Requiring only half the bitrate of its predecessor, the new standard – HEVC or H.265 – will significantly reduce the need for bandwidth and expensive, limited spectrum. HEVC (H.265) will enable the launch of new video services and in particular ultra HD television (UHDTV).
State-of-the-art video compression techniques – HEVC/H.265 – can reduce the size of raw video by a factor of about 100 without any noticeable reduction in visual quality. With estimates indicating that compressed real-time video accounts for more than 50 percent of current network traffic, and this figure is set to rise to 90 percent within a few years, HEVC/H.265 will be a welcome relief for network operators.
New services, devices and changing viewing patterns are among the factors contributing to the growth in video traffic as people watch more and more traditional TV and video-streaming services on their mobile devices.
Ericsson has been heavily involved in the standardization of HEVC since it began in 2010, and this Ericsson Review article highlights some of the contributions that have led to the compression efficiency offered by HEVC.
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This document provides an overview of MPEG-4, the open media standard for multimedia coding and delivery. MPEG-4 allows for interactive scenes composed of mixed media objects like video, audio, graphics and text. It provides efficient compression and representation of multimedia content across many delivery platforms. MPEG-4 aims to liberate multimedia delivery from proprietary technologies by offering an open standard supported by many industries and vendors.
Some ideas of how to bring the television closer to the web advancements, while preserving its own mission. Additionally, a set of MPEG tools covering aspects such as visual search, multimedia linking and multi-sensory experiences are also introduced.
Media processing in the cloud- what, where and howEricsson Slides
The document discusses media processing in future communications networks. It asks what processing will be needed, where it will take place, and how it will be implemented. It argues that most media processing will remain in networks rather than terminals due to bandwidth, battery life, and interoperability considerations. Networks can provide services more efficiently by pooling resources and transcoding media in the cloud rather than relying on individual terminals. Both generic hardware platforms and dedicated DSPs will likely continue to be used for media processing, with DSPs preferred currently for voice and generic platforms gaining ground over time.
The document discusses the MXM API, which provides a simplified interface for accessing MPEG technologies through wrappers and libraries. The MXM API exposes key functionality through various engine classes, standardizing access to features across MPEG-4, MPEG-7, MPEG-21 and other standards. This reduces 11,000+ pages of MPEG specifications down to a 37 page API specification with around 500 standardized methods. The API aims to simplify integration of MPEG technologies while maintaining control at the upper levels and offering sufficient access points.
The document discusses MPEG-V, a new standard for representing multi-sensorial and immersive experiences that combines both physical and informational worlds. It proposes using sensors to capture real-world stimuli and control virtual environments, with MPEG-V defining architectures and data formats to allow bidirectional exchange of information. Example use cases are presented where real-world motions or environmental data could influence and control virtual simulations.
MPEG Technologies and roadmap for Augmented RealityMarius Preda PhD
This is a presentation I did during the 5th ATStandards meeting in Austin, 2012. It contains the MPEG Vision on AR as well as a very short overview of MPEG technologies related to AR
MPEG stands for the Motion Picture Experts Group which creates and publishes standards for video technology. The MPEG family includes MPEG-1, used for Video CDs; MPEG-2, used for DVDs and digital video broadcasting; MPEG-4, used for Internet and broadcast video with improved quality over MPEG-2; MPEG-7, which describes multimedia content; and MPEG-21, defining a framework for multimedia delivery. Each version standardized video formats for different applications and platforms to allow interoperable playback and distribution of video and audio content.
Requiring only half the bitrate of its predecessor, the new standard – HEVC or H.265 – will significantly reduce the need for bandwidth and expensive, limited spectrum. HEVC (H.265) will enable the launch of new video services and in particular ultra HD television (UHDTV).
State-of-the-art video compression techniques – HEVC/H.265 – can reduce the size of raw video by a factor of about 100 without any noticeable reduction in visual quality. With estimates indicating that compressed real-time video accounts for more than 50 percent of current network traffic, and this figure is set to rise to 90 percent within a few years, HEVC/H.265 will be a welcome relief for network operators.
New services, devices and changing viewing patterns are among the factors contributing to the growth in video traffic as people watch more and more traditional TV and video-streaming services on their mobile devices.
Ericsson has been heavily involved in the standardization of HEVC since it began in 2010, and this Ericsson Review article highlights some of the contributions that have led to the compression efficiency offered by HEVC.
.
This document provides an overview of MPEG-4, the open media standard for multimedia coding and delivery. MPEG-4 allows for interactive scenes composed of mixed media objects like video, audio, graphics and text. It provides efficient compression and representation of multimedia content across many delivery platforms. MPEG-4 aims to liberate multimedia delivery from proprietary technologies by offering an open standard supported by many industries and vendors.
Some ideas of how to bring the television closer to the web advancements, while preserving its own mission. Additionally, a set of MPEG tools covering aspects such as visual search, multimedia linking and multi-sensory experiences are also introduced.
Media processing in the cloud- what, where and howEricsson Slides
The document discusses media processing in future communications networks. It asks what processing will be needed, where it will take place, and how it will be implemented. It argues that most media processing will remain in networks rather than terminals due to bandwidth, battery life, and interoperability considerations. Networks can provide services more efficiently by pooling resources and transcoding media in the cloud rather than relying on individual terminals. Both generic hardware platforms and dedicated DSPs will likely continue to be used for media processing, with DSPs preferred currently for voice and generic platforms gaining ground over time.
The document discusses the MXM API, which provides a simplified interface for accessing MPEG technologies through wrappers and libraries. The MXM API exposes key functionality through various engine classes, standardizing access to features across MPEG-4, MPEG-7, MPEG-21 and other standards. This reduces 11,000+ pages of MPEG specifications down to a 37 page API specification with around 500 standardized methods. The API aims to simplify integration of MPEG technologies while maintaining control at the upper levels and offering sufficient access points.
The document discusses MPEG-V, a new standard for representing multi-sensorial and immersive experiences that combines both physical and informational worlds. It proposes using sensors to capture real-world stimuli and control virtual environments, with MPEG-V defining architectures and data formats to allow bidirectional exchange of information. Example use cases are presented where real-world motions or environmental data could influence and control virtual simulations.
MPEG Technologies and roadmap for Augmented RealityMarius Preda PhD
This is a presentation I did during the 5th ATStandards meeting in Austin, 2012. It contains the MPEG Vision on AR as well as a very short overview of MPEG technologies related to AR
MPEG stands for the Motion Picture Experts Group which creates and publishes standards for video technology. The MPEG family includes MPEG-1, used for Video CDs; MPEG-2, used for DVDs and digital video broadcasting; MPEG-4, used for Internet and broadcast video with improved quality over MPEG-2; MPEG-7, which describes multimedia content; and MPEG-21, defining a framework for multimedia delivery. Each version standardized video formats for different applications and platforms to allow interoperable playback and distribution of video and audio content.
The document discusses CDSVAN, a digital audio conference system that offers an all-in-one solution combining audio sources and real-time audio processing using an open architecture. It has superior audio quality, broad functions, and integration capabilities. The system includes delegate units, interpreter control consoles, transmitters, converters, and other components to provide flexible solutions for conferences of any size.
This document provides an overview of secure multimedia communications. It discusses various formats for images, audio, and video and considerations for securing multimedia content, including encryption, steganography, and watermarking. It also addresses challenges of multimedia security such as bandwidth requirements, throughput, packet loss, delay, and jitter. The document compares encryption, steganography, and watermarking and criteria for evaluating them such as visibility, robustness, and fragility.
Presentation on DSP-Research Areas- National Conference in VLSI & Communi...Dr. Shivananda Koteshwar
The document discusses research areas in VLSI digital signal processing. It covers topics like VLSI digital filters, speech and image coders, binary and finite field arithmetic architectures, design methodologies for low-power signal processing, digital integrated circuit chips, error control coding, and more. The goal is developing high-speed and low-power VLSI architectures for digital signal processing applications.
Digital watermarking is used for data authentication and copyright protection of digital media files.
Original host files required to recover the watermark operation in non-blind watermark system, which increases
system resources overhead. It also doubles memory capacity and communication band-width. This system uses a
robust video multiple watermarking technique which is based on image interlacing. In this system, a watermark
embedding/extracting is done by using three-level discrete wavelet transform (DWT), Arnold transform is used as
a watermark encryption/ decryption method, and gray image, color image, and video are used as watermarks.
Geometric, noising, format compression, and image processing attacks are used to test this system.
Keywords — Digital watermarking, Image interlacing, Arnold transform, Three level DWT, Authentication,
Security.
Ultra-Videoconferencing is an innovative videoconferencing system that provides high quality audio, video, and vibrosensory data transmission with very low latency. It has been used successfully in applications like live concerts and remote classes. The system is seeking a license with an established videoconferencing provider to commercialize the technology as videoconferencing continues to grow in popularity and capabilities advance.
H.264 video is now included in the MPEG-4 standard, providing high quality video in small file sizes. This revolutionizes applications using video like mobile media and video conferencing. MPEG-4 aims to deliver audio and video seamlessly across networks and devices from phones to TVs. It is based on the proven QuickTime file format for its flexibility and ability to support different media types over time through track types. The inclusion of H.264 in MPEG-4 significantly improves video compression efficiency over prior standards.
Enabling secure management and distribution of live, linear and on demand video, Video Cloud migrates traditional broadcast transmission, cloud based media management, security and online streaming capabilities into a scalable, cloud-based alternative to traditional premise-based video delivery architectures.
AI research is enabling more efficient video and voice codecs through techniques like generative models and deep learning. Qualcomm's latest research includes a neural video codec that achieves state-of-the-art compression rates compared to other learned video compression solutions. Their work on B-frame coding also provides improved rate-distortion results by extending neural P-frame codecs to allow for B-frame coding and interpolation. Future research aims to develop more efficient on-device deployment methods and semantically aware compression focused on regions of interest.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
The document discusses research toward efficient video perception through artificial intelligence. It describes how video perception is challenging due to the large volume and diversity of video data and limited computing platforms. The research explores techniques like learning to skip redundant computations by reusing what is computed in previous frames. It also examines determining computation gates for skip convolutions and early exiting from neural networks conditionally based on frame complexity. The techniques aim to efficiently run video perception on devices without sacrificing accuracy and provide speed-ups over state-of-the-art methods for tasks like object detection and pose estimation.
Ingrid moerman isbo ng wi nets - overview of the projectimec.archive
The document describes an event for the NG Wireless project. It includes an agenda with presentations on monitoring interference using sensing technology, avoiding interference with adaptive protocols, and minimizing interference with cooperative networks. There will also be a presentation on accounting for the impact of interference on revenue modeling and results. After the presentations, there will be demonstration booths and a networking drink.
This document discusses several video formats:
- AVI is an older Microsoft format that provides a framework for compression algorithms and was widely used with early video editing software, though it has limitations like a 2GB file size limit.
- MOV originated on the Mac but was also used on PCs, and supports various codecs like QuickTime but also has platform limitations.
- MPEG formats like MPEG-1, MPEG-2 and MPEG-4 were developed to standardize video compression and are used for streaming video and video CD/DVD formats, with each newer standard supporting higher resolutions and functionality.
Wimax Emulator to Enhance Media and Video Qualityijceronline
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
This document provides an overview of videoconferencing technology, including networking technologies, cabling, videoconferencing components, and networking components. It discusses technologies like POTS, T1, ISDN, and their bandwidth capabilities. It describes cables like twisted pair, coax, fiber optic, V.35, and RS-366. It explains key videoconferencing components like codecs, cameras, monitors, lighting, and audio systems. It also discusses networking components like inverse multiplexers that break signals into pieces for transmission. The goal is to introduce educators to the technology of videoconferencing and its potential uses in education.
Register and pay by July 22nd, 2011 to save up to €550 for the Software Defined Radio Europe 2011 conference on October 27-28 in Amsterdam. The conference will focus on interoperability through cognitive networking and smart spectrum management. There will also be pre-conference workshops on October 26th addressing challenges moving beyond type 1 crypto in tactical SDR communications and determining the right time to adopt SDR. Top keynote speakers will include officials from the Netherlands MoD, US Army, NATO, and various European militaries.
The document discusses the past, present, and future of videoconferencing at the University of Ghent. It describes their central Multimedia Room facility, the technologies used including ISDN and H.320 standards, and types of videoconferences like point-to-point and multipoint. It also outlines costs, quality considerations, and the outlook for future technologies like T.120 data sharing, ATM and IP-based videoconferencing, and gateways to connect heterogeneous systems.
The document provides a comparison of Next Generation Networks (NGNs) and New Generation Networks (NwGNs). NGNs, as pursued by standards bodies, aim to provide converged multimedia services over IP-based networks with improved support for mobility. NwGNs, as pursued by research projects, involve re-architecting the Internet from a clean-slate approach. The document outlines key aspects of NGN and IMS architectures, as well as desired properties of future Internet architectures being explored by NwGN projects. It then provides a high-level comparison of the approaches taken by NGNs and NwGNs.
Evaluation of Bluetooth Hands-Free Profile for Sensors Applications in Smartp...piccimario
The document evaluates using the Bluetooth Hands-Free Profile (HFP) to transmit biometric sensor data to smartphones. It describes building a heart monitor that uses an optical sensor, signal processing, Bluetooth transmission to a headset, and apps to receive the data. Testing showed the HFP works for this use by modulating the biometric signal into the supported 100-600Hz range. The authors conclude the HFP is suitable due to its wide availability across devices and ability to transmit slowly varying biometric signals with low cost.
The document summarizes key benefits of JPEG2000 compression standard for broadcast picture quality, including its open and license-free nature, lossless and lossy compression capabilities, scalability, low latency, ability to maintain constant quality through multiple generations, and support for 4K resolution. It discusses ongoing industry efforts through the JPEG2000 Alliance and standards bodies to promote adoption and interoperability of JPEG2000 for applications such as digital cinema, broadcast, surveillance, medical imaging, and more.
This document provides an overview of steganography presented by four students. It defines steganography as hiding secret communications such that others do not know of the message's existence. The document outlines the history of steganography, modern applications, types of techniques including LSB substitution and transform domains, characteristics, classifications, uses in text, images, and networks, and challenges around detection. It concludes that steganography allows covert transmission of secrets but also poses challenges for network monitoring.
The document discusses various social media platforms for embedding and tagging multimedia content such as photos, videos, and audio. It provides examples and instructions for uploading content to sites like Flickr, Vimeo, and Audioboo and embedding items on blogs and profiles. Specific directions are given for uploading, tagging, and sharing content on these platforms.
The document discusses CDSVAN, a digital audio conference system that offers an all-in-one solution combining audio sources and real-time audio processing using an open architecture. It has superior audio quality, broad functions, and integration capabilities. The system includes delegate units, interpreter control consoles, transmitters, converters, and other components to provide flexible solutions for conferences of any size.
This document provides an overview of secure multimedia communications. It discusses various formats for images, audio, and video and considerations for securing multimedia content, including encryption, steganography, and watermarking. It also addresses challenges of multimedia security such as bandwidth requirements, throughput, packet loss, delay, and jitter. The document compares encryption, steganography, and watermarking and criteria for evaluating them such as visibility, robustness, and fragility.
Presentation on DSP-Research Areas- National Conference in VLSI & Communi...Dr. Shivananda Koteshwar
The document discusses research areas in VLSI digital signal processing. It covers topics like VLSI digital filters, speech and image coders, binary and finite field arithmetic architectures, design methodologies for low-power signal processing, digital integrated circuit chips, error control coding, and more. The goal is developing high-speed and low-power VLSI architectures for digital signal processing applications.
Digital watermarking is used for data authentication and copyright protection of digital media files.
Original host files required to recover the watermark operation in non-blind watermark system, which increases
system resources overhead. It also doubles memory capacity and communication band-width. This system uses a
robust video multiple watermarking technique which is based on image interlacing. In this system, a watermark
embedding/extracting is done by using three-level discrete wavelet transform (DWT), Arnold transform is used as
a watermark encryption/ decryption method, and gray image, color image, and video are used as watermarks.
Geometric, noising, format compression, and image processing attacks are used to test this system.
Keywords — Digital watermarking, Image interlacing, Arnold transform, Three level DWT, Authentication,
Security.
Ultra-Videoconferencing is an innovative videoconferencing system that provides high quality audio, video, and vibrosensory data transmission with very low latency. It has been used successfully in applications like live concerts and remote classes. The system is seeking a license with an established videoconferencing provider to commercialize the technology as videoconferencing continues to grow in popularity and capabilities advance.
H.264 video is now included in the MPEG-4 standard, providing high quality video in small file sizes. This revolutionizes applications using video like mobile media and video conferencing. MPEG-4 aims to deliver audio and video seamlessly across networks and devices from phones to TVs. It is based on the proven QuickTime file format for its flexibility and ability to support different media types over time through track types. The inclusion of H.264 in MPEG-4 significantly improves video compression efficiency over prior standards.
Enabling secure management and distribution of live, linear and on demand video, Video Cloud migrates traditional broadcast transmission, cloud based media management, security and online streaming capabilities into a scalable, cloud-based alternative to traditional premise-based video delivery architectures.
AI research is enabling more efficient video and voice codecs through techniques like generative models and deep learning. Qualcomm's latest research includes a neural video codec that achieves state-of-the-art compression rates compared to other learned video compression solutions. Their work on B-frame coding also provides improved rate-distortion results by extending neural P-frame codecs to allow for B-frame coding and interpolation. Future research aims to develop more efficient on-device deployment methods and semantically aware compression focused on regions of interest.
International Journal of Engineering Research and Applications (IJERA) is an open access online peer reviewed international journal that publishes research and review articles in the fields of Computer Science, Neural Networks, Electrical Engineering, Software Engineering, Information Technology, Mechanical Engineering, Chemical Engineering, Plastic Engineering, Food Technology, Textile Engineering, Nano Technology & science, Power Electronics, Electronics & Communication Engineering, Computational mathematics, Image processing, Civil Engineering, Structural Engineering, Environmental Engineering, VLSI Testing & Low Power VLSI Design etc.
The document discusses research toward efficient video perception through artificial intelligence. It describes how video perception is challenging due to the large volume and diversity of video data and limited computing platforms. The research explores techniques like learning to skip redundant computations by reusing what is computed in previous frames. It also examines determining computation gates for skip convolutions and early exiting from neural networks conditionally based on frame complexity. The techniques aim to efficiently run video perception on devices without sacrificing accuracy and provide speed-ups over state-of-the-art methods for tasks like object detection and pose estimation.
Ingrid moerman isbo ng wi nets - overview of the projectimec.archive
The document describes an event for the NG Wireless project. It includes an agenda with presentations on monitoring interference using sensing technology, avoiding interference with adaptive protocols, and minimizing interference with cooperative networks. There will also be a presentation on accounting for the impact of interference on revenue modeling and results. After the presentations, there will be demonstration booths and a networking drink.
This document discusses several video formats:
- AVI is an older Microsoft format that provides a framework for compression algorithms and was widely used with early video editing software, though it has limitations like a 2GB file size limit.
- MOV originated on the Mac but was also used on PCs, and supports various codecs like QuickTime but also has platform limitations.
- MPEG formats like MPEG-1, MPEG-2 and MPEG-4 were developed to standardize video compression and are used for streaming video and video CD/DVD formats, with each newer standard supporting higher resolutions and functionality.
Wimax Emulator to Enhance Media and Video Qualityijceronline
International Journal of Computational Engineering Research (IJCER) is dedicated to protecting personal information and will make every reasonable effort to handle collected information appropriately. All information collected, as well as related requests, will be handled as carefully and efficiently as possible in accordance with IJCER standards for integrity and objectivity.
This document provides an overview of videoconferencing technology, including networking technologies, cabling, videoconferencing components, and networking components. It discusses technologies like POTS, T1, ISDN, and their bandwidth capabilities. It describes cables like twisted pair, coax, fiber optic, V.35, and RS-366. It explains key videoconferencing components like codecs, cameras, monitors, lighting, and audio systems. It also discusses networking components like inverse multiplexers that break signals into pieces for transmission. The goal is to introduce educators to the technology of videoconferencing and its potential uses in education.
Register and pay by July 22nd, 2011 to save up to €550 for the Software Defined Radio Europe 2011 conference on October 27-28 in Amsterdam. The conference will focus on interoperability through cognitive networking and smart spectrum management. There will also be pre-conference workshops on October 26th addressing challenges moving beyond type 1 crypto in tactical SDR communications and determining the right time to adopt SDR. Top keynote speakers will include officials from the Netherlands MoD, US Army, NATO, and various European militaries.
The document discusses the past, present, and future of videoconferencing at the University of Ghent. It describes their central Multimedia Room facility, the technologies used including ISDN and H.320 standards, and types of videoconferences like point-to-point and multipoint. It also outlines costs, quality considerations, and the outlook for future technologies like T.120 data sharing, ATM and IP-based videoconferencing, and gateways to connect heterogeneous systems.
The document provides a comparison of Next Generation Networks (NGNs) and New Generation Networks (NwGNs). NGNs, as pursued by standards bodies, aim to provide converged multimedia services over IP-based networks with improved support for mobility. NwGNs, as pursued by research projects, involve re-architecting the Internet from a clean-slate approach. The document outlines key aspects of NGN and IMS architectures, as well as desired properties of future Internet architectures being explored by NwGN projects. It then provides a high-level comparison of the approaches taken by NGNs and NwGNs.
Evaluation of Bluetooth Hands-Free Profile for Sensors Applications in Smartp...piccimario
The document evaluates using the Bluetooth Hands-Free Profile (HFP) to transmit biometric sensor data to smartphones. It describes building a heart monitor that uses an optical sensor, signal processing, Bluetooth transmission to a headset, and apps to receive the data. Testing showed the HFP works for this use by modulating the biometric signal into the supported 100-600Hz range. The authors conclude the HFP is suitable due to its wide availability across devices and ability to transmit slowly varying biometric signals with low cost.
The document summarizes key benefits of JPEG2000 compression standard for broadcast picture quality, including its open and license-free nature, lossless and lossy compression capabilities, scalability, low latency, ability to maintain constant quality through multiple generations, and support for 4K resolution. It discusses ongoing industry efforts through the JPEG2000 Alliance and standards bodies to promote adoption and interoperability of JPEG2000 for applications such as digital cinema, broadcast, surveillance, medical imaging, and more.
This document provides an overview of steganography presented by four students. It defines steganography as hiding secret communications such that others do not know of the message's existence. The document outlines the history of steganography, modern applications, types of techniques including LSB substitution and transform domains, characteristics, classifications, uses in text, images, and networks, and challenges around detection. It concludes that steganography allows covert transmission of secrets but also poses challenges for network monitoring.
The document discusses various social media platforms for embedding and tagging multimedia content such as photos, videos, and audio. It provides examples and instructions for uploading content to sites like Flickr, Vimeo, and Audioboo and embedding items on blogs and profiles. Specific directions are given for uploading, tagging, and sharing content on these platforms.
While transferring a file from one point to another through Intranet and Internet we need more file secure concepts. Ordinary, file Encryption-Decryption Concepts, which are readily available in java examples are easily captured by middle way itself. So we need more security combination. This project helps to send a file from one place to another in a secured manner. Firstly the target file is encrypted and it is embedded into an audio or video or any media file. The resultant file will be protected by a password. This resultant media file is not changed in its original format and it can be run in the player, we can’t find any encrypted data inside it. This format will be sent through net. In the destination point it will be retrieved only by our software and giving the relevant password. So it is highly secured.
This document provides an introduction to steganography. It defines steganography as concealing a file within another file by hiding information in images, audio, or video. The document outlines the history of steganography and its applications. It also discusses basic terminology, fields related to information hiding, steganalysis, and some common steganography tools. The document concludes with describing steganographic techniques such as least significant bit substitution and exercises for readers.
This document presents a method for hiding data in videos using pixel mapping and modulo 4 techniques. It discusses splitting a video into frames and audio, embedding message bits in pixel values of frames using seed pixel selection and neighboring pixels, then recombining to produce a stego video. Evaluation shows embedding achieves good PSNR and MSE values. The method could be improved with password protection, flexibility for formats, higher capacity and smaller stego size. In conclusion, the approach effectively hides data in videos without distorting quality.
The document discusses steganography, which is hiding messages within other files or signals in a way that is not detectable. It defines steganography as "the art of hiding messages in such a way that no one but the sender and the intended recipient knows about the very existence of the message." The document outlines different forms of steganography including hiding information in text, images, audio and video files. It also discusses some known uses of steganography such as economic espionage, terrorism, and child pornography.
This document discusses different types of steganalysis algorithms used to detect hidden messages embedded in digital files such as images, audio, and video. It describes specific steganalysis algorithms designed for certain embedding techniques as well as generic algorithms that can be applied broadly. Specific image steganalysis algorithms are discussed for formats like GIF, BMP, and JPEG. Audio steganalysis targets techniques like low-bit encoding, phase coding, spread spectrum coding, and echo hiding. Video steganalysis uses a framework with watermark attack and pattern recognition stages.
This document discusses audio steganography techniques for hiding secret messages in digital audio files. It describes methods such as LSB coding, phase coding, and parity coding that embed data by modifying low-level audio properties that the human ear cannot detect. These techniques exploit properties of the human auditory system to covertly embed messages. The document also covers applications of audio steganography and compares advantages like confidentiality with disadvantages like potential password leakage.
The document discusses analog television transmission and reception. It covers topics such as:
- TV broadcast channel allocation standards and frequencies
- Analog TV signal parameters including video scanning, signal bandwidths, and modulation techniques
- Components of analog TV transmitters and receivers such as tuners, amplifiers, detectors and more
- Color TV fundamentals including color encoding and transmission systems like PAL, NTSC, and SECAM
- A comparison of the features of different analog color TV transmission standards
The document provides an overview of steganography, which is the practice of hiding secret messages within other innocent messages or files. It discusses the differences between steganography and cryptography, various historical uses of steganography, and modern techniques such as hiding messages in digital images, audio, video and network traffic. The document also briefly outlines tools for steganography, challenges in steganalysis, and concludes with references for further information.
Data Security Using Audio SteganographyRajan Yadav
Steganography is the art and science of writing hidden messages in such a way that no
one, apart from the sender and intended recipient, suspects the existence of the message,
a form of security through obscurity. Steganography works by replacing bits of useless or
unused data in regular computer files (such as graphics, sound, text, HTML, or even
floppy disks ) with bits of different, invisible information. This hidden information can
be plain text, cipher text, or even images.
In a computer-based audio Steganography system, secret messages are embedded in
digital sound. The secret message is embedded by slightly altering the binary sequence of
a sound file. Existing audio Steganography software can embed messages in WAV, AU,
and even MP3 sound files. Embedding secret messages in digital sound is usually a more
difficult process than embedding messages in other media, such as digital images. These
methods range from rather simple algorithms that insert information in the form of signal
noise to more powerful methods that exploit sophisticated signal processing techniques
to hide information.
This document provides an overview of steganography, including its definition, history, differences from cryptography, techniques used, and applications. Steganography involves concealing secret messages within ordinary files like images, audio, or video in order to hide the very existence of communication. Common techniques include least significant bit insertion and substitution. While steganography can benefit covert communication, it also enables malicious uses and is vulnerable to steganalysis attacks aimed at detecting hidden messages. The document outlines both advantages and limitations of steganography.
Steganography is the art and science of sending covert messages such that the existence and nature of such a message is only known by the sender and intended recipient.
Steganography has been practised for thousands of years, but in the last two decades steganography has been introduced to digital media. Digital steganography techniques typically focus on hiding messages inside image and audio files; in comparison, the amount of research into other digital media formats (such as video) is substantially limited.
In this talk we will discuss the history of steganography and the categories of steganographic technique before briefly discussing image and audio steganography and how to build such tools. The main body of our talk will focus on how video files are coded and the steganographic techniques that can be used to hide messages inside video files.
The principles discussed in this talk will be illustrated with live demos.
This document discusses various audio compression techniques including:
1. Differential Pulse Code Modulation (DPCM) which encodes differences between samples to reduce bitrate.
2. Third-order predictive DPCM which uses predictions of past 3 samples to improve accuracy over DPCM.
3. Adaptive Differential PCM (ADPCM) which varies the number of bits used based on signal amplitude.
It then covers more advanced techniques like Linear Predictive Coding (LPC) which analyzes perceptual features of audio to further reduce bitrates.
This document provides an overview of steganography, including:
1) Steganography is the art of hiding information in plain sight so that the very existence of a hidden message is concealed. It works by embedding messages within images, audio, or other files.
2) Modern uses include digital watermarking to identify ownership, hiding sensitive files, and illegitimate uses like corporate espionage, terrorism, and child pornography.
3) Techniques include least significant bit insertion to replace bits in files, injection to directly embed messages, and generating new files from scratch. Detection methods like steganalysis aim to discover hidden information.
The document summarizes a PhD thesis defense about novel applications for emerging markets using television as a ubiquitous device. The thesis proposed improving the user experience of TV as a low-cost internet access device through:
1) QoS-aware video transmissions and low-complexity video security for applications like video chat and distance education.
2) Context-aware intelligent TV-internet mashups using TV channel identity and text recognition from static and broadcast video as context.
3) A novel on-screen keyboard for text entry using a TV remote for non-computer savvy users. User studies on early prototypes identified challenges with interfaces, video quality, and text entry that the thesis aimed to address.
1) The document discusses video compression and streaming technologies, including standards like H.264 and challenges of streaming over heterogeneous networks.
2) It outlines objectives to develop versatile encoder and decoder architectures, efficient compression algorithms, and new concepts for adaptive streaming over IP networks.
3) Key outcomes included advanced encoder and decoder architectures, improved video processing algorithms, an end-to-end H.264 streaming system, and a scalable video coding scheme.
This document provides a syllabus for a 4 credit course on Multimedia. It covers topics such as the basics of multimedia technology including frameworks, devices, authoring tools, and standards. It discusses image compression, audio/video representation and standards like MPEG. It also covers virtual reality applications, requirements, and uses in entertainment, manufacturing, education and more. Suggested readings on multimedia concepts, production, and applications are provided.
Xianjin LIN has over 10 years of experience in multimedia and streaming software development. He has worked at Irdeto Access, Technicolor, and the National Engineering Research Center of Fundamental Software. At his current role at Irdeto Access, he has designed media frameworks to support different hardware and Android versions. Previously, he optimized streaming performance and solved issues for PCCW projects. He also led a multimedia group that designed efficient media frameworks for Qualcomm projects. LIN has strong skills in C/C++, Java, and multimedia technologies including video encoding, streaming protocols, containers, and DRM.
Xianjin LIN has over 10 years of experience in multimedia and streaming software development. He has worked at Irdeto Access, Technicolor, and the National Engineering Research Center of Fundamental Software. At his current role at Irdeto Access, he has designed media frameworks to support different hardware and Android versions. Previously, he optimized streaming performance and improved quality of service at Technicolor and research centers. Mr. LIN has strong skills in C/C++, Java, multimedia encoding, streaming protocols, and the Android and Linux platforms.
In his public lecture, Christian Timmerer provides insights into the fascinating history of video streaming, starting from its humble beginnings before YouTube to the groundbreaking technologies that now dominate platforms like Netflix and ORF ON. Timmerer also presents provocative contributions of his own that have significantly influenced the industry. He concludes by looking at future challenges and invites the audience to join in a discussion.
This document describes a project to design an H.264 video decoder using Verilog. It implements the key decoding blocks like Context-Based Adaptive Binary Arithmetic Coding (CABAC), inverse quantization, and inverse discrete cosine transform. CABAC is the entropy decoding method used in H.264 that is computationally intensive. The project develops hardware modules for these blocks to accelerate decoding and enable real-time performance. It presents the designs of the individual modules and simulation results showing their functionality. The goal is to improve on software implementations by using dedicated hardware for the critical decoding stages.
presentation about 2 emerging standards activities that I started and led in MPeG, point cloud compression on a new image and video format, and NBMP for media delivery in 5G networks. Presented at Philips R&D in Eindhoven the Netherlands
Tablets and Television - How tablet PC's will impact the Nature of Television...Maarten Verwaest
1. Tablets will impact television production by enabling a quality experience for competing with conventional TV using IP distribution instead of DVB, but new standards are needed for formatting, transport protocols, and production processes.
2. Current TV production is optimized for linear distribution and results in high costs, poor quality, and bad user experiences for non-linear distribution.
3. The next generation of content production systems needs to support automated, customizable content using model-driven development and integrated asset management for multi-platform distribution at low cost.
The Long Road To Profitable Digital Media Innovation - Digibiz'09Digibiz'09 Conference
The document discusses the long road to profitable digital media innovation. It describes various drivers that pushed for digital formats like video, audio, 3D graphics, systems layers, composition, transport, description and digital rights management. It outlines standards organizations like MPEG that developed standards to address issues across these areas. It also discusses the Digital Media Project's efforts to develop an interoperable digital rights management platform and the goals of the Digital Media in Italia group to promote digital media in Italy through open specifications for rights management, broadband access, and micro-payments.
Remote media immersion (RMI) allows for the synchronized transmission and rendering of high-quality audio and video streams to provide an immersive experience. It involves acquiring media streams, storing and transmitting them in real-time, and rendering the audio and video. Key components are video streams up to 1080p at 30fps or 720p at 60fps and 10-channel immersive audio. Delivery relies on scalable streaming architectures and standards like MPEG and RTP/RTCP. Error control uses forward error correction and retransmission. RMI has applications in teleconferencing, education, entertainment, and more. Technical challenges include reducing latency for interactivity.
CommTech Talks: Challenges for Video on Demand (VoD) servicesAntonio Capone
Chili is an Italian premium video on demand service that has expanded to several European countries. It faces challenges in designing a scalable architecture to support multiple devices, delivering content through content delivery networks, and protecting content with digital rights management while offering various formats. Chili addresses these by using a microservices architecture, adaptive streaming technologies, a multi-CDN approach, and common encryption standards to manage digital rights across platforms.
1) The document discusses transcoding video from MPEG-2 to H.264 format to reduce constraints of hardware, bandwidth, and latency for playing high quality video on mobile devices.
2) It analyzes approaches for transcoding including combining and splitting DCT blocks, and aims to use Intel IPP libraries to implement a transform domain approach.
3) The goal is to transcode MPEG-2 video files to 50% smaller H.264 files with the same quality while minimizing complexity of the transcoding process.
The document summarizes the key features and tools of the H.264/AVC video coding standard. It describes how H.264/AVC achieves significant gains in compression efficiency of up to 50% compared to previous standards through the use of new tools like multiple reference frames, fractional pixel motion estimation, an adaptive deblocking filter, and an integer transform. It also notes that while the decoder complexity of H.264/AVC is higher than previous standards, the standard aims to provide efficient video compression for both interactive and non-interactive applications across different networks and storage media.
This document outlines a syllabus for a course on internetworking multimedia. The course covers five units: (1) an introduction to digital sound, video, graphics and multimedia networking requirements; (2) subnetwork technologies like ATM and IP for broadband services; (3) multicast transport protocols and routing; (4) media-on-demand applications; and (5) multimedia applications like video conferencing and virtual reality. The course totals 45 periods and provides references for further reading on the topic.
The document provides an overview of the course Elective – II ES2-1: Multimedia Technology. It discusses key topics that will be covered in the five units of the course including multimedia overview, visual display systems, text, images, audio, video, and animation. It also lists the textbook and chapters that will be covered for each unit. The course aims to introduce students to the concepts and applications of multimedia technology.
The document provides an overview of selected current activities within MPEG, including requirements and timelines. It discusses the Mobile Visual Search work item which aims to enable efficient transmission of local image features for mobile visual search applications. It also outlines the MPEG Media Transport work item which focuses on efficient delivery of media to enable content and network adaptive streaming. Additionally, it summarizes the Advanced IPTV Terminal work item and its goal of defining elementary services and protocols to enable interoperability.
The document provides an overview of selected current activities within MPEG, including requirements and timelines. It discusses the Mobile Visual Search work item which aims to enable efficient transmission of local image features for mobile visual search applications. It also outlines the MPEG Media Transport work item which focuses on efficient delivery of media to enable content and network adaptive streaming. Additionally, it summarizes the Advanced IPTV Terminal work item and its goal of defining elementary services and protocols to enable interoperability.
Dr.U.Priya, Head & Assistant Professor of Commerce, Bon Secours for Women, Th...PriyaU5
This document discusses digital video technology and its applications in e-commerce. It covers topics such as digital video compression, storage technologies like CD-ROMs and disk arrays, desktop video processing, and desktop video conferencing using technologies like ISDN lines and the Internet. The key advantages of digital video for e-commerce are its ability to be manipulated, transmitted, and reproduced without quality loss, as well as enabling more flexible routing through packet switching networks.
The document provides an overview of a syllabus for a multimedia course. It includes 7 topics: 1) Introduction to Multimedia, 2) Multimedia Elements, 3) Sound, Audio and Video, 4) Multimedia Authoring Tools, 5) Designing and Producing, 6) Planning and Costing, and 7) Coding and Compression. Each topic provides definitions and explanations of key concepts related to that topic, such as defining multimedia, describing common multimedia elements like images and text, explaining tools for authoring multimedia, and processes for designing, planning, and coding multimedia projects.
Similar to New coding techniques, standardisation, and quality metrics (20)
This document provides an overview of fake media and its evolution. It discusses how cheap devices and software have enabled the widespread production and distribution of manipulated content. The document outlines the main drivers behind the rise of seamless fake content, including cheap devices, editing software, storage and distribution methods. It also discusses how picture manipulation techniques have evolved over time for purposes like propaganda, election influence and rewriting history. The document proposes that fake media is a multidimensional challenge requiring educational, legal and technical solutions and outlines JPEG's activities to develop standards in this area.
Slides of a talk I gave in June 2018 at Google, giving an overview of various JPEG standardisation activities in compression and a short introductory with past projects.
ICIP2016 Panel on "Is compression dead or are we wrong again?"Touradj Ebrahimi
This document summarizes Touradj Ebrahimi's presentation at ICIP 2016 where he discusses whether data compression is dead or if perspectives on it need to change. Some key points are that compression is not dead due to increasing computing power and data abundance. However, some compression approaches could fail if not well-managed. Overall, the drive for increased complexity in compression standards has led to more complex systems but left users happy to continue down this path exclusively.
This document provides an overview of evaluations conducted at the 23rd International Conference on Image Processing in Phoenix, Arizona from September 25-28, 2016. It describes subjective and objective evaluations performed to compare 10 image compression codecs in lossy and lossless scenarios using defined test materials and methodologies. The results of these evaluations will be presented at the conference to help advance image compression technologies.
The document discusses emerging standards for JPEG image compression. It provides an overview of JPEG standards including JPEG, JPEG 2000, JPEG XR, as well as new standards being developed like JPEG XS for low latency images, JPEG XT for backward compatible HDR images, and JPEG PLENO for new imaging modalities like light-fields. It also discusses workshops held on topics like JPEG XS use cases and JPEG privacy and security.
Overview of JPEG standardization committee activitiesTouradj Ebrahimi
If you need to know about JPEG standardization activities, these slides are for you. Feel free to distribute, and use in your talks, presentations, etc.
A manifesto on the future of image coding - JPEG PlenoTouradj Ebrahimi
The document discusses JPEG Pleno, a new initiative by the JPEG committee to develop future image coding standards beyond JPEG. JPEG Pleno aims to provide enhanced imaging experiences, such as panoramic, 360-degree, and light field images, while maintaining backward compatibility with existing JPEG formats. The roadmap for JPEG Pleno will introduce these new capabilities incrementally from 2015 through 2020 and beyond, with each step offering improved functionality while still supporting older JPEG decoders. The goal is for JPEG Pleno to have a similar impact on digital imaging as original JPEG standards over the last 20 years.
Comparison of compression efficiency between HEVC and VP9 based on subjective...Touradj Ebrahimi
These are the slides of my presentation at SPIE Optics + Photonics 2014 Applications of Digital Image Processing XXXVII. The paper itself can be downloaded from SPIE Digital Library. For people in hurry, a pre-print version is available at: http://infoscience.epfl.ch/record/200925?ln=en
Quality of Experience in emerging visual communicationsTouradj Ebrahimi
The document discusses quality of experience (QoE) in emerging visual communications. It poses several open questions about how to best measure quality for different media types like color images, video, 3D images and video, ultra-high definition video, and high dynamic range content. It then provides an overview of Qualinet, a European network that aims to develop standardized methodologies, metrics, and models for QoE assessment in multimedia systems. Finally, it discusses several studies on subjective and objective quality evaluation of video codecs, tone mapping operators for HDR content, and measuring QoE through wearable user sensing devices.
The document discusses privacy issues related to video surveillance. It describes the rise in video surveillance due to factors like crime and security concerns. However, it also notes potential abuses of video surveillance like violations of civil liberties and privacy. It discusses technologies for smart video surveillance that can help protect privacy, such as selective encryption of regions of interest in video frames.
Subjective quality evaluation of the upcoming HEVC video compression standard Touradj Ebrahimi
Slides of my presentation at SPIE Optics+Photonics 2012 Applications of Digital Image Processing XXXV, San Diego, August 12-16, 2012
Paper available at: http://infoscience.epfl.ch/record/180494
My keynote at 1st International Workshop on Social Multimedia Computing (SMC), Melbourne, Australia, 9 July 2012.
see: http://www.icme2012.org or
http://smc2012.idm.pku.edu.cn/
Towards 3D visual quality assessment for future multimediaTouradj Ebrahimi
This document discusses 3D visual quality assessment for future multimedia. It begins by motivating the need for 3D quality metrics as visual content evolves towards greater realism, including 3D. It then covers 3D perception by humans and various depth cues. The document outlines the 3D processing chain and potential sources of distortions. It discusses both subjective and objective methods for 3D quality assessment, including artifacts, challenges, and example evaluation methodologies.
Rate distortion performance of VP8 (WebP and WebM) when compared to standard ...Touradj Ebrahimi
These are the slides of my presentation at SPIE Optics and Photonics 2011, August 2011, San Diego comparing rate distortion performance of VP8 (WebP and WebM) to major image and video compression standards from subjective evaluation point of view.
HCL Notes and Domino License Cost Reduction in the World of DLAUpanagenda
Webinar Recording: https://www.panagenda.com/webinars/hcl-notes-and-domino-license-cost-reduction-in-the-world-of-dlau/
The introduction of DLAU and the CCB & CCX licensing model caused quite a stir in the HCL community. As a Notes and Domino customer, you may have faced challenges with unexpected user counts and license costs. You probably have questions on how this new licensing approach works and how to benefit from it. Most importantly, you likely have budget constraints and want to save money where possible. Don’t worry, we can help with all of this!
We’ll show you how to fix common misconfigurations that cause higher-than-expected user counts, and how to identify accounts which you can deactivate to save money. There are also frequent patterns that can cause unnecessary cost, like using a person document instead of a mail-in for shared mailboxes. We’ll provide examples and solutions for those as well. And naturally we’ll explain the new licensing model.
Join HCL Ambassador Marc Thomas in this webinar with a special guest appearance from Franz Walder. It will give you the tools and know-how to stay on top of what is going on with Domino licensing. You will be able lower your cost through an optimized configuration and keep it low going forward.
These topics will be covered
- Reducing license cost by finding and fixing misconfigurations and superfluous accounts
- How do CCB and CCX licenses really work?
- Understanding the DLAU tool and how to best utilize it
- Tips for common problem areas, like team mailboxes, functional/test users, etc
- Practical examples and best practices to implement right away
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Your One-Stop Shop for Python Success: Top 10 US Python Development Providersakankshawande
Simplify your search for a reliable Python development partner! This list presents the top 10 trusted US providers offering comprehensive Python development services, ensuring your project's success from conception to completion.
Best 20 SEO Techniques To Improve Website Visibility In SERPPixlogix Infotech
Boost your website's visibility with proven SEO techniques! Our latest blog dives into essential strategies to enhance your online presence, increase traffic, and rank higher on search engines. From keyword optimization to quality content creation, learn how to make your site stand out in the crowded digital landscape. Discover actionable tips and expert insights to elevate your SEO game.
Building Production Ready Search Pipelines with Spark and MilvusZilliz
Spark is the widely used ETL tool for processing, indexing and ingesting data to serving stack for search. Milvus is the production-ready open-source vector database. In this talk we will show how to use Spark to process unstructured data to extract vector representations, and push the vectors to Milvus vector database for search serving.
Generating privacy-protected synthetic data using Secludy and MilvusZilliz
During this demo, the founders of Secludy will demonstrate how their system utilizes Milvus to store and manipulate embeddings for generating privacy-protected synthetic data. Their approach not only maintains the confidentiality of the original data but also enhances the utility and scalability of LLMs under privacy constraints. Attendees, including machine learning engineers, data scientists, and data managers, will witness first-hand how Secludy's integration with Milvus empowers organizations to harness the power of LLMs securely and efficiently.
Digital Marketing Trends in 2024 | Guide for Staying AheadWask
https://www.wask.co/ebooks/digital-marketing-trends-in-2024
Feeling lost in the digital marketing whirlwind of 2024? Technology is changing, consumer habits are evolving, and staying ahead of the curve feels like a never-ending pursuit. This e-book is your compass. Dive into actionable insights to handle the complexities of modern marketing. From hyper-personalization to the power of user-generated content, learn how to build long-term relationships with your audience and unlock the secrets to success in the ever-shifting digital landscape.
Webinar: Designing a schema for a Data WarehouseFederico Razzoli
Are you new to data warehouses (DWH)? Do you need to check whether your data warehouse follows the best practices for a good design? In both cases, this webinar is for you.
A data warehouse is a central relational database that contains all measurements about a business or an organisation. This data comes from a variety of heterogeneous data sources, which includes databases of any type that back the applications used by the company, data files exported by some applications, or APIs provided by internal or external services.
But designing a data warehouse correctly is a hard task, which requires gathering information about the business processes that need to be analysed in the first place. These processes must be translated into so-called star schemas, which means, denormalised databases where each table represents a dimension or facts.
We will discuss these topics:
- How to gather information about a business;
- Understanding dictionaries and how to identify business entities;
- Dimensions and facts;
- Setting a table granularity;
- Types of facts;
- Types of dimensions;
- Snowflakes and how to avoid them;
- Expanding existing dimensions and facts.
Main news related to the CCS TSI 2023 (2023/1695)Jakub Marek
An English 🇬🇧 translation of a presentation to the speech I gave about the main changes brought by CCS TSI 2023 at the biggest Czech conference on Communications and signalling systems on Railways, which was held in Clarion Hotel Olomouc from 7th to 9th November 2023 (konferenceszt.cz). Attended by around 500 participants and 200 on-line followers.
The original Czech 🇨🇿 version of the presentation can be found here: https://www.slideshare.net/slideshow/hlavni-novinky-souvisejici-s-ccs-tsi-2023-2023-1695/269688092 .
The videorecording (in Czech) from the presentation is available here: https://youtu.be/WzjJWm4IyPk?si=SImb06tuXGb30BEH .
Unlock the Future of Search with MongoDB Atlas_ Vector Search Unleashed.pdfMalak Abu Hammad
Discover how MongoDB Atlas and vector search technology can revolutionize your application's search capabilities. This comprehensive presentation covers:
* What is Vector Search?
* Importance and benefits of vector search
* Practical use cases across various industries
* Step-by-step implementation guide
* Live demos with code snippets
* Enhancing LLM capabilities with vector search
* Best practices and optimization strategies
Perfect for developers, AI enthusiasts, and tech leaders. Learn how to leverage MongoDB Atlas to deliver highly relevant, context-aware search results, transforming your data retrieval process. Stay ahead in tech innovation and maximize the potential of your applications.
#MongoDB #VectorSearch #AI #SemanticSearch #TechInnovation #DataScience #LLM #MachineLearning #SearchTechnology
Monitoring and Managing Anomaly Detection on OpenShift.pdfTosin Akinosho
Monitoring and Managing Anomaly Detection on OpenShift
Overview
Dive into the world of anomaly detection on edge devices with our comprehensive hands-on tutorial. This SlideShare presentation will guide you through the entire process, from data collection and model training to edge deployment and real-time monitoring. Perfect for those looking to implement robust anomaly detection systems on resource-constrained IoT/edge devices.
Key Topics Covered
1. Introduction to Anomaly Detection
- Understand the fundamentals of anomaly detection and its importance in identifying unusual behavior or failures in systems.
2. Understanding Edge (IoT)
- Learn about edge computing and IoT, and how they enable real-time data processing and decision-making at the source.
3. What is ArgoCD?
- Discover ArgoCD, a declarative, GitOps continuous delivery tool for Kubernetes, and its role in deploying applications on edge devices.
4. Deployment Using ArgoCD for Edge Devices
- Step-by-step guide on deploying anomaly detection models on edge devices using ArgoCD.
5. Introduction to Apache Kafka and S3
- Explore Apache Kafka for real-time data streaming and Amazon S3 for scalable storage solutions.
6. Viewing Kafka Messages in the Data Lake
- Learn how to view and analyze Kafka messages stored in a data lake for better insights.
7. What is Prometheus?
- Get to know Prometheus, an open-source monitoring and alerting toolkit, and its application in monitoring edge devices.
8. Monitoring Application Metrics with Prometheus
- Detailed instructions on setting up Prometheus to monitor the performance and health of your anomaly detection system.
9. What is Camel K?
- Introduction to Camel K, a lightweight integration framework built on Apache Camel, designed for Kubernetes.
10. Configuring Camel K Integrations for Data Pipelines
- Learn how to configure Camel K for seamless data pipeline integrations in your anomaly detection workflow.
11. What is a Jupyter Notebook?
- Overview of Jupyter Notebooks, an open-source web application for creating and sharing documents with live code, equations, visualizations, and narrative text.
12. Jupyter Notebooks with Code Examples
- Hands-on examples and code snippets in Jupyter Notebooks to help you implement and test anomaly detection models.
Introduction of Cybersecurity with OSS at Code Europe 2024Hiroshi SHIBATA
I develop the Ruby programming language, RubyGems, and Bundler, which are package managers for Ruby. Today, I will introduce how to enhance the security of your application using open-source software (OSS) examples from Ruby and RubyGems.
The first topic is CVE (Common Vulnerabilities and Exposures). I have published CVEs many times. But what exactly is a CVE? I'll provide a basic understanding of CVEs and explain how to detect and handle vulnerabilities in OSS.
Next, let's discuss package managers. Package managers play a critical role in the OSS ecosystem. I'll explain how to manage library dependencies in your application.
I'll share insights into how the Ruby and RubyGems core team works to keep our ecosystem safe. By the end of this talk, you'll have a better understanding of how to safeguard your code.
How to Get CNIC Information System with Paksim Ga.pptxdanishmna97
Pakdata Cf is a groundbreaking system designed to streamline and facilitate access to CNIC information. This innovative platform leverages advanced technology to provide users with efficient and secure access to their CNIC details.
OpenID AuthZEN Interop Read Out - AuthorizationDavid Brossard
During Identiverse 2024 and EIC 2024, members of the OpenID AuthZEN WG got together and demoed their authorization endpoints conforming to the AuthZEN API
Ivanti’s Patch Tuesday breakdown goes beyond patching your applications and brings you the intelligence and guidance needed to prioritize where to focus your attention first. Catch early analysis on our Ivanti blog, then join industry expert Chris Goettl for the Patch Tuesday Webinar Event. There we’ll do a deep dive into each of the bulletins and give guidance on the risks associated with the newly-identified vulnerabilities.
18. Digital Media Roadmap 1985 1990 1995 2000 2005 2010 2015 2020 Phase 1 Phase 2 Phase 3 Phase 4 All Digital Multimedia Interface Extended media and interface