The document provides an evaluation of an FMP production process. It summarizes the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback stages. For research, it looked at magazine styles for gamers. Planning helped organize the final product layout but some images were irrelevant. Time was managed well and the project was completed early. The covers used transparent drawings, editing, and non-default fonts. Color scheme and photo editing made the cover appealing. Colors and photos were aimed to attract different audiences. Peer feedback noted the good color use but too much text, and irrelevant jokes. The producer agreed more images and less text were needed.
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3. Research
• The research shows a common way to design a magazine for gamers. This
influenced my general idea to use a similar style, my own colours and lots
of contrast between different pages depending on the content.
• It did not show any ways to specifically design a magazine but it shows
that their styles work and are worth mimicking.
4. Planning
• The planning phase was a good way to organise how the final product will
look, and it served this purpose as all thoughts that I had were put down
and translated onto the product. It made the production a much more
efficient process.
• Planning took longer to do, because of human error, when I accidentally
deleted the wrong file. This wasted precious time. Some of the images on
the mood board are not relevant to the decision I made on the product
type, as an idea was to write about weaponry and used up space thinking
about this.
5. Time Management
• Other than making minor mistakes, time was managed well, and the
project was completed swiftly because of this. The project was completed
earlier than the deadline, and unlikely needs to be improved in many
ways. With more time to produce I would’ve produced more of the
notable events in articles and covered them in nearly as much depth as
the others, with a restriction on space.
6. Technical Qualities
The covers are similar in
places, where both involve
transparent objects drawn
on, and I used more than
just a default font. The
photos were both digitally
edited, however I did this in
the direction of a darker
style, the complete
opposite of the existing
product.
7. Aesthetic Qualities
The colour scheme,
being very strict is
good because the
change for the 2nd
page to red, shows a
different kind of story
about some very awful
people. The complete
opposites help.
Heavily editing the
background image to
darken the dark areas
and lighten others made
the cover more
appealing, and
increasing saturation can
cause it to catch the eye
of more people. None of
the main parts of the
cover photo are
unobstructed.
8. Audience Appeal
The colours are laid out
in an organized way to
appeal to mature
audiences, while the
background photo is
saturated to the point
where it can convince a
young person to read,
as it has been shown to
do.
Epic girl gamers will
want to purchase it
because of the man on
the front, and the
male audience will
want it because G2
ScreaM is probably a
lot of peoples
favourites with his big
ugly nose.
10. Feedback 1
• What did you like about the product?
– Has a good use of colours on the main page to bring people to it. The
blues for the titles make it so that you look and read it straight away.
Also, the layout of the pages works well as its easy to follow.
• What improvements could have been made to
the product?
– The content is mainly text based, this could be fine for some people
but other are more custom to magazines being very picture based.
11. Feedback 2
• What did you like about the product?
– One thing I liked about your product and it was the comedic jokes that
where tied into the paragraphs. Plus the photos where really relevant
toward the topic.
• What improvements could have been made to
the product?
– Some improvements I would say is that you could maybe flesh out
some of the text and maybe the colour coordination with the text and
background.
12. Feedback 3
• What did you like about the product?
– There was focus on certain colours
• What improvements could have been made to the
product?
– There was too much text so it was like a newspaper article.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– The scheme of colours is used well, the relevancy
of photos, and that there was too much boring
stuff to read.
• What do you disagree with from your peer
feedback?
– The jokes weren’t funny, and words words words
are fun so ill write a lot.
14. Peer Feedback Summary
I would change the second page inside to have more space taken up by a
second image, and combine them together on the right side instead of having
so much to read. The jokes are useless and could be better – if you can consider
them to be jokes, and the text would be matched with the colour scheme, and
placed on a background.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?