Joshua Meredith evaluated his product, a pixelated video game inspired by Pokemon games. His research of Pokemon games helped him choose which game to base his design on and determine his pixel limits. His planning process involved structuring steps to complete the game, but he could have better organized animations. Time management was done well, leaving extra time to improve the product. The technical qualities of the game included detailed pixel art animations at a smooth frame rate compared to the inspiration game. Aesthetically, the grayscale colors captured the retro feel within pixel limits. The intended teenage boy audience would find appeal due to the game's similarity to popular Pokemon games.