The document summarizes an ideas and exercises workshop held by Ideaplant on October 26, 2021. It outlines the flow of the workshop, which included idea generation techniques like "three-person breaststorming" where participants discussed ideas in small groups, individual idea sketching, and group idea review. The workshop aimed to help participants come up with YouTube content ideas that could generate income equivalent to textbook costs each month. Participants were tasked with coming up with "edgy" or attention-grabbing content ideas within a reasonable production time frame. The document provides context on YouTube monetization requirements and outlines the workshop activities and discussions in under 3 sentences.
This document discusses the concept of an "Idea Pivot", which is refining an idea by keeping its core or essence while redefining or discarding other concrete aspects. Specifically:
- When an idea has promising potential but also flaws, a pivot focuses on retaining the soul/core of the idea and redefining concrete details like implementation methods.
- The core is usually the attractive, intangible aspects like appeal. Pivoting generates a version 2 idea by redeveloping from this core.
- It provides examples of pivoting an idea towards making its strengths more attractive, combining it unexpectedly, or fitting existing resources. The goal is developing a new useful idea or one with compelling appeal.
1) The document outlines an agenda for a workshop on idea generation techniques hosted by Rikie Ishii from IDEAPLANT and Waseda University on July 25, 2021 from 1:00-17:00.
2) The workshop will cover basic creativity skills like brainstorming, creative thinking methods, and generating ideas before the flash of insight.
3) Activities will include practicing different brainstorming techniques in small groups, coming up with idea sketches, and reviewing ideas to find highlights and make pivots. The goal is to learn practical techniques, methods, and psychological approaches for generating creative outcomes and ideas that can be applied starting tomorrow.
This document contains the agenda and notes for a creativity workshop held on May 24, 2021 by Ideaplant. The workshop includes introductions, exercises on creative thinking techniques, an explanation of brainstorming rules, a brainstorming card game, discussion of idea archetypes, and brainwriting activities. The facilitator introduces himself and his background. Participants are encouraged to actively generate ideas without judgment and build on each other's ideas during the brainstorming portion. The goal is to practice idea generation techniques that can be applied to real-world challenges.
148. チームを作る(2分)
( 上位アイデアを核に、Team Building )
① トップN案を壁に貼る < 済み >
② 各⾃、好きなアイデアに移動し、チームを形成(5⼈前後)。
③ 少なすぎ(3⼈以下)の所は、解散し、少な⽬のチームに移動をお願いし
多すぎの所は、2つに分けるか、何名か、他へ移ってもらいます。
148
155. References
冒頭の創造力の使い他の話 (の参考資料)
石井力重、2009 アイデア・スイッチ ~次々と発想する装置~ 日本実業出版社
+他(AFオズボーン、創造力を生かす / フレドリック・ヘレーン、スウェーデン式アイデアブック)
スピードストーミング
Hey, J. G., Joyce, C. K., Jennings, K. E., Kalil, T., & Grossman, J. C. (2009). Putting the
Discipline in Interdisciplinary: Using Speedstorming to Teach and Initiate Creative
Collaboration in Nanoscience. Journal of NanoEducation, 1, 75‐85.
アイデア・スケッチ
加藤昌治、2003 考具―考えるための道具、持っていますか? 阪急コミュニケーションズ
ハイライト法
Brair Miller, Roger Firestien, Jonathan Vehar, (弓野 憲一 , 西浦 和樹 , 南 学, 宗吉 秀樹
(訳) )、2006 創造的問題解決―なぜ問題が解決できないのか? 北大路書房
死者の書
加藤昌治、2015 発想法の使い方 日経文庫
R
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