3. Text
• The meaning with the text I chose was, with
the first one its got a simple look to it making
it easy to read when there’s text on the game
so when people go on it they find it easy when
wanting to start the game. With the other one
its more bold which is also good as it stands
out the most making it better for people to
see it clearer.
4. Colour scheme
• With the colour scheme I’ve picked it has
bright colours, this is because it will make the
game more colourful and nice to look at as
well. I was thinking with theses colours that
the blocks can be all colourful making them
stand out, so people know when playing
which blocks to get and then with the
background it will either be a dark colour or a
bright one depending on what looks best
when doing it on Photoshop.
5. Images
• With the images I chose these as they are
similar to what I might go for if I don’t want it
with a solid background. I went with these
images as I like the way they look and would
look good with the blocks as they’re not too in
your face and may not lose concentration with
the blocks with the background over powering
it.
6. Layout 1
Start of title here.
The rest
will be
game art.
End of title here.
7. Layout 2 User Interface (UI) Stats Save and
Exit
Game here.
Inventory
Bar.
9. Contingency Planning
Potential Issue Solution
Photoshop might crash. Make sure I keep saving my work and back it up.
Backache, from sitting on a chair for too long. keep taking breaks every often so your back
doesn’t hurt.
Eye strain. take a break from looking at the screen all
the time.
Get ill. Make sure I drink water and looking after
myself so that won’t happen.
10. Health and Safety
Potential Issue How will the issue be
avoided?
Not adjusting my chair correctly. Make sure I take breaks to keep my back from
hurting also make sure my chair is adjusted
correctly before starting work.
Eye strain. Make sure I adjust the brightness on the
computer every often.
Don’t spill food or drink on the computer. Make sure to eat or drink away from the
computer area so nothing spills and breaks.
11. Schedule
Day Plan of Action Resources Required
Day 1 ď‚· Start to work on the basic design. ď‚· Photoshop and paper.
Day 2 ď‚· Start working on the initial designs on
Photoshop.
ď‚· Photoshop.
Day 3 ď‚· Make the main menu. ď‚· Photoshop.
Day 4 ď‚· Make game layer and the blocks. ď‚· Photoshop.
Day 5 ď‚· Make background. ď‚· Photoshop.
Day 6 ď‚· Animate everything, movement. ď‚· Photoshop.
Day 7 ď‚· Look over everything see if anything is correct. ď‚· Photoshop.
Day 8 ď‚· Final checks on it all. ď‚· Photoshop.
Editor's Notes
Explore colours, fonts and image styles similar to what you want to produce. Discuss all three elements in relation to why you chose them and where you may use them in your project. Go over as many pages as you need to
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images
Mock up of a potential design using the colours and fonts established in your style sheet and sourced images