Our solution aims to make learning enjoyable for kids by incorporating scientific concepts into games on mobile phones. The game includes different levels that teach concepts related to the theme, like a car racing game that teaches kinematic equations in the first level and average velocity in the second. Rather than just explaining lessons, the game shows the consequences of not understanding the concepts when the player fails. This provides a practical learning experience similar to real life. The game covers multiple topics through different levels and vehicles, ensuring it remains engaging without the player realizing they are learning complex scientific principles.
1. THE CHALLENGE
• We need to create a new solution
creatively, we need to make kids learn enjoyably
apart from the traditional ways, our solution must
not only be simple and easy, but it
also should be enjoyable.
1
2. THE PROBLEM
We need to create a new solution
in a creative way, we need to make
kids learn in an enjoyable way apart from
the traditional ways, our solution must not only
be simple and easy, but it
also should be enjoyable.
2
3. OUR SOLUTION
• It is all about persuading the young age.
Most of our children wastes a lot of time
on mobile phones playing games, why?
Because they like it. Okay, we can not
keep them away from what they like, so we are
bringing science inside what they like.
They like games, so we are making a game, we want
to make them learn, so we are inserting the scientific
concepts inside the game. Our aim is to make kids
learn without feeling until they realize that in the end.
3
4. FOR EXAMPLE
• These photos were taken from the first level of the
game, as you can see it is just like any normal car
game, the first level is all about the player controlling
a car, the first level contains a couple of sub-levels,
each sub-level explains a concept that is related to
the car. as in the first sub-level, we are explaining the
kinematic equations and how to calculate the
distance between two gates using the speed and
time. The second sub-level is about the average
velocity. So that we are game may be better than
learning from the internet, as the internet gives you
the lesson viewed on the mobile screen, we wait until
the player fails, then we give him the reason for his
failure, we give him the lesson in a practical way not
only explained by a teacher.
4
5. A NEW WAY
• What is the benefit of learning if you do not
know the applications of what you learn in real-life?
We spend more than a decade of our life learning
some laws and solving problems, then we spend
years in college and work learning how what
we learned is related to real-life and how to use it.
Here we are giving the user an experience
similar to real life and, we are giving him the lesson
and the law after he sees what will
happen if he does not use them right.
5
6. NOT JUST CARS
• So, we are making a car racing game, that’s it? Of course not, that is
just the first level, for example; there is a level where the player is
controlling a boat that contains boxes on it, to keep the boat balanced
the player must understand the buoyance force, as he understood the
kinematic force and average speed in the first level, and many other
levels like that. We deduce that our game is not just one game, neither
two games in one game our game is a lot of games that are inside one
application, which helps in improve the most two important points we
are focusing on, the first is making the game enjoyable and, the player
does not feel bored after a day or two, the second point is the scientific
concepts learned from the game, more levels means more concepts in
different branches to be simplified to the young age.
6