- The document discusses integrating educational games and serious games into MOOCs to address issues like high dropout rates and to generate more user data.
- It presents different options for integrating games, including using the eAdventure game platform, adding games as custom XBlocks in EdX, or having standalone game clients and servers that communicate with the MOOC platform through APIs.
- Better integration of games could provide educational context, customize learning experiences using student profiles, and allow analysis of game interaction data to benefit both the games and MOOC courses.