This document discusses applying learning analytics to serious games. It begins by introducing the speaker and their research group on learning technologies and serious games. It then discusses how learning analytics and serious games are both emerging technologies that could be combined. The document outlines how learning analytics could be used to better understand player behavior and learning within serious games, moving beyond only tracking basic completion data. It proposes methods for capturing detailed game and player data, defining relevant variables and goals, and using this intensive data set to provide feedback and improve the learning experience.