SlideShare a Scribd company logo
Full Lifecycle Architecture for Serious Games:
Integrating Game Learning Analytics and a
Game Authoring Tool
Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Ivan Martinez-Ortiz,
Baltasar Fernandez-Manjon
Grupo e-UCM www.e-ucm.es
JCSG 2017, Universidad Politécnica de Valencia
Serious Games
Purposes:
● teach
● change attitude or behaviour
● create awareness of a certain issue
But still engaging and goal-oriented.
Applied successfully in many domains: medicine, science, arts, military,
education.
Serious Games
Black box model:
● reporting of final results
● no information of real-time learning progress
● complicates external integration
Usual evaluation method: pre-post questionnaires
(Calderón & Ruiz, 2015). It fails to detect changes in
learning as they occur.
Learning Analytics: “the measurement, collection, analysis and reporting of data
about learners and their contexts, for purposes of understanding and optimizing
learning and the environment in which it occurs” (Long & Siemens, 2011)
Game Learning Analytics
Game Learning Analytics
breaking the black box
model to obtain information
while students play.
Lifecycle of serious games
Lifecycle of serious games
Both for teachers and students:
● real-time feedback
● visualizations that avoid details of the
analysis performed underneath
Meaningful default analysis are provided
(game-independent).
For more specific information,
game-dependent analysis may be required.
Benefits of integrating GLA for development, validation, evaluation. Early
emphasis on choosing and measuring evidence of quality.
Proposed abstract architecture
Proposed abstract architecture
Design guides game development:
● Interaction tracker sends information to
the collector
● Traces analyzed and results displayed
● Feedback sent back to verify and improve
○ learning design
○ game design
Advantages of the architecture:
● scalable and standard-based
● covers the process from game
development to analysis and visualization
New standard interactions model
developed and implemented in
Experience API (xAPI) with ADL
(Ángel Serrano et al, 2017).
The model allows tracking of all
in-game interactions
as xAPI traces (statements).
It also simplifies data sharing.
Interaction tracking: xAPI-SG Model
Typically, integration of GLA with SGs is performed ad hoc,
with tracker and analytics models being external to the game
development platform.
uAdventure platform: complete rewrite of eAdventure, built
on Unity3D.
uAdventure automatically integrates GLA in SGs, reducing
time and effort to integrate analytics.
Also available for geolocalized games.
Game Development Platform: uAdventure
Game Development Platform: uAdventure
Two types of analysis:
● Game-independent analysis: suitable for
any SG as long as traces follow the
xAPI-SG Tracking Model.
● Game-dependent analysis: developed
ad-hoc for each game to perfectly match
the game educational goals and design.
Results of the analysis stored for visualization.
Data analysis
Dashboards provided for main
stakeholders:
● Teachers
● Game developers
● Students
Default visualizations provided
as long as traces follow the
xAPI-SG Tracking Model.
Data visualization - dashboards
Alerts and warnings
configurable for special
situations.
To help teachers provide
feedback in real-time
scenarios.
- Students who pass a time
limit
- Students who fail levels
or key questions
Data visualization
Reference implementation
Reference implementation
Process led by learning and game designs.
SGs send xAPI traces using some of the
available trackers (Unity C#, JavaScript...).
Storage of analysis results in ElasticSearch,
and visualizations in Kibana.
Results may be used for students’ assessment.
Feedback is sent back to improve design.
● GLA still performed mainly via ad-hoc solutions
Our standardized approach based on:
● Integration of analytics into game authoring tool (uAdventure)
● Use of standard xAPI-SG interaction model for trace collection
● Default set of analysis and visualizations for main stakeholders
Conclusions
System to be improved and extended as part of the H2020 SG-related project
RAGE and BEACONING.
Acknowledgments
● Manuel Freire, Ángel Serrano-Laguna, Borja Manero, Iván Martínez-Ortiz, Pablo Moreno-Ger,
Baltasar Fernández-Manjón (2016): Game Learning Analytics: Learning Analytics for Serious
Games. In Learning, Design, and Technology (pp. 1–29). Cham: Springer International Publishing.
http://doi.org/10.1007/978-3-319-17727-4_21-1.
● Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar
Fernández-Manjón (2017): Applying standards to systematize learning analytics in serious
games. Computer Standards & Interfaces 50 (2017) 116–123,
http://dx.doi.org/10.1016/j.csi.2016.09.014 [IF, 1,633, Q2 in COMPUTER SCIENCE, SOFTWARE
ENGINEERING].
Main references
Any questions?
● Mail: crisal03@ucm.es
● Google Scholar: https://scholar.google.es/citations?user=h2f9YIgAAAAJ&hl=es
● ResearchGate: https://www.researchgate.net/profile/Cristina_Alonso-Fernandez
● SlideShare: https://www.slideshare.net/CristinaAlonso58
Thank you!

More Related Content

Similar to Full Lyifecycle Architecture for Serious Games - JCSG 2017

Similar to Full Lyifecycle Architecture for Serious Games - JCSG 2017 (20)

Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017Learning analytics for improving educational games jcsg2017
Learning analytics for improving educational games jcsg2017
 
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
 
Fernandez manjon
Fernandez manjonFernandez manjon
Fernandez manjon
 
E adventure serious games as open reusable content ocwg
E adventure   serious games as open reusable content ocwgE adventure   serious games as open reusable content ocwg
E adventure serious games as open reusable content ocwg
 
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...
 
LSAC 2018 Presentation
LSAC 2018 PresentationLSAC 2018 Presentation
LSAC 2018 Presentation
 
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVASimplifying Serious Games Authoring and Validation with uAdventure and SIMVA
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
 
Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...Bootstrapping serious games to assess learning through analytics - Baltasar F...
Bootstrapping serious games to assess learning through analytics - Baltasar F...
 
Applying learning analytics in serious games
Applying learning analytics in serious games Applying learning analytics in serious games
Applying learning analytics in serious games
 
Gaming Learning Analytics Real Colegio Complutense Harvard
Gaming Learning Analytics Real Colegio Complutense HarvardGaming Learning Analytics Real Colegio Complutense Harvard
Gaming Learning Analytics Real Colegio Complutense Harvard
 
uAdventure simplifying narrative serious games development - icalt 2019 (1)
uAdventure  simplifying narrative serious games development - icalt 2019 (1)uAdventure  simplifying narrative serious games development - icalt 2019 (1)
uAdventure simplifying narrative serious games development - icalt 2019 (1)
 
Using Simva to evaluate serious games and collect game learning analytics dat...
Using Simva to evaluate serious games and collect game learning analytics dat...Using Simva to evaluate serious games and collect game learning analytics dat...
Using Simva to evaluate serious games and collect game learning analytics dat...
 
2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game De...
2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game De...2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game De...
2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game De...
 
e-UCM Research Group eMadrid Network of Excellence
e-UCM Research Group eMadrid Network of Excellencee-UCM Research Group eMadrid Network of Excellence
e-UCM Research Group eMadrid Network of Excellence
 
Serious games: current uses and emergent trends
Serious games: current uses and emergent trends Serious games: current uses and emergent trends
Serious games: current uses and emergent trends
 
Designing and developing serious games for users with intellectual disabiliti...
Designing and developing serious games for users with intellectual disabiliti...Designing and developing serious games for users with intellectual disabiliti...
Designing and developing serious games for users with intellectual disabiliti...
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
Extending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigamesExtending narrative serious games using ad hoc minigames
Extending narrative serious games using ad hoc minigames
 
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
 

Recently uploaded

plant breeding methods in asexually or clonally propagated crops
plant breeding methods in asexually or clonally propagated cropsplant breeding methods in asexually or clonally propagated crops
plant breeding methods in asexually or clonally propagated crops
parmarsneha2
 
The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
kaushalkr1407
 
Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
joachimlavalley1
 

Recently uploaded (20)

The geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideasThe geography of Taylor Swift - some ideas
The geography of Taylor Swift - some ideas
 
How to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERPHow to Create Map Views in the Odoo 17 ERP
How to Create Map Views in the Odoo 17 ERP
 
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdfDanh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
Danh sách HSG Bộ môn cấp trường - Cấp THPT.pdf
 
plant breeding methods in asexually or clonally propagated crops
plant breeding methods in asexually or clonally propagated cropsplant breeding methods in asexually or clonally propagated crops
plant breeding methods in asexually or clonally propagated crops
 
INU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdf
INU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdfINU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdf
INU_CAPSTONEDESIGN_비밀번호486_업로드용 발표자료.pdf
 
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptxMARUTI SUZUKI- A Successful Joint Venture in India.pptx
MARUTI SUZUKI- A Successful Joint Venture in India.pptx
 
Palestine last event orientationfvgnh .pptx
Palestine last event orientationfvgnh .pptxPalestine last event orientationfvgnh .pptx
Palestine last event orientationfvgnh .pptx
 
Overview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with MechanismOverview on Edible Vaccine: Pros & Cons with Mechanism
Overview on Edible Vaccine: Pros & Cons with Mechanism
 
Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345Sha'Carri Richardson Presentation 202345
Sha'Carri Richardson Presentation 202345
 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
 
1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx1.4 modern child centered education - mahatma gandhi-2.pptx
1.4 modern child centered education - mahatma gandhi-2.pptx
 
Sectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdfSectors of the Indian Economy - Class 10 Study Notes pdf
Sectors of the Indian Economy - Class 10 Study Notes pdf
 
Fish and Chips - have they had their chips
Fish and Chips - have they had their chipsFish and Chips - have they had their chips
Fish and Chips - have they had their chips
 
Basic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumersBasic phrases for greeting and assisting costumers
Basic phrases for greeting and assisting costumers
 
The Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdfThe Roman Empire A Historical Colossus.pdf
The Roman Empire A Historical Colossus.pdf
 
NCERT Solutions Power Sharing Class 10 Notes pdf
NCERT Solutions Power Sharing Class 10 Notes pdfNCERT Solutions Power Sharing Class 10 Notes pdf
NCERT Solutions Power Sharing Class 10 Notes pdf
 
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
50 ĐỀ LUYỆN THI IOE LỚP 9 - NĂM HỌC 2022-2023 (CÓ LINK HÌNH, FILE AUDIO VÀ ĐÁ...
 
Additional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdfAdditional Benefits for Employee Website.pdf
Additional Benefits for Employee Website.pdf
 
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
UNIT – IV_PCI Complaints: Complaints and evaluation of complaints, Handling o...
 
Supporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptxSupporting (UKRI) OA monographs at Salford.pptx
Supporting (UKRI) OA monographs at Salford.pptx
 

Full Lyifecycle Architecture for Serious Games - JCSG 2017

  • 1. Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool Cristina Alonso-Fernandez, Dan C. Rotaru, Manuel Freire, Ivan Martinez-Ortiz, Baltasar Fernandez-Manjon Grupo e-UCM www.e-ucm.es JCSG 2017, Universidad Politécnica de Valencia
  • 2. Serious Games Purposes: ● teach ● change attitude or behaviour ● create awareness of a certain issue But still engaging and goal-oriented. Applied successfully in many domains: medicine, science, arts, military, education.
  • 3. Serious Games Black box model: ● reporting of final results ● no information of real-time learning progress ● complicates external integration Usual evaluation method: pre-post questionnaires (Calderón & Ruiz, 2015). It fails to detect changes in learning as they occur.
  • 4. Learning Analytics: “the measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimizing learning and the environment in which it occurs” (Long & Siemens, 2011) Game Learning Analytics Game Learning Analytics breaking the black box model to obtain information while students play.
  • 6. Lifecycle of serious games Both for teachers and students: ● real-time feedback ● visualizations that avoid details of the analysis performed underneath Meaningful default analysis are provided (game-independent). For more specific information, game-dependent analysis may be required. Benefits of integrating GLA for development, validation, evaluation. Early emphasis on choosing and measuring evidence of quality.
  • 8. Proposed abstract architecture Design guides game development: ● Interaction tracker sends information to the collector ● Traces analyzed and results displayed ● Feedback sent back to verify and improve ○ learning design ○ game design Advantages of the architecture: ● scalable and standard-based ● covers the process from game development to analysis and visualization
  • 9. New standard interactions model developed and implemented in Experience API (xAPI) with ADL (Ángel Serrano et al, 2017). The model allows tracking of all in-game interactions as xAPI traces (statements). It also simplifies data sharing. Interaction tracking: xAPI-SG Model
  • 10. Typically, integration of GLA with SGs is performed ad hoc, with tracker and analytics models being external to the game development platform. uAdventure platform: complete rewrite of eAdventure, built on Unity3D. uAdventure automatically integrates GLA in SGs, reducing time and effort to integrate analytics. Also available for geolocalized games. Game Development Platform: uAdventure
  • 12. Two types of analysis: ● Game-independent analysis: suitable for any SG as long as traces follow the xAPI-SG Tracking Model. ● Game-dependent analysis: developed ad-hoc for each game to perfectly match the game educational goals and design. Results of the analysis stored for visualization. Data analysis
  • 13. Dashboards provided for main stakeholders: ● Teachers ● Game developers ● Students Default visualizations provided as long as traces follow the xAPI-SG Tracking Model. Data visualization - dashboards
  • 14. Alerts and warnings configurable for special situations. To help teachers provide feedback in real-time scenarios. - Students who pass a time limit - Students who fail levels or key questions Data visualization
  • 16. Reference implementation Process led by learning and game designs. SGs send xAPI traces using some of the available trackers (Unity C#, JavaScript...). Storage of analysis results in ElasticSearch, and visualizations in Kibana. Results may be used for students’ assessment. Feedback is sent back to improve design.
  • 17. ● GLA still performed mainly via ad-hoc solutions Our standardized approach based on: ● Integration of analytics into game authoring tool (uAdventure) ● Use of standard xAPI-SG interaction model for trace collection ● Default set of analysis and visualizations for main stakeholders Conclusions
  • 18. System to be improved and extended as part of the H2020 SG-related project RAGE and BEACONING. Acknowledgments
  • 19. ● Manuel Freire, Ángel Serrano-Laguna, Borja Manero, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón (2016): Game Learning Analytics: Learning Analytics for Serious Games. In Learning, Design, and Technology (pp. 1–29). Cham: Springer International Publishing. http://doi.org/10.1007/978-3-319-17727-4_21-1. ● Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón (2017): Applying standards to systematize learning analytics in serious games. Computer Standards & Interfaces 50 (2017) 116–123, http://dx.doi.org/10.1016/j.csi.2016.09.014 [IF, 1,633, Q2 in COMPUTER SCIENCE, SOFTWARE ENGINEERING]. Main references
  • 20. Any questions? ● Mail: crisal03@ucm.es ● Google Scholar: https://scholar.google.es/citations?user=h2f9YIgAAAAJ&hl=es ● ResearchGate: https://www.researchgate.net/profile/Cristina_Alonso-Fernandez ● SlideShare: https://www.slideshare.net/CristinaAlonso58 Thank you!