Inspired by science fiction movies such as Star Wars, two Finnish virtual reality researchers created the Fog Screen to recreate some of the effects from these movies in real life.
Fog screen technology allows images and video to be projected onto a screen of dry fog, creating the illusion that the images are floating in midair. It was initially developed in 2001 and first demonstrated publicly in 2002. Fog screens work by using ultrasonic waves to instantly transform water into a thick fog of small particles, onto which images are projected. They have advantages like being environmentally friendly and providing an engaging experience, but limitations include only working indoors and requiring a dark background to enhance brightness. Fog screens have applications in exhibitions, product launches, and museums to attract audiences.
A fog display, fog screen, vapor screen or vapor display is a system that uses haze machines or water vapor to create a semi-transparent wall, or "curtain" of suspended particles which trapped in a thin sheet (Laminar Flow) of air and are illuminated by a projector, in order to produce a display whose images seem to float in mid air. Several commercial such systems exist, such as FogScreen, Displair and Heliodisplay.
mailto : sovan107@gmail.com : To get this...
Hi Viewers,
Seminar Slides are also available for this report. Please drop me an email to get both of this..
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Sovan
Inspired by science fiction movies such as Star Wars, two FinnishInspired by science fiction movies such as Star Wars, two Finnish virtual reality researchers created the Fog Screen to recreate some virtual reality researchers created the Fog Screen to recreate some of the effects from these movies in real life.of the effects from these movies in real life. Fog Screen is an exciting new projection technology that allows toFog Screen is an exciting new projection technology that allows to project images and video onto a screen of dry fog, creating the project images and video onto a screen of dry fog, creating the illusion that the images are floating in mid air.illusion that the images are floating in mid air. The Fog Screen is an innovative display technology that allows forThe Fog Screen is an innovative display technology that allows for projections on a thin layer of dry fog.projections on a thin layer of dry fog.
Screenless displays involve projecting images directly onto the retina without using screens. There are three main types: visual images using carefully directed lighting, retinal displays which project light directly onto the retina, and synaptic interfaces that would transmit visual information directly to the brain. Retinal displays offer advantages like wider viewing angles and better brightness/contrast over traditional screens. However, screenless display technologies are still under development and not yet widely available.
The document discusses light trees, which are point-to-multipoint optical channels that can span multiple fiber links, enabling single-hop communication between a source node and destination nodes. Light trees were first proposed in 1978 and allow WDM systems to combine multiple signals onto a single fiber. They increase network throughput by reducing hop distances in a wavelength routed optical network. Light trees can support unicast, multicast, and broadcast traffic and require multicast-capable wavelength routing switches at network nodes and additional optical amplifiers to maintain signal power over split signals. They provide benefits like high bandwidth, ease of installation, and data security but also have disadvantages regarding cost, fragility, and technical skills required.
Inspired by science fiction movies such as Star Wars, two Finnish virtual reality researchers created the Fog Screen to recreate some of the effects from these movies in real life.
Fog screen technology allows images and video to be projected onto a screen of dry fog, creating the illusion that the images are floating in midair. It was initially developed in 2001 and first demonstrated publicly in 2002. Fog screens work by using ultrasonic waves to instantly transform water into a thick fog of small particles, onto which images are projected. They have advantages like being environmentally friendly and providing an engaging experience, but limitations include only working indoors and requiring a dark background to enhance brightness. Fog screens have applications in exhibitions, product launches, and museums to attract audiences.
A fog display, fog screen, vapor screen or vapor display is a system that uses haze machines or water vapor to create a semi-transparent wall, or "curtain" of suspended particles which trapped in a thin sheet (Laminar Flow) of air and are illuminated by a projector, in order to produce a display whose images seem to float in mid air. Several commercial such systems exist, such as FogScreen, Displair and Heliodisplay.
mailto : sovan107@gmail.com : To get this...
Hi Viewers,
Seminar Slides are also available for this report. Please drop me an email to get both of this..
Thanks,
Sovan
Inspired by science fiction movies such as Star Wars, two FinnishInspired by science fiction movies such as Star Wars, two Finnish virtual reality researchers created the Fog Screen to recreate some virtual reality researchers created the Fog Screen to recreate some of the effects from these movies in real life.of the effects from these movies in real life. Fog Screen is an exciting new projection technology that allows toFog Screen is an exciting new projection technology that allows to project images and video onto a screen of dry fog, creating the project images and video onto a screen of dry fog, creating the illusion that the images are floating in mid air.illusion that the images are floating in mid air. The Fog Screen is an innovative display technology that allows forThe Fog Screen is an innovative display technology that allows for projections on a thin layer of dry fog.projections on a thin layer of dry fog.
Screenless displays involve projecting images directly onto the retina without using screens. There are three main types: visual images using carefully directed lighting, retinal displays which project light directly onto the retina, and synaptic interfaces that would transmit visual information directly to the brain. Retinal displays offer advantages like wider viewing angles and better brightness/contrast over traditional screens. However, screenless display technologies are still under development and not yet widely available.
The document discusses light trees, which are point-to-multipoint optical channels that can span multiple fiber links, enabling single-hop communication between a source node and destination nodes. Light trees were first proposed in 1978 and allow WDM systems to combine multiple signals onto a single fiber. They increase network throughput by reducing hop distances in a wavelength routed optical network. Light trees can support unicast, multicast, and broadcast traffic and require multicast-capable wavelength routing switches at network nodes and additional optical amplifiers to maintain signal power over split signals. They provide benefits like high bandwidth, ease of installation, and data security but also have disadvantages regarding cost, fragility, and technical skills required.
Holographic projection technology allows for the creation and display of true three-dimensional images without the need for glasses. It records images as interference patterns of light and allows the image to be seen from different angles like a real object. The father of holography was Dennis Gabor, who first wrote about it in 1948 before the invention of lasers. Holographic displays can show high resolution 3D images that are glasses-free and interactive. Potential applications include entertainment, education, virtual communication, simulation, planning, and military and space uses. Holography is expected to become an important part of human civilization and communication.
This presentation discusses screenless displays and devices. It defines screenless displays as displays that can show and transmit information without a screen. The presentation outlines the main types of screenless displays: visual image displays, retinal displays, and synaptic interfaces. It describes the technologies used for each type, such as holograms for visual images and virtual retinal displays that project directly onto the retina. The presentation discusses applications in education, healthcare, security, and mobile technology. It also lists some examples of screenless devices like Google Glass and advantages like lower power and higher resolution over traditional screens.
Smart glasses use augmented reality technology to provide life monitoring services and allow users to take authentic video and photos. The glasses can control light like infrared and ultraviolet using electricity, allowing the glass to switch from opaque to transparent. Opticians and eyeglass businesses need to be prepared to understand, assist with, and sell smart glasses within the next 5-7 years as the technology develops further.
This document describes a process for developing a system for silent speech recognition using facial feature tracking and analysis. It involves capturing video of a person's face, segmenting the skin and locating features like the lips, eyes and nose. The lip movements are tracked over multiple frames to build a lip montage and threshold values for words. These templates are matched to a database to output text and audio of what was said silently. Initial results obtained using this methodology are promising for enabling communication without sound.
Digital scent technology allows smells to be digitized and transmitted over the internet. It works by detecting smell molecules, indexing them, digitizing the scent file, and broadcasting it to receivers. Applications include scented movies, games, emails and websites. While it adds realism and immersion, issues include high costs, immaturity of the technology, and potential overuse of scents. Overall, digital scent has potential to enhance experiences once the technology is improved and costs lower.
Digital scent technology allows for the digital representation and transmission of smells. It works by using electronic noses and olfactometers to detect smell molecules, which are then indexed and digitized into small files that can be attached to online content. At the receiving end, a scent synthesizer reproduces the smells that are directed to the user's nose. This technology could be used to add scents to movies, games, virtual reality experiences and online shopping. However, it faces challenges in accurately reproducing smells and in the high costs of scent synthesizing hardware. Future applications could include scented video calls, emails and social media.
This document discusses emerging screenless display technologies. It describes visual image displays like holograms, which project three-dimensional images into thin air. Retinal displays are also discussed, which project images directly onto the retina, like the Glyph and Oculus Rift. Finally, synaptic interfaces are mentioned, which transmit visual information directly to the brain without using light. Advantages of screenless displays include wider viewing angles, higher resolution, and portability, though challenges remain in widespread commercialization. The future potential of these technologies to help the visually impaired is also noted.
Heliodisplay is a technology that uses a projector to display images in mid-air by focusing the image onto a layer of mist. It works by drawing in air, creating a cloud of microscopic particles, and ejecting the particle cloud to form an invisible 3D screen. A digital projector then illuminates the particle cloud to create a visible image floating in space. Heliodisplay models include the M1, M2, M3, M30, M50, M100 and L90, which offer resolutions up to 1024x768 with 2000:1 contrast ratio. Applications include advertising, video conferencing, military training, and more.
The document discusses digital scent technology, which involves sensing, transmitting, and receiving smells over the internet. It describes how scent is digitized and attached to online content. When received, a scent synthesizer reproduces the smell and directs it to the user's nose. Potential applications include scented emails, movies, games, and e-commerce shopping. Education and entertainment are seen as good initial uses, as scent can make virtual experiences more immersive. The technology aims to add another sensory dimension to online communication and media.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
This document is a seminar report on 3D holographic projection technology submitted in partial fulfillment of a Bachelor of Technology degree. It discusses the basics of holographic technology including different types of holograms and how they are recorded and reconstructed. The principles of 3D holographic projection systems and their importance are examined. The working of holograms and 3D projection technology is described. Recent advancements and applications in various fields like marketing, education and entertainment are highlighted. The advantages of holographic projection over traditional displays are also noted.
Screenless display is an evolving technology that allows information to be displayed or transmitted without the use of a physical screen or projector. There are three main types of screenless displays: visual image displays, which the eye can perceive; retinal direct displays, which project images directly onto the retina; and synaptic interfaces, which transmit visual information directly to the brain bypassing the eye. Major tech companies are working on applications of screenless displays to develop screenless laptops, TVs, and mobile phones that could benefit older or blind users. Benefits of screenless displays include lower power needs, higher resolution, greater portability, and the ability to present 3D images.
Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is intended to be an "hands-free" device to provide information to the user. It uses technologies like wearable computing, ambient intelligence, 4G connectivity, and Android to allow users to access information and communicate through voice commands instead of manual interactions. While promising for hands-free access to information, it also raises privacy concerns about its always-on camera and potential for misuse.
Google Glass is an augmented reality project led by Google to develop smart glasses. The glasses are designed to display information to the user through a small video screen and can be controlled through voice commands or touch gestures. Some key technologies used include Android, 4G connectivity, cameras, and augmented reality capabilities to overlay information on the real world. The goal is to create a hands-free device that allows users access information and communicate remotely.
Voice XML is a standard XML format for specifying voice dialogs between humans and computers. It allows voice applications to be developed and deployed similarly to HTML for visual applications. Voice XML documents are interpreted by voice browsers to handle speech synthesis, recognition, and other voice interactions over the telephone. Some common uses of Voice XML applications include order inquiries, package tracking, directions, and more.
This document discusses 3D holographic projection technology. It provides an introduction to 3D holography, covering its history from Dennis Gabor's discovery in 1947 to advances enabled by lasers in the 1960s. The document outlines the working principles of 3D holographic projection using interference between light sources to create the illusion of three-dimensional imagery. Advantages include enabling glasses-free 3D viewing of virtual objects, while disadvantages include higher production costs compared to 2D. Applications discussed include entertainment, education, and medical imaging. The document concludes that holographic displays will increasingly replace other displays and enable new applications as the technology advances further.
Finger reader thesis and seminar reportSarvesh Meena
The document describes a finger-worn device called the FingerReader that assists blind users in reading printed text. The FingerReader uses a camera and computer vision algorithms to recognize text as the user scans their finger across a page. It provides audio and tactile feedback to guide the user's finger and read text aloud. Three studies with blind participants found that the FingerReader showed potential for enabling independent reading of printed materials but also uncovered opportunities to improve its accuracy and usability. The document outlines the hardware, software, and algorithms used in the FingerReader as well as findings from focus groups with blind users on their needs and issues with existing reading technologies.
This document provides an overview of Google Glass, including its intended purpose, key technologies, development phases, features, specifications, advantages, and disadvantages. Google Glass is an augmented reality project that allows hands-free access to information through a small video display. It utilizes technologies like augmented reality, bone conduction, an Android operating system, and a front-facing camera to respond to voice commands and project images and notifications in the user's field of vision. The document outlines the device's development process and teardown, and discusses its potential benefits like accessibility and information access, as well as challenges regarding privacy and device care.
This document describes FogScreen technology, which allows images and video to be projected onto a thin layer of dry fog, creating the illusion that the images are floating in mid-air. FogScreen is created using a fog generating device that turns water into microscopic droplets of fog using ultrasound. Projectors can then display images onto this fog screen. FogScreen has advantages over traditional screens as it is immaterial and can be walked through without disturbing the images. Potential applications of FogScreen include museums, events, and interactive displays.
This document discusses heliodisplay technology, which projects images in mid-air without requiring a physical screen. It works by using a particle cloud formed from air as an invisible display surface. The document covers the history and working principles of heliodisplay, models that have been developed, applications, and compares it to similar fog-based display technologies. While expensive currently, heliodisplay has potential for uses like advertising, video conferencing, and interactive displays.
Holographic projection technology allows for the creation and display of true three-dimensional images without the need for glasses. It records images as interference patterns of light and allows the image to be seen from different angles like a real object. The father of holography was Dennis Gabor, who first wrote about it in 1948 before the invention of lasers. Holographic displays can show high resolution 3D images that are glasses-free and interactive. Potential applications include entertainment, education, virtual communication, simulation, planning, and military and space uses. Holography is expected to become an important part of human civilization and communication.
This presentation discusses screenless displays and devices. It defines screenless displays as displays that can show and transmit information without a screen. The presentation outlines the main types of screenless displays: visual image displays, retinal displays, and synaptic interfaces. It describes the technologies used for each type, such as holograms for visual images and virtual retinal displays that project directly onto the retina. The presentation discusses applications in education, healthcare, security, and mobile technology. It also lists some examples of screenless devices like Google Glass and advantages like lower power and higher resolution over traditional screens.
Smart glasses use augmented reality technology to provide life monitoring services and allow users to take authentic video and photos. The glasses can control light like infrared and ultraviolet using electricity, allowing the glass to switch from opaque to transparent. Opticians and eyeglass businesses need to be prepared to understand, assist with, and sell smart glasses within the next 5-7 years as the technology develops further.
This document describes a process for developing a system for silent speech recognition using facial feature tracking and analysis. It involves capturing video of a person's face, segmenting the skin and locating features like the lips, eyes and nose. The lip movements are tracked over multiple frames to build a lip montage and threshold values for words. These templates are matched to a database to output text and audio of what was said silently. Initial results obtained using this methodology are promising for enabling communication without sound.
Digital scent technology allows smells to be digitized and transmitted over the internet. It works by detecting smell molecules, indexing them, digitizing the scent file, and broadcasting it to receivers. Applications include scented movies, games, emails and websites. While it adds realism and immersion, issues include high costs, immaturity of the technology, and potential overuse of scents. Overall, digital scent has potential to enhance experiences once the technology is improved and costs lower.
Digital scent technology allows for the digital representation and transmission of smells. It works by using electronic noses and olfactometers to detect smell molecules, which are then indexed and digitized into small files that can be attached to online content. At the receiving end, a scent synthesizer reproduces the smells that are directed to the user's nose. This technology could be used to add scents to movies, games, virtual reality experiences and online shopping. However, it faces challenges in accurately reproducing smells and in the high costs of scent synthesizing hardware. Future applications could include scented video calls, emails and social media.
This document discusses emerging screenless display technologies. It describes visual image displays like holograms, which project three-dimensional images into thin air. Retinal displays are also discussed, which project images directly onto the retina, like the Glyph and Oculus Rift. Finally, synaptic interfaces are mentioned, which transmit visual information directly to the brain without using light. Advantages of screenless displays include wider viewing angles, higher resolution, and portability, though challenges remain in widespread commercialization. The future potential of these technologies to help the visually impaired is also noted.
Heliodisplay is a technology that uses a projector to display images in mid-air by focusing the image onto a layer of mist. It works by drawing in air, creating a cloud of microscopic particles, and ejecting the particle cloud to form an invisible 3D screen. A digital projector then illuminates the particle cloud to create a visible image floating in space. Heliodisplay models include the M1, M2, M3, M30, M50, M100 and L90, which offer resolutions up to 1024x768 with 2000:1 contrast ratio. Applications include advertising, video conferencing, military training, and more.
The document discusses digital scent technology, which involves sensing, transmitting, and receiving smells over the internet. It describes how scent is digitized and attached to online content. When received, a scent synthesizer reproduces the smell and directs it to the user's nose. Potential applications include scented emails, movies, games, and e-commerce shopping. Education and entertainment are seen as good initial uses, as scent can make virtual experiences more immersive. The technology aims to add another sensory dimension to online communication and media.
This document presents a summary of Google Glass. It was presented by Nidhin P Koshy for the ECE department at TKMIT. Google Glass is a wearable computer with an augmented reality display developed by Google. It features a camera, display, touchpad, battery and microphone built into a spectacle frame. The display uses a prism to project 640x360 resolution graphics equivalent to a 25 inch screen from 8 feet away. Voice commands through the microphone allow users to take pictures, get directions, send messages and more just by speaking. While innovative, some disadvantages are potential privacy issues from photos taken without permission and distraction from the visual display blocking the user's line of sight.
This document is a seminar report on 3D holographic projection technology submitted in partial fulfillment of a Bachelor of Technology degree. It discusses the basics of holographic technology including different types of holograms and how they are recorded and reconstructed. The principles of 3D holographic projection systems and their importance are examined. The working of holograms and 3D projection technology is described. Recent advancements and applications in various fields like marketing, education and entertainment are highlighted. The advantages of holographic projection over traditional displays are also noted.
Screenless display is an evolving technology that allows information to be displayed or transmitted without the use of a physical screen or projector. There are three main types of screenless displays: visual image displays, which the eye can perceive; retinal direct displays, which project images directly onto the retina; and synaptic interfaces, which transmit visual information directly to the brain bypassing the eye. Major tech companies are working on applications of screenless displays to develop screenless laptops, TVs, and mobile phones that could benefit older or blind users. Benefits of screenless displays include lower power needs, higher resolution, greater portability, and the ability to present 3D images.
Google Glass is a wearable computer with an optical head-mounted display (OHMD) that is intended to be an "hands-free" device to provide information to the user. It uses technologies like wearable computing, ambient intelligence, 4G connectivity, and Android to allow users to access information and communicate through voice commands instead of manual interactions. While promising for hands-free access to information, it also raises privacy concerns about its always-on camera and potential for misuse.
Google Glass is an augmented reality project led by Google to develop smart glasses. The glasses are designed to display information to the user through a small video screen and can be controlled through voice commands or touch gestures. Some key technologies used include Android, 4G connectivity, cameras, and augmented reality capabilities to overlay information on the real world. The goal is to create a hands-free device that allows users access information and communicate remotely.
Voice XML is a standard XML format for specifying voice dialogs between humans and computers. It allows voice applications to be developed and deployed similarly to HTML for visual applications. Voice XML documents are interpreted by voice browsers to handle speech synthesis, recognition, and other voice interactions over the telephone. Some common uses of Voice XML applications include order inquiries, package tracking, directions, and more.
This document discusses 3D holographic projection technology. It provides an introduction to 3D holography, covering its history from Dennis Gabor's discovery in 1947 to advances enabled by lasers in the 1960s. The document outlines the working principles of 3D holographic projection using interference between light sources to create the illusion of three-dimensional imagery. Advantages include enabling glasses-free 3D viewing of virtual objects, while disadvantages include higher production costs compared to 2D. Applications discussed include entertainment, education, and medical imaging. The document concludes that holographic displays will increasingly replace other displays and enable new applications as the technology advances further.
Finger reader thesis and seminar reportSarvesh Meena
The document describes a finger-worn device called the FingerReader that assists blind users in reading printed text. The FingerReader uses a camera and computer vision algorithms to recognize text as the user scans their finger across a page. It provides audio and tactile feedback to guide the user's finger and read text aloud. Three studies with blind participants found that the FingerReader showed potential for enabling independent reading of printed materials but also uncovered opportunities to improve its accuracy and usability. The document outlines the hardware, software, and algorithms used in the FingerReader as well as findings from focus groups with blind users on their needs and issues with existing reading technologies.
This document provides an overview of Google Glass, including its intended purpose, key technologies, development phases, features, specifications, advantages, and disadvantages. Google Glass is an augmented reality project that allows hands-free access to information through a small video display. It utilizes technologies like augmented reality, bone conduction, an Android operating system, and a front-facing camera to respond to voice commands and project images and notifications in the user's field of vision. The document outlines the device's development process and teardown, and discusses its potential benefits like accessibility and information access, as well as challenges regarding privacy and device care.
This document describes FogScreen technology, which allows images and video to be projected onto a thin layer of dry fog, creating the illusion that the images are floating in mid-air. FogScreen is created using a fog generating device that turns water into microscopic droplets of fog using ultrasound. Projectors can then display images onto this fog screen. FogScreen has advantages over traditional screens as it is immaterial and can be walked through without disturbing the images. Potential applications of FogScreen include museums, events, and interactive displays.
This document discusses heliodisplay technology, which projects images in mid-air without requiring a physical screen. It works by using a particle cloud formed from air as an invisible display surface. The document covers the history and working principles of heliodisplay, models that have been developed, applications, and compares it to similar fog-based display technologies. While expensive currently, heliodisplay has potential for uses like advertising, video conferencing, and interactive displays.
The document discusses Google Cardboard, a low-cost virtual reality headset developed by Google. It can turn smartphones into virtual reality displays. The cardboard headset contains lenses and magnets that allow users to view VR content on their phone through compatible apps. When placed in the headset, the phone's magnetometer detects button presses via magnet to control the VR experience. The headset allows users to explore various VR environments and experiences through apps like YouTube and Google Earth at a low price point, helping make VR more accessible.
This document provides an overview of heliodisplay technology. It describes how heliodisplay works by projecting images onto a mist or vapor screen in mid-air, creating a floating display. The document outlines the history and development of heliodisplay since its invention in 2003. It discusses the principles, features, applications, and comparisons to related display technologies like fog screens and volumetric displays. Both advantages and limitations of heliodisplay are presented.
3D Printing, Architectural visualization and the Future of architectural visu...Ogbuagu Kelechi Uchamma
These topics exposes you to the Digital world of Architecture right now. Architecture has grown from mere sketches drawn with paper and pencils to 3D models which can be printed or visualized graphically at all angles in the most appealing way possible. Find out more as you go through the slides.
Cheers!
Optical camouflage uses augmented reality technology and retro-reflective materials to make objects appear invisible. It works by using a video camera to capture the background scene, a computer to process the image, a projector to display the image on the retro-reflective cloak, and a special mirror that allows the wearer to see the projected background. This creates the illusion that the wearer is invisible. Potential applications include helping pilots see runways or surgeons see through their hands. A related concept is mutual telexistence, which allows people in different locations to perceive each other as if in the same place through the use of video cameras and projectors with retro-reflective robots.
Optical camouflage is a technology that allows objects to blend into their surroundings by projecting the background scene onto a special retroreflective material covering the object, rendering it invisible. It works by using a video camera to capture the background scene, a computer to process the image, and a projector to display the background onto the material. While still in development, prototypes have demonstrated how augmented reality techniques can simulate invisibility for applications like surgery, vehicle operation, and more.
Tele-Immersion allows users in different locations to collaborate in real time within a shared virtual environment as if they were in the same physical room. It uses 3D scanning, audio technologies, and powerful networking to construct a holographic environment, enabling users to feel as though they are face-to-face through virtual mirrors and shared simulation objects. This new medium is poised to change collaboration across fields like architecture, medicine, and aerospace design.
Heliodisplay is a mid-air video display technology developed by IO2 Technologies that projects images into clear open air without the need for a screen. It works by using a heat pump to cool air below its dew point, forming a cloud of micro-droplets that act as an invisible screen for projected images. Models range from 30-inch desktop displays to 100-inch life-size projections. While expensive now, proponents argue heliodisplay has applications in advertising, collaboration, simulation, consumer electronics, and more. It provides a unique hologram-like projection experience without requiring special glasses or backgrounds.
The document discusses screenless display technology as an emerging replacement for traditional touch screen displays. It describes several types of screenless displays including visual images like holograms, retinal displays that project images directly onto the retina, and synaptic interfaces that send images directly to the brain. While screenless displays provide advantages over traditional screens like 3D images and lower costs, the technology still faces challenges such as higher costs and limited availability of products, and potential health issues from close interaction with the eye.
Optical camouflage uses augmented reality technology to project the scene behind an object onto that object, making it appear invisible. It was first prototyped in 2003 by displaying a video feed onto a cloth using an external projector. Since then, metamaterials have been used to create invisibility cloaks in the microwave range. Optical camouflage systems require retroreflective material, cameras, computers, projectors, and half-silvered mirrors to work.
Smart glasses are wearable devices that display real-time information directly in front of users’ field of vision by using Augmented Reality (AR) techniques. Generally, they can also perform more complex tasks, run some applications, and support Internet connectivity. This paper provides an overview of some methods that can be adopted to allow gesture-based interaction with smart glasses, as well as of some interaction design considerations. Additionally, it discusses some social effects induced by a wide-spread deployment of smart glasses as well as possible privacy concerns.
Head-worn displays (HWD) have recently gained significant attention, in particular thanks to the release of a temporary version of Google Glass. Moreover, the anticipation of the commercial launch of Google Glass1 in the upcoming months and the fresh news that Facebook, Inc. acquired Oculus Rift2 increased the popularity of such devices even further. The trend of wearable device purchases is importantly growing and some business analysts forecast more than 20 million annual sales of Google Glass in 2018. Furthermore, researchers have been already studying and investigating HWD for several years. As a consequence, it is important to give an overview of different methods that could be used to interact with smart glasses and, above all, analysing privacy concerns and identifying the current and potential social implications related to these devices has a great significance at this point.
The main purpose of smart glasses is to provide users with information and services relevant for their contexts and useful for the users to perform their tasks; in other words, such devices augment users’ senses. In addition, they allow users to do basic operations available on today common mobile devices such as reading, writing e-mails, writing text messages, making notes, and answering calls. Therefore, although most of the usage of smart glasses is passive for the users, i.e. reading content on the little screen of the device, active interaction with such devices is fundamental to control them and supply inputs. In fact, users need ways to ask smart glasses for instance to open a particular application, answer something they need to know, insert content for emails, messages or input fields, or to control games.
This document discusses screenless display technology. It describes screenless displays as systems that transmit visual information from a video source without the use of a screen. The document outlines several technologies being used for screenless displays, including interactive projection systems, 3D projection technologies, and retinal display systems. It provides examples of emerging screenless display technologies, such as Google Glass and holographic projections, and discusses how screenless computing may impact fields like lighting, software, and careers for visually impaired individuals.
The document discusses different types of screenless displays including visual images, retinal displays, and synaptic interfaces. Visual images use holograms, projections on windows, and heads-up displays to reflect light without a screen. Retinal displays project light directly onto the retina, allowing for larger images and prevention of snooping. Synaptic interfaces send images straight to the brain via an implanted electrode, bypassing the eyes, as seen in characters like Geordi La Forge in Star Trek. Examples given are Google Glass and the Oculus Rift virtual reality headset.
The document discusses several new technologies being used in design education, including building information modeling (BIM) software being used to design complex structures like Abu Dhabi's leaning tower, BIM apps being viewed on iPads for remote work, and laser engraving and 3D printing becoming more accessible desktop technologies. It also mentions projection technologies becoming more interactive and compact, with examples of a projector that turns any flat surface into a touch screen, and holograms that can display 3D images without glasses.
Virtual reality (VR) provides an immersive experience by convincing the user's senses that they are present in a simulated 3D world. The document discusses the history of VR from early devices like the Sensorama to modern head-mounted displays. It describes the basic components of a VR system including input devices, output displays, software, and factors affecting user experience. Examples of VR applications are given such as 360-degree video, architecture, training, and entertainment. Concerns about VR include the risk of simulator sickness and the potential for users becoming disconnected from reality.
Immersive multimedia combines multimedia elements and interactivity in virtual reality. It began in the 1960s as computer scientists and artists sought to create realistic computer-generated experiences through virtual reality. The Discovery Dome is a portable digital theater that enhances education with engaging visuals and storylines tied to educational standards, some being interactive. Stereographic projection and 3D simulations are being used to transform STEM education by providing hands-on virtual experiences.
Hahnenberg Observatory in Michigan presents information for those interested in building a domed observatory, learning about the different kinds of telescopes and CCD cameras available. Sample astrophotographs, and types of CCD software, are also included in the presentation.
This document discusses 3D technology and its uses. It is used in films, television, cameras, computer graphics, and various industries like engineering. It works by creating separate images for the left and right eyes to create the illusion of depth. The document outlines several methods for creating and displaying 3D content and discusses challenges and applications in different fields. It predicts that future 3D technology may not require glasses and could allow interacting with 3D images.
Optical camouflage uses cameras, projectors, and retroreflective material to render objects invisible. It works by capturing the scene behind an object and projecting it onto the object's surface, making the object transparent. While still in development, prototypes have demonstrated invisibility for visible light. Complete optical camouflage would require nanotechnology to miniaturize the necessary cameras, projectors, and computing power across a flexible surface. Potential applications include helping surgeons see through medical tools, allowing pilots to see through cockpit floors, and assisting drivers to back up more safely. The technology remains limited but continued research aims to advance optical camouflage capabilities.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
3. INTRODUCTION
Inspired by science fiction movies such as Star Wars, two
Finnish virtual reality researchers created the FogScreen to
recreate some of the effects from these movies in real life.
FogScreen is an exciting new projection technology that
allows to project images and video onto a screen of “dry”
fog, creating the illusion that the images are floating in
midair
4. Brief History
It was invented by two Finnish virtual reality
researchers
FogScreen, which was initially known as WAVE (Walk-
Through Virtual Environment), was announced in
December 2001.
The first public demonstration of FogScreen was in
Finland in October 2002.
Till then it is in use in different areas and
improvements are being done to increase its
effectiveness.
6. What is a FogScreen?
It is one type of advanced projecting device which
consumes water and electricity to form fogs on which
images are projected.
Here the tea-pot is projected on fog generated by a fog
generating device.
Fog generating
device
Projectors
7. Formation of fog screen
• It is formed by using ordinary tap water and digital
technology like ultrasonic device to create a thin layer
of dry fog which is sandwiched between two
air-curtains.
• The fog is created by suspended fog generating device.
• The fog is made up of ordinary tap water with no
chemicals
• FogScreen creates a “dry” fog by ensuring that the
water droplets are in the range of 2-3 microns in size
and are electrostatically charged so that they move
around and away from other objects.
8. Diagram of FogScreen generation
Fog
Machine
Ultrasonic
sound
waves
Tap water
Electricity
Fog Air FlowAir Flow
9. How fog machine works?
FogScreen technology is a high-tech version of the
technology in a cool air humidifier.
Tap water is pumped into the fog tank where it is blasted
with ultrasound, turning it instantly into a thick fog made
of tiny water particles 2-3 microns in diameter.
The tank’s internal design plus 3 sets of fans work together
to create a very thin wall of mist about half of an inch thick.
One set of fans blows the fog downwards while the other
two sandwiches the fog between air curtains so that it
becomes a smooth projection screen.
11. Application
FogScreen has been used in live malls, product
launches, museums, to attract more and more peoples.
It is used in case of projection a 3D image esp. in
studies.
It can be used in seminars to make it more
interactive(we can walk through the screen).
It can be used in place of air curtain in clubs to make it
more attractive.
12. Application cont…
Entertain your guests with FogScreen
Whether you are planning a rock concert, a prize ceremony,
an anniversary, any commercial or private event, elevate the
atmosphere with the magical FogScreen. Guests can enter
through the screen to an event!
Create a luxurious interior with FogScreen
Mixed reality and immersive projection technology
could use CAVE-like virtual rooms with fog walls, making
them effectively “virtual virtual rooms”.
(need to b edited)
13. A walk through screen……
The person is standing in between the screen and is absolute DRY
14. Advantages
A consumer could be enticed to walk through the
FogScreen into a special sales area, for example. The
FogScreen developers say the unique nature of
FogScreen will make it a memorable experience for
customers
FogScreen is environmentally friendly, as it uses only
water as requirment and produces chemical free fog.
15. Limitations
Fog Screen works best indoors with a dark background
that enhances the brightness of the image on the Fog
Screen behind the projector. So, it can’t be used in day
light.
The surrounding should be clam, as breeze can affect
the fog stream
Its is presently very much expensive, but the
FogScreen.inc is working on providing it in a
reasonable price.
16. Opportunities
There are endless opportunities to use the products,
but for now these have been mostly innovative
marketing solutions and different exhibitions.
Stream of fog can appear and disappear within a
fraction of a second, making it a possibility for use in a
live theatre setting to aid with special effects
Presently it is in demands in countries like Japan,
Malaysia, Germany, France, Greece, Russia, the UK
and the USA, in recent future it will replace the
existing method of projection.
17. Opportunities
Developments are being carried out in making
FogScreen a Touch-FogScreen to make it more
interactive for the viewer.
18. Success of FogScreen
FogScreen has been successfully used in this international
events:
1. Entertainment (live shows, live concerts, night clubs,
stage productions, private parties ie. Disney Enchanted
Tour, Eurovision, Harrah’s, Cirque de Soleil, MGM Grand,
20th Century Fox)
2. Brand promotions (P&G, Diesel, Victoria’s Secret. Bud
light/Maxim Tour, Xbox)
3. Trade shows and exhibition events (Nokia, Motorola,
Sony, Siemens)
4. Theme parks (Key US theme parks)
5. Museums and Science Centres (Palais de la Découverte,
Taiwan National Museum)