informed
Good design is a series of good and

decisions. Making the right decisions can
sometimes be overwhelming and

daunting, especially under the time and personality constraints of
a multi-stakeholder project. Decision making

tools are consistently emerging from the business and the design communities.
1. Decisions, Decisions
Conditional decision making
Is it raining?



              NO
                                      YES


Leave house
                                                 Is it heavy rain?




                                                                     YES
                                            NO




                            Grab light coat &                              Grab umbrella &
                              leave house                                   leave house
Navigating the Chaos
Text




       http://www.census.gov/cgi-bin/briefroom/BriefRm
Historic responsibility
2. Approaches
• Problem Identification
           • Context - Time
           • Context – Meaning
           • Analysis
Critical   • Connections & Relationships

Thinking   • Hypothesis
           • Verification
           •   .... (conceptual framework)
           • Summarize
Rational   • Decisions in complex
             situations
Decision   • Removal from the situation
           • Quantitative Decision
Making       Making
3. Dimensions of Decision Making
• Shared risk
Risk         • Ownership of decision
Management   • Projection into the future
Decision     • Adverse of the new
and          • Embracing the new

Innovation
knowledge
   The latest-and-greatest
                                                              The ponderer

               short-lived                                                     The questioner
                             The analytical
                                                                                     uncertain



                                  The outsourcer
The excited                                                   The indecisive


              certain
                                                            The balanced

                                                                               lasting
                                The intuitive



                                                 feeling
4. Some Tools
• Projection into the future
• What if
• Word Clouds
Empathy



                                                                                                                     Focus on         Creativity

                      Managing Complexity                          Interface of disciplines                                                                                                                                         Vizualization
                                                                                                                                      Rationality
                                                                                                                                                                                                                                    Prototypes
                                                                                                                                                                   Fuzzy Frontend

                                            Defendability                                                                  Clarity

                                                                                                     Communicating                                                 "Some" process                           Doing
Planning
                                            Planability
                                                                                                                                                                   "Some" level of predictability
           Strategy
                                                                                                                                                                                                                                      Design Success     Desireability
                                            Risk Management                     Semantics


                                                                                                                                                                                                                                                         Viability
                                            Outside In                                                                                                                                                     A joint language
                                                                                                                          Discourse


                                                                                                                                                                                                       Understanding of processes                        Feasibility
                                            Up In the Air                                                                                  Design Thinking                The Good


                                                                                                                                                                          The Bad                   Fad?
                                                                   100 Manifestos             "Self"-Innovation

                                              Economic (Profit)                                                                                                            The Ugly                  "Cheating": Service Design vs Service
                                                                                                                                                                                                    Development
                                                                  Seeking Meaning
               The Triple Bottom Line
                                              Ecologic (Planet)
                                                                                                                                                             Players                 Bruce Nussbaum

                                              Social (People)
                                                                                                                                                                                     James Woudhuysen


                                                                                                                                                                                     Tim Brown


                                                                                                                                                                                     Richard Buchanan


                                                                                                                                                                                     Nathan Shedroff




                                                                                                                                                                       Fads & Trends                    General observation: gets absorbed into design
                                                                                                                                                                                                        philosphy
Service   • Prioritization
          • Qualitative & Quantitative
XRAY      • Heuristics and Empirical
Service XRAY

              Touchpoint     First Conversation
                Previous
                     Next

               Description



             Strengths &      -1 Lack of consistency
            Impact Score
                               0 Amazing people
                              -2 What are we talking about here?


                     -3
           Weaknesses &      +2 test
            Impact Score




Service                2
          Opportunities &
            Impact Score
                             +2 test
                                                                              Low Res

                                                                              High Res



XRAY                   2
               Threats &
            Impact Score
                              -2 terrible




                     -2
                     -1 Touchpoint Impact Score
                             Impact Score: if we respond to this condition,
                             change is very likely (+2), likely (+1), not likely (-1),
                             very not likely (-2) to happen.
Explorations
• Paper or plastic?
          • Correlate to intervention,
Pro/Con     system, systems of systems,
            global

SDOA 3.3 Decision Making Tools

  • 1.
    informed Good design isa series of good and decisions. Making the right decisions can sometimes be overwhelming and daunting, especially under the time and personality constraints of a multi-stakeholder project. Decision making tools are consistently emerging from the business and the design communities.
  • 2.
  • 8.
  • 9.
    Is it raining? NO YES Leave house Is it heavy rain? YES NO Grab light coat & Grab umbrella & leave house leave house
  • 10.
  • 15.
    Text http://www.census.gov/cgi-bin/briefroom/BriefRm
  • 17.
  • 18.
  • 19.
    • Problem Identification • Context - Time • Context – Meaning • Analysis Critical • Connections & Relationships Thinking • Hypothesis • Verification • .... (conceptual framework) • Summarize
  • 20.
    Rational • Decisions in complex situations Decision • Removal from the situation • Quantitative Decision Making Making
  • 21.
    3. Dimensions ofDecision Making
  • 22.
    • Shared risk Risk • Ownership of decision Management • Projection into the future
  • 23.
    Decision • Adverse of the new and • Embracing the new Innovation
  • 24.
    knowledge The latest-and-greatest The ponderer short-lived The questioner The analytical uncertain The outsourcer The excited The indecisive certain The balanced lasting The intuitive feeling
  • 25.
  • 26.
    • Projection intothe future • What if • Word Clouds
  • 27.
    Empathy Focus on Creativity Managing Complexity Interface of disciplines Vizualization Rationality Prototypes Fuzzy Frontend Defendability Clarity Communicating "Some" process Doing Planning Planability "Some" level of predictability Strategy Design Success Desireability Risk Management Semantics Viability Outside In A joint language Discourse Understanding of processes Feasibility Up In the Air Design Thinking The Good The Bad Fad? 100 Manifestos "Self"-Innovation Economic (Profit) The Ugly "Cheating": Service Design vs Service Development Seeking Meaning The Triple Bottom Line Ecologic (Planet) Players Bruce Nussbaum Social (People) James Woudhuysen Tim Brown Richard Buchanan Nathan Shedroff Fads & Trends General observation: gets absorbed into design philosphy
  • 28.
    Service • Prioritization • Qualitative & Quantitative XRAY • Heuristics and Empirical
  • 29.
    Service XRAY Touchpoint First Conversation Previous Next Description Strengths & -1 Lack of consistency Impact Score 0 Amazing people -2 What are we talking about here? -3 Weaknesses & +2 test Impact Score Service 2 Opportunities & Impact Score +2 test Low Res High Res XRAY 2 Threats & Impact Score -2 terrible -2 -1 Touchpoint Impact Score Impact Score: if we respond to this condition, change is very likely (+2), likely (+1), not likely (-1), very not likely (-2) to happen.
  • 30.
  • 31.
    • Paper orplastic? • Correlate to intervention, Pro/Con system, systems of systems, global