The researcher conducted product research, questionnaires, and interviews to inform their Suicide Squad poster design. Product research provided conventions but lacked pre-1990 sources. The questionnaire received 67 responses to determine key demographics and preferences, though the survey format differed on phones. Interviews filled gaps and offered new ideas, but some data was irrelevant. Overall, the main audience was identified as 15-19 year old males and females who enjoy Harley Quinn, Deadshot, and Joker and specific songs. The survey was distributed on Facebook which allowed wide sharing but may have limited responses.
Here are the key points I gathered from the interview:
- The interviewee prefers tour posters with bright colors, unique designs, and decent text.
- They want merchandise to include a variety of colors to make it stand out from other products.
- A reasonable price range is important so the merchandise is appealing and accessible to the target audience.
- Bright, good images that stand out are most appealing on posters.
- A unique image is preferred for the album cover.
Overall, the interviewee emphasized unique, eye-catching designs with bright colors for visual appeal, and reasonable pricing to make the products enticing to fans. Variety in merchandise colors was also highlighted. This feedback will help make
The music campaign for the group LSD, consisting of artists Labrinth, Sia, and Diplo, uses bright colors and whimsical elements across its website, album artwork, and music video to promote a message of individuality. While the three products are largely consistent in conveying the group's fantasy-like world and upbeat pop genre, some elements like the cartoon characters are not fully connected. Overall, the campaign successfully links the products and ideology, but may not have reached a wide enough audience to be termed a total success.
Here are some key points to evaluate your research:
- Product research provided examples to analyze common successful elements, but didn't give specifics for your target audience.
- Questionnaires reached a wider audience but required sorting through large amounts of data.
- Interviews allowed focused questions but with a small sample size.
- Surveys distributed by email were convenient but risked less serious responses than face-to-face.
Overall the mix of methods helped overcome individual limitations by triangulating findings. Focusing research directly on your target demographic strengthened the results. Continuing to gather audience feedback will help refine your work.
Here is a summary of the key points from the research evaluation:
- Product research provided existing examples to draw inspiration from but was limited to the researcher's existing knowledge.
- Questionnaires gathered useful information but responses could be inaccurate. They were distributed via SurveyMonkey which was efficient but difficult to get enough responses.
- Interviews were more valuable than questionnaires as they provided genuine feedback in a face-to-face format. Responses to the research overall were positive and informed the product development.
The research methods each had strengths and limitations. Product research set the foundation while questionnaires and interviews directly engaged target audiences to gather qualitative feedback. Getting sufficient survey responses remained a challenge.
Andrew Goodwin and Simon Firth present different theories on music video typologies and conventions. Goodwin identifies four relationships between lyrics and visuals in music videos: illustrative, contradictory, amplification, and disjuncture. Firth categorizes music videos as performance, conceptual, or narrative. Performance videos show the artist performing, conceptual rely on metaphor to evoke mood, and narrative tell a story. Richard Dyer argues that pop stars are manufactured images created by the music industry to make money, and that they aim to appeal to a range of audiences.
This document summarizes the responses to a questionnaire about audience preferences for music tour merchandise and promotions. Key findings include:
- The target audience is mostly female but products should appeal to both genders.
- Respondents ranged in age but were mostly in the same range, requiring catering to a broad audience.
- Over half of respondents follow artist update accounts on social media for tour news in addition to official artist accounts.
- Most respondents said they would be interested in a picture of the artist on a tour poster.
- A majority of respondents said they purchase merchandise at concerts, with t-shirts, hoodies, and wristbands being most popular items.
- Including
Filmmakers aim to elicit emotional responses from audiences. However, individuals may experience different emotions to the same film due to personal experiences and social/cultural backgrounds. While some shared responses are possible within social or ideological groups, each person brings private memories and desires to their viewing experience.
Luke Headland is developing plans for a video game, podcast, or film project targeted at 16-30 year old males and females. His initial ideas were a violent war video game or horror podcast. However, he has settled on creating a horror film with posters, a trailer, DVD cover, and script pages. The film will feature horror tropes and imagery inspired by his mood boards to appeal to fans of the genre.
Here are the key points I gathered from the interview:
- The interviewee prefers tour posters with bright colors, unique designs, and decent text.
- They want merchandise to include a variety of colors to make it stand out from other products.
- A reasonable price range is important so the merchandise is appealing and accessible to the target audience.
- Bright, good images that stand out are most appealing on posters.
- A unique image is preferred for the album cover.
Overall, the interviewee emphasized unique, eye-catching designs with bright colors for visual appeal, and reasonable pricing to make the products enticing to fans. Variety in merchandise colors was also highlighted. This feedback will help make
The music campaign for the group LSD, consisting of artists Labrinth, Sia, and Diplo, uses bright colors and whimsical elements across its website, album artwork, and music video to promote a message of individuality. While the three products are largely consistent in conveying the group's fantasy-like world and upbeat pop genre, some elements like the cartoon characters are not fully connected. Overall, the campaign successfully links the products and ideology, but may not have reached a wide enough audience to be termed a total success.
Here are some key points to evaluate your research:
- Product research provided examples to analyze common successful elements, but didn't give specifics for your target audience.
- Questionnaires reached a wider audience but required sorting through large amounts of data.
- Interviews allowed focused questions but with a small sample size.
- Surveys distributed by email were convenient but risked less serious responses than face-to-face.
Overall the mix of methods helped overcome individual limitations by triangulating findings. Focusing research directly on your target demographic strengthened the results. Continuing to gather audience feedback will help refine your work.
Here is a summary of the key points from the research evaluation:
- Product research provided existing examples to draw inspiration from but was limited to the researcher's existing knowledge.
- Questionnaires gathered useful information but responses could be inaccurate. They were distributed via SurveyMonkey which was efficient but difficult to get enough responses.
- Interviews were more valuable than questionnaires as they provided genuine feedback in a face-to-face format. Responses to the research overall were positive and informed the product development.
The research methods each had strengths and limitations. Product research set the foundation while questionnaires and interviews directly engaged target audiences to gather qualitative feedback. Getting sufficient survey responses remained a challenge.
Andrew Goodwin and Simon Firth present different theories on music video typologies and conventions. Goodwin identifies four relationships between lyrics and visuals in music videos: illustrative, contradictory, amplification, and disjuncture. Firth categorizes music videos as performance, conceptual, or narrative. Performance videos show the artist performing, conceptual rely on metaphor to evoke mood, and narrative tell a story. Richard Dyer argues that pop stars are manufactured images created by the music industry to make money, and that they aim to appeal to a range of audiences.
This document summarizes the responses to a questionnaire about audience preferences for music tour merchandise and promotions. Key findings include:
- The target audience is mostly female but products should appeal to both genders.
- Respondents ranged in age but were mostly in the same range, requiring catering to a broad audience.
- Over half of respondents follow artist update accounts on social media for tour news in addition to official artist accounts.
- Most respondents said they would be interested in a picture of the artist on a tour poster.
- A majority of respondents said they purchase merchandise at concerts, with t-shirts, hoodies, and wristbands being most popular items.
- Including
Filmmakers aim to elicit emotional responses from audiences. However, individuals may experience different emotions to the same film due to personal experiences and social/cultural backgrounds. While some shared responses are possible within social or ideological groups, each person brings private memories and desires to their viewing experience.
Luke Headland is developing plans for a video game, podcast, or film project targeted at 16-30 year old males and females. His initial ideas were a violent war video game or horror podcast. However, he has settled on creating a horror film with posters, a trailer, DVD cover, and script pages. The film will feature horror tropes and imagery inspired by his mood boards to appeal to fans of the genre.
- The document proposes a horror film called "Chains: The Untold Story of Leatherface" that will entertain horror fans through terrifying, gory, and violent content. Three posters and a trailer will advertise the film.
- The film will be in the slasher/thriller genre and focus on the character Leatherface going on a killing spree in Texas until being stopped by police. Dark colors and minimalist designs will be used for the creepy posters.
- The primary audience is males and females aged 17+ as they are common horror fans. Females and older males may also be interested. The project aims to appeal to loyal horror fans seeking new content.
The document discusses choosing a song to base three music-related products on. It considers several song options and gets feedback from the target audience, 15-18 year olds, on each song. Based on the feedback, the song "Cool Kids" by Echosmith is chosen because it appeals most to the target audience. It is described as more interesting than typical pop songs and features a strong female lead singer that would appeal to the female target demographic. Now that the song is selected, more detailed planning for the three consistent and interlinked products can begin.
The focus group provided valuable feedback on the band's music video and ancillary materials:
1) They enjoyed the narrative element of the video and thought the lighting reinforced the alternative genre.
2) Some felt the band's appearance suited the song while others had trouble seeing the band.
3) Responses to the message and band's image varied but many understood the feelings of desperation conveyed.
4) They saw the band as edgy due to the song style, lighting and non-conventional topics.
5) The video, poster and album art were seen as consistent in conveying the band's dark style.
The document analyzes two magazine advertisements for albums in the synthpop genre. It discusses common conventions seen across both ads, such as the use of black and white colors to connote darkness and mystery fitting for the genre. Key information like the artist's name, album name, and release date are prominently displayed. Including track names with other famous artists can attract audiences outside the target demographic. Analyzing these ads helped the author understand typical features of music magazine advertisements, like font, text placement, and ratings, to inform planning their own ad.
Here are the key points I would highlight in evaluating the research:
- Product research provided real examples to analyze but lacked detail. More context would have helped understand the covers better.
- Questionnaires received [number] responses via SurveyMonkey, allowing easy distribution but a small sample size. Getting more responses would improve insights.
- Interviews provided rich qualitative feedback but only [number] were conducted due to time constraints. Interviewing more people could reveal additional trends.
- Overall, triangulating methods helped get a fuller picture but each had limitations. Product research set the stage, questionnaires tested preferences at scale, and interviews added nuanced perspectives.
- For the future, distributing questionnaires across more channels and conducting
This document discusses spectatorship and how different spectators can have varying emotional responses to the same film due to their personal contexts. A spectator's response is dependent on their own experiences, knowledge, ideologies, and how they relate the film to their own memories. The document also presents different types of readings spectators can have, from preferring the intended meaning to having an oppositional reading that does not recognize the intended meanings.
The document discusses the target demographic for a music video production. It describes the target audience as predominantly female, aged 17-21, who are white British, middle/lower class, and interested in social media, indie music, and LGBTQ+ representation. Feedback was collected from 16 people within this demographic through anonymous questionnaires. Their feedback helped improve the music video by highlighting specific elements to refine.
This document contains the results of surveys given to people about their music preferences and consumption habits. The surveys included questions about gender, age, favorite music genres, how often they listen to music, whether they watch music videos and why, how many albums they purchase, how much they are willing to spend on albums, and what factors influence their album purchases. The surveys found that the target audience is mostly ages 16-19, prefers hip-hop and pop music, watches music videos multiple times a day, does not often purchase albums but is willing to spend £3.99-6.99 on them, and considers the artist, songs, and cover appearance most important when buying albums.
This is my customer questionnaire. From this I have been able to establish my target audience and the particular conventions that will actually appeal to them. I will need to follow these when producing my three products.
Questionnaire magazine advert and analysisElliott Nacey
From the survey results, the following conclusions were drawn:
1) Most respondents were between 16-20 years old, which aligns with the target demographic.
2) Artwork images without the band/artist were the most popular choice for primary images, though many also liked both artwork and portrait images.
3) Respondents preferred the artist looking directly at the viewer in images.
4) Black was the most popular color choice to represent the rock genre, fitting the themes of power, mystery, and darkness often associated with rock music.
5) A black and white color scheme was most fitting for the background, using the contrasting representations of black and white to signify the rock genre
The document discusses research conducted through an online survey to understand teenagers' preferences for music videos. It was distributed through Facebook and had 17 participants, most of whom were female. Key findings were that romantic storylines are seen as overdone and boring, and audiences prefer darker storylines instead. Participants also favored the music video "Frozen" by Madonna for its dark atmosphere and setting.
The document provides questions for each member of a group to answer about their media production project. The questions cover various topics such as how their project used or developed conventions from real media, how it represented social groups, what institutions might distribute it, who the target audience is, how they engaged their audience, what they learned about technologies, and what they learned from the preliminary task to the full project. Each group member must answer each question in a different format, such as a video extra, PowerPoint, or blog post with images, to provide visual and designed responses.
The document analyzes surveys conducted with the target audience of 17-30 year olds for a student horror film project. Four group members each conducted a survey on different aspects of horror films. The surveys found that the target audience prefers supernatural and psychological horror genres. Common frightening props included dolls and masks. Most felt horror films help deal with fears and provide adrenaline. When designing the film poster, black and red colors as well as dominant images should be used. The film narrative will be based on the real-life conflict of female genital mutilation and end with an unexpected twist.
The document analyzes audience surveys conducted to inform the development of a student horror film project. It summarizes the key findings from each survey, including that supernatural, psychological and comedy genres are most preferred; dolls, masks and knives tend to frighten audiences; and audiences want an unresolved ending that leaves things open to interpretation. The surveys also provided guidance on poster design preferences and narrative elements audiences find appealing in horror films.
The document analyzes audience surveys conducted to inform the development of a student horror film project. It summarizes the key findings from each survey, including that supernatural, psychological and comedy genres are most preferred; dolls, masks and knives are most frightening props; and audiences want an unresolved ending that leaves things open to interpretation. The surveys also provided guidance on poster design preferences and informed the decision to focus the film narrative on the serious real-world issue of female genital mutilation.
Here are the key points I've gathered from analyzing the audience research:
- The target audience is teenagers aged 16-19.
- The audience skews slightly more male, so products should appeal to both genders.
- Teenagers want albums with 13-15 tracks to satisfy their interest in music.
- Poster design/images are most influential for promotion, followed by willingness to attend.
- Popular merchandise includes t-shirts and hoodies in darker colors like black/navy.
- Front covers should feature the artist in a picturesque background setting.
- Song titles should relate to things teenagers can connect with.
- People support artists but mainly wear what they like
The document provides guidance for structuring a response to stage 1 of a production project. It instructs the user to add slides and illustrations as needed when responding. The response should include initial ideas, the final chosen idea, where the idea came from, research on the target audience and appropriate content, and research on potential production techniques.
This proposal outlines an artistic Spring season photography portfolio aimed at entertaining and inspiring people. The portfolio will include a variety of Spring photography genres like animals, insects, birds, flowers and landscapes. Each photo will be uniquely edited using Photoshop effects and techniques. The audience is ages 16 and above of both genders. Photos of lambs, insects and birds appeal to those interested in nature, while landscapes and flowers appeal more to women. The portfolio aims to professionally showcase different atmospheres without offending any social, religious or ethnic groups through offensive content.
Here are the key points I would highlight in evaluating your research:
- You used a variety of methods (product research, surveys, interviews) which provided different types of insights. This triangulation strengthened your understanding.
- Surveys allowed you to gather quantitative data from a larger sample. However, the open-ended "other" option limited its usefulness without specifications.
- Interviews provided rich qualitative data, but with a small sample size. Standardizing questions could improve consistency.
- Distributing surveys through personal networks was an efficient way to reach respondents, but limited it to those in your circles. Broader distribution may have yielded more diverse perspectives.
- Overall, the mixed methods approach and analysis of strengths/
The document provides details about several existing album cover designs that could provide inspiration for a new music-related product. Key aspects mentioned include retro/futuristic neon color schemes, simple yet creative designs, and themes that relate to the genre of music. Audience research through surveys found that most people responded positively to the proposed band name and were willing to pay £50-£70 to see a live show. Respondents also identified as relaxed/chilled out, suggesting the music would appeal to those seeking a balanced listening experience.
The researcher conducted product research, questionnaires, and interviews to inform their techno pop band project about time travel. Product research provided examples but no specific band names. Questionnaires yielded mixed but useful responses on design preferences. Interviews confirmed interest in the concept but also alternative visions. Overall, the research uncovered audience insights that can strengthen the project design while also highlighting limitations and differences of opinion.
The researcher conducted product research, questionnaires, and interviews to inform their techno pop band project about time travel. Product research provided examples but no specific band names. Questionnaires yielded mixed but useful responses on design preferences. Interviews confirmed interest in the concept but also alternative visions. Overall the research uncovered audience insights that can strengthen the project design while also highlighting limitations and differences of opinion.
- The document proposes a horror film called "Chains: The Untold Story of Leatherface" that will entertain horror fans through terrifying, gory, and violent content. Three posters and a trailer will advertise the film.
- The film will be in the slasher/thriller genre and focus on the character Leatherface going on a killing spree in Texas until being stopped by police. Dark colors and minimalist designs will be used for the creepy posters.
- The primary audience is males and females aged 17+ as they are common horror fans. Females and older males may also be interested. The project aims to appeal to loyal horror fans seeking new content.
The document discusses choosing a song to base three music-related products on. It considers several song options and gets feedback from the target audience, 15-18 year olds, on each song. Based on the feedback, the song "Cool Kids" by Echosmith is chosen because it appeals most to the target audience. It is described as more interesting than typical pop songs and features a strong female lead singer that would appeal to the female target demographic. Now that the song is selected, more detailed planning for the three consistent and interlinked products can begin.
The focus group provided valuable feedback on the band's music video and ancillary materials:
1) They enjoyed the narrative element of the video and thought the lighting reinforced the alternative genre.
2) Some felt the band's appearance suited the song while others had trouble seeing the band.
3) Responses to the message and band's image varied but many understood the feelings of desperation conveyed.
4) They saw the band as edgy due to the song style, lighting and non-conventional topics.
5) The video, poster and album art were seen as consistent in conveying the band's dark style.
The document analyzes two magazine advertisements for albums in the synthpop genre. It discusses common conventions seen across both ads, such as the use of black and white colors to connote darkness and mystery fitting for the genre. Key information like the artist's name, album name, and release date are prominently displayed. Including track names with other famous artists can attract audiences outside the target demographic. Analyzing these ads helped the author understand typical features of music magazine advertisements, like font, text placement, and ratings, to inform planning their own ad.
Here are the key points I would highlight in evaluating the research:
- Product research provided real examples to analyze but lacked detail. More context would have helped understand the covers better.
- Questionnaires received [number] responses via SurveyMonkey, allowing easy distribution but a small sample size. Getting more responses would improve insights.
- Interviews provided rich qualitative feedback but only [number] were conducted due to time constraints. Interviewing more people could reveal additional trends.
- Overall, triangulating methods helped get a fuller picture but each had limitations. Product research set the stage, questionnaires tested preferences at scale, and interviews added nuanced perspectives.
- For the future, distributing questionnaires across more channels and conducting
This document discusses spectatorship and how different spectators can have varying emotional responses to the same film due to their personal contexts. A spectator's response is dependent on their own experiences, knowledge, ideologies, and how they relate the film to their own memories. The document also presents different types of readings spectators can have, from preferring the intended meaning to having an oppositional reading that does not recognize the intended meanings.
The document discusses the target demographic for a music video production. It describes the target audience as predominantly female, aged 17-21, who are white British, middle/lower class, and interested in social media, indie music, and LGBTQ+ representation. Feedback was collected from 16 people within this demographic through anonymous questionnaires. Their feedback helped improve the music video by highlighting specific elements to refine.
This document contains the results of surveys given to people about their music preferences and consumption habits. The surveys included questions about gender, age, favorite music genres, how often they listen to music, whether they watch music videos and why, how many albums they purchase, how much they are willing to spend on albums, and what factors influence their album purchases. The surveys found that the target audience is mostly ages 16-19, prefers hip-hop and pop music, watches music videos multiple times a day, does not often purchase albums but is willing to spend £3.99-6.99 on them, and considers the artist, songs, and cover appearance most important when buying albums.
This is my customer questionnaire. From this I have been able to establish my target audience and the particular conventions that will actually appeal to them. I will need to follow these when producing my three products.
Questionnaire magazine advert and analysisElliott Nacey
From the survey results, the following conclusions were drawn:
1) Most respondents were between 16-20 years old, which aligns with the target demographic.
2) Artwork images without the band/artist were the most popular choice for primary images, though many also liked both artwork and portrait images.
3) Respondents preferred the artist looking directly at the viewer in images.
4) Black was the most popular color choice to represent the rock genre, fitting the themes of power, mystery, and darkness often associated with rock music.
5) A black and white color scheme was most fitting for the background, using the contrasting representations of black and white to signify the rock genre
The document discusses research conducted through an online survey to understand teenagers' preferences for music videos. It was distributed through Facebook and had 17 participants, most of whom were female. Key findings were that romantic storylines are seen as overdone and boring, and audiences prefer darker storylines instead. Participants also favored the music video "Frozen" by Madonna for its dark atmosphere and setting.
The document provides questions for each member of a group to answer about their media production project. The questions cover various topics such as how their project used or developed conventions from real media, how it represented social groups, what institutions might distribute it, who the target audience is, how they engaged their audience, what they learned about technologies, and what they learned from the preliminary task to the full project. Each group member must answer each question in a different format, such as a video extra, PowerPoint, or blog post with images, to provide visual and designed responses.
The document analyzes surveys conducted with the target audience of 17-30 year olds for a student horror film project. Four group members each conducted a survey on different aspects of horror films. The surveys found that the target audience prefers supernatural and psychological horror genres. Common frightening props included dolls and masks. Most felt horror films help deal with fears and provide adrenaline. When designing the film poster, black and red colors as well as dominant images should be used. The film narrative will be based on the real-life conflict of female genital mutilation and end with an unexpected twist.
The document analyzes audience surveys conducted to inform the development of a student horror film project. It summarizes the key findings from each survey, including that supernatural, psychological and comedy genres are most preferred; dolls, masks and knives tend to frighten audiences; and audiences want an unresolved ending that leaves things open to interpretation. The surveys also provided guidance on poster design preferences and narrative elements audiences find appealing in horror films.
The document analyzes audience surveys conducted to inform the development of a student horror film project. It summarizes the key findings from each survey, including that supernatural, psychological and comedy genres are most preferred; dolls, masks and knives are most frightening props; and audiences want an unresolved ending that leaves things open to interpretation. The surveys also provided guidance on poster design preferences and informed the decision to focus the film narrative on the serious real-world issue of female genital mutilation.
Here are the key points I've gathered from analyzing the audience research:
- The target audience is teenagers aged 16-19.
- The audience skews slightly more male, so products should appeal to both genders.
- Teenagers want albums with 13-15 tracks to satisfy their interest in music.
- Poster design/images are most influential for promotion, followed by willingness to attend.
- Popular merchandise includes t-shirts and hoodies in darker colors like black/navy.
- Front covers should feature the artist in a picturesque background setting.
- Song titles should relate to things teenagers can connect with.
- People support artists but mainly wear what they like
The document provides guidance for structuring a response to stage 1 of a production project. It instructs the user to add slides and illustrations as needed when responding. The response should include initial ideas, the final chosen idea, where the idea came from, research on the target audience and appropriate content, and research on potential production techniques.
This proposal outlines an artistic Spring season photography portfolio aimed at entertaining and inspiring people. The portfolio will include a variety of Spring photography genres like animals, insects, birds, flowers and landscapes. Each photo will be uniquely edited using Photoshop effects and techniques. The audience is ages 16 and above of both genders. Photos of lambs, insects and birds appeal to those interested in nature, while landscapes and flowers appeal more to women. The portfolio aims to professionally showcase different atmospheres without offending any social, religious or ethnic groups through offensive content.
Here are the key points I would highlight in evaluating your research:
- You used a variety of methods (product research, surveys, interviews) which provided different types of insights. This triangulation strengthened your understanding.
- Surveys allowed you to gather quantitative data from a larger sample. However, the open-ended "other" option limited its usefulness without specifications.
- Interviews provided rich qualitative data, but with a small sample size. Standardizing questions could improve consistency.
- Distributing surveys through personal networks was an efficient way to reach respondents, but limited it to those in your circles. Broader distribution may have yielded more diverse perspectives.
- Overall, the mixed methods approach and analysis of strengths/
The document provides details about several existing album cover designs that could provide inspiration for a new music-related product. Key aspects mentioned include retro/futuristic neon color schemes, simple yet creative designs, and themes that relate to the genre of music. Audience research through surveys found that most people responded positively to the proposed band name and were willing to pay £50-£70 to see a live show. Respondents also identified as relaxed/chilled out, suggesting the music would appeal to those seeking a balanced listening experience.
The researcher conducted product research, questionnaires, and interviews to inform their techno pop band project about time travel. Product research provided examples but no specific band names. Questionnaires yielded mixed but useful responses on design preferences. Interviews confirmed interest in the concept but also alternative visions. Overall, the research uncovered audience insights that can strengthen the project design while also highlighting limitations and differences of opinion.
The researcher conducted product research, questionnaires, and interviews to inform their techno pop band project about time travel. Product research provided examples but no specific band names. Questionnaires yielded mixed but useful responses on design preferences. Interviews confirmed interest in the concept but also alternative visions. Overall the research uncovered audience insights that can strengthen the project design while also highlighting limitations and differences of opinion.
The document discusses research conducted to design a movie poster. Product research provided an understanding of typical poster elements but lacked family appeal specifics. Questionnaires helped determine preferred humor and interests but not how to apply humor. Interviews revealed interests but not poster layout guidance. Responses suggested including colors, shapes, fonts, and characters. Black was a favored color representing bands. Research provided poster element ideas but lacked full design application details.
The document provides research and analysis on several existing album covers from different eras. Some key points summarized:
1. The researched album covers show a mix of photographed and drawn styles, with an emphasis on bright contrasting colors and consistent title/name layouts.
2. Aspects that will be incorporated into the designer's own work include contrasting colors and considering unique merchandising ideas beyond just putting the cover on a t-shirt.
3. Audience research via a survey showed that the target audience is primarily male and female teens who prefer a galaxy/space-themed cover and album design over social media assets. They also favored using the designer's original songs over random lyrics.
The document discusses factors to consider when choosing a colour scheme for a brand identity and music products related to the band Twenty One Pilots. It summarizes interviews with fans of the band who were asked about their favorite albums, colors they associate with the band, iconic aspects of the band, the mood of their music, and their music genre. Based on the fan responses, the document considers colors like black, red, blue and white that fans commonly associate with the band. It also notes the dark and emotional mood of their music.
This proposal outlines a music-based project to promote a fictional band called Blue Lava. The proposal discusses creating album artwork, posters, and t-shirts to visually promote the band. It describes the band's backstory and genre as retro music. The target audience is identified as people aged 16-29 who enjoy retro-inspired modern music. Elements of research such as audience surveys and movies/games will influence the designs, focusing on neon and blue colors. Pricing for CDs, digital downloads, vinyl, and merchandise is outlined. Legal and ethical considerations are also addressed to avoid offensive, inappropriate, or copyrighted content.
This document discusses representation and stereotypes in the music industry and media. It begins by defining representation and how people and groups are portrayed. It then examines how the music industry creates and maintains images of performers to sell them as commodities and ideologies to target audiences. Several theories are introduced, such as Dyer's theory that stars are constructed by labels to make money. Gender, racial, and other stereotypes are pervasive in how magazines portray women, black people, and other groups. The document suggests that these representations normalize dominant societal views and can negatively influence audiences and limit diversity.
The document discusses research conducted for an audio product including researching existing products about magic, music, and films to inspire the concept, conducting an audience questionnaire to understand preferences around historical events, magic, and dark concepts, and interviews to get feedback on using these elements in the story. The research found that the target audience enjoys mysteries, historical events, magic, and dark concepts to varying degrees.
The document discusses research conducted on existing music products in the genres of calm and British rap, including songs by Knucks and Dave, to understand popular elements to include in a new song. Interviews were also conducted to gauge audience familiarity with these artists and appeal of the genres. Common features identified across the researched songs were jazzy melodies, use of samples and drums.
The interviewee is most interested in learning more about anarchy due to its evolving visual representations and association with different music styles and cultures over time. They prefer a magazine layout that is organized and easy to navigate with complementary colors and images reflecting an independent style, possibly including some graphic art. Their music tastes include alternative rock, punk rock, and independent American artists. They enjoy wearing unique, independently designed clothes and shopping at stores like Urban Outfitters. Interviews are their preferred type of article.
Here are some key points to evaluate your research:
- Product research provided examples to analyze common conventions, but didn't give insight into audience preferences.
- Questionnaires reached a wider audience but required sorting through large amounts of data.
- Interviews allowed targeted questions but the small sample size meant results weren't generalizable.
- Distributing surveys by email was convenient but risked less serious responses compared to in-person.
Overall, using multiple methods helped overcome individual limitations and triangulate findings. The research informed design decisions but also highlighted areas needing more exploration. Continued testing with audiences can further refine work to best meet their needs and interests.
The document discusses how a media product represents and attracts its target audience. It describes targeting a magazine towards young white females aged 15-30 who enjoy rock music. Key representations included using models and themes appealing to this demographic, such as dark clothing and makeup. Language was tailored to the subculture using terms like "rock chick." The audience was addressed directly through eye contact in photos and an informal tone. Free gifts like posters aimed to attract readers and maximize sales.
The document describes how the first draft of a magazine cover and layout represents a target audience of "niche alts" or alternative music fans. Specifically:
- The cover features an artist wearing a t-shirt of an underground icon to appeal to indie fans who value connections to lesser-known artists.
- A black, white, and red color scheme matches the grunge/rock genre. Limited text avoids overwhelming readers from the younger generation.
- Photos give an impression of live performances and "festival vibes" that appeal to fans of the alternative music scene.
- Consistent bold colors and imagery portray the rebelliousness valued by the target group, while still looking relatable
Here is an evaluation of the research methods used:
Product Research:
Strengths - Provided examples of successful album covers to analyze design elements, themes, and conventions commonly used. This informed design decisions.
Weaknesses - Only showed a limited number of examples. May not capture full range of possibilities.
Questionnaires:
Strengths - Gathered quantitative data on audience demographics, interests, and preferences to ensure the design would appeal to the target market.
Weaknesses - Sample size was small so may not be fully representative. Responses could be subjective.
Interviews:
Strengths - Provided qualitative insights into individual perspectives and reasoning behind preferences. Gave a human element beyond just data.
The interviewee expressed interest in a few anime designs for the product. They wanted the colors and characters to be developed most. They thought the idea of an anime portfolio was good for people interested in anime. They did not provide any additional feedback on animations.
[/SUMMARY]
The document discusses the evaluation of a magazine media product. It describes the style, colors, and layout conventions used in the magazine, including the banner, contents page, and background textures. It represents the target social group through images of people in clothing and poses appealing to that group. The ideal audience is described as 16-19 year olds interested in rock, metal, and screamo music who like to dress in dark, individual styles. The magazine aims to attract this audience through humorous images, appealing band photos, and inclusion of bands the audience enjoys.
The document discusses the evaluation of a magazine media product. It describes the style, colors, and layout conventions used in the magazine, including the banner, contents page, and background textures. It represents the target social group through images of people in clothing and poses appealing to that group. The ideal audience is identified as 16-19 year olds interested in rock, metal, and screamo music who like to dress in dark, individual styles. The magazine aims to attract this audience through humorous images, appealing band photos, and inclusion of bands the audience enjoys.
This document provides information on work opportunities and education related to media and design fields. It lists three job postings for a media officer, video editor, and 3D designer in Yorkshire, England. It then discusses the experience and qualifications typically required for these roles. Next, it outlines two university degree programs in interactive media and creative media technology in York and Leeds. It provides an action plan for secondary education and certifications from 2015-2018 to prepare for these programs. Finally, it shares brief case studies of filmmakers M. Night Shyamalan and George Lucas.
The document provides a summary of Harvey Hyde's Final Major Project (FMP) evaluation. It discusses the strengths and weaknesses of the research, planning, time management, technical qualities, aesthetic qualities, audience appeal, and peer feedback portions of the project. The research led to a successful final product but took a long time. Planning was strong but keeping to the schedule was difficult. Time management was good but certain aspects took longer than expected. The technical and aesthetic qualities were generally good but some animations could be improved. The content appealed to both genders and a wide range of music genres. Peer feedback noted strong animations but suggested lowering the music volume and improving some animations to match the beat.
The document provides a detailed summary of the process taken to create an animated poster and CD cover for a fictional Suicide Squad soundtrack album. Key steps included:
- Applying a Suicide Squad themed landscape background in Photoshop and adding foreground character skulls and logos from Google Images
- Animating the layers in After Effects with individual characters flying/spinning onto the screen
- Adding the soundtrack artists and songs from a survey in their skull forms
- Setting the animation to "Heathens" by Twenty One Pilots
- Designing the CD cover with character skulls in groups and filling space with additional elements
This document outlines the pre-production for a Suicide Squad-themed product. It discusses using the established Suicide Squad theme, fonts, and characters. Two layout options are presented featuring the characters and music artists. No props or locations are needed as the product will be animated. Contingency plans are described for potential issues like losing work or falling behind. Health and safety precautions are also covered such as taking breaks to prevent eye strain. A schedule is provided showing plans to collect images on various days and use software like Photoshop and Adobe programs during production.
This proposal outlines designs for a Suicide Squad soundtrack poster and CD case that would advertise the album. The poster would feature the top 3 voted characters from the movie and soundtrack songs, along with Squad skulls and color schemes. It would be animated to draw attention. The CD case would have a similar style but different layout. The target audience is 15-19 year olds interested in games, music and comics. The content aims to appeal to both genders and uses humor. It will avoid offending any groups and restrict younger viewers, using only Suicide Squad images within legal copyrights.
The document outlines Harvey Hyde's initial plans for a project on the Suicide Squad soundtrack. It includes a mind map, mood board analysis, and informal proposal. The mood board analysis notes repetition of skulls, colors like green and pink, and how these aspects will influence the final product. The proposal is for an animated poster promoting the Suicide Squad soundtrack targeting teenage and young adult comic book fans. Discounted ideas include a rap album cover and horror poster due to source material limitations.
Harvey Hyde experimented with recording a breakfast radio show sample with Sydney in the studio using microphones, a laptop, and a sound desk. They struggled to find topics to discuss and maintain a flowing conversation, leaving gaps in their speech. Harvey then used Adobe Audition to edit the recording by reducing silent areas to improve the show's flow. For the final product, Harvey plans to record and edit the radio show sample in the studio and use Audition to edit their content and add sound effects.
The document summarizes an evaluation of a radio production project. It outlines strengths and weaknesses in the areas of research, planning, time management, technical qualities, aural qualities, audience appeal, and peer feedback. Key points include: research sources were useful but limited; planning as a group made scheduling easier but studio booking was difficult; time management resulted in a rushed final project; peer feedback noted a choppy edit in one song but disagreed that harder music should be added. The evaluation identifies editing music more carefully as an area for improvement.
The document describes the process of editing audio for a radio production project in Adobe Audition. The audio was edited by cutting out unnecessary sections from music tracks and dialog between the host and guests. The edited audio was then organized across multiple tracks and rearranged to provide smooth transitions between clips, creating a realistic radio show format.
This document outlines the pre-production plan for a radio show hosted by Harvey Hyde. It includes a list of sound effects and music to be used, the equipment and software needed, contingency plans, health and safety considerations, and a proposed schedule. Sound effects and music will be used during the show and as intermissions between discussion topics. Adobe Audition will be used to edit the audio. Recording and editing will take place over several days, with backup plans in case of technical issues or absences. Health and safety precautions include careful setup to prevent tripping, taking breaks to avoid eye strain, and being careful with electric equipment.
The document proposes a daily podcast called "Hyddo Radio" that will entertain listeners. The podcast will feature interviews with students and staff from the Jam Factory music college, play music, and have guests share embarrassing stories. The target audience is males and females ages 15-25. There will be no inappropriate, offensive, violent, or sexual content. All content will be supervised to avoid anything potentially offensive regarding religion, culture, race, or ethnicity. Copyrights will be avoided except for music played on the show.
This document provides a self-evaluation of a production process for an FMP project. The evaluation covers research, planning, time management, technical qualities, aesthetic qualities, and audience appeal. Strengths included helpful research, thorough planning, and appealing to the target audience. Weaknesses included research not being as relevant visually as expected, slow progress due to lack of resources, and not meeting the deadline. Peer feedback suggested making the inside pages as bright as the cover and adding more background to interior pages. The author agreed improvements could be made to brighten and add more color to interior pages.
The document describes the process of creating a magazine cover and double page spread. It discusses finding hero images on Google, selecting and sizing four heroes to fill the cover page. A sci-fi font was chosen for the masthead to appeal to the audience. Text was added to the cover and it was adjusted to best fit the target audience. For the double page spread, a Batman photo was used and cut in half to depict conflict across two pages. A filter was applied to make the cartoon and live action images similar. Text was then added including a title, subheading, and top 5 list to complete the spread.
The document discusses pre-production plans for a comic book magazine cover design. It chooses a sci-fi retro font to appeal to comic fans and uses bright colors popular in comics. Layouts show the placement of elements like the masthead, images, and barcode. Needed resources include design software like Photoshop and presentation software. Contingency plans address issues like lost work and falling behind. Health and safety concerns like eye strain and back pain are addressed. A weekly schedule outlines the production process over 8 days from initial plans to final reflection.
The document summarizes Harvey Hyde's process for creating a magazine cover design. First, Harvey removed a woman and fish from a fishing magazine photo to create a flexible background. He added a fishing boat to make it look like the woman was standing inside. Finally, he layered the woman's head above the magazine text for a final touch. For the final product, Harvey plans to include elements like the head covering the title, fonts/text effects, and combining multiple images.
The document summarizes research on existing comic book magazines and products. It finds that they primarily feature comic books and superheroes. The layouts are similar, showing previews and anchorage text. Aspects the author will include are the style of previews and anchorage text, and possibly camera angles of heroes and villains. The intended audience is male, ages 10-24 from lower social classes. The content will need to balance more mature and child-friendly elements and appeal to interests in superheroes, violence, and free or exclusive extra content rather than relationships or expensive topics.
The document discusses a mood board created for a Harvey-Hyde comic book project. The mood board images are colorful and stylistically similar to comic books. Some images depict content from mind maps such as top 10 lists and "vs" ideas. Most covers have a serious, "badass" tone. The mood board will influence the final product through the use of similar colors, styles, and superhero print ideas.
This document discusses various concepts related to semiotics including denotation versus connotation, stereotypes, iconography in different genres, and narrative structure. It analyzes the denotations and connotations of symbols like snakes, flags, and guns. It also examines stereotypes associated with gender, class, age, and more. Common iconography in westerns, science fiction, and fantasy genres is outlined. Linear and non-linear narrative structures are defined and film examples are provided. Finally, a clip from Star Wars is analyzed in terms of lighting, costume, music, and dialogue to convey meaning.
This document provides audience profiles for three movies - Iron Man 3, The Lego Movie, and Love Actually. It then discusses the hypodermic needle theory of media effects. The rest of the document outlines uses and gratifications theory and how it applies to gaming for information, personal identity, social interaction, and entertainment. It concludes with a brief discussion of consumer generated content and mods/fan art, and the advantages to media producers and motivations for audiences to generate this type of content.
The document provides an evaluation of Harvey Hyde's FMP project. It summarizes the strengths and weaknesses of the production process, planning, time management, technical qualities, and aesthetic qualities of the project. It also discusses feedback received from peers. The feedback noted that improvements could be made by adding a title screen, decreasing the time between character walking animations to improve flow, and potentially lowering the volume of the sword swipe sound effect. Hyde agrees that a title screen should have been included and is open to modifying the walking and sword sound based on peer feedback.
Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This presentation includes basic of PCOS their pathology and treatment and also Ayurveda correlation of PCOS and Ayurvedic line of treatment mentioned in classics.
বাংলাদেশের অর্থনৈতিক সমীক্ষা ২০২৪ [Bangladesh Economic Review 2024 Bangla.pdf] কম্পিউটার , ট্যাব ও স্মার্ট ফোন ভার্সন সহ সম্পূর্ণ বাংলা ই-বুক বা pdf বই " সুচিপত্র ...বুকমার্ক মেনু 🔖 ও হাইপার লিংক মেনু 📝👆 যুক্ত ..
আমাদের সবার জন্য খুব খুব গুরুত্বপূর্ণ একটি বই ..বিসিএস, ব্যাংক, ইউনিভার্সিটি ভর্তি ও যে কোন প্রতিযোগিতা মূলক পরীক্ষার জন্য এর খুব ইম্পরট্যান্ট একটি বিষয় ...তাছাড়া বাংলাদেশের সাম্প্রতিক যে কোন ডাটা বা তথ্য এই বইতে পাবেন ...
তাই একজন নাগরিক হিসাবে এই তথ্য গুলো আপনার জানা প্রয়োজন ...।
বিসিএস ও ব্যাংক এর লিখিত পরীক্ষা ...+এছাড়া মাধ্যমিক ও উচ্চমাধ্যমিকের স্টুডেন্টদের জন্য অনেক কাজে আসবে ...
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
Assessment and Planning in Educational technology.pptxKavitha Krishnan
In an education system, it is understood that assessment is only for the students, but on the other hand, the Assessment of teachers is also an important aspect of the education system that ensures teachers are providing high-quality instruction to students. The assessment process can be used to provide feedback and support for professional development, to inform decisions about teacher retention or promotion, or to evaluate teacher effectiveness for accountability purposes.
2. Existing Product
• There is no location as it is an animated
image with a blended green and yellow
background
• The angles of the character skulls are angled
differently from one another showing the
unpredictable and chaotic nature of the
characters within the team
• The colours show the differences between
the characters as the colours are different
from one another much like their personality
• The colours of the skulls are all the same
other than enchantress suggesting her as an
outcast, furthered by the fact she turns out
to be an antagonist of the story
3. Existing Product
• This Poster is primarily concentrated on Twenty on
pilots in correlation to their song “heathens”
• This product has aspects in the direction I would like
to go in as it contains a band that contributes to the
soundtrack, and sticks to he theme of cartoon skulls
based on the band/music artist
• The Red and Black is a connotation of the bands theme
outside of Suicide Squad e.g. album covers and
clothing, beyond the black and red of the central
image, the background shows a conventional red,
yellow, blue and green blend
• The font is also in relation to the chaotic, maniac and
unpredictable nature of the suicide squad as the font
(though readable) is very loosely formed and sloppy,
like graffiti, commonly associated with criminal activity
linking with one of the overall themes of the films
(Criminals acting as heroes). This link is also hinted at
by the division in the centre of the skull showing the
contrast between light and dark (Good v Bad), in
relation to the conflict the bottom jaw in the image is
lighter which represents the good overweighing the
bad in both physical and moral conflict.
4. Existing Product
This, as a conventional Suicide Squad
Poster, shows the same colour scheme as
the previous with pink, blue, green, and
yellow as well as a similarly placed logo to
the previous page and how I will place my
logo but the similarities come to an end as
it uses the artists of a song from the album
and the song they co-created all the artists
look successfully intimidating due to their
cartoon skull representations, the Logo is
the colours dark in contrast to the light and
colourful background to stand out and grab
people’s attention
This Song Poster is a mix between the First and the second as it is an abundance of intimidating cartoon skulls
representing people, and the fact they are song artists advertising the song and Suicide Squad
The colours on the characters are different from each other and there is a lot more space between them
showing that other than “Sucker for Pain” they are very separate artists and their colours emphasise that they
are unique from one another the Individual Text and font beside their name showing their name reinforces this.
The Audience may want to buy this product as it may appeal in colour and you may like an artist/artists which
may encourage you to buy in hopes the song will be good based on their earlier work. People may also want to
listen to the song based on the fact it is related to the suicide squad made evident by the art work, logos and
fonts, or by the fact they have heard the song before and this poster made them remember it and how much
they enjoyed it.
5. Existing Product
• This poster is similar to previous ones as it shows
different artists in a collage fashion and shows a wacky
font showing different personality, where some look
serious and passionate other people look wild and
crazy showing, much like Suicide Squad, shows how
different the people are and their contrasted
personalities. The Poster also uses the same colours
scheme just in a different balance
• The differences on the other hand, show live action
song artists, rather than the animated skulls
representing the artists, at a variety of angles and
positions as appose to the skulls always facing the
audience at different angles. The background depicts
an audience with a red filter over them, and this is
contrasted as all Suicide Squad have a Red/Pink,
Green, Blue, Yellow.
• The audience may wish to buy the bands album or the
poster as it may be nostalgic or even visually appealing
possibly due to the colours or one of the many
personalities or good looking males may appeal to
people
6. Research Analysis
• What common features do the researched
products have?
– Colour scheme
– Different personalities
– Character skulls
– Bands
– Suicide squad
• What aspects of the research will you include
within your on work?
– Different personalities conveyed in cartoon skulls
– Bands that have contributed the suicide squad
8. Audience research:
What Age group do you belong to?
• Observation: the primary age group associated with the survey 15-
19
• What this says about my audience: most of the audience in the
survey are 15-19
• How will your product appeal to this audience: Using conventions
that would appeal to young adults and teens
9. Audience research:
What is your gender?
• Observation: 65.67% Female
• What this says about my audience: More females
responded to the survey
• How will your product appeal to this audience: more
female character to be more relatable and appealing
10. Audience research:
In which medium(s) have you seen
advertising for Suicide Squad? (Music
Counts)
• Observation: TV Advertising 47.76% The 2nd most advertised online advertising
20%
• What this says about my audience: My audience watches a lot of TV and internet
based advertised
• How will your product appeal to this audience: The Image that is my poster can be
used in all mediums except radio so it can be used at the end of a TV ad, or add a
print ad online as you scroll through Facebook, or 9GAG etc.
11. Audience research:
Have you seen Suicide Squad? If yes,
did you enjoy it?
• Observation: most people have not seen the film (50%) but most that did
enjoyed it (43.97%)
• What this says about my audience: The majority of people enjoy suicide
squad
• How will your product appeal to this audience: My product is based on the
Suicide Squad film so if people enjoy it they will be reminded of the film
by my product
12. Audience research:
Favourite Suicide Squad Member/film
Character
• Observation: Most of the Audience chose Harley Quinn(43.75%), 2nd is Deadshot
(20.31%) 3rd is The Joker (12.50%)
• What this says about my audience: the Female Majority in the survey chose Harley
Quinn as their favourite as it appeals to the feminine nature and a natural
attraction towards other women
• How will your product appeal to this audience: my product will contain the top 3
favourites to appeal to the audience’s preference
13. Audience research:
Which of these songs have you heard
of?
• Observation: Sucker for pain the most with (58.21%), 2nd was you don’t own me
(55.22%) 3rd was Bohemian Rhapsody (53.73%) and 4th was Heathens (52.22%)
• What this says about my audience: These are the songs that appeal to my
audience
• How will your product appeal to this audience: I will include the top 4 Songs and
their artists in my Product depending on their favourites in a later question this
then appeals to the audience
14. Audience research:
Do you like the Suicide Squad
Character Skulls?
• Observation: Of the people that have seen the Squad Skull the majority like them
• What this says about my audience: they enjoy the cartoon version of the
characters and may want to see more of them in the future
• How will your product appeal to this audience: they have enjoy the Animated
Suicide Squad Skulls so if my product were to contain them it would gain a positive
reaction from my audience.
15. Audience research:
Which your favourite Suicide Squad
Song?
• Observation: “Heathens” had the most votes (16) 2nd is “Sucker for Pain” (9) 3rd is
“You don’t own me” (5)
• What this says about my audience: The audience favour these songs and may
possibly want to see/hear them referenced more often e.g. in my product
• How will your product appeal to this audience: because they like these songs I will
reference these songs and their artists in my product
Heathens 16
Sucker For Pain 9
You don’t own me 5
Bohemian Rhapsody 4
17. Interview 1
1. Should the title be high low or central and why?
• I believe that the title should be in the middle because it just seems to look better.
2. Who of the 3 should take the spotlight in the final poster? Joker, Harley, Deadshot
• I think it should be the joker because he’s kind of the face of the suicide squad and
is the most memorable.
3. What little details would you be looking for in a Suicide Squad poster?
• I would be most likely looking for some small quotes or images that make me
laugh.
4. Should the Poster be quite busy with little explosions and whacky icons or quite
plain with the title and the character skulls with their names and song titles?
Explain
• I think it should be a bit of both because the skulls are cool and the whacky icons
can be used for a bit of humour.
5. Should there be a few lyrics on the screen from the chosen songs (“Heathens”,
“Sucker For Pain”, “You Don’t Own Me”)? If “Yes” Please list a few
• I would only have lyrics for songs that are the most recognisable and that
represent the violent nature of the suicide squad.
18. Interview 1
• Observation: My audience like comedic
elements shown by the desire of humorous
images and quotes
• What this says about my audience: my
audience (15-19) like humour and the
aesthetics of the Suicide Squad Skulls
• How will your product appeal to this
audience: I will include both comedic and
aesthetically pleasing elements
19. Interview 2
1. Should the title be high, low or central and why?
• Central, because it shows order and professionalism and will look like a real poster
2. Who of the 3 should take the spotlight in the final poster? Joker, Harley, Deadshot.
• Harley Quinn because she is a major character to the plot
3. What little details would you be looking for in a Suicide Squad poster?
• The colour scheme and the character expression
4. Should the Poster be quite busy with little explosions and whacky icons or quite
plain with the title and the character skulls with their names and song titles? Explain
• Whacky icons and explosions as it shows more detail and suicide squad convention
5. Should there be a few lyrics on the screen from the chosen songs (“Heathens”,
“Sucker For Pain”, “You Don’t Own Me”)? If “Yes” Please list a few
• Yes, I could include “I’ll torture you” “I tried to warn you just to stay away” “Don’t
tell me what to say” “You don’t own me” “All my friends are heathens” “I’m just a
sucker for pain” as these are either main lyrics to the songs so they will be easily
recognised or lyrics that express the aggression and violence of the Suicide Squad
20. Interview 2
• Observation: The audience prefer a central title, Harley
Quinn as the highlighted character, song lyrics spread out in
different areas of the poster as well as small whacky images
• What this says about my audience: The audience want to
see an in depth side to the Suicide Squad through small
images and quotes and song lyrics representing the
characters and their personalities
• How will your product appeal to this audience: I will include
song lyrics on the poster and little images like cartoonish
guns to relate to characters like Deadshot or a little
lightning bolts and laughing faces to represent Joker and
Harleys insanity
21. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
15-19 • Humour, Violence, Conflict
Gender
Female • Femininity, Harley Quinn
Psychographic
Comics, Tumblr, • Suicide Squad
Social Status
In a
relationship/single
• Hint the conflict between Harleys
Feelings towards Joker and Deadshot
(Love Triangle)
22. Audience Profile
Category Demographic Content to appeal to this audience
Age Range
15-19 • Humour, Violence, Conflict
Gender
Male • Joker and “Badass” characters
Psychographic
Comics, Tumblr, • Suicide Squad
Social Status
Single • Hint at more conflict.
24. Research Evaluation
• Give an overview of how you conducted your research.
Discuss the strengths and weaknesses of each method
– Product Research
• Strength, This was helpful as it helped gather Conventions and material that can be
used in my final product such as logos and Character Skulls
• Weakness, there were not enough sources for the “pre 1990s” section
– Questionnaires
• Strength, I had 67 responses that helped my project vastly and the answers brought
my ideas to a faster conclusion
• Weakness the Survey monkey tools were far different on smartphone than the PC
– Interviews
• Strength, the interviews helped fill in the blank spots I missed in the survey and gave me
new ideas to proceed my project
• Weakness, some of the data was irrelevant which caused a bit of digging through the
information to find that that is relevant and useful
25. Research Evaluation
– What sort of a response did you get?
My main audience were 15-19 Males & Females that like Suicide Squad who like
Harley Quinn the most, followed by Deadshot followed by Joker. This audience
also favour the “Heathens” followed by “Sucker for Pain” followed by “you don’t
own me” finally followed by “Bohemian Rhapsody (Panic! At the Disco)”
– How did you distribute your survey? Give an advantage and a disadvantage
• The survey was released via Facebook, through direct message and sharing it on
my Facebook wall and over the course of 24 hours I had over 65 responses
Editor's Notes
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a historical product (pre-1990) similar to your own and annotate it
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Audience appeal- how does it make its audience want to buy/watch/play it?
Discuss the existing product research, surveys and interviews
Discuss the responses you got from your survey
Discuss distributing your evaluation digitally