Luke plans to create an escape room style game for his project. He has experience with the necessary software from previous work. Luke will focus on developing creative backgrounds and settings. His initial ideas are a car racing game, zombie survival game, and escape room game set in an abandoned building. Luke creates a mind map detailing puzzles, obstacles, and clues players could encounter in the escape room. He collects mood board images of abandoned, dark locations to influence the game's style and atmosphere. Finally, Luke outlines a schedule for research, production, and evaluation over 5 weeks.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Welcome to TechSoup New Member Orientation and Q&A (May 2024).pdfTechSoup
In this webinar you will learn how your organization can access TechSoup's wide variety of product discount and donation programs. From hardware to software, we'll give you a tour of the tools available to help your nonprofit with productivity, collaboration, financial management, donor tracking, security, and more.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
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This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Ethnobotany and Ethnopharmacology:
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Impact of Ethnobotany in traditional medicine,
New development in herbals,
Bio-prospecting tools for drug discovery,
Role of Ethnopharmacology in drug evaluation,
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The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2. Initial Reaction
• I am feeling confident with this project, as I have already
had experience not just from the experiments, but also
from LVL 2 Media. I also have a good grasp on the software
I will be using, both Photoshop and Premier, as I have used
them both in past projects. I think I could create a whole
number of different ideas, I would like to create something
different from my experiments and maybe make the
gameplay more advanced, giving multiple options to the
player and offering them different choices throughout the
game. I also think I could add / be more creative to the
backgrounds and setting of my game, which is something I
plan on focusing on a lot throughout this project. Overall, I
think I could come out with a good quality project, thanks
to the experience I have had from LVL 2 media and creating
the experiments.
3. Mind Map
1st Idea – Car
Racing Game.
Multiplayer –
competing against
NPC’s (none
playable characters)
Different car
designs, colours,
models etc.
Outdoor racecourse
environment /
setting.
Car sound effects
& other effects,
dust smoke etc.
Different car options,
player selects own vehicle.
Obstacles on
the road.
Character
selection /
customisation
menu.
2nd Idea –
Zombie Game.
Abandoned city
setting, broken
buildings and debris.
Zombie models –
NPCs.
Survival game,
single player.
Minor
objectives –
save people
to earn
points.
Set up a fort /
base, kill zombies
to earn points.
1st person
view.
4. 3rd Idea – Escape
Room Game
Main player is
stuck in a room
once they enter.
Long abandoned
hallway.
Single player
Puzzles hidden all
around the building.
Complex puzzles
and combinations.
Dangerous obstacles
Antagonist boss
fight after player
has escaped.
Old House or
Factory
Mind Map
5. Mind Map
3rd (Final) Idea –
Escape Room Game
Setting, Map /
Background –
Abandoned Building.
Player starts in
hallway, enters
room and is then
locked in.
Old hallway, decayed
walls and wallpaper.
Barricaded house, big
metal door – only
opens after puzzle has
been solved.
Single player –
no NPCs
Puzzles on walls of
house, code
combination for door.
Clues hidden over the
house for the player
to put together.
Player can pick up
objects around the
house to help
escape.
Complex puzzles
and combinations.
Dangerous obstacles
around the map the
player needs to avoid.
7. Mood Board Analysis
Is there any repetition in the images you have collected? Repeated
colours/images styles/fonts/tone/mood
• The colours are very similar, as the images themselves are very
similar. They all follow the same theme, abandoned locations and
eerie dark houses. The pixelated images are also very similar to the
real images, they are very dark and have a scary theme to them.
One other thing these images have in common is they’re all horror
themed. My game will be horror / adventure themed, and follow a
similar style to the images in my moodboard.
How will your mood board influence your final product?
I will be using very similar colours in my game. I think the colours in my
moodboard are very fitting for an abandoned house setting, which is
why I am going to implement them into my own project. I am also
going to be following the ‘abandoned house’ theme, with broken,
eroded walls in an old house to give the game more of an escape room
/ horror feeling.
8. Schedule
WEEK OVERALL PLAN SPECIFIC TASKS
1 Research, Initial Response,
Audience Research
Look into existing pixelated games and
games with similar styles to mine. I will
be going through and looking for
images with aesthetics that I would like
to apply to my game, e.g. lighting.
2 Production Experiments,
Proposal, Planning
Creating three different games, and
familiarising myself with pixel
animation in Photoshop. Trying out
different styles of animating the pixel
games.
3 Production Spending time working on the setting /
background for my game. Then I will be
working on creating characters and
props for my game, as well as
animating it in the Photoshop timeline.
4 Production After I have finished with my game in
Photoshop, I will be creating a
soundtrack for my game on
BeepBox.com, and adding all kinds of
different sound effects to the game.
5 Evaluation After my game is completely finished
and exported, I will be evaluating my
own project, as well as getting
feedback from others to add to my
evaluation.
9. Bibliography
• Name at least 7 sources that you plan to use in this project. These should include audience
research, books, videos/films/video games, magazines and newspaper articles etc.
1. .Faith, Airdorf Games. (2017)
2. .Escape Room, Adam Robitel. (2019)
3. .Resident Evil VII, Capcom Games. (2017)
4. .Outlast, Red Barrels Games. (2013)
5. .Deep Sleep, Scriptwelder. (2012)
6. .28 Days Later, Danny Boyle. (2002)
7. .Saw II, Darren Lynn Bousman. (2005)
Editor's Notes
Log your initial thoughts regarding the set brief- What could you make? What are you good at? Your opinions?
Can be a list of bullet points of reactions- does not have to be full prose. Can be hand written/drawn and scanned in.
Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
Bubbl.us or hand drawn-scanned using college printers exploring your final idea
Collection of images related to your product/inspirational/visually interesting
At least 15 needed