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Initial Plans
Matthew Burniston
Mind Map
Mind Map
Mind Map (Final Idea)
Mood Board
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• In allot of images I've chosen they like to use a teal-esc colour
scheme. Also allot of them share a duller colour pallet.
• Also with allot of the artwork they use a darker outline to
define characters.
How will your mood board influence your final product?
• With images I've gathered I can take inspiration for used
textures and styles that I've approved of in the gathered
images.
Informal Proposal
Current Idea
Concept The player will play a Victorian ghost fighter; running through Victorian streets as he
captures ghosts. A steam-punk look will be given to both the character and his
gadgets. Also the colour pallet will be dull and fairly dark; matched with a highly
saturated green to contrast with everything.
Type of
products you
would make
The client has asked for a game with themed on ghosts. It will be a small yet not
overly ambitions game that will be pixel based also...
What you will
need to make
them
To make that I can do this idea or any of the others I'd need to ensure I have the
required software to produce the product along with (more importantly, -) a solid
idea and planning. As you can't do anything without knowing what you're meant to
be doing. As well as checking it still fits the clients demands.
Audience I believe my target audience will be a bigger male audience, with the rough age
range of about 12-18...
Choices
Discounted ideas Reasons for not choosing this
project
Space Invaders (Parody.) In this character
would fight ghosts in the form of "Space
Invaders."
Though it's still probably a relatively fun
idea it's still a known game which people
have played, that means people are going to
get bored of this fast. The only real thing
drawing the audience into this game would
be nostalgia which would rapidly go. Also it
doesn't allow me as much creative freedom
as the other ideas do and I wouldn't get to
do much in the way of graphics.
A deep sea ghost fight. In this the player
would've been a deep sea diver trying to
defend there self from a ghost in the
haunted coral.
Though I like the creative freedom this
provides with a fairly solid idea, - I feel like it
doesn't really compare with the chosen
idea. With my final idea I've got the backing
of a more solid idea and it would be more
easy to produce than this...

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1. initial plans

  • 7. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • In allot of images I've chosen they like to use a teal-esc colour scheme. Also allot of them share a duller colour pallet. • Also with allot of the artwork they use a darker outline to define characters. How will your mood board influence your final product? • With images I've gathered I can take inspiration for used textures and styles that I've approved of in the gathered images.
  • 8. Informal Proposal Current Idea Concept The player will play a Victorian ghost fighter; running through Victorian streets as he captures ghosts. A steam-punk look will be given to both the character and his gadgets. Also the colour pallet will be dull and fairly dark; matched with a highly saturated green to contrast with everything. Type of products you would make The client has asked for a game with themed on ghosts. It will be a small yet not overly ambitions game that will be pixel based also... What you will need to make them To make that I can do this idea or any of the others I'd need to ensure I have the required software to produce the product along with (more importantly, -) a solid idea and planning. As you can't do anything without knowing what you're meant to be doing. As well as checking it still fits the clients demands. Audience I believe my target audience will be a bigger male audience, with the rough age range of about 12-18...
  • 9. Choices Discounted ideas Reasons for not choosing this project Space Invaders (Parody.) In this character would fight ghosts in the form of "Space Invaders." Though it's still probably a relatively fun idea it's still a known game which people have played, that means people are going to get bored of this fast. The only real thing drawing the audience into this game would be nostalgia which would rapidly go. Also it doesn't allow me as much creative freedom as the other ideas do and I wouldn't get to do much in the way of graphics. A deep sea ghost fight. In this the player would've been a deep sea diver trying to defend there self from a ghost in the haunted coral. Though I like the creative freedom this provides with a fairly solid idea, - I feel like it doesn't really compare with the chosen idea. With my final idea I've got the backing of a more solid idea and it would be more easy to produce than this...

Editor's Notes

  1. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  2. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  3. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  4. Collection of images related to your product/inspirational/visually interesting At least 15 needed
  5. Collection of images related to your product/inspirational/visually interesting At least 15 needed
  6. For your idea, write a brief, informal proposal. Ensure you proof read and check spelling etc For the audience section consider age/gender/psychographic/geodemographic/social grade etc
  7. Discuss the other two ideas from your initial mind map and reasons for why you didn’t choose them