The document provides an evaluation of a video game project. It summarizes the key stages of development including research, planning, time management, technical qualities, aural qualities, aesthetic qualities, and intended audience. Research involved comparing existing similar products and helped inspire ideas. Planning involved creating diagrams of different game concepts. Time management was reasonable but could have been improved with more time. Technical qualities like animation and music were well done but the concept and monster design could have been more creative. Sound effects and music were a strength. The aesthetic looked bright but could also benefit from a more imaginative monster. The intended teenage male audience was appropriately targeted through action and sci-fi violence elements.