The document discusses the S-curve model of technological adoption. It explains that the S-curve model describes how a technology's performance or adoption rate increases over time. There are typically three phases: 1) an embryonic growth period with slow initial growth, 2) rapid growth as the technology gains acceptance, and 3) a maturity period where adoption slows as the technology reaches its limits. The document provides several examples of how this pattern has occurred with technologies like personal computers, color TVs, and the internet. It also notes that competing technologies may follow overlapping S-curves as they compete in the marketplace.
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Design Thinking, Critical Thinking & Innovation DesignDeepu S Nath
The document discusses various types of innovation including incremental, disruptive, sustaining, and radical innovation. It provides examples and descriptions of each type of innovation. Additionally, it covers other categories such as product, service, process, technological, business model, marketing, architectural, modular, and social innovation. Overall, the document aims to categorize and explain different approaches to innovation.
From Design Thinking workshop facilitation to DT integration. How with-company is taking the mindset and principles of DT to provoke innovation in products, services, businesses and brand creation. More info please comment or contact us go@with-company.com
Identifying Extremes Users -How might we gather insights and inspiration to d...Raquel Félix
The document discusses gathering insights and inspiration for designing products and services for modern 70-year-olds. It explores different motivations, behaviors, living situations, and activities of 70-year-olds, ranging from those who are retired to those still working, from lifelong learners to illiterate, and from those who travel often to those who never leave home. The document suggests considering similarities between the needs of 70-year-olds and other groups to spark new ideas.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
Innovation is important for business survival and competitive advantage. Companies that innovate are able to gain a jump on competition and leave behind those that rely only on past successes. One study found innovations in the 1970s averaged a 56% return on investment, much higher than the typical 16% for all businesses. For companies to survive disruptions, they may need to change fundamentally who they are and how they operate. Innovation depends on factors like effective use of technology, innovation processes, corporate strategy, management style, organizational structure, employee skills and motivation, resources, knowledge management, and culture that supports risk and change.
Design thinking combines problem-solving techniques from design with empathy for users. It is a human-centered approach that starts by observing people and understanding their needs rather than defining problems. The five principles of design thinking are to empathize with users, define insights about their needs, ideate potential solutions, prototype ideas, and test prototypes with users to find the best solution. An example is how PepsiCo used design thinking to address women's snacking preferences by releasing quieter Doritos chips in trays to avoid mess and noise.
Design Thinking : Prototyping & TestingSankarshan D
The design team will now produce a number of inexpensive, scaled down versions of the product or specific features found within the product, so they can investigate the problem solutions generated in the previous stage. Prototypes may be shared and tested within the team itself, in other departments, or on a small group of people outside the design team.
https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process
Prototyping: what is it, why should you care, common mistakes, and how to choose the right tools.
Presented at IxDA Sydney Meetup: The Prototype Edition - 28 May 2015
Design Thinking, Critical Thinking & Innovation DesignDeepu S Nath
The document discusses various types of innovation including incremental, disruptive, sustaining, and radical innovation. It provides examples and descriptions of each type of innovation. Additionally, it covers other categories such as product, service, process, technological, business model, marketing, architectural, modular, and social innovation. Overall, the document aims to categorize and explain different approaches to innovation.
From Design Thinking workshop facilitation to DT integration. How with-company is taking the mindset and principles of DT to provoke innovation in products, services, businesses and brand creation. More info please comment or contact us go@with-company.com
Identifying Extremes Users -How might we gather insights and inspiration to d...Raquel Félix
The document discusses gathering insights and inspiration for designing products and services for modern 70-year-olds. It explores different motivations, behaviors, living situations, and activities of 70-year-olds, ranging from those who are retired to those still working, from lifelong learners to illiterate, and from those who travel often to those who never leave home. The document suggests considering similarities between the needs of 70-year-olds and other groups to spark new ideas.
Introduction to reasoning and design thinking.
Reasoning is associated with thinking, cognition, and intellect.
Design thinking is a deeply human process that taps into abilities we all have but get overlooked by more conventional problem-solving practices.
Innovation is important for business survival and competitive advantage. Companies that innovate are able to gain a jump on competition and leave behind those that rely only on past successes. One study found innovations in the 1970s averaged a 56% return on investment, much higher than the typical 16% for all businesses. For companies to survive disruptions, they may need to change fundamentally who they are and how they operate. Innovation depends on factors like effective use of technology, innovation processes, corporate strategy, management style, organizational structure, employee skills and motivation, resources, knowledge management, and culture that supports risk and change.
Design thinking combines problem-solving techniques from design with empathy for users. It is a human-centered approach that starts by observing people and understanding their needs rather than defining problems. The five principles of design thinking are to empathize with users, define insights about their needs, ideate potential solutions, prototype ideas, and test prototypes with users to find the best solution. An example is how PepsiCo used design thinking to address women's snacking preferences by releasing quieter Doritos chips in trays to avoid mess and noise.
Design Thinking : Prototyping & TestingSankarshan D
The design team will now produce a number of inexpensive, scaled down versions of the product or specific features found within the product, so they can investigate the problem solutions generated in the previous stage. Prototypes may be shared and tested within the team itself, in other departments, or on a small group of people outside the design team.
https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process
This document discusses innovation, including what it is, why it matters, types of innovation, metrics to measure innovation, and provides a case study of Nestle's innovation with Nespresso.
1) Innovation involves introducing something new that provides value, and can be incremental or radical. Metrics to measure innovation include inputs like resources invested, processes like time to develop ideas, and outputs like new products and sales from new products.
2) The case study describes how Nestle developed its Nespresso business over 20 years through failures, partnerships, focusing on high-end customers, and creating an exclusive club to commercialize single-serve coffee.
3) Key lessons are that innovation takes time,
Smart Factories: How can manufacturers realize the potential of digital indus...Capgemini
A revolution in manufacturing is firmly underway. Infineon, a German semiconductor manufacturer, is investing
$105 million in the next five years in order to turn its Singapore plant into a smart factory. It took robots and
3D Printing to make Adidas bring back manufacturing to Germany. A leading fragrance maker in Switzerland
ramped up capacity by a third in the past three years, all through addition of robots.
To assess how manufacturers can drive most value from smart factories, we surveyed 1000 senior executives
of large companies across key sectors and countries.
Here are the key findings from the research:
The prize:
• Smart factories could add $500 billion to $1.5 trillion in value added to the global economy in
five years
• Manufacturers predict overall efficiency to grow annually over the next five years at 7 times the
rate of growth since 1990
• We estimate that smart factories can nearly double operating profit and margin for an average
automotive OEM manufacturer
The challenge:
• 76% of manufacturers either have a smart factory initiative that is ongoing or are working on
formulating it. And more than half of manufacturers (56%) have aligned $100 million or more
towards smart factories.
• However, only 14% of companies are satisfied with their level of smart factory success. Only 6%
of manufacturers are ‘Digital Masters’: at an advanced stage in digitizing production processes
and with a strong foundation of vision, governance and employee skills.
• Digital Masters outpace all other categories in realizing the benefits of smart factories
This document discusses the concept of "jugaad" in Indian management. Jugaad refers to innovative problem-solving with limited resources. The document outlines the history and cultural aspects of jugaad, provides examples like mobile-operated pumps and motorcycle rickshaws, and discusses how jugaad addresses issues of scarcity through improvisation. While jugaad allows for low-cost solutions, the document notes it needs more financial support and may face opposition from some groups. Overall, the document analyzes jugaad as an Indian management technique based on traditional problem-solving with constraints.
One of the great irony of successful companies is how easily they can fail. New companies are founded to take advantage of some new technology. They become highly successful and but when the technology shifts, something new comes along, they are unable to adapt and fail. This is the innovator’s dilemma.
Then there are companies that manage to survive. For example, Kodak survived two platform shift, only til fail the third. IBM has survived over 100 years. What do successful companies do differently?
Emerging Innovation: an exploratory journey into design thinking and innovati...Cedric Mainguy
Design Thinking can be used to design products, new customer experience or services, and even corporate strategy or large scale systems. Innovation Games are games whose primary intent is not pure entertainment. We learn best when we play and an increasing number of organizations have realized the enormous potential of game-based activities. Innovation Games can be applied to a broad spectrum of areas like training, hiring, generating new ideas, making meetings more effective, generating feedback about a product or service, improving communication, avoiding common decision-making pitfalls, feature prioritization, vision sharing, SWOT analysis, strategy building, reflect and learn sessions and change management... The list goes on.
Organizations like Google, IBM or the United Nations use Design thinking and Games on a regular basis. Not a single month passes without a book, article, conference or training about these increasingly popular topics.
The growing success of Agile methods, which put a strong emphasis on people interactions, fun and build a creativity-friendly environment, have made Design thinking and Innovation Games even more popular.
The document discusses innovation and the S-curve model of adoption. It describes the four stages of the S-curve: startup, growth, maturation, and decline. It emphasizes that innovation is needed at each stage to jump to the next S-curve. The document provides tips for managing innovation, including pursuing big market insights, managing talent, knowing when to innovate, and getting ideas from customer needs rather than research. It also covers disruptive innovation, culture, leadership, and provides a case study of a company that successfully jumped to a new S-curve.
This document provides an overview of the BIT-UCSC final project process for students at Aurora Computer Studies. It discusses objectives like demonstrating skills and knowledge through real-world development. Common pitfalls are outlined such as not acquiring proper skills, starting late, or having unrealistic scope. Winning strategies include starting early, picking the right project and client, and following design standards. The analysis, design, development, testing and reporting process is explained. Project defense involves presenting, demonstrating, and answering questions about the code. Aurora Computer Studies offers project support sessions to help students through design, coding, and review.
Design Thinking is an iterative exercise on Inspiration, Insight, Ideation & Implementation.
Fail early, Test Often and be creative about your mistakes... never a repeated one!
2016 - 1. The concept of Innovation and Innovation Management. The type of in...Nadia Lushchak
The document provides an overview of innovation and innovation management. It defines innovation as the process of turning opportunities into new ideas and implementing them successfully. Innovation is important because it allows companies to adapt, gain competitive advantages, and drive economic growth through "creative destruction." The document also discusses different types of innovation like incremental, radical, and disruptive innovation. It examines historical models of innovation and outlines innovation management as the process of transforming inventions into innovations that achieve sustained competitive advantages. Finally, it discusses core abilities needed to manage innovation and presents an innovation process model.
The document discusses the five discovery skills that are essential for innovation: associating, questioning, observing, experimenting, and networking. It provides examples of how innovators like Steve Jobs, Michael Dell, and Ratan Tata employed these skills in developing new ideas and businesses. While some may have a natural proclivity for innovation, the document argues that these skills can be developed through practice and consistently thinking and acting differently than the norm. Regularly employing these skills will help strengthen one's innovative abilities.
Design Thinking Case Studies | In Their Own Words | IdeafarmsIdeafarms
Examples of how companies like Intuit, Citrix and others have used the human-centric approach of #DesignThinking for
- Testing and validating Business Models
- Employee Engagement
- Product Innovation and Development
- Internal Efficiencies
- Boosting Revenues
More Examples -
1. How Kaiser Solved the Problem of Hospital “Ghost Towns”
https://www.fastcodesign.com/90150616/how-kaiser-solved-the-problem-of-hospital-ghost-towns
2. How Pepsico, Godrej and Marico are 'designed to succeed
https://brandequity.economictimes.indiatimes.com/news/business-of-brands/how-pepsico-godrej-and-marico-are-designed-to-succeed/48719157
3. How Design Thinking Transformed Airbnb from a Failing Startup to a Billion Dollar Business
http://firstround.com/review/How-design-thinking-transformed-Airbnb-from-failing-startup-to-billion-dollar-business/
4. Starbucks, “The Third Place”, and Creating the Ultimate Customer Experience
https://www.fastcompany.com/887990/starbucks-third-place-and-creating-ultimate-customer-experience
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Design Thinking is a process for creative problem solving. It allows everyone to use creative tools to address a vast range of challenges. The process is action-oriented, embraces simple mindset shifts and tackles problems from a new direction.
According to McKinsey, companies that adopt design as part of business practices can be more resilient than others—continuing to innovate, analyze, and strategize to solve complex problems during trying times.
Some of the world's leading brands, such as Apple, Nike, Starbucks and GE, have rapidly adopted the Design Thinking approach. What's more, Design Thinking is being taught at leading universities around the world, including Stanford, Harvard and MIT.
Based on the world-renowned Hasso Plattner Institute of Design (Stanford University) model, Design Thinking encourages organizations to focus on the people they are creating for, which leads to better products, services, and internal processes. The Design Thinking framework consists of five modes or phases: Empathize, Define, Ideate, Prototype and Test. The framework is fully compatible with Lean and Six Sigma approaches.
This comprehensive Design Thinking PPT training presentation is tailored specifically for Design Thinking facilitators, trainers, professionals and consultants who are preparing for delivery in a classroom or workshop environment. The included wallet design exercise could be replaced with your own design challenge. In addition, the introductory module can be used as a stand-alone awareness briefing material for a general audience.
You will get to train your target audiences how to solve problems creatively by building empathy, generating ideas, prototyping and testing new concepts before final implementation.
LEARNING OBJECTIVES
1. Acquire a deep understanding of the key concepts and principles of Design Thinking
2. Understand the mindsets, process, methods and tools in creative problem solving
3. Develop skills in applying Design Thinking mindsets and practices in problem solving
The document discusses design thinking as a strategy for problem solving and innovation. Design thinking is a human-centered approach to innovation that draws from the needs of people to create new solutions. It emphasizes empathy, creativity, and rationality in developing ideas. The design thinking process involves defining problems from a human perspective, ideating many potential solutions, and rapidly prototyping and testing ideas. Tips for applying design thinking include using multidisciplinary teams, dedicating space and timeframes to projects, and maintaining optimism, experimentation, and collaboration.
Innovation is the implementation of new ideas through adaptation and adoption of changes. It is necessary for organizations to innovate in order to rapidly change with technology and market trends, expand business, and survive in competitive markets. Innovation involves several phases and is influenced by factors such as an organization's culture, resources, and openness to ideas.
Disruptive Innovation describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves upmarket, eventually displacing established competitors.
Get on top of Innovation by understanding the essentials. What it is. The types of Innovation and the elements of an Innovation ecosystem. Thanks for viewing orxil(a)yahoo.com
Although Innovation is considered to a very positive thing for a company but it can also be a threat for a company. In this paper, we'll try to see how.
Dennis Senik of Doyletech Corporation presents a model for understanding how new technologies are adopted in markets. The model examines how three factors - market needs/wants, technological advances, and industrial systems - interact and evolve in predictable ways as innovations penetrate markets. Doyletech helps clients apply this model to identify opportunities to increase value creation by better aligning these factors. Their analysis of various industries reveals gaps or weak links that economic development organizations can address to stimulate jobs and growth.
This document discusses innovation, including what it is, why it matters, types of innovation, metrics to measure innovation, and provides a case study of Nestle's innovation with Nespresso.
1) Innovation involves introducing something new that provides value, and can be incremental or radical. Metrics to measure innovation include inputs like resources invested, processes like time to develop ideas, and outputs like new products and sales from new products.
2) The case study describes how Nestle developed its Nespresso business over 20 years through failures, partnerships, focusing on high-end customers, and creating an exclusive club to commercialize single-serve coffee.
3) Key lessons are that innovation takes time,
Smart Factories: How can manufacturers realize the potential of digital indus...Capgemini
A revolution in manufacturing is firmly underway. Infineon, a German semiconductor manufacturer, is investing
$105 million in the next five years in order to turn its Singapore plant into a smart factory. It took robots and
3D Printing to make Adidas bring back manufacturing to Germany. A leading fragrance maker in Switzerland
ramped up capacity by a third in the past three years, all through addition of robots.
To assess how manufacturers can drive most value from smart factories, we surveyed 1000 senior executives
of large companies across key sectors and countries.
Here are the key findings from the research:
The prize:
• Smart factories could add $500 billion to $1.5 trillion in value added to the global economy in
five years
• Manufacturers predict overall efficiency to grow annually over the next five years at 7 times the
rate of growth since 1990
• We estimate that smart factories can nearly double operating profit and margin for an average
automotive OEM manufacturer
The challenge:
• 76% of manufacturers either have a smart factory initiative that is ongoing or are working on
formulating it. And more than half of manufacturers (56%) have aligned $100 million or more
towards smart factories.
• However, only 14% of companies are satisfied with their level of smart factory success. Only 6%
of manufacturers are ‘Digital Masters’: at an advanced stage in digitizing production processes
and with a strong foundation of vision, governance and employee skills.
• Digital Masters outpace all other categories in realizing the benefits of smart factories
This document discusses the concept of "jugaad" in Indian management. Jugaad refers to innovative problem-solving with limited resources. The document outlines the history and cultural aspects of jugaad, provides examples like mobile-operated pumps and motorcycle rickshaws, and discusses how jugaad addresses issues of scarcity through improvisation. While jugaad allows for low-cost solutions, the document notes it needs more financial support and may face opposition from some groups. Overall, the document analyzes jugaad as an Indian management technique based on traditional problem-solving with constraints.
One of the great irony of successful companies is how easily they can fail. New companies are founded to take advantage of some new technology. They become highly successful and but when the technology shifts, something new comes along, they are unable to adapt and fail. This is the innovator’s dilemma.
Then there are companies that manage to survive. For example, Kodak survived two platform shift, only til fail the third. IBM has survived over 100 years. What do successful companies do differently?
Emerging Innovation: an exploratory journey into design thinking and innovati...Cedric Mainguy
Design Thinking can be used to design products, new customer experience or services, and even corporate strategy or large scale systems. Innovation Games are games whose primary intent is not pure entertainment. We learn best when we play and an increasing number of organizations have realized the enormous potential of game-based activities. Innovation Games can be applied to a broad spectrum of areas like training, hiring, generating new ideas, making meetings more effective, generating feedback about a product or service, improving communication, avoiding common decision-making pitfalls, feature prioritization, vision sharing, SWOT analysis, strategy building, reflect and learn sessions and change management... The list goes on.
Organizations like Google, IBM or the United Nations use Design thinking and Games on a regular basis. Not a single month passes without a book, article, conference or training about these increasingly popular topics.
The growing success of Agile methods, which put a strong emphasis on people interactions, fun and build a creativity-friendly environment, have made Design thinking and Innovation Games even more popular.
The document discusses innovation and the S-curve model of adoption. It describes the four stages of the S-curve: startup, growth, maturation, and decline. It emphasizes that innovation is needed at each stage to jump to the next S-curve. The document provides tips for managing innovation, including pursuing big market insights, managing talent, knowing when to innovate, and getting ideas from customer needs rather than research. It also covers disruptive innovation, culture, leadership, and provides a case study of a company that successfully jumped to a new S-curve.
This document provides an overview of the BIT-UCSC final project process for students at Aurora Computer Studies. It discusses objectives like demonstrating skills and knowledge through real-world development. Common pitfalls are outlined such as not acquiring proper skills, starting late, or having unrealistic scope. Winning strategies include starting early, picking the right project and client, and following design standards. The analysis, design, development, testing and reporting process is explained. Project defense involves presenting, demonstrating, and answering questions about the code. Aurora Computer Studies offers project support sessions to help students through design, coding, and review.
Design Thinking is an iterative exercise on Inspiration, Insight, Ideation & Implementation.
Fail early, Test Often and be creative about your mistakes... never a repeated one!
2016 - 1. The concept of Innovation and Innovation Management. The type of in...Nadia Lushchak
The document provides an overview of innovation and innovation management. It defines innovation as the process of turning opportunities into new ideas and implementing them successfully. Innovation is important because it allows companies to adapt, gain competitive advantages, and drive economic growth through "creative destruction." The document also discusses different types of innovation like incremental, radical, and disruptive innovation. It examines historical models of innovation and outlines innovation management as the process of transforming inventions into innovations that achieve sustained competitive advantages. Finally, it discusses core abilities needed to manage innovation and presents an innovation process model.
The document discusses the five discovery skills that are essential for innovation: associating, questioning, observing, experimenting, and networking. It provides examples of how innovators like Steve Jobs, Michael Dell, and Ratan Tata employed these skills in developing new ideas and businesses. While some may have a natural proclivity for innovation, the document argues that these skills can be developed through practice and consistently thinking and acting differently than the norm. Regularly employing these skills will help strengthen one's innovative abilities.
Design Thinking Case Studies | In Their Own Words | IdeafarmsIdeafarms
Examples of how companies like Intuit, Citrix and others have used the human-centric approach of #DesignThinking for
- Testing and validating Business Models
- Employee Engagement
- Product Innovation and Development
- Internal Efficiencies
- Boosting Revenues
More Examples -
1. How Kaiser Solved the Problem of Hospital “Ghost Towns”
https://www.fastcodesign.com/90150616/how-kaiser-solved-the-problem-of-hospital-ghost-towns
2. How Pepsico, Godrej and Marico are 'designed to succeed
https://brandequity.economictimes.indiatimes.com/news/business-of-brands/how-pepsico-godrej-and-marico-are-designed-to-succeed/48719157
3. How Design Thinking Transformed Airbnb from a Failing Startup to a Billion Dollar Business
http://firstround.com/review/How-design-thinking-transformed-Airbnb-from-failing-startup-to-billion-dollar-business/
4. Starbucks, “The Third Place”, and Creating the Ultimate Customer Experience
https://www.fastcompany.com/887990/starbucks-third-place-and-creating-ultimate-customer-experience
[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
Design Thinking is a process for creative problem solving. It allows everyone to use creative tools to address a vast range of challenges. The process is action-oriented, embraces simple mindset shifts and tackles problems from a new direction.
According to McKinsey, companies that adopt design as part of business practices can be more resilient than others—continuing to innovate, analyze, and strategize to solve complex problems during trying times.
Some of the world's leading brands, such as Apple, Nike, Starbucks and GE, have rapidly adopted the Design Thinking approach. What's more, Design Thinking is being taught at leading universities around the world, including Stanford, Harvard and MIT.
Based on the world-renowned Hasso Plattner Institute of Design (Stanford University) model, Design Thinking encourages organizations to focus on the people they are creating for, which leads to better products, services, and internal processes. The Design Thinking framework consists of five modes or phases: Empathize, Define, Ideate, Prototype and Test. The framework is fully compatible with Lean and Six Sigma approaches.
This comprehensive Design Thinking PPT training presentation is tailored specifically for Design Thinking facilitators, trainers, professionals and consultants who are preparing for delivery in a classroom or workshop environment. The included wallet design exercise could be replaced with your own design challenge. In addition, the introductory module can be used as a stand-alone awareness briefing material for a general audience.
You will get to train your target audiences how to solve problems creatively by building empathy, generating ideas, prototyping and testing new concepts before final implementation.
LEARNING OBJECTIVES
1. Acquire a deep understanding of the key concepts and principles of Design Thinking
2. Understand the mindsets, process, methods and tools in creative problem solving
3. Develop skills in applying Design Thinking mindsets and practices in problem solving
The document discusses design thinking as a strategy for problem solving and innovation. Design thinking is a human-centered approach to innovation that draws from the needs of people to create new solutions. It emphasizes empathy, creativity, and rationality in developing ideas. The design thinking process involves defining problems from a human perspective, ideating many potential solutions, and rapidly prototyping and testing ideas. Tips for applying design thinking include using multidisciplinary teams, dedicating space and timeframes to projects, and maintaining optimism, experimentation, and collaboration.
Innovation is the implementation of new ideas through adaptation and adoption of changes. It is necessary for organizations to innovate in order to rapidly change with technology and market trends, expand business, and survive in competitive markets. Innovation involves several phases and is influenced by factors such as an organization's culture, resources, and openness to ideas.
Disruptive Innovation describes a process by which a product or service takes root initially in simple applications at the bottom of a market and then relentlessly moves upmarket, eventually displacing established competitors.
Get on top of Innovation by understanding the essentials. What it is. The types of Innovation and the elements of an Innovation ecosystem. Thanks for viewing orxil(a)yahoo.com
Although Innovation is considered to a very positive thing for a company but it can also be a threat for a company. In this paper, we'll try to see how.
Dennis Senik of Doyletech Corporation presents a model for understanding how new technologies are adopted in markets. The model examines how three factors - market needs/wants, technological advances, and industrial systems - interact and evolve in predictable ways as innovations penetrate markets. Doyletech helps clients apply this model to identify opportunities to increase value creation by better aligning these factors. Their analysis of various industries reveals gaps or weak links that economic development organizations can address to stimulate jobs and growth.
In this article, we examined strategic issues in technology and innovation as they impact environmental scanning, strategy formulation, and strategy implementation. It also examines issues in creating new businesses by properly managing new technology and innovative concepts. It hopes to illuminate issues for Nigerian businesses as to be competitive in today‘s modern world.
The document discusses disruptive technology theory. It defines a disruptive technology as one that displaces an established technology and transforms an industry. Harvard professor Clayton Christensen coined the term and categorized new technologies as either sustaining or disruptive. Disruptive technologies lack refinement initially and appeal to a limited audience but may eventually displace existing technologies. Examples provided include the personal computer displacing typewriters, Windows enabling personal computing, email displacing letters, and cell phones disrupting telecoms.
The document discusses disruptive technology theory. It defines a disruptive technology as one that displaces an established technology and transforms an industry. Harvard professor Clayton Christensen coined the term and separated new technologies into sustaining and disruptive categories. Disruptive technologies lack refinement initially and appeal to a limited audience. Examples provided include the personal computer displacing typewriters, Windows enabling personal computing, email replacing letters, and cell phones disrupting telecoms. The top part also discusses innovation creation theory and the world's most innovative companies.
This document provides information about an innovation management course, including:
- The course consists of 6 sessions over 20 hours, covering various chapters on innovation theory and management.
- Evaluation includes an intermediate group case study assessment and a final individual exam.
- Resources include a textbook, lecture slides, and case studies.
- The course plan outlines the topics to be covered in each session, including chapters on national innovation systems, technology diffusion, and managing innovation within and across firms.
This document discusses innovation management and its role within an IT capability maturity framework. It defines innovation management as identifying, creating, funding, and measuring innovations based on information technology to generate business value. The document outlines four types of innovation: product, process, positioning, and paradigm. It provides examples of each type of innovation and discusses how innovation management relates to products, processes, and the overall IT capability maturity framework. The key points are that innovation management aims to spur innovation within a company to drive new markets and solutions while also innovating IT itself.
Intro to course module: How do new Technologies Become Economically FeasibleJeffrey Funk
These slides introduce a course that helps students understand when new technologies become economically feasible. It does this by focusing on technologies that are experiencing rapid improvements. These technologies (and systems composed from them) are more likely to become economically feasible for a growing number of applications than are technologies with less rapid rates of improvement. It also helps students understand the reasons for these rapid rates of improvement and thus the types of technologies for which we can expect rapid rates of improvement. While many analyses of new technologies focus on demand and production, these slides show how other technical changes impact more directly on improvements. these technical changes include new materials and scaling.
Disruptive Innovation and environmental safeguarding process ppt.pptxrmusunur
This document discusses the concept of disruptive innovation through several perspectives and examples. It begins by defining disruptive innovation as a process where a smaller company challenges an established business by entering at the bottom of the market and moving up-market over time. It then provides 4 key concepts for understanding disruptive innovation theory, including that not all innovation is disruptive, and that disruption can be low-end or target new markets. The document also discusses different types of disruptive strategies like open disruption through collaboration and structural disruption through cross-functional teams. Overall, the document aims to explain what disruptive innovation is and provide frameworks for understanding it.
Ludovic Dibiaggio is a professor of economics and innovation at SKEMA business school who researches topics related to innovation ecosystems and the digital transformation of business. The course he teaches covers various aspects of how digital disruptive technologies are transforming industries and business models. The course examines themes like industry 4.0, artificial intelligence, platforms, digital disruption, and how businesses can strategize to capture value in the digital economy. Students will complete a final team project comparing the business models of a disruptor platform company and an incumbent firm.
With CES 2015 around the corner, brands are giving increased attention to emerging technology. But how are brands to decipher which technologies are important and which are not? Furthermore, how do they find value in them? Find out in our latest thought paper.
The document discusses HCL Technologies' Engineering and R&D Services division developing its plan for 2012 for its "Engineering Out Of The Box" business concept to transform how it creates productized solutions and engages customers. The productized solutions relied heavily on IT platform-based solutions and services. The EVP of Global Sales, Engineering and Research Services at HCL Technologies and the EOOTB team must consider the potential user experiences that could result from EOOTB in conjunction with customers.
The document provides an overview of technological innovation and change. It discusses models of technological change including technology push and market pull. It describes how innovations can take place in products or processes and outlines models like the classical product cycle theory. The document also discusses factors like competition, disruptive innovations, the rebirth of manufacturing, and how information technology has impacted services. Finally, it outlines perspectives on long-term technological waves and clusters.
Innovation is the application of new solutions to meet new requirements or needs. It differs from invention in that innovation refers to using ideas or methods, while invention refers to creating them. Innovation can occur in individuals, societies, businesses, and organizations through sources like changes in markets, demographics, or scientific knowledge. Common goals of innovation programs are improved quality, new markets, and reduced costs, though failures can occur from issues like poor goal definition, participation, or monitoring of results. Innovation is measured globally using indexes that rank countries based on factors like research and development spending and patent activity.
Tecnologie e Startup: ICT è solo una commodity? Matteo Valoriani
The document discusses emerging technologies and the hype cycle. It explains that according to the hype cycle, technologies progress through phases from a trigger to peak hype, then a trough of disillusionment before reaching a plateau of productivity. It provides examples of where technologies are in the hype cycle like augmented reality in the slope of enlightenment and quantum computing in the peak of inflated expectations. It cautions that the hype cycle does not cover the full technology life cycle and is focused on the early stages when hype is highest. The document concludes that waiting for success stories leaves the field open for competitors and that IT is not a commodity but must be strategically managed to provide differentiation.
Tecnologie e Startup: ICT è solo una commodity? - Matteo Valoriani - Codemoti...Codemotion
Questa sessione vuole affrontare il tema della tecnologia e come questa possa essere una leva fondamentale per le nuove Startup. Nella prima parte saranno discussi i maggiori trend di mercato: le tecnologie più in voga e ricercate, quelle già mature e consolidate e quelle che sono in fase calante ma che avranno un alto impatto in futuro. Nella seconda parte mostrerò alcuni tool e tecniche che possono migliorare la gestione del lavoro di una start-up introducendo meccanismi di sviluppo agili.
Here are a few key points about disruptive technology and ethics:
- Disruptive technologies can disrupt existing social and economic structures and norms in both positive and negative ways. This disruption needs to be managed carefully with consideration for ethical impacts.
- New technologies like AI, robotics, biotechnology raise novel ethical issues that existing frameworks may not fully address. We need ongoing discussion of how to ensure these technologies are developed and applied responsibly.
- Issues like privacy, data use, automation of jobs, human augmentation/enhancement, and new kinds of inequality need to be considered. Regulations may be needed to guide development in an ethical direction.
- Public engagement and education are important so people understand technologies and can participate in
Introduction to Management of TechnologyTarek Salah
This document discusses various topics related to the management of technology, including:
- Definitions of management of technology at the firm and national levels.
- Drivers of technological change in the 21st century and how to manage technologies within organizations.
- The relationship between technology, markets, and society.
- Frameworks for analyzing a company's technology capabilities and opportunities, including technology space maps and horizons of growth models.
- The difference between invention, innovation, and bringing innovations to market.
- Models of the technology and product lifecycles.
- Types of innovations like disruptive vs. sustaining and the role of entrepreneurship in driving technological progress.
Innovation technology questions1 Explain how computer-aided de.docxjaggernaoma
Innovation technology questions
1 Explain how computer-aided design and flexible manufacturing technologies help create small niches in the market place. Provide an example to illustrate your answer
Answer: Computer-aided design and flexible manufacturing help create small niches in the marketplace by allowing firms to develop and produce a greater number of versions of their products. This means that companies can now tailor their offerings to small niches in the marketplace. For example, in 2012, Toyota offered 16 different passenger vehicle lines under the Toyota brand (e.g., Camry, Prius, Highlander, and Tundra). Within each of the vehicle lines, Toyota also offered several different models (e.g., Camry L, Camry LE, Camry SE) with different features and at different price points. Students’ answers will vary.
Page: 1
2At a retreat by the Cleveland City Council, community leaders held a discussion on attracting and developing new businesses and increasing employment rates in the city. One leader suggested that the city should consider sponsoring a business incubator. Explain what an incubator is and how this might help the city meet its goals. What other ideas should be considered
Answer: An incubator is an institution designed to nurture the development of new businesses that might otherwise lack access to funding or advice. It allows companies to share costs and resources until they can stand on their own. If an incubator were started in Salisbury, it would help new businesses to grow and prosper. These businesses could then move out to locations of their own and hire local residents as employees. The city would not have to offer tax breaks or compete with other cities for the location of existing companies, but would be growing their own businesses.
Page: 29-31
3 How can the s-curves be used as a prescriptive tool? What would be the limitations of this approach?
Answer: Managers can use the s-curve model as a tool for predicting when a technology will reach its limits and as a prescriptive guide for whether and when the firm should move to a new, more radical technology. Firms can use data on the investment and performance of their own technologies, or data on the overall industry investment in a technology and the average performance achieved by multiple producers. Managers could then use these curves to assess whether a technology appears to be approaching its limits or to identify new technologies that might be emerging on s-curves that will intersect the firm’s technology s-curve. Managers could then switch s-curves by acquiring or developing the new technology.
However, there are many limitations to doing this. First, it is rare that the true limits of a technology are known in advance, and there is often considerable disagreement among firms about what a technology’s limits will be. Second, the shape of a technology’s s-curve is not set in stone. Unexpected changes in the market, component technologies, or complementary techno.
The document discusses the new product development process at a company. It identifies 8 key steps in the process: 1) new product strategy development, 2) idea generation, 3) screening and evaluation, 4) business analysis, 5) product development, 6) market tests, 7) commercialization, and 8) post-launch review. It also discusses the importance of cross-functional teams to the process and what functions like marketing, R&D, and manufacturing contribute at each step.
Similar to 02 the s curve adoption model 2019 summer (20)
The document discusses the limitations of human senses and cognition. It describes how humans can only see a small portion of the electromagnetic spectrum as visible light. It also outlines limitations in human hearing, being able to detect sounds only within a narrow frequency range. The document then discusses various mental limitations humans experience, such as limited rationality, levels of abstraction, memory limits, and more.
1. The document discusses the history and development of blockchain technology and cryptocurrencies such as Bitcoin. It explains that while the core technologies enabling blockchain like hashing algorithms and encryption existed earlier, it was not until 2008 that blockchain and Bitcoin were introduced by Satoshi Nakamoto.
2. Blockchain is a decentralized digital ledger that records transactions in a verifiable and permanent way by distributing the record across a network of computers. It allows digital information to be recorded and distributed, but not edited.
3. Cryptography plays a key role in blockchain by using techniques like asymmetric encryption to securely validate transactions and ensure integrity of the ledger without centralized control.
1. Blockchains are decentralized ledgers or lists of transactions shared among a distributed network of computers. They allow digital recording and sharing of transaction information across the network without a central authority.
2. Cryptography, including asymmetric encryption, is used to secure blockchain transactions and ensure validity. Each participant on the blockchain has a unique key pair that allows them to sign transactions and messages, proving their identity.
3. The technologies that enabled blockchains, such as hashing algorithms and digital signatures, existed over a decade before Satoshi Nakamoto combined them into the first blockchain protocol underlying Bitcoin in 2008. This established the foundation for modern blockchain applications.
1. The document discusses the history and development of blockchain technology and cryptocurrencies like Bitcoin. It explains that while the core technologies enabling blockchain like hashing algorithms and encryption existed earlier, it was not until 2008 that blockchain and Bitcoin were introduced by Satoshi Nakamoto.
2. Blockchain is a decentralized digital ledger that records transactions in a verifiable and permanent way by distributing the record across a network of computers. It allows digital information to be recorded and distributed, but not edited.
3. Cryptography plays a key role in blockchain by using techniques like asymmetric encryption to securely validate transactions and ensure integrity of the ledger without centralized control. Larger key sizes exponentially increase the possible key combinations, strengthening security.
The document discusses the history of ancient legal codes and their relationship to modern concepts like blockchain and artificial intelligence. It notes that some of the earliest legal codes, like the Code of Hammurabi from 2000 BC, established a format of "if crime, then penalty" that was used in later codes. It also discusses how blockchain functions as a distributed digital ledger, and how technologies like artificial intelligence, blockchain, the internet of things, and big data may drive the fourth industrial revolution.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
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Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
1. 1
Please discontinue use of cell
phone and turn off ringer
The S-Curve
Adoption Model
Innovation & IT Management
2. 2
Types of innovations
Based on the extent of technological novelty that embodies a
new product, it is possible to divide innovation into two main
categories:
Technological novelty
Low High
Incremental Innovations Radical Innovations
Small but important improvements
in a product, process, or service.
Relatively common and are
created within the company.
Help companies maintain a
competitive position.
Usually based on an invention.
They change or create industries.
Typically rare and typically start
outside the company.
Alaa Al-Agamawi, A.B. (2009). CS443 Course Introduction to Entreptreneurship, Chapter Three: Critical Factors in Managing
Technology, https://www.slideshare.net/magamawi/essential-of-technology-entrep-innovation-chapter-three-critical-factors-in-
managing-technology, last accessed Aug 15, 2017.
Based on the extent of technological novelty that embodies a
new product, it is possible to divide innovation into two main
categories:
Incremental Innovations vs Radical Innovations
3. 3
Alaa Al-Agamawi, A.B. (2009). CS443 Course Introduction to Entreptreneurship, Chapter Three: Critical Factors in Managing
Technology, https://www.slideshare.net/magamawi/essential-of-technology-entrep-innovation-chapter-three-critical-factors-in-
managing-technology, last accessed Aug 15, 2017.
Types of innovations
Examples of radical innovations :
The invention of the transistor, which was invented by Bell
Laboratories, triggered phenomenal advances in the electronic
and the computer industries.
Examples of radical innovations :
The invention of the transistor, which was invented by Bell
Laboratories, triggered phenomenal advances in the electronic
and the computer industries.
The development of electrophotography (later renamed
xerography) by Chester Floyd Carlson was the starting point of
radical innovations in the photocopying industry and created a
market of more than $20 billion.
4. 4
Types of innovations
Based on the extent of technological novelty that embodies a
new product, it is possible to divide innovation into two main
categories:
Incremental Innovations vs Radical Innovations
Technological novelty
Low High
Incremental Innovations Radical Innovations
Small but important improvements
in a product, process, or service.
Relatively common and are
created within the company.
Help companies maintain a
competitive position.
Usually based on an invention.
They change or create industries.
Typically rare and typically start
outside the company.
Alaa Al-Agamawi, A.B. (2009). CS443 Course Introduction to Entreptreneurship, Chapter Three: Critical Factors in Managing
Technology, https://www.slideshare.net/magamawi/essential-of-technology-entrep-innovation-chapter-three-critical-factors-in-
managing-technology, last accessed Aug 15, 2017.
5. 5
Based on the extent of technological novelty that embodies a
new product, it is possible to divide innovation into two main
categories:
Incremental Innovations vs Radical Innovations
Based on whether new technologies (or even existing
technologies) destroy core companies in an existing market, it
is possible to further divide innovation into two more main
categories:
1. Christensen, C.M. (1997). The Innovator’s Dilemma, Harvard Business School Press .
Propensity to destroy markets
Low High
Sustaining Innovations Disruptive Innovations
Types of innovations
Based on the extent of technological novelty that embodies a
new product, it is possible to divide innovation into two main
categories:
Incremental Innovations vs Radical Innovations
Based on whether new technologies (or even existing
technologies) destroy core companies in an existing market, it
is possible to further divide innovation into two more main
categories:
Sustaining Innovations vs Disruptive Innovations1
6. 6
Introduction
First introduced in 1903 by Gabriel Tarde, the S-
Curve is an indication of the speed (rate) of adoption
of an innovation.
Early adopters
Diffusion
Late adopters
Rogers, E.M. (1995). Diffusion of Innovations, 4th Ed. (p. 11), New York: Free Press.
Sometimes called the Diffusion Curve, the S-Curve is also used
to also depict diffusion, and even markets:
7. 7
Corporate Angels (2008). Corporate America - Designed to Fail? (Part 1), October 26, http://www.corpangels.com/blogs/?p=21, last
accessed Dec 27, 2012.
Introduction
Also verified for:
Video Games
MP3 Player
Air Travel
HDTV
Color TV
Cell Phones
Social Media
Credit Cards
Smartphones
Fridges
Microwaves
Tablets
Digital Cameras
etc.
8. 8
Staniford, S. (2010). Technology Adoption in Hard Times, June 18, http://earlywarn.blogspot.com/2010/06/technology-adoption-in-
hard-times.html, last accessed Dec 27, 2012.
Introduction
9. 9
75
16
7 6,5 4,6 2,2 3,4 2,4 1,3
Telephone
Mobile phone
WWW
iTunes
Facebook
Apple App Store
WhatsApp
Instagram
Candy Crash
0
10
20
30
40
50
60
70
80
The number of years technologies take
to reach 100 million people worldwide.
Dreischmeier, R., Close, K., and Trichet, P. (2015). The Digital Imperative, The Boston Consulting Group, http://image-
src.bcg.com/Images/The_Digital_Imperative_Mar_2015_tcm55-80124.pdf, last accessed Aug 18, 2017.
Introduction
The number of years technologies take
to reach 100 million people worldwide.
10. 10
Thus an S-Curve describes the evolution of a so-called Main
Parameter of Value (MPV) along a time axis.
Nähler, H.Th. and Gronauer, B. (Oct 2015). From a Toolbox to a Way of Thinking – An integrated View on TRIZ, Conference: TRIZ
Future Conference 2015, Berlin (ETRIA),
https://www.researchgate.net/publication/287646024_From_a_Toolbox_to_a_Way_of_Thinking_-_An_integrated_View_on_TRIZ, last
accessed Aug 14, 2017.
Introduction
Main
Parameter
of
Value
(MPV)
Main
Parameter
of
Value
(MPV)
Time
11. 11
Thus an S-Curve describes the evolution of a so-called Main
Parameter of Value (MPV) along a time axis.
An MPV is a key attribute or outcome of a product or service that
is important to the purchase decision process1.
Basically, the MPV represents a characteristic for which the
customer is willing to pay money.
1. Litvin, S. (2011). Main Parameter of Value: TRIZ-based Tool Connecting Business Challenges to Technical Problems in
Product/Process Innovation, Keynote to the 7th Japan TRIZ Symposium September 9, 2011, Yokohama, Japan From a Toolbox to a
Way of Thinking – An integrated View on TRIZ (PDF Download Available),
https://www.researchgate.net/publication/287646024_From_a_Toolbox_to_a_Way_of_Thinking_-_An_integrated_View_on_TRIZ, last
accessed Aug 14, 2017.
Nähler, H.Th. and Gronauer, B. (Oct 2015). From a Toolbox to a Way of Thinking – An integrated View on TRIZ, Conference: TRIZ
Future Conference 2015, Berlin (ETRIA),
https://www.researchgate.net/publication/287646024_From_a_Toolbox_to_a_Way_of_Thinking_-_An_integrated_View_on_TRIZ, last
accessed Aug 14, 2017.
Introduction
14. 14
Time or Money or Effort
Introduction
Main
Parameter
of
Value
(MPV)
15. 15
A
B
C
Time or Money or Effort
Performance
1:35
Alanis Business Academy (Feb 3, 2014). Episode 154- Innovation and the S-Curve- Why More Money Doesn't Always Lead to
Greater Improvements.mp4, Alanis Business Academy, https://www.youtube.com/watch?v=Gs9_AnWrPGs, last accessed Aug 14,
2017.
Introduction
18. 18
Time
Technological
Performance
The S-Curve of Technological Progress
Embryonic
Growth
Maturity Aging
Physical limit
New Invention Period
Technology Improvement Period
Mature Technology Period
Source: Khalil, T.M. (2005). Customized Management of Technology, McGraw-Hill.
21. 21
Agamawi, M. (Oct 4, 2012). From Idea to Product - Part One, Couse available on Udemy,
https://www.slideshare.net/magamawi/technology-commercialization-workshop-part-2, last accessed Aug 14, 2017.
The New Invention Period is characterized by
The appearance of a new system/technology and slowly begins
development - Small initial growth.
Experimentation whereby initial bugs and defects are worked
out of the system/technology.
The S-Curve of Technological Progress
22. 22
Note that:
For the first adopter of the telephone about 120 years ago, the
innovation had zero utility.
Rogers, E.M., Singhal, A. and Quinlan, M.M. (2008). Diffusion of Innovations, A chapter in Don Stacks and Michael Salwen (Eds). An
integrated approach to communication theory and research. New York: Routledge (also see
http://utminers.utep.edu/asinghal/Book%20Chapters/Rogers-Singhal-Quinlan-2009-DOI-Stack%20and%20Salwen.pdf).
The S-Curve of Technological Progress
Note that:
For the first adopter of the telephone about 120 years ago, the
innovation had zero utility.
When a second adoption occurred, the innovation became
more valuable to both parties.
Note that:
For the first adopter of the telephone about 120 years ago, the
innovation had zero utility.
When a second adoption occurred, the innovation became
more valuable to both parties.
And so it went until gradually there were so many adopters that
an individual could assume that everyone has a telephone.
23. 23
Agamawi, M. (Oct 4, 2012). From Idea to Product - Part One, Couse available on Udemy,
https://www.slideshare.net/magamawi/technology-commercialization-workshop-part-2, last accessed Aug 14, 2017.
The Technology Improvement Period (also known as the
Growth Stage) is characterized by
Rapid and sustained growth.
Society/markets recognize the value of the system/technology.
The S-Curve of Technological Progress
24. 24
Agamawi, M. (Oct 4, 2012). From Idea to Product - Part One, Couse available on Udemy,
https://www.slideshare.net/magamawi/technology-commercialization-workshop-part-2, last accessed Aug 14, 2017.
In the Mature Technology Period
The system/technology becomes vulnerable to obsolescence
and/or to substitution by a new (better) system/technology.
Starts when the physical limit is approached.
The resources of the original concept are mostly exhausted.
The S-Curve of Technological Progress
25. 25
Worldwide PC sales in the last 4 decades.
The S-Curve of Technological Progress
Data from: Reimer, J. (Feb 17, 2012). Personal Computer Market Share: 1975-2004,
http://www.retrocomputing.net/info/siti/total_share.html, last accessed Aug 15, 2017, completed with data from Wikipedia (July 24,
2017). Market share of personal computer vendors, https://en.wikipedia.org/wiki/Market_share_of_personal_computer_vendors,
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
0
50000
100000
150000
200000
250000
300000
350000
400000
Worldwide PC sales in the last 4 decades.
26. 26
The S-Curve of Technological Progress
Ojomo, E. (May 24, 2017). Why development organizations should be more like Netflix and less like Blockbuster,
https://www.christenseninstitute.org/blog/development-organizations-like-netflix-less-like-blockbuster/, last accessed Oct 10, 2017.
27. 27
Ojomo, E. (May 24, 2017). Why development organizations should be more like Netflix and less like Blockbuster,
https://www.christenseninstitute.org/blog/development-organizations-like-netflix-less-like-blockbuster/, last accessed Oct 10, 2017.
The S-Curve of Technological Progress
28. 28
A direct consequence is that the cost of the product is reduced
with time, as market penetration increases through the S-curve.
Performance
Time
Innovation
Growth
Maturity
The S-Curve of Technological Progress
29. 29
A direct consequence is that the cost of the product is reduced
with time, as market penetration increases through the S-curve.
Examples:
Cell phones and cell phone service.
The drastic cost reduction of unlimited local and long-distance
service for landline phones as well as cell phones.
The cost of color television.
The cost of PCs.
etc.
The S-Curve of Technological Progress
30. 30
Example: The adoption curve for color TV in the US (and
elsewhere):
Jansson, A. (Sept 20, 2016).Paradigm shift in the energy sector, https://www.linkedin.com/pulse/paradigm-shift-energy-sector-
alexander-jansson, last accessed Aug 14, 2017.
The S-Curve of Technological Progress
31. 31
Oftentimes, profits lag revenues in the S-curves.
It is not until late in the growth phase that the product becomes
profitable.
High costs for development, marketing (including heavy
advertising and consumer education), and distribution must be
recovered.
Finkelstein, R. (n.d.). MANAGEMENT OF TECHNOLOGY CHAPTER 1: INTRODUCTION, presentation based on: Customized
Management of Technology by Tarek Khalil (With Additional Information By R. Finkelstein), p. 95,
http://www.robotictechnologyinc.com/images/upload/file/Presentation%20Technology%20Management3.pdf, last accessed Aug 14,
Oftentimes, profits lag revenues in the S-curves.
It is not until late in the growth phase that the product becomes
profitable.
High costs for development, marketing (including heavy
advertising and consumer education), and distribution must be
recovered.
Example: Amazon.
The S-Curve of Technological Progress
32. 32
Speculator (Oct 23, 2017). Facebook post, https://www.facebook.com/cryptospeculator/, last accessed Oct 23, 2017.
Oftentimes, profits lag revenues in the S-curves.
It is not until late in the growth phase that the product becomes
profitable.
High costs for development, marketing (including heavy
advertising and consumer education), and distribution must be
recovered.
Example: Amazon.
The S-Curve of Technological Progress
33. 33
The S-Curve of Technological Progress
Russell, G. (Jan 4, 2017). Amazon: The Case For A $1 Trillion Market Cap & Debunking The No Profit Misconception,
https://seekingalpha.com/article/4034288-amazon-case-1-trillion-market-cap-and-debunking-profit-misconception, last accessed Aug
15, 2017.
34. 34
The S-Curve of Technological Progress
Russell, G. (Jan 4, 2017). Amazon: The Case For A $1 Trillion Market Cap & Debunking The No Profit Misconception,
https://seekingalpha.com/article/4034288-amazon-case-1-trillion-market-cap-and-debunking-profit-misconception, last accessed Aug
15, 2017.
36. 36
Performance
Time
At any given time, there might be several competing technologies
overlapping in the marketplace.
The S-Curve of Technological Progress
37. 37
Performance
Time
At any given time, there might be several competing technologies
overlapping in the marketplace.
Existing technology
New technology
Period 1 Period 2 Period 3
Period 1 Period 2 Period 3
The S-Curve of Technological Progress
38. 38
Performance
Time
At any given time, there might be several competing technologies
overlapping in the marketplace.
Existing technology
New technology
Newer technology
The S-Curve of Technological Progress
39. 39
Bandwidth
(kbps)
Time
Example 1:
NMT 1G
GSM 1G
UMTS 3G
UMTS 4G
Neumann, R. (Mar 26, 2013). Innovation and the S-Curve, Presentation from the 2013 LiFT Conference: Driving Innovation-based
Growth, https://www.slideshare.net/wright4/double-scurve-model-of-growth?from_action=save, last accessed Aug 14, 2017.
9.6
14.4
2000
1981 1992 2003 2010
2005
The S-Curve of Technological Progress
Universal Mobile Telecommunications System
Nordic Mobile Telephone
Global System for Mobile communications
40. 40
Efficiency
Time
Example 2:
Paraffin
candle
Edison’s
lamp
Sodium
lamp
Mercury
lamp
Slocum, M.S. and Lundberg, C.O. (n.d.). Tools to Forecast Technology Innovations, https://triz-journal.com/innovation-tools-
tactics/breakthroughdisruptive-innovation-tools/tools-forecast-technology-innovations/, last accessed Oct- 7, 2017.
Fluorescent
lamp
The S-Curve of Technological Progress
Efficiency
(Lumens
per
watt)
42. 42
Computing
power
Time
Example 4:
The S-Curve of Technological Progress
Windows 1.0
Windows 3.0
Windows 3.1
Windows 3.2
Windows for
Workgroups
Windows 95
Windows 98
Millenium
Windows 2000
45. 45
Performance
Time
When and how does disruptive innovation occur?
Existing technology
New technology
The S-Curve of Technological Progress
46. 46
Performance
Time
When and how does disruptive innovation occur?
The limit of value
Old technology
Discontinuity
New technology
The S-Curve & Disruptive Innovations
47. 47
Performance
Time
When and how does disruptive innovation occur?
The limit of value
Old technology
Discontinuity
New technology
Disruption
innovation
The S-Curve & Disruptive Innovations
48. 48
Disruptive Technologies - Definitions
The concept of disruptive technology was first
introduced in 1995 by Clayton M. Christensen in “The
Innovator’s Dilemma”.
The term disruptive technology has been widely used as a
synonym of disruptive innovation, but the latter is now
preferred, because market disruption has been found to be a
function usually not of technology itself but rather of its
changing application.
The term disruptive technology has been widely used as a
synonym of disruptive innovation, but the latter is now
preferred, because market disruption has been found to be a
function usually not of technology itself but rather of its
changing application.
Sustaining innovations are typically innovations in technology,
whereas disruptive innovations change entire markets.
Products: Worse is better.
Especially in the IT industry!
49. 49
1979 - Visicalc
1987 - Excel 1.0
1982 - Multiplan
1989 - Quattro Pro
1983 - Lotus 1-2-3
The IT Industry
Visicalc alone, was responsible for the sale of an estimated 200.000/300.000
machines!
50. 50
1978 – WordStar
1983 – Word 1.0
1979 – WordPerfect
1988 – Ami Pro
(Word Pro)
1981 - EasyWriter
1983 - PC-Write
The IT Industry
57. 57
Cooper, S. (2014). Whatever happened to Netscape? https://www.engadget.com/2014/05/10/history-of-netscape/, last accessed Dec.
17, 2016.
Netscape
Internet Explorer
The IT Industry: The Browsers War
When Microsoft embraced the Internet, the company
created a new division with 2,500 employees. In less
than a year this division produced three releases of the
Internet Explorer.
58. 58
Cooper, S. (2014). Whatever happened to Netscape? https://www.engadget.com/2014/05/10/history-of-netscape/, last accessed Dec.
17, 2016.
Netscape
Internet Explorer
The IT Industry: The Browsers War
61. 61
Daniel P. (Feb 10, 2017). Thanks to 7 Plus, Apple topped Q4 smartphone sales, can you guess with which other iPhone it beat
Samsung? https://www.phonearena.com/news/Thanks-to-7-Plus-Apple-topped-Q4-smartphone-sales-can-you-guess-with-which-
More recently
63. 63
On August 12, 1981, IBM introduced its first personal
computer known as the IBM PC.
The first PC came standard with 16Kb of memory at a bare-
bones price of $1,265 without a monitor or a diskette drive.
On August 12, 1981, IBM introduced its first personal
computer known as the IBM PC.
The first PC came standard with 16Kb of memory at a bare-
bones price of $1,265 without a monitor or a diskette drive.
A full-blown system with 64Kb of memory, two floppy drives, a
display/printer adapter card and a monochrome screen cost
$3,735 in 1981 dollars (Adjusting for inflation, that’s more than
$9,275 today).
Source: Happy 30th Anniversary IBM PC, posted on August 11, 2011 by larrymagid, on
http://www.larrysworld.com/2011/08/11/happy-30th-anniversary-ibm-pc/, last accessed on Apr 29, 2013.
The IT Industry
64. 64
On August 12, 1981, IBM introduced its first personal
computer known as the IBM PC.
The first PC came standard with 16Kb of memory at a bare-
bones price of $1,265 without a monitor or a diskette drive.
A full-blown system with 64Kb of memory, two floppy drives, a
display/printer adapter card and a monochrome screen cost
$3,735 in 1981 dollars (Adjusting for inflation, that’s more than
$9,275 today).
A PC with 4Gb of memory and a 160Gb hard drive has more
than 65,000 times the memory and a million times the storage
of that first PC.
A PC with 4Gb of memory and a 160Gb hard drive has more
than 65,000 times the memory and a million times the storage
of that first PC.
Even today’s smartphones have far more memory, storage and
processing power than IBM’s entry into the market.
The IT Industry
65. 65
Data from: Reimer, J. (Feb 17, 2012). Personal Computer Market Share: 1975-2004,
http://www.retrocomputing.net/info/siti/total_share.html, last accessed Aug 15, 2017.
1980
1981
1982
1983
0
1 000
2 000
3 000
4 000
5 000
Legend
Apple Il
Macintosh
Arniga
ATARI 400/800
Atari ST
Commodore 64
TRS-80
NeXT
Other
IBM PC + Clones
IBM missed the initial phase of PC
development.
It started by following PC leaders.
The IT Industry
66. 66
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
0
5 000
10 000
15 000
20 000
25 000
Legend
Apple Il
Macintosh
Arniga
ATARI 400/800
Atari ST
Commodore 64
TRS-80
NeXT
Other
IBM PC + Clones
Data from: Reimer, J. (Feb 17, 2012). Personal Computer Market Share: 1975-2004,
http://www.retrocomputing.net/info/siti/total_share.html, last accessed Aug 15, 2017.
IBM missed the initial phase of PC
development.
It started by following PC leaders.
The IT Industry
67. 67
Data from: Reimer, J. (Feb 17, 2012). Personal Computer Market Share: 1975-2004,
http://www.retrocomputing.net/info/siti/total_share.html, last accessed Aug 15, 2017.
IBM missed the initial phase of PC
development.
It started by following PC leaders.
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
0
20 000
40 000
60 000
80 000
100 000
120 000
Legend
Apple Il
Macintosh
Arniga
ATARI 400/800
Atari ST
Commodore 64
TRS-80
NeXT
Other
IBM PC + Clones
IBM missed the initial phase of PC
development.
It started by following PC leaders.
It eventually dominated the industry
and set product standards
It even inspired the “PC”
designation for individual
computers.
The IT Industry
68. 68
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
0
50 000
100 000
150 000
200 000
Legend
Apple Il
Macintosh
Arniga
ATARI 400/800
Atari ST
Commodore 64
TRS-80
NeXT
Other
IBM PC + Clones
Data from: Reimer, J. (Feb 17, 2012). Personal Computer Market Share: 1975-2004,
http://www.retrocomputing.net/info/siti/total_share.html, last accessed Aug 15, 2017.
IBM missed the initial phase of PC
development.
It started by following PC leaders.
It eventually dominated the industry
and set product standards
It even inspired the “PC”
designation for individual
computers.
Yet, it did not own or
control basic PC
technology; neither
hardware (Intel) nor
software (Microsoft).
The IT Industry
70. 70
Lotus was once the Google of its day. Its
core product, Lotus 1-2-3, was the killer app
of that time.
1983 - Lotus 1-2-3
1987 - Excel 1.0
Lotus was once the Google of its day. Its
core product, Lotus 1-2-3, was the killer app
of that time.
Ultimately, Lotus saw that Microsoft was
developing Windows and a product called
Excel.
The Lotus team saw the incoming threat of
Windows, but thought if they ignored
Windows and did not build apps for it,
everyone else would do the same.
1983 - Lotus 1-2-3
Disruptive Technologies - Lotus
Diamandis, P.H. (n.d.).Lessons from Kodak, http://www.diamandis.com/blog/lessons-from-
kodak?utm_content=buffer84fe6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer, last accessed
June 14, 2016.
71. 71
1987 - Excel 1.0
However, their biggest customers - Procter &
Gamble, Exxon and Shell, among others --
were leaving Lotus and going to Windows
and Excel.
Lotus’ strategy did not work. They could not
keep up. Complete disruption.
Lotus was ultimately acquired by IBM in 1995
and no longer has a product line today.
1983 - Lotus 1-2-3
Diamandis, P.H. (n.d.).Lessons from Kodak, http://www.diamandis.com/blog/lessons-from-
kodak?utm_content=buffer84fe6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer, last accessed
June 14, 2016.
Disruptive Technologies - Lotus
72. 72
Kodak had been the leader in camera and
film technology for many decades, especially
in the mass market.
In 1976 Kodak had invented the digital
camera. That year, Kodak had a 90% market
share for photographic film in the US.
Finkelstein, R. (n.d.). Management of Technology Chapter 1: Introduction, presentation based on: Customized Management of
Technology by Tarek Khalil (With Additional Information By R. Finkelstein), p. 95,
http://www.robotictechnologyinc.com/images/upload/file/Presentation%20Technology%20Management3.pdf, last accessed Aug 14,
2017. See also
http://www.telegraph.co.uk/finance/newsbysector/retailandconsumer/9024539/Kodak-130-years-of-history.html and
https://www.photosecrets.com/the-rise-and-fall-of-kodak, last accessed Oct 15, 2017.
The case of Kodak
In 1996 it had a $28 billion market cap and 140,000 employees.
That year, it was the 5th most valuable brand in the world.
In 2012 it filed for bankruptcy, put out of business by the very
technology they had invented.
Now Kodak is following in digital photography
73. 73
Disruptive Technologies - Kodak
Diamandis, P.H. (n.d.).Lessons from Kodak, http://www.diamandis.com/blog/lessons-from-
kodak?utm_content=buffer84fe6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer, last accessed
June 14, 2016.
74. 74
Disruptive Technologies - Kodak
Photo: The Economist, from: Boon, W. (2016). Shell’s looming Kodak moment - How the trend towards renewable energy disrupts
Shell’s core business and why the company should quickly reinvent itself, http://definingcreativity.com/shells-looming-kodak-moment/,
last accessed Oct 15, 2017.
75. 75
What happened?
Kodak was married to the “paper and chemicals” (film
development) business, their most profitable division, while the
R&D on digital cameras was a cost center.
They saw the digital world coming on, but were convinced that
digital cameras would not have traction outside of the professional
market.
Diamandis, P.H. (n.d.).Lessons from Kodak, http://www.diamandis.com/blog/lessons-from-
kodak?utm_content=buffer84fe6&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer, last accessed
June 14, 2016.
Disruptive Technologies - Kodak
76. 76
Extracted from: Whirlwind Pinball Williams Gameplay video 1990 Arcade, https://www.youtube.com/watch?v=hb-HoYSb9FY,
Uploaded to YouTube on Aug 22, 2009, last accessed on April 29, 2014.
0:33
Disruptive Technologies - Pinball
machines
77. 77
The price of a pinball machine:
$7,500
Disruptive Technologies - Pinball
machines
78. 78
The price of a PlayStation (supporting
hundreds of games):
$299
Source: Downes, L. and Nunes, P.F. (2013). Big Bang Disruption, Harvard Business Review, March, pp. 44-56.
Disruptive Technologies - Pinball
machines
80. 80
Disruptive Technologies
Pew Research Center’s Internet & American Life Mobile Survey, March 15-April 3, 2012 (N=2,254 respondents age 18 or older) and
Pew Research Center’s Internet & American Life Project Surveys, March 2000-August 2011.
chba
34%
41%
38% 37%
30%
28%
23%
15%
10%
7%
5%
3% 3%
Jun 2000
Apr 2001
Mar 2002
Mar 2003
Apr 2004
Mar 2005
Mar 2006
Mar 2007
Apr 2008
Apr 2009
May 2010
Aug 2011
Apr 2012
0
10%
20%
30%
40%
50%
60%
70%
80%
Dial-Up
34%
41%
38% 37%
30%
28%
23%
15%
10%
7%
5%
3% 3%
3%
6%
11%
16% 24%
33%
42%
47%
55%
63% 66%
62%
66%
Jun 2000
Apr 2001
Mar 2002
Mar 2003
Apr 2004
Mar 2005
Mar 2006
Mar 2007
Apr 2008
Apr 2009
May 2010
Aug 2011
Apr 2012
0
10%
20%
30%
40%
50%
60%
70%
80%
Braodband
Dial-Up
Broadband and dial-up adoption (2000-2012)
81. 81
A disruptive innovation creates a new market. It eventually
disrupts an existing market, typically over a few years or even
decades.
The term is used in business and technology literature to describe
innovations that improve a product or service in ways that the
market does not expect.
Sources: Wikipedia (2013). Disruptive innovation, https://en.wikipedia.org/wiki/Disruptive_innovation, last accessed June 23,2013
and Zwilling, M. (2013). Startups Should be Wary of Disruptive Technologies, Forbes,
http://www.forbes.com/sites/martinzwilling/2013/05/08/startups-should-be-wary-of-disruptive-technologies/, last accessed June 23,
2013.
A disruptive innovation creates a new market. It eventually
disrupts an existing market, typically over a few years or even
decades.
The term is used in business and technology literature to describe
innovations that improve a product or service in ways that the
market does not expect.
In contrast to disruptive innovation, a sustaining innovation does
not create new markets but rather only evolves existing ones with
better value.
Sustaining innovations may be either “discontinuous” (i.e.,
“transformational” or “revolutionary”) or “continuous” (i.e.,
“evolutionary”).
Disruptive Technologies - Definitions
83. 83
In 2006, Nike, the leader in running shoes market in
the U.S., teamed up with Apple to launch Nike+: a
digital sports kit comprising a sensor that attaches to
the runner’s shoe and a wireless receiver that
connects to his/her iPod.
Disruptive Technologies – An example
of a sustaining innovation
84. 84
Disruptive Technologies – An example
of a sustaining innovation
In 2006, Nike, the leader in running shoes market in
the U.S., teamed up with Apple to launch Nike+: a
digital sports kit comprising a sensor that attaches to
the runner’s shoe and a wireless receiver that
connects to his/her iPod.
Ofek, E. and Wathieu, L. (2010).Are You Ignoring Trends That Could Shake Up Your Business? Harvard Business Review, July-
August, https://hbr.org/2010/07/are-you-ignoring-trends-that-could-shake-up-your-business, last accessed Mar 12, 2017.
85. 85
As the runner jogs and listens to her favorite music, the sensor
tracks her running speed and distance and the calories she
burned, and transmits that information to the iPod in real time.
Ofek, E. and Wathieu, L. (2010).Are You Ignoring Trends That Could Shake Up Your Business? Harvard Business Review, July-
August, https://hbr.org/2010/07/are-you-ignoring-trends-that-could-shake-up-your-business, last accessed Mar 12, 2017.
As the runner jogs and listens to her favorite music, the sensor
tracks her running speed and distance and the calories she
burned, and transmits that information to the iPod in real time.
Back at the computer, the runner can upload her data to a Web
site (nikeplus.com), which stores her information and provides her
with a user-friendly interface that lets her track her progress.
Disruptive Technologies – An example
of a sustaining innovation
86. 86
In addition, the website links to social networks like Facebook
and Twitter so that runners can find and form groups of runners
at their level who are interested in sharing challenges and
performance information.
Disruptive Technologies – An example
of a sustaining innovation
For a Nike+ customer, the Nike brand is no longer about just
the product attached to his or her feet; it is about the total
exercise experience, including the community.
By combining Nike’s original value proposition for amateur
athletes with one for digital consumers, the Nike+ sports kit and
web interface has moved the company from a focus on athletic
apparel to a new plane of engagement with its customers.
Ofek, E. and Wathieu, L. (2010).Are You Ignoring Trends That Could Shake Up Your Business? Harvard Business Review, July-
August, https://hbr.org/2010/07/are-you-ignoring-trends-that-could-shake-up-your-business, last accessed Mar 12, 2017.
87. 87
Disruptive or sustaining innovation?
Disruptive Technologies - Definitions
Source: http://forum.xcitefun.net/worlds-first-virtual-shopping-store-korea-t74128.html, last accessed on Apr. 25, 2012.
All the shelves are in fact LCD
Screens. Consumers choose
their desired items by touching
LCD screens
All the shelves are in fact LCD
Screens. Consumers choose
their desired items by touching
LCD screens and checkout at
the counter in the end to have
all their ordered stuff packed in
bags.
90. 90
File: Amazon GO - le supermarché sans caisses
Melville, A. (Jan 20, 2017). Amazon Go Is About Payments, Not Grocery,
http://www.forbes.com/sites/groupthink/2017/01/20/amazon-go-is-about-payments-not-grocery/#5cc9e9c9498a, last accessed Feb
19, 2017.
Disruptive Technologies - Definitions
01:49
91. 91
8" floppy disk drive
Disrupted market Innovation
5.25" floppy disk drive
5.25" floppy disk drive 3.5" floppy disk drive
3.5" floppy disk drive
Bernoulli drive and
Zip drive
Bernoulli drive and Zip
drive
CDs and USB flash drives
USB flash drives Cloud computing
Postal mail (snail) Email
Disrupted Markets
93. 93
An ad-supported
version of the game
Angry Birds was
downloaded over a
million times in the
first 24h it was
made available on
Android devices.
Source: Downes, L. and Nunes, P.F. (2013). Big Bang Disruption, Harvard Business Review, March, pp. 44-56.
See also: http://space.angrybirds.com/launch/
An ad-supported
version of the game
Angry Birds was
downloaded over a
million times in the
first 24h it was
made available on
Android devices.
Seven months later
the game had been
downloaded more
than 200 million
times!
Example: Angry Birds
96. 96
Christensen, C.M. and Raynor, M.E. (2003). The Innovator's Solution: Creating and Sustaining Successful Growth. Boston: Harvard
Business School Press.
The Innovator’s Dilemma
New competitors
almost always win.
The Innovators Dilemma identifies 2 distinct categories -
sustaining and disruptive - based on the circumstances
of innovation.
ln disruptive circumstances - when the challenge is to
commercialize a simpler more convenient product for less
money and appeals to a new or unattractive customer set - the
entrants are likely to beat the incumbent.
97. 97
Christensen, C.M. and Raynor, M.E. (2003). The Innovator's Solution: Creating and Sustaining Successful Growth. Boston: Harvard
Business School Press.
The Innovator’s Dilemma
ln sustaining circumstances ... when the race entails making
better products that can be sold for more money to attractive
customers - we found that incumbents almost always prevail.
This is the phenomenon that so frequently defeats successful
companies.
It implies that the best way for upstarts to attack established
competitors is to disrupt them.
The Innovators Dilemma identifies 2 distinct categories -
sustaining and disruptive - based on the circumstances
of innovation.
ln disruptive circumstances - when the challenge is to
commercialize a simpler more convenient product for less
money and appeals to a new or unattractive customer set - the
entrants are likely to beat the incumbent.
101. 101
Netscape
Internet Explorer
Lucas, H.C. (1999). Information Technology and the Productivity Paradox – Assessing the Value of Investing in IT, New York Oxford,
Oxford University Press, pp. 7-8.
The IT Industry: The Browsers War
103. 103
Staniford, S. (2010). Technology Adoption in Hard Times, June 18, http://earlywarn.blogspot.com/2010/06/technology-adoption-in-
hard-times.html, last accessed Dec 27, 2012.
Conclusion
104. 104
T
T
H
H
A
A
N
N
K
K
S
S
Song: Extracted from the song 141120 TK music sn04.-27510, by Artist: Pleasure Park Music - Licensed by AdRev for Rights Holder
(on behalf of Pleasure Park Music), https://soundcloud.com/zoxfox87/141120-tk-music-sn05-1, last accessed July 27, 2018.