3. RESEARCH
My research on different types of music videos
helped me create an idea on how and what to
record as well as the timings and overall
themes. One weakness of my research was
thinking it would b easy to get the footage I
want due to the music video of more famous
artists/ bands.
4. PLANNING
My planning helped out when started
recording, it helped me get a vague idea of
what I waned to do so I could get straight on
with it. It also helped with time and sectioning
my time correctly. The shot list also helped me
because it made sure I was never stuck on
different ways to film
5. TIME MANAGEMENT
I think that if I had to redo my music video I
would have managed my time more effectively
since his time I underestimated how long I
would need to edit. I would also probably set a
strict time table to help me manage it easier. i
could also arrange for places to go and
thing/people to film such as bands/concerts
and different towns ect.
11. FEEDBACK 1- EMI
What did you like about the product?
Good timing and use of beat of the song
What improvements could have been made to the
product?
Get more footage so there's no need for as much non-
copyright clips.
12. FEEDBACK 2-SAM
What did you like about the product?
Good choice of song and good pacing
What improvements could have been made to the
product?
Get more of my own footage
13. FEEDBACK 3-SPENCER
What did you like about the product?
Good use of an overlay
What improvements could have been made to the
product?
Once again, more footage
14. PEER FEEDBACK SUMMARY
What do you agree with from your peer feedback?
I agree with getting more footage since I had to use quite a bit of
footage that was not mine.
What do you disagree with from your peer feedback?
I don’t disagree with anything.
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Compare your work to similar existing products and discuss the similarities and differences
Put your final piece(s) in the centre of a page alongside an existing product
Use text boxes and arrows
Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Refer to your findings from your questionnaire.
Put your final piece(s) in the centre of a page and analyse them
Use text boxes and arrows
What changes would you make to your product based upon your peer feedback and why?