4. Creative Learning Lab & Locative Media Atelier
Creating new learning experiences on location
5. Places - more than geography
have histories, invoke behavior, are personal, physical & virtual
6. U-city: grounding the network in real space
always on, always linked in, location & context-aware
7. How will we shape
this new hybrid space?
The city - a new space for personal expression,
a new cultural space, a new learning space.
8. It’s more than a collection
of points-of-interest
The city - a new space for personal expression,
a new cultural space, a new learning space.
9. story-lines, timing, gameplay,
suspense, rules, interaction,
coherence, relationships,
drama, emotion
The city - a new space for personal expression,
a new cultural space, a new learning space.
10. It’s more about
creating scenario’s
designing rules
directing interaction
The city - a new space for personal expression,
a new cultural space, a new learning space.
11. ‘All the world is a stage and all men
and women are merely players’
William Shakespeare
The city - a new space for personal expression,
a new cultural space, a new learning space.
12. We need new tools!
The city - a new space for personal expression,
a new cultural space, a new learning space.
13. A brief history
Shift in participation: from location-based
drawing, media-annotating, gameplay to a toolkit
30. Games Atelier
Learn by creating and playing
location-based games
31. 5 secondary schools and the City of Amsterdam
central theme pilot period 2007 - 2008: citizenship
Provide kids with a challenging learning environment with which
they can discover and develop their talents.
They learn by creating and playing location-based games that
get them involved with their direct surroundings
Games Atelier
Create, play and view your own game
32. Learning principles
Focus on student
learn by actively producing, part of everyday life, collaborative learning
Teacher as inspiration, coach and expert
Authentic and original material
Situation-based learning, experienced-based learning
Reflective learning
focus on the process, reflect on learning material and behavior
Donation
Share with others, present to others, create for others
Learning principles
Collaborative learning, learning by doing and making
33. Urban gaming principles
Urban environment as inspiration, context and trigger
Historical / Social / Cultural / Current / Personal perspectives
Storyline
meta narrative vs micro narratives and blackbox structures
Gameplay
game mechanics, social interaction, collaboration
Problem solving
just in time & on-demand info, skills as strategies, real world situations
Theatrics
dark-players, use actors & props, create settings (non-places)
Urban gaming principles
Where gaming and performance art meet
34. 7scenes
GPS platform to create, play and share GPS games, tours and stories
Authoring tools to create your own location-based projects
from interactive story to multi-user role playing game
GPS-enabled mobile software for outdoor experiences
Online community for sharing projects
and live & recorded user actions
7scenes - www.7scenes.com
The world is a stage and you’re the director!
35. Make!
Prepare with Game boards
Game templates: Secret Trail, Adventure, Collect & Trade
Create narrative & define gameplay
Put ‘places’ - (complex) tasks, media, rewards - on a map
Publish - setup teams and release game rounds
Make! - set up your game
Create new games and publish
36. Make! - set up your game
Create new games and publish
37. Play!
Navigating ‘places’ on a map
Location-based interaction
view media/content, perform tasks, send in media, pick up rewards
Multi-user gameplay
location-based confrontations & trading, message with players
Collaborate with web player
Live game broadcast on the web
Play! - on the streets
Navigate, solve problems, be strategic and win!
38. Play! - on the streets
Navigate, solve problems, be strategic and win!
39. Reflect!
All interaction archived
traces, opened ‘places’, uploaded media, gameplay actions
Replay and pause for reflection
Personal view and overall view for teachers
Share game experience with others
Reflect!
Replay games for discussion in classrooms
41. Schoolclass identity
One place for each class where all content is published
Teachers manage students and their work
Manage the content on your page
Reflect!
Replay games for discussion in classrooms
42. Classroom situation
Games & experiences shared in school community
use for different curricula
History, social studies, geography, math, biology, ...
Large scale competitions
Support
‘teach the teacher’ workshops
Hardware kits with gps phones
Classroom situation
Integrating into the school system
46. Mobile Game Quest
Sign up November 1st 2008
Start Januari 1st 2009
Who makes the ultimate location based game?
Games Atelier contest
Coming to Dutch schools in 2009