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The (Urban) Landscape
 as a Learning space
Waag Society
Medialab - creative technology for social innovation
Waag Society
Health/Care, Public Domain, Culture & Arts, Education
Creative Learning Lab & Locative Media Atelier
Creating new learning experiences on location
Places - more than geography
have histories, invoke behavior, are personal, physical & virtual
U-city: grounding the network in real space
always on, always linked in, location & context-aware
How will we shape
   this new hybrid space?




The city - a new space for personal expression,
a new cultural space, a new learning space.
It’s more than a collection
     of points-of-interest




The city - a new space for personal expression,
a new cultural space, a new learning space.
story-lines, timing, gameplay,
suspense, rules, interaction,
  coherence, relationships,
        drama, emotion




The city - a new space for personal expression,
a new cultural space, a new learning space.
It’s more about
      creating scenario’s
         designing rules
      directing interaction




The city - a new space for personal expression,
a new cultural space, a new learning space.
‘All the world is a stage and all men
  and women are merely players’
                 William Shakespeare




    The city - a new space for personal expression,
    a new cultural space, a new learning space.
We need new tools!




The city - a new space for personal expression,
a new cultural space, a new learning space.
A brief history
   Shift in participation: from location-based
drawing, media-annotating, gameplay to a toolkit
Amsterdam RealTime
Mental maps and a need to express
An interactive art installation rendering realtime GPS
data into a live map of Amsterdam
Enable creative use GPS technology, visualize partici-
pants' mental maps, raise awareness of tracing issues
Amsterdam RealTime
Mental maps and a need to express
N8 game
N8 game
Competing teams with creative tools
N8 game
Competing teams with creative tools
N8 game
Competing teams with creative tools
Frequency 1550
An educational mobile location-based game, blending
medieval history out on the Amsterdam streets.
Strong narrative based on the disappeared holy host in
‘The miracle of Amsterdam’.
Distributed teams perform assignments in online
information retrieval and media creation.
Frequency 1550
The right balance: gameplay, narrative & interaction on location
Mobile Learning Game Kit
A full set of production tools
Exploring the hidden cinematographic history of the
Nieuwendijk in Amsterdam
Amsterdam pilots on UvA’s Media Archeology and Oral
History in summer 2007
Games Atelier
  Learn by creating and playing
     location-based games
5 secondary schools and the City of Amsterdam
      central theme pilot period 2007 - 2008: citizenship

Provide kids with a challenging learning environment with which
          they can discover and develop their talents.
 They learn by creating and playing location-based games that
        get them involved with their direct surroundings




       Games Atelier
       Create, play and view your own game
Learning principles
                       Focus on student
learn by actively producing, part of everyday life, collaborative learning

    Teacher as inspiration, coach and expert

             Authentic and original material
        Situation-based learning, experienced-based learning


                      Reflective learning
   focus on the process, reflect on learning material and behavior


                             Donation
        Share with others, present to others, create for others



Learning principles
Collaborative learning, learning by doing and making
Urban gaming principles
Urban environment as inspiration, context and trigger
       Historical / Social / Cultural / Current / Personal perspectives

                                 Storyline
         meta narrative vs micro narratives and blackbox structures

                               Gameplay
             game mechanics, social interaction, collaboration

                           Problem solving
   just in time & on-demand info, skills as strategies, real world situations

                                Theatrics
       dark-players, use actors & props, create settings (non-places)


  Urban gaming principles
  Where gaming and performance art meet
7scenes
      GPS platform to create, play and share GPS games, tours and stories

Authoring tools to create your own location-based projects
              from interactive story to multi-user role playing game

  GPS-enabled mobile software for outdoor experiences

            Online community for sharing projects
              and live & recorded user actions




    7scenes - www.7scenes.com
    The world is a stage and you’re the director!
Make!
                 Prepare with Game boards
Game templates: Secret Trail, Adventure, Collect & Trade
           Create narrative & define gameplay
Put ‘places’ - (complex) tasks, media, rewards - on a map
     Publish - setup teams and release game rounds




     Make! - set up your game
     Create new games and publish
Make! - set up your game
Create new games and publish
Play!
            Navigating ‘places’ on a map
             Location-based interaction
 view media/content, perform tasks, send in media, pick up rewards
                  Multi-user gameplay
   location-based confrontations & trading, message with players
            Collaborate with web player
         Live game broadcast on the web




Play! - on the streets
Navigate, solve problems, be strategic and win!
Play! - on the streets
Navigate, solve problems, be strategic and win!
Reflect!
                All interaction archived
    traces, opened ‘places’, uploaded media, gameplay actions
       Replay and pause for reflection
  Personal view and overall view for teachers
     Share game experience with others




Reflect!
Replay games for discussion in classrooms
Reflect!
Replay games for discussion in classrooms
Schoolclass identity
One place for each class where all content is published
      Teachers manage students and their work
         Manage the content on your page




   Reflect!
   Replay games for discussion in classrooms
Classroom situation
Games & experiences shared in school community
           use for different curricula
        History, social studies, geography, math, biology, ...
               Large scale competitions
                       Support
                  ‘teach the teacher’ workshops
                  Hardware kits with gps phones




 Classroom situation
 Integrating into the school system
Games Atelier launch: march 14th ‘08
Mayor of Amsterdam plays citizenship game
Games Atelier launch: march 14th ‘08
Mayor of Amsterdam plays citizenship game
Games Atelier launch: march 14th ‘08
Mayor of Amsterdam plays citizenship game
Mobile Game Quest
          Sign up November 1st 2008
             Start Januari 1st 2009

Who makes the ultimate location based game?




Games Atelier contest
Coming to Dutch schools in 2009
Thanks! Questions?
  ronald@7scenes.com
    ronald@waag.org

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7scenes - The (Urban) Landscape as A Learning Space

  • 1. The (Urban) Landscape as a Learning space
  • 2. Waag Society Medialab - creative technology for social innovation
  • 3. Waag Society Health/Care, Public Domain, Culture & Arts, Education
  • 4. Creative Learning Lab & Locative Media Atelier Creating new learning experiences on location
  • 5. Places - more than geography have histories, invoke behavior, are personal, physical & virtual
  • 6. U-city: grounding the network in real space always on, always linked in, location & context-aware
  • 7. How will we shape this new hybrid space? The city - a new space for personal expression, a new cultural space, a new learning space.
  • 8. It’s more than a collection of points-of-interest The city - a new space for personal expression, a new cultural space, a new learning space.
  • 9. story-lines, timing, gameplay, suspense, rules, interaction, coherence, relationships, drama, emotion The city - a new space for personal expression, a new cultural space, a new learning space.
  • 10. It’s more about creating scenario’s designing rules directing interaction The city - a new space for personal expression, a new cultural space, a new learning space.
  • 11. ‘All the world is a stage and all men and women are merely players’ William Shakespeare The city - a new space for personal expression, a new cultural space, a new learning space.
  • 12. We need new tools! The city - a new space for personal expression, a new cultural space, a new learning space.
  • 13. A brief history Shift in participation: from location-based drawing, media-annotating, gameplay to a toolkit
  • 14. Amsterdam RealTime Mental maps and a need to express
  • 15. An interactive art installation rendering realtime GPS data into a live map of Amsterdam
  • 16. Enable creative use GPS technology, visualize partici- pants' mental maps, raise awareness of tracing issues
  • 17. Amsterdam RealTime Mental maps and a need to express
  • 19. N8 game Competing teams with creative tools
  • 20. N8 game Competing teams with creative tools
  • 21. N8 game Competing teams with creative tools
  • 23. An educational mobile location-based game, blending medieval history out on the Amsterdam streets.
  • 24. Strong narrative based on the disappeared holy host in ‘The miracle of Amsterdam’.
  • 25. Distributed teams perform assignments in online information retrieval and media creation.
  • 26. Frequency 1550 The right balance: gameplay, narrative & interaction on location
  • 27. Mobile Learning Game Kit A full set of production tools
  • 28. Exploring the hidden cinematographic history of the Nieuwendijk in Amsterdam
  • 29. Amsterdam pilots on UvA’s Media Archeology and Oral History in summer 2007
  • 30. Games Atelier Learn by creating and playing location-based games
  • 31. 5 secondary schools and the City of Amsterdam central theme pilot period 2007 - 2008: citizenship Provide kids with a challenging learning environment with which they can discover and develop their talents. They learn by creating and playing location-based games that get them involved with their direct surroundings Games Atelier Create, play and view your own game
  • 32. Learning principles Focus on student learn by actively producing, part of everyday life, collaborative learning Teacher as inspiration, coach and expert Authentic and original material Situation-based learning, experienced-based learning Reflective learning focus on the process, reflect on learning material and behavior Donation Share with others, present to others, create for others Learning principles Collaborative learning, learning by doing and making
  • 33. Urban gaming principles Urban environment as inspiration, context and trigger Historical / Social / Cultural / Current / Personal perspectives Storyline meta narrative vs micro narratives and blackbox structures Gameplay game mechanics, social interaction, collaboration Problem solving just in time & on-demand info, skills as strategies, real world situations Theatrics dark-players, use actors & props, create settings (non-places) Urban gaming principles Where gaming and performance art meet
  • 34. 7scenes GPS platform to create, play and share GPS games, tours and stories Authoring tools to create your own location-based projects from interactive story to multi-user role playing game GPS-enabled mobile software for outdoor experiences Online community for sharing projects and live & recorded user actions 7scenes - www.7scenes.com The world is a stage and you’re the director!
  • 35. Make! Prepare with Game boards Game templates: Secret Trail, Adventure, Collect & Trade Create narrative & define gameplay Put ‘places’ - (complex) tasks, media, rewards - on a map Publish - setup teams and release game rounds Make! - set up your game Create new games and publish
  • 36. Make! - set up your game Create new games and publish
  • 37. Play! Navigating ‘places’ on a map Location-based interaction view media/content, perform tasks, send in media, pick up rewards Multi-user gameplay location-based confrontations & trading, message with players Collaborate with web player Live game broadcast on the web Play! - on the streets Navigate, solve problems, be strategic and win!
  • 38. Play! - on the streets Navigate, solve problems, be strategic and win!
  • 39. Reflect! All interaction archived traces, opened ‘places’, uploaded media, gameplay actions Replay and pause for reflection Personal view and overall view for teachers Share game experience with others Reflect! Replay games for discussion in classrooms
  • 40. Reflect! Replay games for discussion in classrooms
  • 41. Schoolclass identity One place for each class where all content is published Teachers manage students and their work Manage the content on your page Reflect! Replay games for discussion in classrooms
  • 42. Classroom situation Games & experiences shared in school community use for different curricula History, social studies, geography, math, biology, ... Large scale competitions Support ‘teach the teacher’ workshops Hardware kits with gps phones Classroom situation Integrating into the school system
  • 43. Games Atelier launch: march 14th ‘08 Mayor of Amsterdam plays citizenship game
  • 44. Games Atelier launch: march 14th ‘08 Mayor of Amsterdam plays citizenship game
  • 45. Games Atelier launch: march 14th ‘08 Mayor of Amsterdam plays citizenship game
  • 46. Mobile Game Quest Sign up November 1st 2008 Start Januari 1st 2009 Who makes the ultimate location based game? Games Atelier contest Coming to Dutch schools in 2009
  • 47. Thanks! Questions? ronald@7scenes.com ronald@waag.org