Global Gincana @ Mobilefest '09

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Global Gincana @ Mobilefest '09

  1. 1. Global Gincana @ Mobilefest ‘09 by Ronald Lenz
  2. 2. Ronald Lenz Research head Locative Media @ Waag Society Creative Director @ 7scenes Strategist, technologist and researcher in location-based mobile services and experiences
  3. 3. Waag Society Amsterdam based Medialab Creative technology for social innovation Education, Healthcare, Arts&Culture, Sustainability & Public Domain
  4. 4. Places - more than geography They have histories, invoke behavior, are personal, physical & virtual
  5. 5. Mobile technology trends Ever growing adoption of phones Multi-functional devices Always connected & context-aware Mobile web is the new internet Strong distribution platforms for applications
  6. 6. Learning trends Active participation and collaboration Everyday life scenarios Teacher as inspiration, coach and expert Situation and experience based learning Reflection: process, material and behavior Donation: share, present to and create for
  7. 7. Creative Learning Lab & Locative Atelier Creating new learning experiences on location
  8. 8. The City is a Learning environment! We have a new design challenge and need new tools!
  9. 9. A new platform
  10. 10. 7scenes Mobile and online platform for creating, publishing, playing and sharing GPS games and tours
  11. 11. Create & Publish All web-based, easy drag&drop interface Select & configure templates such as role-playing, trading, treasure hunt & interactive story Add tasks, photos, videos, sounds, notes & rewards to locations on a map Publish for events or to everyone
  12. 12. Play Navigate places live on a map Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards Multi-user gameplay: confrontations & trading, message with players Collaborate with web-player
  13. 13. Play Navigate places live on a map Location-based interaction: view media/content, perform tasks, upload photos and notes, pick up rewards Multi-user gameplay: confrontations & trading, message with players Collaborate with web-player
  14. 14. Share Set up scene pages for your project’s communication All interaction can be broadcast live All player interaction is archived for playback later Share your project with widgets
  15. 15. Project Designed for use by organisations such as schools & universities, museums, tourist boards, event organisers, publishers and more Use for any kind of purpose and content Full administration control to manage content, editors and users
  16. 16. Some examples
  17. 17. Frequency 1550 An educational mobile game blending mediaeval history out in the Amsterdam streets Navigating a historic map, meeting historic characters Multi-player competition with web-based players Proven educational value
  18. 18. Mobile Learning Game Kit Full toolkit to create mobile ‘lessons’ with First in its kind collaboration UvA and Medialab Amsterdam Mobile Learning Game Kit A full set of production tools
  19. 19. Games Atelier Learn by creating and playing mobile games Full educational program Available in all Dutch schools To be used for any curriculum
  20. 20. Re-architect Photographic treasure hunt exploring Hong Kong’s architecture Think like an architect for a day Collaboration HK Design Institute and Polytechnic University
  21. 21. Fort Amsterdam Role playing game about Dutch roots of NYC Strong theatrics and physical gameplay Lasting experience
  22. 22. Fort Amsterdam Role playing game about Dutch roots of NYC Strong theatrics and physical gameplay Lasting experience
  23. 23. The Island Urban game on shared trading history of Amsterdam and NYC Connecting the two cities in real-time! Players trade like merchants did 400 years ago Respond to the changing market values determined by historic facts
  24. 24. Urban gaming principles Urban environment as inspiration, context and trigger: historical, social, cultural, personal perspective Storyline: meta narratives vs micro narrative and blackbox structures Gameplay: games rules, social interaction, collaboration Problem solving: just in time & on-demand info, skills as strategies, real world situations Theatrics: dark players, actors and props, create settings
  25. 25. Global Gincana
  26. 26. A logical collaboration Exploring new uses of mobile technology in society Seeing the city as a playground Big city opportunities and challenges Global Gincana An international collaboration
  27. 27. Global Gincana Connecting young people in two multi-ethnic cities: SP and A’dam Exploring culture exchange using next-generation mobile tools Researching a new educational format
  28. 28. Global Gincana Combining traditional Gincana with mobile gaming: Mobile Gincana Creating cultural games for students in another city Playing cultural games made by students from another city
  29. 29. A Mobile Gincana game Take a cultural theme: food, language, arts&culture, music& dance, ... Pick your favorite national, personal and local examples Find and create expressive media to illustrate them Add a Gincana activity: object search, social interaction, cultural match or artistic expression Map these as 7scenes tasks to city locations in the other city Give your game as a cultural present to students in the other city
  30. 30. Results phase 1 pilot, workshop and presentations
  31. 31. Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
  32. 32. Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
  33. 33. Pilots Avenida Paulista: language, architecture and art & design Villa Madalena: Street Art / Gra!ti
  34. 34. Workshop students and teachers working in teams creating Mobile Gincana games Great creativity and local traditions & scenarios used
  35. 35. Campus Party conference Sao Paulo Presentations of results great feedback
  36. 36. Results phase 2 first results are in...
  37. 37. Results phase 2 first results are in...
  38. 38. Picnic Young New technology in education festival Part of Picnic festival - largest crossmedia festival of Europe Connected pilot - Play Mobile Gincana games Live video stream connecting SP & A’dam
  39. 39. What’s next for Global Gincana? Facilitate more exchanges between students Research learning e"ects and explore embedding in schoolsystem Connect more cities & countries Strengthen relationship with Mobilefest
  40. 40. Partnership 7scenes Mobilefest O!cial Brazilian reseller and project partner Paulo Hartmann Marcelo Godoy
  41. 41. The very near future Major design updates iPhone app Mobile browser app Open API Portuguese translations
  42. 42. What could 7scenes be to a university? A design toolkit for mobile location-based projects A new way to publish educational content A development platform for IT students A way to promote learning outside building walls and schooltimes Multi purpose: interactive media, game design, information technology, theatre, social studies, geography, biology fieldwork, architecture, photography and more.
  43. 43. So how about the future? We have only just started with location-based mobile apps Augmented Reality - just a hype? A new mass medium & design paradigm Social Play will make the di"erence The City will have an API and it will be realtime Exploring Cities, but also connecting Cities
  44. 44. Thanks! Any Questions? ronald@waag.org linkedin.com/in/ronaldlenz twitter.com/rlenz slideshare.net/rlenz

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