Jeffrey Piontek
Imagine as if I was speaking to you today…
… from the point of view…
… of our children
WHAT CAN  YOU DO FOR  US?
“ You can give us 21 st  Century Tools!”
We are growing up during a VERY DIFFICULT TRANSITION
The “Multiple Intelligences” <ul><li>􀂄  Educators have historically focused </li></ul><ul><li>on an intelligence quotient ...
 
 
What are Computer Games? <ul><li>1970 </li></ul><ul><li>Small </li></ul><ul><li>2-dimensional </li></ul><ul><li>Reaction s...
<ul><li>Many different genres </li></ul><ul><li>–  Arcade/racing </li></ul><ul><li>–  Casual games </li></ul><ul><li>–  St...
FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT
WE NEED BETTER UNDERSTANDING & 21 st  CENTURY  SKILLS
OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING
BUT WE CAN’T GET 21 ST  CENTURY SKILLS from our TEACHERS
THEY DON’T HAVE  THEM!  (most of them at least)
EVEN IF YOU “ RETRAIN” THEM!
WHY?
BECAUSE WE ARE THE
Digital Natives
Net Gen experience base  <ul><li>Ctrl + Alt + Del is as basic as ABC </li></ul><ul><li>They have never been able to find t...
<ul><li>10,000 hours Video Games </li></ul><ul><li>250,000 emails </li></ul><ul><li>10,000 hours on cell phones </li></ul>...
<ul><li>2 billion ring tones per year </li></ul><ul><li>2 billion songs + movies per month </li></ul><ul><li>3 billion tex...
OUR TEACHERS, HOWEVER, ARE MOSTLY…
Digital Immigrants
TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT
AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE
BTW, SOL U WL problE hav 2 Lern d lingo. othRwIz U wiL hav knO idea wot yor students R sAN 2 1 NothA Bhind yor bak. By the...
Digital Immigrants Digital Natives
FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH
and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE
UNTIL WE GROW UP AND BECOME THEM!
TO GO  BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE
AND TO SUCCEED IN THE 21 ST  CENTURY
In School Outside School
Out of School we are EMPOWERED
“ Whenever I go to school I have to  ‘power down’ ” –  a high school kid
GOOD TOOLS   EMPOWER US AS LEARNERS
“ On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you c...
The  e-Life   <ul><li>Communicating </li></ul><ul><ul><li>email, IM, chat  </li></ul></ul><ul><li>Sharing </li></ul><ul><u...
POWERED By Our INTERESTS
HERE’S HOW YOU CAN EMPOWER US
Help us take advantage of the computers we already have… …  in our pockets!
<ul><ul><li>Always in our pocket </li></ul></ul><ul><ul><li>Powerful and inexpensive </li></ul></ul><ul><ul><li>Communicat...
GIVE US GAME-TOOLS TO ENGAGE US
WE  KNOW GAMES PRODUCE   LEARNING WITH ENGAGEMENT
WE WANT TO LEARN WITH ENGAGEMENT  ALL THE TIME
WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE…
… AND WE KNOW HOW MUCH WE LEARN FROM THEM!
IN FACT,  LEARNING IS THE  BIG SECRET REASON WE PLAY GAMES!
Why Games Engage Us <ul><li>Fun </li></ul><ul><li>Play </li></ul><ul><li>Rules </li></ul><ul><li>Goals </li></ul><ul><li>I...
1.  Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game l...
visual selective attention multiple task processing  rule understanding strategy morality ethics  identity  flow  traditio...
What We Learn from Games (simplified) <ul><ul><li>How  (to do things)   </li></ul></ul><ul><ul><li>What  (Rules) </li></ul...
 
Science Today, with students creating their own learning
<ul><ul><ul><li>Students design, program, and animate their own games. </li></ul></ul></ul><ul><ul><ul><li>This is STEM me...
Scratch and Curricula
<ul><ul><li>In the future, much learning (and entertainment) will be in 3D worlds. </li></ul></ul><ul><ul><li>Collaboratin...
Practice your Mandarin in Yuan Ming Yuan
Talk and Role Play with Students in Beijing
Create Virtual Ecosystems
<ul><ul><li>Design the algorithms that grow the flora and fauna. </li></ul></ul>
Create  Worlds Create  Worlds
Design Future Vehicles
Design Future Cities
Future Sustainability
New Sports
New Robots
Research in new ways
Through Simulation, Conduct Experiments Too Dangerous or Too Expensive in the Real World
Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Cru...
Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed P...
“ We have learned to   &quot;play school.&quot;    We study the right facts the night before the test so we achieve a pass...
It’s not attention deficit –  I’m just not listening!
GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT
KEY THINGS ABOUT GAME DESIGN: <ul><li>FOCUS IS ON THE USER’S ENGAGEMENT </li></ul><ul><li>DECISIONS COME REALLY FREQUENTLY...
Eye Candy
Gameplay! includes <ul><li>Continuous decision making </li></ul><ul><li>Good pacing </li></ul><ul><li>Complexity </li></ul...
<ul><li>Engagement </li></ul>Focus Mode Decisions <ul><li>Frequent and important  </li></ul><ul><li>Gameplay  </li></ul><u...
It’s where  Art MEETS Science
We CAN’T USE TRADITIONAL PEDAGOGY
“ Beat the Game, Pass the Course”
Game  Examples
“ Logical Journey of the Zoombinis” Elementary:  Logical Thinking In Stores.  Also: “ Lemmings” “ The Incredible Machine”
“ Rapunzel” Elementary:  Programming From NYU www.maryflanagan.com/rapunsel
“ The Typing of the Dead” Middle School:  Keyboarding In Stores
“ The ESP Game” © 2004 Carnegie-Mellon Middle School:  Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login
“ English Taxi” Middle School:  Language (ESL) From Desq http://www.desq.co.uk/
“ The Algebots” Middle School:  Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/...
Middle School:  Science “Space Station SIM” (NASA) Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html
“ Revolution” High School:  Social Studies  From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op...
“ Tropical America” High School:  Social Studies Available Online http://www.tropicalamerica.com/
“ Making History” High School:  Social Studies Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-h...
“ Eyewitness” ( Nanking Massacre) High School:  Social Studies Coming (free download) http://www.mic.polyu.edu.hk/nanjing/...
“ Under Siege” (Palestinian Freedom Fighters Game) High School:  Social Studies  Available for download http://www.underas...
“ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals HS:  Mechanical Design
Immune Attack (NIH) High School:  Biology, Virology Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Created...
High School:  Law “Objection!” Online demo available http://www.objection.com/
“ Virtual Leader” (Interpersonal Relationships) High School:  Business For Sale at http://www.simulearn.net/SimuLearn/simu...
“ Airline Tycoon” High School:  Business In Stores (along with  Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon,  Roller...
“ Start-Up,”  “ Capitalism,” etc.  High School:  Business Available soon Ulua Media
“ Environmental  Detectives” HS-AP:  Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/...
“ Supercharged” HS-AP:  Physics Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm
Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE www.socialimpactgames...
Digital Immigrants Digital Natives
[email_address] The book is available for  purchase at booth 1140
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Gaming In Education2

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Gaming in education presentation at NSTA National Conference, New Orleans, LA, March 2009

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  • Gaming In Education2

    1. 1. Jeffrey Piontek
    2. 2. Imagine as if I was speaking to you today…
    3. 3. … from the point of view…
    4. 4. … of our children
    5. 5. WHAT CAN YOU DO FOR US?
    6. 6. “ You can give us 21 st Century Tools!”
    7. 7. We are growing up during a VERY DIFFICULT TRANSITION
    8. 8. The “Multiple Intelligences” <ul><li>􀂄 Educators have historically focused </li></ul><ul><li>on an intelligence quotient test based on verbal and mathematical skills. </li></ul><ul><li>􀂄 Intelligence was spoken of in the singular, i.e. one intelligence </li></ul><ul><li>􀂄 Educators emphasized enhancing IQ by enhancing verbal and mathematical skills. </li></ul>
    9. 11. What are Computer Games? <ul><li>1970 </li></ul><ul><li>Small </li></ul><ul><li>2-dimensional </li></ul><ul><li>Reaction speed </li></ul><ul><li>Individual </li></ul><ul><li>Hard-core gamers </li></ul><ul><li>Now </li></ul><ul><li>Large </li></ul><ul><li>Virtual environment </li></ul><ul><li>Strategic insight </li></ul><ul><li>Groups </li></ul><ul><li>General public </li></ul>
    10. 12. <ul><li>Many different genres </li></ul><ul><li>– Arcade/racing </li></ul><ul><li>– Casual games </li></ul><ul><li>– Strategy </li></ul><ul><li>– Shooters </li></ul><ul><li>– Simulators </li></ul><ul><li>– Sport games </li></ul><ul><li>• Different devices </li></ul><ul><li>– Consoles </li></ul><ul><li>– PC </li></ul><ul><li>– Handhelds </li></ul><ul><li>– Mobile phones </li></ul>
    11. 13. FOR MOST OF US, OUR BIGGEST NEED IS NOT BETTER CONTENT
    12. 14. WE NEED BETTER UNDERSTANDING & 21 st CENTURY SKILLS
    13. 15. OUR TEACHERS CAN PROVIDE US WITH BETTER UNDERSTANDING
    14. 16. BUT WE CAN’T GET 21 ST CENTURY SKILLS from our TEACHERS
    15. 17. THEY DON’T HAVE THEM! (most of them at least)
    16. 18. EVEN IF YOU “ RETRAIN” THEM!
    17. 19. WHY?
    18. 20. BECAUSE WE ARE THE
    19. 21. Digital Natives
    20. 22. Net Gen experience base <ul><li>Ctrl + Alt + Del is as basic as ABC </li></ul><ul><li>They have never been able to find the “return” key </li></ul><ul><li>Computers have always fit in their backpacks </li></ul><ul><li>They have always had a personal identification number </li></ul><ul><li>Photographs have always been processed in an hour or less </li></ul><ul><li>Bert and Ernie are old enough to be their parents </li></ul><ul><li>Gas has always been unleaded </li></ul><ul><li>Rogaine has always been available for the follicularly challengedh </li></ul>--Beloit College, 2003, 2004
    21. 23. <ul><li>10,000 hours Video Games </li></ul><ul><li>250,000 emails </li></ul><ul><li>10,000 hours on cell phones </li></ul><ul><li>20,000 hours TV (incl. MTV) </li></ul><ul><li>500,000 commercials </li></ul><ul><li>< 5000 hours book reading </li></ul>
    22. 24. <ul><li>2 billion ring tones per year </li></ul><ul><li>2 billion songs + movies per month </li></ul><ul><li>3 billion text messages per day </li></ul>
    23. 25. OUR TEACHERS, HOWEVER, ARE MOSTLY…
    24. 26. Digital Immigrants
    25. 27. TO US THEY HAVE A DIGITAL IMMIGRANT ACCENT
    26. 28. AND MOST OF THEM DON’T UNDERSTAND THE NEW TECHNOLOGIES OR EVEN THE LANGUAGE
    27. 29. BTW, SOL U WL problE hav 2 Lern d lingo. othRwIz U wiL hav knO idea wot yor students R sAN 2 1 NothA Bhind yor bak. By the way, sooner or later you will probably have to learn the lingo. Otherwise you will have know idea what your students are saying to one another behind your back.
    28. 30. Digital Immigrants Digital Natives
    29. 31. FOR A LOT OF WHAT WE NEED OUR DIGITAL IMMIGRANT TEACHERS CANNOT HELP US MUCH
    30. 32. and DIGITAL NATIVE teachers WILL NOT TRULY BE THERE
    31. 33. UNTIL WE GROW UP AND BECOME THEM!
    32. 34. TO GO BEYOND OUR TEACHERS’ ABILITY AND KNOWLEDGE
    33. 35. AND TO SUCCEED IN THE 21 ST CENTURY
    34. 36. In School Outside School
    35. 37. Out of School we are EMPOWERED
    36. 38. “ Whenever I go to school I have to ‘power down’ ” – a high school kid
    37. 39. GOOD TOOLS EMPOWER US AS LEARNERS
    38. 40. “ On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.” – A High School Student
    39. 41. The e-Life <ul><li>Communicating </li></ul><ul><ul><li>email, IM, chat </li></ul></ul><ul><li>Sharing </li></ul><ul><ul><li>Blogs, webcams </li></ul></ul><ul><li>Buying & Selling </li></ul><ul><ul><li>ebay, papers </li></ul></ul><ul><li>Exchanging </li></ul><ul><ul><li>music, movies, humor </li></ul></ul><ul><li>Creating </li></ul><ul><ul><li>sites, avatars, mods </li></ul></ul><ul><li>Meeting </li></ul><ul><ul><li>3D chat rooms, dating </li></ul></ul><ul><li>Collecting </li></ul><ul><ul><li>mp3, video, sensor data </li></ul></ul><ul><li>Searching </li></ul><ul><ul><li>Info, connections, people </li></ul></ul><ul><li>Analyzing </li></ul><ul><ul><li>SETI, drug molecules </li></ul></ul><ul><li>Reporting </li></ul><ul><ul><li>Moblogs, photos </li></ul></ul><ul><li>Programming </li></ul><ul><ul><li>Open systems, mods search </li></ul></ul><ul><li>Socializing </li></ul><ul><ul><li>Learning social behavior, influence </li></ul></ul><ul><li>Growing Up </li></ul><ul><ul><li>Exploring, transgressing </li></ul></ul><ul><li>Coordinating </li></ul><ul><ul><li>Projects, workgroups, MMORPGs </li></ul></ul><ul><li>Evaluating </li></ul><ul><ul><li>Reputation systems–Epinions, Amazon, Slashdot </li></ul></ul><ul><li>Gaming </li></ul><ul><ul><li>Solo, 1-on-1, small & large groups </li></ul></ul><ul><li>Learning </li></ul><ul><ul><li>About stuff that interests them </li></ul></ul><ul><li>Evolving </li></ul><ul><ul><li>Peripheral, emergent behaviors </li></ul></ul>Digital Natives
    40. 42. POWERED By Our INTERESTS
    41. 43. HERE’S HOW YOU CAN EMPOWER US
    42. 44. Help us take advantage of the computers we already have… … in our pockets!
    43. 45. <ul><ul><li>Always in our pocket </li></ul></ul><ul><ul><li>Powerful and inexpensive </li></ul></ul><ul><ul><li>Communication-first devices </li></ul></ul><ul><ul><li>Full-featured e.g. Cameras, GPS, internet </li></ul></ul><ul><ul><li>Easy to download content into </li></ul></ul><ul><ul><li>Open to external input & output </li></ul></ul>CELL PHONES ARE: <ul><ul><li>Missing: Imagination & Funding </li></ul></ul>
    44. 46. GIVE US GAME-TOOLS TO ENGAGE US
    45. 47. WE KNOW GAMES PRODUCE LEARNING WITH ENGAGEMENT
    46. 48. WE WANT TO LEARN WITH ENGAGEMENT ALL THE TIME
    47. 49. WE WANT GAMES NOT BECAUSE THEY ARE GAMES, BUT BECAUSE THEY’RE THE MOST ENGAGING INTELLECTUAL THING WE HAVE…
    48. 50. … AND WE KNOW HOW MUCH WE LEARN FROM THEM!
    49. 51. IN FACT, LEARNING IS THE BIG SECRET REASON WE PLAY GAMES!
    50. 52. Why Games Engage Us <ul><li>Fun </li></ul><ul><li>Play </li></ul><ul><li>Rules </li></ul><ul><li>Goals </li></ul><ul><li>Interactive </li></ul><ul><li>Outcomes & Feedback </li></ul><ul><li>Adaptive </li></ul><ul><li>Win states </li></ul><ul><li>Conflict, competition </li></ul><ul><li>Problem solving </li></ul><ul><li>Interaction with people </li></ul><ul><li>Representation & Story </li></ul><ul><li>Enjoyment and Pleasure </li></ul><ul><li>Intense involvement </li></ul><ul><li>Structure </li></ul><ul><li>Motivation </li></ul><ul><li>Doing </li></ul><ul><li>Learning </li></ul><ul><li>Flow </li></ul><ul><li>Ego Gratification </li></ul><ul><li>Adrenaline </li></ul><ul><li>Creativity </li></ul><ul><li>Social Groups </li></ul><ul><li>Emotion </li></ul>
    51. 53. 1. Doing and reflecting 2.        Appreciating good design 3.        Seeing interrelationships 4.        Mastering game language 5.        Relating the game world to other worlds 6.        Taking risks with reduced consequences 7.        Putting out effort because they care 8.        Combining multiple identities 9.        Watching their own behavior 10.     Getting more out than what they put in 11.     Being rewarded for achievement 12.     Being encouraged to practice 13.     Having to master new skills at each level 14.     Tasks being neither too easy nor too hard. 15.     Doing, thinking and strategizing 16.     Getting to do things their own way 17.     Discovering meaning 18.     Reading in context 19.     Relating information 20.     Meshing information from multiple media 21.     Understanding how knowledge is stored 22.     Thinking intuitively 23.     Practicing in a simplified setting 24.     Being led from easy problems to harder ones 25.     Mastering upfront things needed later 26.     Repeating basic skills in many games 27.     Receiving information just when it is needed 28.     Trying rather than following instructions 29.     Applying learning from problems to later ones 30.     Thinking about the game and the real world 31.     Thinking about the game and how they learn 32.     Thinking about the games and their culture 33.     Finding meaning in all parts of the game 34.     Sharing with other players 35.     Being part of the gaming world 36.     Helping others and modifying games, in addition to just playing. Why We Learn From Games (James Paul Gee: What Video Games Have to Teach Us About Learning and Literacy
    52. 54. visual selective attention multiple task processing rule understanding strategy morality ethics identity flow traditional literacy digital literacy new media literacy concentration social skills stress relief scientific thinking intellectual development affective development social development transfer comprehension skills academic skills strategies & procedures use of symbols problem solving sequence learning deductive reasoning What We Learn from Games Areas various researchers claim are improved by Playing Video Games
    53. 55. What We Learn from Games (simplified) <ul><ul><li>How (to do things) </li></ul></ul><ul><ul><li>What (Rules) </li></ul></ul><ul><ul><li>Why (Strategy) </li></ul></ul><ul><ul><li>Where (Environment) </li></ul></ul><ul><ul><li>When / Whether (Ethics) </li></ul></ul>
    54. 57. Science Today, with students creating their own learning
    55. 58. <ul><ul><ul><li>Students design, program, and animate their own games. </li></ul></ul></ul><ul><ul><ul><li>This is STEM meets creativity. It develops: </li></ul></ul></ul><ul><ul><ul><li>- Mathematical/logical thinking in programming. </li></ul></ul></ul><ul><ul><ul><li>- Art skills to create the graphic and audio assets. </li></ul></ul></ul><ul><ul><ul><li>- Creative thinking to produce a compelling game. </li></ul></ul></ul>
    56. 59. Scratch and Curricula
    57. 60. <ul><ul><li>In the future, much learning (and entertainment) will be in 3D worlds. </li></ul></ul><ul><ul><li>Collaborating with the MIT Media Lab to combine the world’s best authoring tools with the world’s best 3D. </li></ul></ul><ul><ul><li>Avatar Reality –(founded by Henk Rogers, Tetris) company in Honolulu – has leading solution currently being tested at Hawaii Technology Academy </li></ul></ul><ul><ul><li>Students will be able to practice their Mandarin in magical ways, immersed in online Yuan Ming Yuan, ancient gardens full of mystical creatures and historical figures. </li></ul></ul><ul><ul><li>One-to-one practice and dialogue with live students from Beijing, role-playing with you in the gardens. </li></ul></ul><ul><ul><li>Children invent these worlds. </li></ul></ul>
    58. 61. Practice your Mandarin in Yuan Ming Yuan
    59. 62. Talk and Role Play with Students in Beijing
    60. 63. Create Virtual Ecosystems
    61. 64. <ul><ul><li>Design the algorithms that grow the flora and fauna. </li></ul></ul>
    62. 65. Create Worlds Create Worlds
    63. 66. Design Future Vehicles
    64. 67. Design Future Cities
    65. 68. Future Sustainability
    66. 69. New Sports
    67. 70. New Robots
    68. 71. Research in new ways
    69. 72. Through Simulation, Conduct Experiments Too Dangerous or Too Expensive in the Real World
    70. 73. Gettysburg The New World Civilization III Pharaoh Medieval Total War Viking Invasion Rampage Across Britain Stronghold Crusader Caesar III The Age of Kings The Age of Empires The Rise of Nations Shogun Qin History Emergency Room Emergency Emergency EMT Vet Emergency Roller Coaster Tycoon Airport Tycoon Cruise Ship Tycoon Big Biz Tycoon, Roller Coaster Tycoon Mall Tycoon Startup Theme Park Tycoon Zoo Tycoon Restaurant Empire Job Simulation Resource Mgmt Business Physicus Chemicus Green Globs and Graphing Equations Math-Science Commercial-off-the-Shelf (COTS) Games Virtual Leader Trader Objection! Strategy Co-Pilot Marketing Co-Pilot Sales Co-Pilot Virtual U
    71. 74. Revolution Eyewitness Spanish Inquisition Qin Making History Tropical America Mass Balance City Planning Corporate Greed Power Politics The Political machine President Forever Quandries (Ethics) Sim Health Balance of Power Social Studies Building a Home Entertech ReaL Lives Virtual U. Incident Commander Road Quiz Streetwise Flood Ranger Park Ranger Waterbusters Job Simulation Resource Mgmt Language The Algebots The Monkey Wrench Conspiracy Environmental Detectives Supercharged Rapunsel Kinetic City Mission Max National Geographic Space Station Sim Project Connect Nitrogenius Episims Math-Science Custom Games English Taxi Listening Skills Achieve Now Slide Prospero’s Island
    72. 75. “ We have learned to &quot;play school.&quot;   We study the right facts the night before the test so we achieve a passing grade and thus become a successful student.” – A high school student
    73. 76. It’s not attention deficit – I’m just not listening!
    74. 77. GAME DESIGN IS CRUCIAL TO MOTIVATION AND ENGAGEMENT
    75. 78. KEY THINGS ABOUT GAME DESIGN: <ul><li>FOCUS IS ON THE USER’S ENGAGEMENT </li></ul><ul><li>DECISIONS COME REALLY FREQUENTLY </li></ul><ul><li>GAMEPLAY TRUMPS EYE CANDY! </li></ul>
    76. 79. Eye Candy
    77. 80. Gameplay! includes <ul><li>Continuous decision making </li></ul><ul><li>Good pacing </li></ul><ul><li>Complexity </li></ul><ul><li>Important choices </li></ul><ul><li>Immediate feedback </li></ul><ul><li>Adapting to the player’s skills </li></ul>
    78. 81. <ul><li>Engagement </li></ul>Focus Mode Decisions <ul><li>Frequent and important </li></ul><ul><li>Gameplay </li></ul><ul><li>Content </li></ul><ul><li>Relatively Rare </li></ul><ul><li>Presentation </li></ul>Game Design Curriculum Design
    79. 82. It’s where Art MEETS Science
    80. 83. We CAN’T USE TRADITIONAL PEDAGOGY
    81. 84. “ Beat the Game, Pass the Course”
    82. 85. Game Examples
    83. 86. “ Logical Journey of the Zoombinis” Elementary: Logical Thinking In Stores. Also: “ Lemmings” “ The Incredible Machine”
    84. 87. “ Rapunzel” Elementary: Programming From NYU www.maryflanagan.com/rapunsel
    85. 88. “ The Typing of the Dead” Middle School: Keyboarding In Stores
    86. 89. “ The ESP Game” © 2004 Carnegie-Mellon Middle School: Language From Carnegie-Mellon http://www.espgame.org/cgi-bin/login
    87. 90. “ English Taxi” Middle School: Language (ESL) From Desq http://www.desq.co.uk/
    88. 91. “ The Algebots” Middle School: Algebra Coming, from Games2train.com and DigitalMultiplier.org http://www.games2train.com/games/algebots/thealgebots.html
    89. 92. Middle School: Science “Space Station SIM” (NASA) Coming, from GRS Games http://www.grsgames.com/products/game1/DGoals.html
    90. 93. “ Revolution” High School: Social Studies From The Education Arcade at MIT http://www.educationarcade.org/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=9&page=1
    91. 94. “ Tropical America” High School: Social Studies Available Online http://www.tropicalamerica.com/
    92. 95. “ Making History” High School: Social Studies Coming, from Muzzy Lane Software http://www.muzzylane.com/products/making-history.htm
    93. 96. “ Eyewitness” ( Nanking Massacre) High School: Social Studies Coming (free download) http://www.mic.polyu.edu.hk/nanjing/index.asp
    94. 97. “ Under Siege” (Palestinian Freedom Fighters Game) High School: Social Studies Available for download http://www.underash.net/
    95. 98. “ The Monkey Wrench Conspiracy” GAME 3 levels, save station TASKS 30 graded, w/self-evals HS: Mechanical Design
    96. 99. Immune Attack (NIH) High School: Biology, Virology Design Only http://www.educationarcade.org/gtt/Virus/Intro.htm Created using SCRATCH Replicate (MIT)
    97. 100. High School: Law “Objection!” Online demo available http://www.objection.com/
    98. 101. “ Virtual Leader” (Interpersonal Relationships) High School: Business For Sale at http://www.simulearn.net/SimuLearn/simulearn_home_page.htm
    99. 102. “ Airline Tycoon” High School: Business In Stores (along with Casino Tycoon, Cruise Ship Tycoon, Big Biz Tycoon, Roller Coaster Tycoon, Mall Tycoon, Railroad Tycoon, School Tycoon, Theme Park Tycoon, Zoo Tycoon, and Restaurant Empire . )
    100. 103. “ Start-Up,” “ Capitalism,” etc. High School: Business Available soon Ulua Media
    101. 104. “ Environmental Detectives” HS-AP: Environmental Science Available From MIT http://cms.mit.edu/games/education/Handheld/Intro.htm
    102. 105. “ Supercharged” HS-AP: Physics Available From MIT http://www.educationarcade.org/gtt/EM/Intro.htm
    103. 106. Education Health and Wellness Public Policy Military Political and Social Advertising COTS REFERENCE www.socialimpactgames.com
    104. 107. Digital Immigrants Digital Natives
    105. 108. [email_address] The book is available for purchase at booth 1140

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