Audience participation in museums: Game Design as Learning Activity

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Audience participation in museums: Game Design as Learning Activity

  1. 1. NordiCHI workshop: Design for Audience Engagement Copenhagen, Denmark, October 14th 2012Audience participation inmuseums: Game Design as Learning Activity N.Yiannoutsou, N.Avouris, C.Sintoris University of Patras, Greece
  2. 2. Meaning making in themuseumAccording to the constructivist perspective (Hein, 1998) the active role of the visitor is essential in the museum learning experienceThe visitor constructs meaning through the interaction as opposed to the passive consumption of information.Games may play an important role in this setting
  3. 3. Museum games: interactionwith exhibitsIn many museum games artefacts are treated as a set of disconnected and de- contextualized objects (Klopfer et al., 2005) e.g. cut out letters
  4. 4. Audience Participation inmuseumsThe proliferation of mobile technologies and social media has supported the creation of user generated content, examples:Tagging: unstructured text associated with objectsDebunking, criticizing: arguing against other peoples’ ideas, tags etc.Recording personal stories: personal memories associated to a museum objectLinking objects or categorising: grouping of objects or associating them (e.g. card sorting, museumscrabble)[M.Ridge, Everyone wins: Crowdsourcing games & Museums, MuseumNext, May 2011]
  5. 5. Engagement throughconnecting to personal stories
  6. 6. Engagement for serving the community: citizen curator
  7. 7. Engagement through building personal narratives Franklin Remix project A playful yet somewhat irreverent cartoon created by a middle school student early in the. The Philadelphia School, Philadelphia, PA, March, 2006 Fisher and Twiss-Garrity, Remixing exhibits: Constructing participatory narratives with on- line tools to augment museum experiences.http://www.museumsandtheweb.com
  8. 8. Audience engagement…throughbuilding theirown games
  9. 9. SFzero: community created games e,.g. “Install a door in a public place,” a group of SFZero players constructed Doorhenge in Golden Gate Park.http://www.participatorymuseum.org/chapter8/
  10. 10. Game content editor: a toolto build games by theplayers for a group of linkinggames [ work in progress]• MuseumScrabble• CityScrabble• BenakiMuseumScrabble
  11. 11. Game content editor(google+ app) Rubén Muñoz and Christos Sintoris, 2012
  12. 12. CityScrabbleA B C
  13. 13. MuseumScrabble
  14. 14. BenakiMS
  15. 15. Final noteparticipatory activities such as game design when scaffolded by technology and integrated in museum activities can offer rich learning experiencesThey reserve for the visitor the role of collaborator and partner and entail the creation of an enduring relationship with the museum
  16. 16. thankshci.edu.gr

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