SERVICE DESIGN THINKING IN UX PROJECTS
A REPORT FROM AMERICA




Prepared by:
Paul Kahn – Experience Design Director


October 30, 2012


Service Design Global Conference
Paris, France
WE ARE MAD*POW
Company Fact Sheet


Founded:
2000 by Will Powley & Amy Cueva


Locations:
Portsmouth, NH | Boston, MA | Louisville, KY


Staff:
50+ Employees


Stability:
Privately held, never had an unprofitable quarter,
Hold zero debt on our balance sheet,
2012 top payer is only 7%
EMPATHETIC, FLEXIBLE AND INFORMED DESIGNERS
What we look for in our hiring process




Disciplines                              Skills
ê  Psychology,   Human Factors,         ê  Teamwork
  HCI
                                         ê  Business     sense
ê  Research   Methods
                                         ê  Visual   thinking
ê  Design
                                         ê  Critical   thinking
ê  Business
         Process
                                         ê  Detailed    communication
  Management
                                         ê  Commitment      to the
ê  Marketing   Strategy
                                           profession
ê  Customer    Behavior
The Question
•  Q: What does this have to do with Service Design
•  A: We will see


•  Q: How many words are appropriate
   for a PowerPoint slide?
•  A: As few as absolutely possible




                                                      4
Mad*Pow merging art & science
•  Mad*Pow deliver research-inspired design aimed at
   maximizing conversion rates, increasing retention, and
   reducing costs.
•  Our research practice locates and explores the touch
   points in a user experience process
•  Research drives our strategic recommendations and
   design deliverables
•  It is this approach that has been labeled "service design
   thinking”



                                                               5
Case 1: Messaging as a Service
•  Aetna came to Mad*Pow for help developing a Unified
   Member Messaging strategy
•  Aetna wanted to make sure members were getting
 •  the right information
 •  at the right time
 •  via their preferred channel(s).




                                                         6
Results
•  Research produced recommendations for
 •  Intra-departmental communication and governance
 •  AND user-managed filters and profiles.
•  The result is the kind of business strategy and technology
   recommendations that are driven by seeing the user's
   experience as a service.




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Case 2: Employee Communications



•  Waste Management came to Mad*Pow to “fix the Intranet”
•  We took a multifaceted approach including
   communication needs, business goals, and persona
   creation to our to characterize the Information Ecosystem
   of a large distributed organization.




                                                               17
Results
•  A multi-faceted approach touching 10 channels where
   people find and consume information
 •  Reseach results
 •  Field research
 •  Personas
 •  Communication in addition to Visor (intranet)
 •  Motivational and persuasive strategy
 •  Find examples of grass-roots/best practice sharing


                                                         18
Employee Personas - Summary




 Corporate Employee               Field Support/Admin             Field Manager




Frontline Operations Employee –   Frontline Operations Employee   Customer Support
No Workstation                    – Workstation



                                                                                     19
Methods of Communication in Addition to Visor




Marlin Company Monitors in      Safety & Productivity Stats   Bulletin Boards
breakrooms (where applicable)




                                                              Market Newsletters (where applicable)
Emails

                                WM Monday
Digital Communication Monitors: The Opportunity




An employee at lunch looks at a Marlin      Marlin board well placed in a driver
board                                       lunchroom, visible to the entire room and
                                            near trashcan and clock.




Drivers fill out paperwork below a Marlin   A potentially captive audience of
board. This one is well placed near         employees on break sit facing a non-
where drivers pick up their route info.     communication TV that is turned off.
Digital Communication Monitor: Sample Screens




Area




             Corporate




                         Local                    22
Case 3: Wellness Platform



•  Healthrageous came to Mad*Pow to design the user
   experience of their Wellness program across technology
   platforms
•  How would people manage aspects of their health, take
   real world actions, in response to prompts and feedback?




                                                              23
Results
•  Before we designed interface we present research on
   how a person sets their own goals
 •  What are their support mechanisms
 •  How do they maintain motivation
 •  What is the most effective messaging
•  Identify appropriate scaffolding
 •  Plans one week at a time, with daily logging
 •  Individual health coaching to reach wellness goals


                                                         24
25
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What is Service Design
•  It is User-Centered
 •  Services should be experienced through the customer’s eyes
•  It is Co-Creative
 •  All stakeholders should be included in the service design
    process
•  It is Sequencing
 •  The service should be visualized as a sequence of
    interrelated actions.




                                                                 28
What is User Experience
•  It is Evidencing
  •  Intangible services should be visualized in terms of physical
     artefacts
•  It is Holistic
  •  The entire environment of the service should be considered


Five Principles of Service Design Thinking
from This Is Service Design Thinking



                                                                     29
What is User Experience at Mad*Pow
•  All of the above plus some things not already mentioned
 •  Design Studio: rapid design/critique with stakeholders
    & users
 •  User Research: recruiting test cohorts, recording and
    analyzing interviews and tests
 •  Content Strategy and SEO: defining & creating
    appropriate content for communicating messages
 •  Creative Technology: prototyping the best way to
    communicate across platforms & channels


                                                             30
Thank You!
Contact Information

                      Paul Kahn
                      Experience Design Director
                      pkahn@madpow.com
                      Mad*Pow
                      Portsmouth | Boston | Louisville
                      www.madpow.com




                                                         31

Service Design in Experience Design

  • 1.
    SERVICE DESIGN THINKINGIN UX PROJECTS A REPORT FROM AMERICA Prepared by: Paul Kahn – Experience Design Director October 30, 2012 Service Design Global Conference Paris, France
  • 2.
    WE ARE MAD*POW CompanyFact Sheet Founded: 2000 by Will Powley & Amy Cueva Locations: Portsmouth, NH | Boston, MA | Louisville, KY Staff: 50+ Employees Stability: Privately held, never had an unprofitable quarter, Hold zero debt on our balance sheet, 2012 top payer is only 7%
  • 3.
    EMPATHETIC, FLEXIBLE ANDINFORMED DESIGNERS What we look for in our hiring process Disciplines Skills ê  Psychology, Human Factors, ê  Teamwork HCI ê  Business sense ê  Research Methods ê  Visual thinking ê  Design ê  Critical thinking ê  Business Process ê  Detailed communication Management ê  Commitment to the ê  Marketing Strategy profession ê  Customer Behavior
  • 4.
    The Question •  Q:What does this have to do with Service Design •  A: We will see •  Q: How many words are appropriate for a PowerPoint slide? •  A: As few as absolutely possible 4
  • 5.
    Mad*Pow merging art& science •  Mad*Pow deliver research-inspired design aimed at maximizing conversion rates, increasing retention, and reducing costs. •  Our research practice locates and explores the touch points in a user experience process •  Research drives our strategic recommendations and design deliverables •  It is this approach that has been labeled "service design thinking” 5
  • 6.
    Case 1: Messagingas a Service •  Aetna came to Mad*Pow for help developing a Unified Member Messaging strategy •  Aetna wanted to make sure members were getting •  the right information •  at the right time •  via their preferred channel(s). 6
  • 7.
    Results •  Research producedrecommendations for •  Intra-departmental communication and governance •  AND user-managed filters and profiles. •  The result is the kind of business strategy and technology recommendations that are driven by seeing the user's experience as a service. 7
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
    Case 2: EmployeeCommunications •  Waste Management came to Mad*Pow to “fix the Intranet” •  We took a multifaceted approach including communication needs, business goals, and persona creation to our to characterize the Information Ecosystem of a large distributed organization. 17
  • 18.
    Results •  A multi-facetedapproach touching 10 channels where people find and consume information •  Reseach results •  Field research •  Personas •  Communication in addition to Visor (intranet) •  Motivational and persuasive strategy •  Find examples of grass-roots/best practice sharing 18
  • 19.
    Employee Personas -Summary Corporate Employee Field Support/Admin Field Manager Frontline Operations Employee – Frontline Operations Employee Customer Support No Workstation – Workstation 19
  • 20.
    Methods of Communicationin Addition to Visor Marlin Company Monitors in Safety & Productivity Stats Bulletin Boards breakrooms (where applicable) Market Newsletters (where applicable) Emails WM Monday
  • 21.
    Digital Communication Monitors:The Opportunity An employee at lunch looks at a Marlin Marlin board well placed in a driver board lunchroom, visible to the entire room and near trashcan and clock. Drivers fill out paperwork below a Marlin A potentially captive audience of board. This one is well placed near employees on break sit facing a non- where drivers pick up their route info. communication TV that is turned off.
  • 22.
    Digital Communication Monitor:Sample Screens Area Corporate Local 22
  • 23.
    Case 3: WellnessPlatform •  Healthrageous came to Mad*Pow to design the user experience of their Wellness program across technology platforms •  How would people manage aspects of their health, take real world actions, in response to prompts and feedback? 23
  • 24.
    Results •  Before wedesigned interface we present research on how a person sets their own goals •  What are their support mechanisms •  How do they maintain motivation •  What is the most effective messaging •  Identify appropriate scaffolding •  Plans one week at a time, with daily logging •  Individual health coaching to reach wellness goals 24
  • 25.
  • 26.
  • 27.
  • 28.
    What is ServiceDesign •  It is User-Centered •  Services should be experienced through the customer’s eyes •  It is Co-Creative •  All stakeholders should be included in the service design process •  It is Sequencing •  The service should be visualized as a sequence of interrelated actions. 28
  • 29.
    What is UserExperience •  It is Evidencing •  Intangible services should be visualized in terms of physical artefacts •  It is Holistic •  The entire environment of the service should be considered Five Principles of Service Design Thinking from This Is Service Design Thinking 29
  • 30.
    What is UserExperience at Mad*Pow •  All of the above plus some things not already mentioned •  Design Studio: rapid design/critique with stakeholders & users •  User Research: recruiting test cohorts, recording and analyzing interviews and tests •  Content Strategy and SEO: defining & creating appropriate content for communicating messages •  Creative Technology: prototyping the best way to communicate across platforms & channels 30
  • 31.
    Thank You! Contact Information Paul Kahn Experience Design Director pkahn@madpow.com Mad*Pow Portsmouth | Boston | Louisville www.madpow.com 31