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Intersections of Information Architecture 
and User Experience Design 
Prepared by: 
Paul Kahn – Experience Design Director 
March, 2014 
Media Lab, Aalto University 
Helsinki, Finland
Paul Kahn | 2 
Outline 
— What is Information Architecture 
— What is Experience Design 
— Applying Information Architecture: 3 case studies 
— Six ways to organize information: LATCH+CF
Paul Kahn | 3 
What is Information Architecture 
Information is 
— a difference that makes a difference 
— a pattern that provides a structure for understanding 
Information Architecture is 
— discovering the kinds of information the site contains 
— matching this information to the needs of the users 
— determining the appropriate metadata structure
Paul Kahn | 4 
Jesse James Garrett: 5 Layer Process Model 
— The Elements of User Experience, 
Jesse James Garrett (2000)
Paul Kahn | 5 
Information Architecture > Facets of User Experience 
— Peter Morville (2004)
Paul Kahn | 6 
Where we fit in your Internet projects
Paul Kahn | 8 
The Information Architect must understand 
the data 
— text coding systems: SGML/XML 
— database storage 
— information retrieval 
the interaction models 
— principals of user interface design 
— user-based design methodology 
— the limits of current web browser technology
Paul Kahn | 9 
The Information Architect must mediate 
— the requirements of a client, who wants to present 
information 
— the needs of the user, who needs to find and consume that 
information 
— balance between the desirable and the possible
Paul Kahn | 10 
Category and Classification 
Categorization is 
—the mental process of grouping things by perceptible similarity 
within a given context. 
—Creating groups through direct experience (bottom-up)
Paul Kahn | 11 
— Categorization of 
popular music 
— Pop music categories 
are an expression of 
the perception of 
communities of 
listeners (bottom-up)
Paul Kahn | 12 
Category and Classification 
— Categorization is 
the mental process of grouping things 
by perceptible similarity 
within a given context. 
— Classification is 
a set of classes 
assigned according to a predetermined set of principles 
used to impose order on a set of entities. 
— Taxonomic classification establishes stability by applying 
a set of rules to one domain (top-down) 
— Classification system offer inter-operability benefits across applications
Paul Kahn | 13 
— MESH Classification of human diseases 
— Each disease is located in one or more places in the 
Medical Subject Headings (MESH) maintained by 
the National Library of Medicine in Washington DC
Examples of “categories” that are classifications 
High-level category 
Three Categories of Drugs 
• Depressants 
• Stimulants 
• Hallucinogens 
Continuous category/scale 
Categories of Hurricanes: 
Category 1: 74-95 mph winds 
Category 2: 96-110 mph winds 
Category 3: 111-130 mph 
winds 
Category 4: 131-155 mph 
winds 
Category 5: 155+ mph winds 
Paul Kahn | 14
Paul Kahn | 15 
Category vs. Classification 
— 3 Categories of hair color 
— Classification of hair color
16 
What is Experience Design (UX) 
• It is User-Centered 
• Services should be experienced through the customer’s eyes 
• It is Co-Creative 
• All stakeholders should be included in the service design process 
• It is Sequencing 
• The service should be visualized as a sequence of interrelated actions.
17 
What is Experience Design ? 
• It is Evidencing 
• Intangible services should be visualized in terms of physical artefacts 
• It is Holistic 
• The entire environment of the service should be considered 
Oops, this is a definition of Service Design  
—Five Principles of Service Design Thinking 
—from This Is Service Design Thinking
18 
What is User Experience at Mad*Pow 
• All of the above plus some things not already mentioned 
• User Research: recruiting test cohorts, recording and analyzing 
interviews and tests 
• Design Studio: rapid design/critique with stakeholders & users 
• Personas and Journey Maps 
• Content Strategy and SEO: defining & creating appropriate 
content for communicating messages 
• Creative Technology: prototyping the best way to communicate 
across platforms & channels
19 
Case 1: Messaging as a Service 
• Aetna came to Mad*Pow for help developing a Unified Member 
Messaging strategy 
• Aetna wanted to make sure members were getting 
• the right information 
• at the right time 
• via their preferred channel(s).
20 
Results 
• Research produced recommendations for 
• Intra-departmental communication and governance 
• AND user-managed filters and profiles. 
• The result is the kind of business strategy and technology 
recommendations that are driven by seeing the user's experience 
as a service.
21
22
23
24
25
26
27
28
29
30 
Case 2: User Experience Design for Mobile App 
Small Software start-up (6+ people) developing Secure 
EyePrint technology using standard mobile phone camera 
—yeVerify meant to replace password protection as access 
key to mobile applications 
—Integrates with larger end-user applications: banking, health 
care, etc.
31 
EyeVerify: How it works 
— Software-only biometric 
— Stable feature-set based on the blood 
vessels in the whites of the eyes 
— Enables a password-free mobile experience 
— Eyeprint cannot be lost, forgotten or stolen 
— No spoofing - robust liveness detection 
— Uses ordinary, existing smartphone cameras, 
no hardware dependency 
— Requires just a 720p camera (~1.3 MP)
32 
EyeVerify: How it works 
— Give a “more professional look” to the visual design of the beta 
application 
— Increase the probability of user success / Decrease the possibility 
of user confusion 
— Streamline the instruction / enrollment / verification process to 
make it as rapid as possible 
— Find the best combination of text, image, animation, video and 
voice to communicate with the user
33 
The original application followed a 4-step process 
Instructions 
Practice 
Enrollment 
Verification
34 
EyeVerify: Highlights from Round 1 User Testing 
— Most participants were able to use the EyeVerify 
application with little to no trouble 
— All but one of the participants said that they would like to 
use EyeVerify instead of entering a password or PIN 
— There is an opportunity to have the interface guide and 
inform them throughout the process 
— Participants said that the written instructions and video 
were quite straightforward and were easy to understand 
• They also said that the “hand in front of the face” 
suggestion was helpful 
— All participants said that the process got easier the more 
scans they performem
35 
UX Improvements 
• Replace Enrollment/Verification concept with Create EyePrint 
• Replace two step Enrollment and Verification with a series of 
scans that “build up” the EyePrint 
• Eliminate the second scan (look left, look right) 
• Instruct the user to repeat the scan until the EyePrint is robust 
• User a progress animation to drive towards completion 
• Reduce the Instruction sequence to two animations 
• Focus the animation the transition from a “normal” face-to-phone 
position to the EyePrint scan position
1. Create Login 2. Welcome 3. Instruction 1 4. Instruction 2 
Animation 
Position 
Animation 
Gaze 
Animation 
Gaze 
Green Box 
Transition 
5. Instruction 3 
7. Position 8. Gaze Left 
11. Position or Match Failed 
9. 1-n Match 10. Final Match 
Website 
Restart Beta 
or 
Return to Application 
Email 
EyeVerify new workflow 
Rich Woodall & Paul Kahn 
10/14/13
37
38
Round 2 Testing (Improved UX and VD) 
• As with the first round of testing, participants were able 
to use the EyeVerify application with little to no trouble 
• The biggest opportunities are to better guide users 
through the instructions and through a failed eye scan 
• Participants said that the written instructions and audio 
were easy to understand 
• Many participants said that the process got easier the 
more scans they performed 
• Overall, participants seemed to have an easier time with 
the app than during the first round of testing 
39
40 
DESIGN 
One participant did not look off the screen – he 
looked at the top-left of the phone. 
Consider: adding an instruction to look “off screen.” 
DESIGN 
One participant did not look off the screen – he 
looked at the top-left of the phone. 
Consider: adding an instruction to look “off screen.” 
BACK-END 
App does not notice if the gaze is not up and to the 
left. 
Consider: adding functionality and messaging that 
ensures the gaze is in the proper location. 
BACK-END 
App does not notice if the gaze is not up and to the 
left. 
Consider: adding functionality and messaging that 
ensures the gaze is in the proper location. 
BACK-END 
App does not give ample time before stating “we 
cannot find your eyes.” 
Consider: adding a brief pause so that users may 
attempt to line-up their eyes. 
BACK-END 
App does not give ample time before stating “we 
cannot find your eyes.” 
Consider: adding a brief pause so that users may 
attempt to line-up their eyes. 
BACK-END 
Audio instructions often overlap. 
Consider: ensuring that audio instructions do not 
overlap – cut off the first message, if needed. 
BACK-END 
Audio instructions often overlap. 
Consider: ensuring that audio instructions do not 
overlap – cut off the first message, if needed. 
“She’s already barking at me.” (P3)
41 
Case 3: Reorganizing a public website 
Client goals for the project 
• Easy to navigate. “Users have a clear path to the 
information that interests them and know how to find 
what they want if they come back. 
• Satisfying. “People should feel like they found what 
they wanted, and leave wanting to come back, and 
when they walk away they would refer it to someone 
else.” 
• Trustworthy. “Providers will easily see that the 
questions they have will be answered in expert way.”
42
Paul Kahn | 43
Paul Kahn | 46 
LATCH (+): 
Five ways to organize information for ease of use (+One) 
Location 
Alphabet 
Time 
Category 
Hierarchy 
From Richard Saul Wurman, INFORMATION ANXIETY 2 
plus Common Focus
Paul Kahn | 47 
Location 
“Location is chosen when the information who you are comparing 
comes from several different sources or locales. Doctors use different 
locations of the body to group and study medicine. Concerning an 
industry you might want to know where on the world goods are 
distributed.” WSW 
— Location is the X/Y position in the context of a representation 
— In the most abstract sense, the X and Y positioning of any object on a 
plane is a purely visual distinction 
— Location can be used to organize information a geographical region 
(states, countries) 
— Location can be used in relation to an object (such as the body)
Zillow.com, US Real Estate website
Paul Kahn | 49 
Helsinki city services
Paul Kahn | 50 
Metropolitan Museum of Art 
Heilbrunn Timeline of Art History
Paul Kahn | 52 
Alphabet 
— “Alphabet is best used when you have enormous amount of data. For 
example words in a dictionary or names in a telephone. As usually 
everybody is familiar with the Alphabet, categorizing by Alphabet is 
recommendable when not all the audience is familiar with different 
kind of groupings or categories you could use instead.” WSW 
— Reference to the order sequence of the letters in an alphabet 
— Common 26 letter European alphabet 
— Alphabetic order varies according to language
Paul Kahn | 53 
Mad*Pow Team
iPhone Music App
Paul Kahn | 55 
Ministers of the French Government
Paul Kahn | 56 
Time 
“Time is the best form of categorization for events that happen over 
fixed durations. Meeting schedules or our calendar are examples. The 
work of important persons might be displayed as timeline as well. Time 
is an easily framework in which changes can be observed and 
comparisons made.” WSW 
— Absolute reference to actual event in time 
— Sequence of events in linear time, hours, days, months, years, decades, 
centuries 
— Potential for cycle as well as sequence
Paul Kahn | 57 
Time | Categories 
Result: co-existence of Categories in Time
Eli Rosen’s Civil War Project (CMU, 2012) 
http://www.elibrosen.com/civilwar/
BBC, British History Interactive Timeline
CBC Archives: On This Day
Herbert Bayer, WORLD GEOGRAPHIC ATLAS. A Composite of Man’s 
Environment. Chicago: Container Corporation of America, 1953.
Paul Kahn | 62
Paul Kahn | 63 
Category 
— “Category is an organization type often used for goods and industries. 
Shops and services in the yellow pages are easy to find by category. 
Retail stores are divided into e.g. men- and woman-clothing. This mode 
works well to organizing items of similar importance.” Wurman 
— Categories are determined by similar content 
— Each category is at the same level (“similar importance”)
Categories: New York Times Blog Directory, March 2014
Netflix categories of movies
Amazon.com search categories vs. Departments
Paul Kahn | 67 
Hierarchy 
“Hierarchy organizes by magnitude. From small to large, least 
expensive to most expensive, by order of importance, etc. Hierarchy is 
to be used if you want to assign weight or value to the ordered 
information.” WSW 
— Organized by sequence of importance 
— Recursive sequence of whole to part, largest to smallest 
— Organizing in nested containers: 
1st thing contains 2nd thing leads to 3rd thing
Paul Kahn | 68 
Library of Congress: browse by topic/sub-topic
Paul Kahn | 70 
A Sixth Method: Common Focus (CF) 
— Organizing information based on user interaction 
— Currently viewed 
— Most discussed 
— Most popular 
— People who bought this item also bought… 
— Based on what you looked at before…
Paul Kahn | 71 
Le Monde: Most commented / Most emailed 2012 2013
Paul Kahn | 72 
New York Times/Washington Post: stories associated with user interactions
Paul Kahn | 73 
Amazon.com: 
encouraging related purchasing + 
exposing common purchase behavior
Paul Kahn | 74 
Contact Information 
Paul Kahn 
Experience Design Director 
pkahn@madpow.com 
Mad*Pow 
Portsmouth | Boston | Louisville 
www.madpow.com

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What is IA/UX

  • 1. Intersections of Information Architecture and User Experience Design Prepared by: Paul Kahn – Experience Design Director March, 2014 Media Lab, Aalto University Helsinki, Finland
  • 2. Paul Kahn | 2 Outline — What is Information Architecture — What is Experience Design — Applying Information Architecture: 3 case studies — Six ways to organize information: LATCH+CF
  • 3. Paul Kahn | 3 What is Information Architecture Information is — a difference that makes a difference — a pattern that provides a structure for understanding Information Architecture is — discovering the kinds of information the site contains — matching this information to the needs of the users — determining the appropriate metadata structure
  • 4. Paul Kahn | 4 Jesse James Garrett: 5 Layer Process Model — The Elements of User Experience, Jesse James Garrett (2000)
  • 5. Paul Kahn | 5 Information Architecture > Facets of User Experience — Peter Morville (2004)
  • 6. Paul Kahn | 6 Where we fit in your Internet projects
  • 7.
  • 8. Paul Kahn | 8 The Information Architect must understand the data — text coding systems: SGML/XML — database storage — information retrieval the interaction models — principals of user interface design — user-based design methodology — the limits of current web browser technology
  • 9. Paul Kahn | 9 The Information Architect must mediate — the requirements of a client, who wants to present information — the needs of the user, who needs to find and consume that information — balance between the desirable and the possible
  • 10. Paul Kahn | 10 Category and Classification Categorization is —the mental process of grouping things by perceptible similarity within a given context. —Creating groups through direct experience (bottom-up)
  • 11. Paul Kahn | 11 — Categorization of popular music — Pop music categories are an expression of the perception of communities of listeners (bottom-up)
  • 12. Paul Kahn | 12 Category and Classification — Categorization is the mental process of grouping things by perceptible similarity within a given context. — Classification is a set of classes assigned according to a predetermined set of principles used to impose order on a set of entities. — Taxonomic classification establishes stability by applying a set of rules to one domain (top-down) — Classification system offer inter-operability benefits across applications
  • 13. Paul Kahn | 13 — MESH Classification of human diseases — Each disease is located in one or more places in the Medical Subject Headings (MESH) maintained by the National Library of Medicine in Washington DC
  • 14. Examples of “categories” that are classifications High-level category Three Categories of Drugs • Depressants • Stimulants • Hallucinogens Continuous category/scale Categories of Hurricanes: Category 1: 74-95 mph winds Category 2: 96-110 mph winds Category 3: 111-130 mph winds Category 4: 131-155 mph winds Category 5: 155+ mph winds Paul Kahn | 14
  • 15. Paul Kahn | 15 Category vs. Classification — 3 Categories of hair color — Classification of hair color
  • 16. 16 What is Experience Design (UX) • It is User-Centered • Services should be experienced through the customer’s eyes • It is Co-Creative • All stakeholders should be included in the service design process • It is Sequencing • The service should be visualized as a sequence of interrelated actions.
  • 17. 17 What is Experience Design ? • It is Evidencing • Intangible services should be visualized in terms of physical artefacts • It is Holistic • The entire environment of the service should be considered Oops, this is a definition of Service Design  —Five Principles of Service Design Thinking —from This Is Service Design Thinking
  • 18. 18 What is User Experience at Mad*Pow • All of the above plus some things not already mentioned • User Research: recruiting test cohorts, recording and analyzing interviews and tests • Design Studio: rapid design/critique with stakeholders & users • Personas and Journey Maps • Content Strategy and SEO: defining & creating appropriate content for communicating messages • Creative Technology: prototyping the best way to communicate across platforms & channels
  • 19. 19 Case 1: Messaging as a Service • Aetna came to Mad*Pow for help developing a Unified Member Messaging strategy • Aetna wanted to make sure members were getting • the right information • at the right time • via their preferred channel(s).
  • 20. 20 Results • Research produced recommendations for • Intra-departmental communication and governance • AND user-managed filters and profiles. • The result is the kind of business strategy and technology recommendations that are driven by seeing the user's experience as a service.
  • 21. 21
  • 22. 22
  • 23. 23
  • 24. 24
  • 25. 25
  • 26. 26
  • 27. 27
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  • 29. 29
  • 30. 30 Case 2: User Experience Design for Mobile App Small Software start-up (6+ people) developing Secure EyePrint technology using standard mobile phone camera —yeVerify meant to replace password protection as access key to mobile applications —Integrates with larger end-user applications: banking, health care, etc.
  • 31. 31 EyeVerify: How it works — Software-only biometric — Stable feature-set based on the blood vessels in the whites of the eyes — Enables a password-free mobile experience — Eyeprint cannot be lost, forgotten or stolen — No spoofing - robust liveness detection — Uses ordinary, existing smartphone cameras, no hardware dependency — Requires just a 720p camera (~1.3 MP)
  • 32. 32 EyeVerify: How it works — Give a “more professional look” to the visual design of the beta application — Increase the probability of user success / Decrease the possibility of user confusion — Streamline the instruction / enrollment / verification process to make it as rapid as possible — Find the best combination of text, image, animation, video and voice to communicate with the user
  • 33. 33 The original application followed a 4-step process Instructions Practice Enrollment Verification
  • 34. 34 EyeVerify: Highlights from Round 1 User Testing — Most participants were able to use the EyeVerify application with little to no trouble — All but one of the participants said that they would like to use EyeVerify instead of entering a password or PIN — There is an opportunity to have the interface guide and inform them throughout the process — Participants said that the written instructions and video were quite straightforward and were easy to understand • They also said that the “hand in front of the face” suggestion was helpful — All participants said that the process got easier the more scans they performem
  • 35. 35 UX Improvements • Replace Enrollment/Verification concept with Create EyePrint • Replace two step Enrollment and Verification with a series of scans that “build up” the EyePrint • Eliminate the second scan (look left, look right) • Instruct the user to repeat the scan until the EyePrint is robust • User a progress animation to drive towards completion • Reduce the Instruction sequence to two animations • Focus the animation the transition from a “normal” face-to-phone position to the EyePrint scan position
  • 36. 1. Create Login 2. Welcome 3. Instruction 1 4. Instruction 2 Animation Position Animation Gaze Animation Gaze Green Box Transition 5. Instruction 3 7. Position 8. Gaze Left 11. Position or Match Failed 9. 1-n Match 10. Final Match Website Restart Beta or Return to Application Email EyeVerify new workflow Rich Woodall & Paul Kahn 10/14/13
  • 37. 37
  • 38. 38
  • 39. Round 2 Testing (Improved UX and VD) • As with the first round of testing, participants were able to use the EyeVerify application with little to no trouble • The biggest opportunities are to better guide users through the instructions and through a failed eye scan • Participants said that the written instructions and audio were easy to understand • Many participants said that the process got easier the more scans they performed • Overall, participants seemed to have an easier time with the app than during the first round of testing 39
  • 40. 40 DESIGN One participant did not look off the screen – he looked at the top-left of the phone. Consider: adding an instruction to look “off screen.” DESIGN One participant did not look off the screen – he looked at the top-left of the phone. Consider: adding an instruction to look “off screen.” BACK-END App does not notice if the gaze is not up and to the left. Consider: adding functionality and messaging that ensures the gaze is in the proper location. BACK-END App does not notice if the gaze is not up and to the left. Consider: adding functionality and messaging that ensures the gaze is in the proper location. BACK-END App does not give ample time before stating “we cannot find your eyes.” Consider: adding a brief pause so that users may attempt to line-up their eyes. BACK-END App does not give ample time before stating “we cannot find your eyes.” Consider: adding a brief pause so that users may attempt to line-up their eyes. BACK-END Audio instructions often overlap. Consider: ensuring that audio instructions do not overlap – cut off the first message, if needed. BACK-END Audio instructions often overlap. Consider: ensuring that audio instructions do not overlap – cut off the first message, if needed. “She’s already barking at me.” (P3)
  • 41. 41 Case 3: Reorganizing a public website Client goals for the project • Easy to navigate. “Users have a clear path to the information that interests them and know how to find what they want if they come back. • Satisfying. “People should feel like they found what they wanted, and leave wanting to come back, and when they walk away they would refer it to someone else.” • Trustworthy. “Providers will easily see that the questions they have will be answered in expert way.”
  • 42. 42
  • 44.
  • 45.
  • 46. Paul Kahn | 46 LATCH (+): Five ways to organize information for ease of use (+One) Location Alphabet Time Category Hierarchy From Richard Saul Wurman, INFORMATION ANXIETY 2 plus Common Focus
  • 47. Paul Kahn | 47 Location “Location is chosen when the information who you are comparing comes from several different sources or locales. Doctors use different locations of the body to group and study medicine. Concerning an industry you might want to know where on the world goods are distributed.” WSW — Location is the X/Y position in the context of a representation — In the most abstract sense, the X and Y positioning of any object on a plane is a purely visual distinction — Location can be used to organize information a geographical region (states, countries) — Location can be used in relation to an object (such as the body)
  • 48. Zillow.com, US Real Estate website
  • 49. Paul Kahn | 49 Helsinki city services
  • 50. Paul Kahn | 50 Metropolitan Museum of Art Heilbrunn Timeline of Art History
  • 51.
  • 52. Paul Kahn | 52 Alphabet — “Alphabet is best used when you have enormous amount of data. For example words in a dictionary or names in a telephone. As usually everybody is familiar with the Alphabet, categorizing by Alphabet is recommendable when not all the audience is familiar with different kind of groupings or categories you could use instead.” WSW — Reference to the order sequence of the letters in an alphabet — Common 26 letter European alphabet — Alphabetic order varies according to language
  • 53. Paul Kahn | 53 Mad*Pow Team
  • 55. Paul Kahn | 55 Ministers of the French Government
  • 56. Paul Kahn | 56 Time “Time is the best form of categorization for events that happen over fixed durations. Meeting schedules or our calendar are examples. The work of important persons might be displayed as timeline as well. Time is an easily framework in which changes can be observed and comparisons made.” WSW — Absolute reference to actual event in time — Sequence of events in linear time, hours, days, months, years, decades, centuries — Potential for cycle as well as sequence
  • 57. Paul Kahn | 57 Time | Categories Result: co-existence of Categories in Time
  • 58. Eli Rosen’s Civil War Project (CMU, 2012) http://www.elibrosen.com/civilwar/
  • 59. BBC, British History Interactive Timeline
  • 60. CBC Archives: On This Day
  • 61. Herbert Bayer, WORLD GEOGRAPHIC ATLAS. A Composite of Man’s Environment. Chicago: Container Corporation of America, 1953.
  • 63. Paul Kahn | 63 Category — “Category is an organization type often used for goods and industries. Shops and services in the yellow pages are easy to find by category. Retail stores are divided into e.g. men- and woman-clothing. This mode works well to organizing items of similar importance.” Wurman — Categories are determined by similar content — Each category is at the same level (“similar importance”)
  • 64. Categories: New York Times Blog Directory, March 2014
  • 66. Amazon.com search categories vs. Departments
  • 67. Paul Kahn | 67 Hierarchy “Hierarchy organizes by magnitude. From small to large, least expensive to most expensive, by order of importance, etc. Hierarchy is to be used if you want to assign weight or value to the ordered information.” WSW — Organized by sequence of importance — Recursive sequence of whole to part, largest to smallest — Organizing in nested containers: 1st thing contains 2nd thing leads to 3rd thing
  • 68. Paul Kahn | 68 Library of Congress: browse by topic/sub-topic
  • 69.
  • 70. Paul Kahn | 70 A Sixth Method: Common Focus (CF) — Organizing information based on user interaction — Currently viewed — Most discussed — Most popular — People who bought this item also bought… — Based on what you looked at before…
  • 71. Paul Kahn | 71 Le Monde: Most commented / Most emailed 2012 2013
  • 72. Paul Kahn | 72 New York Times/Washington Post: stories associated with user interactions
  • 73. Paul Kahn | 73 Amazon.com: encouraging related purchasing + exposing common purchase behavior
  • 74. Paul Kahn | 74 Contact Information Paul Kahn Experience Design Director pkahn@madpow.com Mad*Pow Portsmouth | Boston | Louisville www.madpow.com

Editor's Notes

  1. He must be able to think like the user, and create an organization that will help the user understand what the site contains. He must understand the interaction model supported by web browsers and the associated technologies to determine how the user interface will behave.
  2. Aetna can improve HEDIS scores by messaging properly Blue: departments Pink: web assets Cylindars are database things Email things
  3. Aetna can improve HEDIS scores by messaging properly Blue: departments Pink: web assets Cylindars are database things Email things