1. STEAM (Science, Technology, Engineering, Art and
Mathematics) means teaching and learning using more than
one modality.
Documenting
& observing the
environment or
phenomena.
Applying science
for practical
purposes.
Designing,
building, using
engines, machines,
and structures.
Expressing or
applying human
creative skill and
imagination.
Studying numbers,
quantities, shapes
and the relations
between them.
2. STEAM Lab is a place for students to play, think, and create
across disciplinary boundaries while keeping art central to
learning.
17. ARCS Project-Based STEAM Learning Planning Sheet
Objective Example
Attention To focus
learner’s
attention to
making a
STEAM
project.
Many artists use specific STEAM concepts to create their work.
Relevance To show
learners the
importance of
using STEAM
to make a
good project.
Using specific STEAM concepts is a good way to gain skills you will need to be an effective artist.
Confidence To help
increase
confidence in
the STEAM
skills learned.
By the end of the workshop, you will be required to make an effective STEAM project using the
provided criteria (i.e., 4 “C’s” and RICO).
Satisfaction To reward
students for
learning new
STEAM skills.
Provide positive feedback and/or rewards for phases of the project.
Editor's Notes
BAA’s STEAM lab pilots emerging STEAM-inspired curricula and teaching, and shares its findings with the broader educational community while providing students access to resources, tools, and guidance to experiment with STEAM ideas and practices.
An Algorithm is a method to solve a problem that consists of. exactly defined instructions”. Algorithmic thinking is a way of getting to a solution through the clear definition of the steps needed. This is often done through computer programming/coding.