This presented was done at "Workshop on STEAM Education" organized by Kathmandu University School of Education, Department of STEAM Education, Hattiban, Lalitpur, Nepal.
1. Role of Technology in
STEAM Education
Niroj Dahal
(niroj@kusoed.edu.np)
(http://nirojdahal.weebly.com/)
PhD Scholar in STEAM Education
Kathmandu University School of Education
2. Opening Activity 0- (2 Minute)
• Click the link (https://www.todaysteachingtools.com/lijst-van-ict-
tools.html) and explore ICT Tools that you are seeking for– link will
send in the chat box
niroj@kusoed.edu.np 2
3. Opening Activity 1!
(3 Minute)
• Again click the link in your chat box as well --
https://padlet.com/nirojku_11/rftyvha6w38j
• Double click anywhere to update
• Write briefly about yourself including your name (in title you may
write your name), district, origination, contact number, email address
and recent photo
niroj@kusoed.edu.np 3
4. What is the role of Technology in STEAM
Education?
• Technology plays several important roles in STEAM education.
• Information literacy
• Media literacy
• Communication technology literacy
• Technological tools support STEAM disciplines.
niroj@kusoed.edu.np 4
5. Continue…
• Technology supports learning and instruction with STEAM disciplines
• Creating representations of knowledge
• Supporting performance and decision-making
• Enabling personalized learning
• Technology is also illustrated as cognitive tools not only to support
visualization but also provide(s) mental modeling
• STEAM education enhances by developing learners’
• Aesthetic understanding
• Appreciation
• Expression while engaging in STEAM learning activities
niroj@kusoed.edu.np 5
8. How Should STEAM Teacher-Educators
Implement Technology Enhanced Learning?
• Utilize educational technologies as enablers of big pedagogical ideas
(locally and globally)
• Experiencing active technology-enhanced engagement as learners and
as teachers
• Adopting pedagogical values congruent with technology-enhanced
active engagement
• Designing and implementing technology-enhanced educational
materials and/or tools that serve meaningful pedagogical purposes.
niroj@kusoed.edu.np 8
9. Activity 2 [2 Minute]
• Let’s explore the WolframAlphahttps://www.wolframalpha.com/
(Link will sent in the chat box as well)
niroj@kusoed.edu.np 9
10. Uses of New Technology in this Era
• Virtual Reality Systems (AI)
• Personal Electronic Response Systems
• Flipped Classrooms
• Mobile Learning “m-Learning”
• Massive open online courses “MOOCS”
• Internet-of-things
• Cloud computing
niroj@kusoed.edu.np 10
11. Activity 3 [2 Minute]
• Click the link
(https://app.sli.do/event/n3wmudho/embed/polls/ed530f9f-937d-4241-
91b3-1aa6dbee3f2a) sent in the chat box to rate this session
niroj@kusoed.edu.np 11
12. References
• The use of high technology in STEM education. Available from:
https://www.researchgate.net/publication/283091881_The_use_of_hig
h_technology_in_STEM_education [accessed Apr 21 2020].
niroj@kusoed.edu.np 12