Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
Recontextualizing the
Makerspace: Culturally
Responsive Education
Dr. Nettrice R. Gaskins
Documenting
& observing the
environment or
phenomena.
Applying science
for practical
purposes.
Designing,
building, using
...
STEAM Applications: Making
Components of Equity in Making
Access = Who has the keys?
Diversity = Who is in the room?
Inclusion = Who feels welcome?
Women, Minorities, and Persons with Disabilities in
STEM
Access
The state with the most makerspaces is California.
Diversity
Courtesy of Leah Buechley
Inclusion
DJ Qbert
Onyx Ashanti
Culturally Responsive Practices
• Re-appropriation refers to the reclaiming or reuse
of different styles, objects, or symb...
Re-appropriation
Underwater Robotics
Lowrider culture
Remixing
Ruka (to braid/to knit/to
weave)
Culturally Situated Design Tool
Improvisation
MIDI Controllers
Prince (777-9311)
Cultural Practices & Learning Categories
Lowriders/Robotics
MIDI Controllers
Ruka (to braid/to knit/
to weave)
Computational Thinking
The STEAM Lab is a place for students to play, think,
and create across disciplinary boundaries while
keeping art central ...
https://www.youtube.com/watch?v=rkEGpZ8hStg
Bringing It All Together
Freestyle Cipher
Local & National: The PASEO
Sound Glove
International: China
Tensegrity
STEAM Planning
Culturally Responsive Curriculum
What’s Next
Internet of Things
Motion Sensing
Robotics
Coding
Creative Expression
Information
Dr. Nettrice R. Gaskins
nettrice@gmail.com
Boston Arts Academy STEAM Lab
http://baa-steam.tumblr.com
Making fo...
Upcoming SlideShare
Loading in …5
×

Re-appropriating, Remixing & Improvising with STEAM

289 views

Published on

Keynote presentation for the Design and Maker Class Colloquium, August 9, 2016.

Published in: Education
  • Be the first to comment

  • Be the first to like this

Re-appropriating, Remixing & Improvising with STEAM

  1. 1. Recontextualizing the Makerspace: Culturally Responsive Education Dr. Nettrice R. Gaskins
  2. 2. Documenting & observing the environment or phenomena. Applying science for practical purposes. Designing, building, using engines, machines, and structures. Expressing or applying human creative skill and imagination. Studying numbers, quantities, shapes and the relations between them. STEAM (Science, Technology, Engineering, Art and Mathematics) means teaching and learning using more than one modality
  3. 3. STEAM Applications: Making
  4. 4. Components of Equity in Making Access = Who has the keys? Diversity = Who is in the room? Inclusion = Who feels welcome?
  5. 5. Women, Minorities, and Persons with Disabilities in STEM
  6. 6. Access The state with the most makerspaces is California.
  7. 7. Diversity Courtesy of Leah Buechley
  8. 8. Inclusion DJ Qbert Onyx Ashanti
  9. 9. Culturally Responsive Practices • Re-appropriation refers to the reclaiming or reuse of different styles, objects, or symbols from mass culture • Remixing involves the activity of taking parts of pre-existing materials to combine them with others, into new forms • Improvisation is about doing something without pre-planning
  10. 10. Re-appropriation Underwater Robotics Lowrider culture
  11. 11. Remixing Ruka (to braid/to knit/to weave) Culturally Situated Design Tool
  12. 12. Improvisation MIDI Controllers Prince (777-9311)
  13. 13. Cultural Practices & Learning Categories Lowriders/Robotics MIDI Controllers Ruka (to braid/to knit/ to weave)
  14. 14. Computational Thinking
  15. 15. The STEAM Lab is a place for students to play, think, and create across disciplinary boundaries while keeping art central to learning. Boston Arts Academy STEAM Lab Hank Shocklee
  16. 16. https://www.youtube.com/watch?v=rkEGpZ8hStg Bringing It All Together Freestyle Cipher
  17. 17. Local & National: The PASEO Sound Glove
  18. 18. International: China Tensegrity
  19. 19. STEAM Planning
  20. 20. Culturally Responsive Curriculum
  21. 21. What’s Next Internet of Things Motion Sensing Robotics Coding Creative Expression
  22. 22. Information Dr. Nettrice R. Gaskins nettrice@gmail.com Boston Arts Academy STEAM Lab http://baa-steam.tumblr.com Making for All: How to Build an Inclusive Makerspace: https://www.edsurge.com/news/2015-05-10-making-for-all-how-to-build-an- inclusive-makerspace How Art and Dance Are Making Computer Science Culturally Relevant: https://www.edsurge.com/news/2016-07-26-how-art-and-science-are-making- computer-science-culturally-relevant Moilanen, J. (2012). “Emerging Hackerspaces — Peer-Production Generation.” In I. Hammouda, B. Lundell, T. Mikkonen & W. Scacchi (Eds.), Open Source Systems: Long-Term Sustainability (pp. 94-111). Springer Berlin Heidelberg.

×