The BAA STEAM Lab is part makerspace, part artist studio and part science/engineering lab. Tools such as 3D printers, desktop machine tools, and tools for digital design are becoming more powerful, less expensive, easier to use, and more widely available through shared spaces. These areas are empowering tinkerers, entrepreneurs, and companies to transform an idea from a drawing to a working prototype faster than ever before.
The components of equity are “access,” “diversity,” and “inclusion.”
White men constitute about one-half of the S&E workforce. In all racial and ethnic groups, more men than women work in S&E occupations. Together, Asian and underrepresented minority women represent about 1 in 10 persons employed in S&E occupations.
Makerspaces, FabLabs, or innovation labs act as communal workshops where makers can share ideas and tools. They can pop up in schools, libraries, and community centers.
Despite an explicit commitment to diversity, makerspaces have struggled to serve a diverse population of creators and have become heavily dominated by men, especially white men, and the highly educated and wealthy (Moilanen, 2012).
Leah Buechley, a former MIT associate professor and inventor of a wide range of “maker” technologies, has called for a move beyond robots and competitions to include a wider range of tools, traditions, and people.
TVC describes a capacity to contextualize or place something in a new or different context, synthesize or see relationships between seemingly unrelated fields, and syncretize or invent something new by combining elements nobody else thought to put together.
BAA’s STEAM lab pilots emerging STEAM-inspired curricula and teaching, and shares its findings with the broader educational community while providing students access to resources, tools, and guidance to experiment with STEAM ideas and practices.
Re-appropriating, Remixing & Improvising with STEAM
Dr. Nettrice R. Gaskins
& observing the
creative skill and
and the relations
STEAM (Science, Technology, Engineering, Art and
Mathematics) means teaching and learning using more
than one modality
Culturally Responsive Practices
• Re-appropriation refers to the reclaiming or reuse
of different styles, objects, or symbols from mass culture
• Remixing involves the activity of taking parts of pre-existing
materials to combine them with others, into new forms
• Improvisation is about doing something without
Internet of Things
Dr. Nettrice R. Gaskins
Boston Arts Academy STEAM Lab
Making for All: How to Build an Inclusive Makerspace:
How Art and Dance Are Making Computer Science Culturally Relevant:
Moilanen, J. (2012). “Emerging Hackerspaces — Peer-Production Generation.”
In I. Hammouda, B. Lundell, T. Mikkonen & W. Scacchi (Eds.), Open Source
Systems: Long-Term Sustainability (pp. 94-111). Springer Berlin Heidelberg.