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Research
Josh Bailey
Existing Product
Pokémon
Perhaps the most famous and recognized RPG
franchise in the gaming world, Pokémon is a series
developed by Game Freak and published by
Nintendo. I have chosen this Video Game series to
annotate and hopefully gain ideas since I believe my
initial idea for my video game to be mostly related to
Pokémon and researching the games can help me
produce mine.
Big features from these games I’d like to incorporate
into mine are the evolution system and the range of
typings. I think if I edit them into my own creation i
can make mine just as unique as other, more
legitimate companies.
Existing Product
Final Fantasy
Although i myself have never played a Final Fantasy
game it’s hard to deny that they have had a massive
impact on the gaming industry as genre defining
turned based combat RPG game. The element i find
most appealing and fitting for my product as well,
is the team of allies you have at your side at every
battle.
In my game i want to incorporate this feature, and
have my allies follow the hero where they walk and
join them in a fight. Each friend has their own
abilities and sound clips.
Existing Product
Mother 2
The style of this game is shown to be like no other, and
is infamously unique with their overworld design and
enemies and villains alike.
I would use Earthbound’s significant bright colour palette
and it’s character designs to make the boss in my demo
look menacing like they do in these existing games.
Layers in these screenshots can also help me make my
own, the trees, building and battle menu would be
perfect for what i have in mind
Existing Product
Undertale
When it first came out Undertale took the
gaming world by storm when it realised in late
2015, the reason for it’s popularity can be
narrowed down to it’s gripping dystopian
setting, it’s iconic gameplay and of course it’s
rememberable cast of characters.
In my product i would like to feature a range
of characters that are loved by fans and make
their way into pop culture as they did with
Undertale.
Research Analysis
• What common features do the researched products have?
– Unique character designs
– beautiful backdrops
– Original twist on turn-based combat
– Stunning colour palettes
– Amazing soundtracks
• What aspects of the research will you include within your on
work?
• I hope to include as much detail as possible to make the most visually
stunning game achievable, within every aspect of my game,
characters, settings, environments and weapons. Making the sound
catchy and enjoyable is also important to me
Bibliography
Bibliography
1. Square Enix. (1997) Final Fantasy VII
2. Nintendo (1996) Pokemon Red/Blue
3. Nintendo (1994) Earthbound
4. Toby Fox (2015) Undertale
5. Ubisoft (2014) South Park: The Stick of Truth
6. Firaxis Games, Feral Interactive (2016) XCOM 2

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3. Research

  • 2. Existing Product Pokémon Perhaps the most famous and recognized RPG franchise in the gaming world, Pokémon is a series developed by Game Freak and published by Nintendo. I have chosen this Video Game series to annotate and hopefully gain ideas since I believe my initial idea for my video game to be mostly related to Pokémon and researching the games can help me produce mine. Big features from these games I’d like to incorporate into mine are the evolution system and the range of typings. I think if I edit them into my own creation i can make mine just as unique as other, more legitimate companies.
  • 3. Existing Product Final Fantasy Although i myself have never played a Final Fantasy game it’s hard to deny that they have had a massive impact on the gaming industry as genre defining turned based combat RPG game. The element i find most appealing and fitting for my product as well, is the team of allies you have at your side at every battle. In my game i want to incorporate this feature, and have my allies follow the hero where they walk and join them in a fight. Each friend has their own abilities and sound clips.
  • 4. Existing Product Mother 2 The style of this game is shown to be like no other, and is infamously unique with their overworld design and enemies and villains alike. I would use Earthbound’s significant bright colour palette and it’s character designs to make the boss in my demo look menacing like they do in these existing games. Layers in these screenshots can also help me make my own, the trees, building and battle menu would be perfect for what i have in mind
  • 5. Existing Product Undertale When it first came out Undertale took the gaming world by storm when it realised in late 2015, the reason for it’s popularity can be narrowed down to it’s gripping dystopian setting, it’s iconic gameplay and of course it’s rememberable cast of characters. In my product i would like to feature a range of characters that are loved by fans and make their way into pop culture as they did with Undertale.
  • 6. Research Analysis • What common features do the researched products have? – Unique character designs – beautiful backdrops – Original twist on turn-based combat – Stunning colour palettes – Amazing soundtracks • What aspects of the research will you include within your on work? • I hope to include as much detail as possible to make the most visually stunning game achievable, within every aspect of my game, characters, settings, environments and weapons. Making the sound catchy and enjoyable is also important to me
  • 8. Bibliography 1. Square Enix. (1997) Final Fantasy VII 2. Nintendo (1996) Pokemon Red/Blue 3. Nintendo (1994) Earthbound 4. Toby Fox (2015) Undertale 5. Ubisoft (2014) South Park: The Stick of Truth 6. Firaxis Games, Feral Interactive (2016) XCOM 2

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.