The document discusses conventions in games and how the media product uses conventions. It begins by outlining common conventions in games like protagonists, antagonists, and damsels in distress. It then examines conventions specifically for sci-fi and first-person shooter games, such as alien villains, futuristic weapons and settings like spaceships. The document notes how the media product incorporates conventions like an alien antagonist and spaceship setting while developing conventions further with elements like different alien enemies and unique level designs. The use of conventions is meant to appeal to the target audience of teenage and young adult sci-fi and shooting game fans.