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Adventure – Assignment
Jack Hurst
Equilibrium
Disruption
RecognitionAttempt to repair the damage
New Equilibrium
Character Type How they appear in your chosen movie.
The Hero The hero is Moana as she reacts to all the other characters and is the only one on the main adventure.
The Villain The villains are Chief Tui as he doesn’t want Moana to go beyond the reefs which means she wouldn’t be able to
go on the adventure. Maui is also a villain as he traps Moana in a cave so she couldn’t go on the adventure and he
could steal her boat. Another villain is Tamatoa the giant crab because he stops them from having Maui’s hooks
which is needed to fight against Te Feti.
The Helper The helpers are Hei Hei the chicken as he saves the stone from falling into the sea and Pua the pig who has made
Moana feel safer than she would if she was by herself. Another helper is Grandma Tala as a stingray as she helps
Moana to keep going when she wants to quit.
The Donor The donor is Grandma Tala as she gives Moana the heart of Te Feti just before she dies that night. She also tells
Moana about the voyagers and the boats as the generations above her kept them secret. If Grandma Tala didn’t
give this information then Moana wouldn’t have gone on her adventure.
The Dispatcher The dispatcher is Grandma Tala as she is the person who told Moana about what adventure she needs to go on
and Sina, her mother, helped her pack as Moana’s dad didn’t want Moana to go.
The Princess or prize The prize in Moana is the heart of Te Feti as it is the only thing that could stop the damage Te Feti is causing.
The Princess’ Father The princess’ father is Maui as Moana needs to persuade him to give up the heart of Te Feti so everything can be
back to normal, harvesting the food and catching the fish.
The False Hero The false hero is Maui as he is the one character that thinks everything he does is correct and everyone loves him.
He also wanted to take the credit for restoring the heart of Te Feti but after the journey he had changed and didn’t
want to block Moana out.
WWWWWH
Who Moana, Grandma Tala, Chief Tui, Sina, Maui, Te Feti, Tamatoa, Hei Hei, Pua, Villagers.
What The start of the movie shows Moana growing up and her becoming head of the island. Moana is then
sent on an adventure to restore the heart of Te Feti but first she needs to find Maui who stole the heart
of Te Feti in the first place. He takes lots of persuading to get him to join her. Once she gets Maui’s help,
they sail across the sea to find Te Feti and had to try and find where the heart of Te Feti goes. Moana
discovers that the heart of Te Feti belongs on the chest of Te Feti and then places the stone in Te Feti and
she turns back into flowers and grass. Moana then sails back home where the island is gaining back
nature that had died before she left.
Where Moana is in the islands of Polynesia – Hawaii, Tonga, Tahiti.
When The movie is set around 3000 years ago.
Why Moana needed to restore the heart of Te Feti as nature was being killed and the fish were dying. This
meant that humans didn’t have any food to harvest or catch.
How Moana travels across the sea on a boat and Maui has a hook that enables him to change animals.
Initial Ideas
Idea 1
Who 3 friends, 1 is the hero, 1 is the princess and the other is the false hero. There is also a villain in the game that the
dispatcher/donor/helper gets them to play.
What There is a group of friends that go to Tokyo for a holiday and on their way back to their hotel from a meal out, they
are stopped by a man who needs their help. The man persuades them to help him as he is stuck in a real life game
as he can’t complete it. Once they are in the game, they have to run away from the villain and find a trophy to win
the game. However, the players have trails of neon colours following them for 2 metres which makes the game a
lot harder. The man gives the main friend a magical item which helps him to win the game setting all of them free.
After they win, the ‘princess’ falls in love with the ‘hero’ as he has liked him for a while, but the ‘false hero’ is trying
to claim he won and the ‘princess’ should be giving him attention. They go back to their hotel and the ‘false hero’
leaves Tokyo early. The others set up their own real life video game company.
Where Tokyo Japan on the streets.
When They are on a group holiday in 2050 as they wanted to try the safer real life games.
Why They wanted to go to Japan to try out the real life games to develop them into different countries instead of game
consoles.
How The group of friends were trying different games that were safer but after their meal they got dragged into a
dangerous game.
Idea 2
Who A prince who is the hero. A princess who is the prize. A dispatcher who is the prince’s father. A helper which is a
small alien. A false hero who is from Pluto. A villain who is the princess’ father.
What All of the planets in the solar system look after certain stars and own what they have earnt, however Pluto doesn’t
have any stars as it has destroyed and lost them all. The prince from Jupiter wants to save and marry the princess
from Pluto so is sent on the mission of saving her by his father who wants him to bring her back to Jupiter.
However, on his way to Pluto his transport crashes on to Neptune so he goes on an adventure to find a working
mode of transport. Once he finds the transport, he lands on Pluto, sneaks the princess out and flew away back to
Jupiter.
Where In space on Jupiter, Neptune and Pluto.
When Happens in the future when everyone is living on the planets.
Why Pluto wants to take all of the stars so they are in control as Pluto doesn’t have any more stars left. The rest of the
solar system have to work together to keep the sky looking as magical as it does.
How The prince uses the dome cars to take himself and the ‘helper’, his pet alien, to Pluto and back.
Idea 3
Who A cat is the hero. A mouse is the dispatcher and donor. The humans are the villains. The mouse’s sister is the
character that needs rescuing.
What The cat who lives in a sweetshop sees a mouse which she chases and the cat gets stuck down the tunnel so the cat
and the mouse eventually become friends with each other. The mouse then needs help from the cat to go find his
sister who has gone missing after she went on a wonder. The cat and the mouse go on an adventure to find out
where his sister has gone, but the humans are stopping them get anywhere as they are scared of mice. After
searching through the night, they decide to sneak into Buckingham Palace and have a look in there. In the
basement they find the sister sleeping in all the old dusty blankets left in the boxes. After climbing to the correct
shelves they get her to go home with them back to the mice’s home, the cat goes back to the sweetshop where
she lives. A few time a week the mice and the cat go on more adventures around London without coming into
contact with any humans.
Where In London, a sweetshop, the tunnels, the streets and Buckingham Palace
When In 1899 when there weren’t many cars or people around.
Why The cat wanted to attack the mouse as she hadn’t caught one for years being in the sweetshop but ended up going
on los of adventures with him.
How They travelled through tunnels, through the streets when it was dark to miss all the humans.
Mind Map
Mood Board
Research
Existing Product – VOGUE Magazine
I have chosen this VOGUE magazine cover as it has a neon theme which will give me ideas for my work.
This cover has been produced in a studio setting as the photograph is a portrait photo with the subject facing straight on with the
camera. The editing of the cover has enabled them to increase the amount of neon added. As the model is holding the middle star,
the editors have added the other 4 stars that get larger as they go out and added fading and coloured shadows to make them look
like neon lights.
The lighting is bright with neon tints which are reflected on her top and her glasses. The neon lighting has also been added to the
central star that the model is holding to create a focus point. The photograph is a portrait photo as the magazine is about beauty
and fashion which this magazine has gone for a neon theme. The model is wearing a sequin dress as it reflects the lights better to
create a shine and a glow. They have used this top as the black contrast from the bright lights and the orange and yellow colours are
added the top as well creating a boarder. The photographer has added these reflective glasses to emphases the brightness of the
neon and to add the neon theme to her face without using loads of makeup. The makeup artist has used neutral skin makeup with
pink lipstick which compliments the theme and her nails as they are pink as well. They have tied her hair back, so it creates the
smooth look that doesn’t distract from the composition. The colours are the standard neon colours you see on signs, blue, green,
pink and purple all bright colours to add lighting effects. In post-production, they have used a bright matt yellow to contrast from
the bright glowing colours below and to work with the yellow at the bottom. VOGUE always has its signature font with every letter
as a capital and uses the same or similar font but in lower case for the subheadings or information. This is done to keep the
uniformity on the page and between magazines as it you know where the font is from.
I think the meaning behind this cover is that the light you carry is reflected to other people and influences them.
This research has helped me as I have looked at the neon styles and colours which is what I am wanting to use in my project. I have
also seen that the little amount of information on the front cover is more effective than having more information.
Existing Product – Pac-Man
I have chosen the game Pac Man as it is the most well-known pixel art game and is the best game to help me for my work.
The Game: I am going to talk about the characters, how the game is played, the screen layout, the rewards/punishments, the cut
scenes and the menu. Characters – the characters are simple designs that you can see are made of pixels, so they look quite boxy
around the edges. Both Pac-Man and the ghosts have been animated to move when they aren’t stationary which makes the game
look more realistic for a pixel game. Pac-Man also has simple movements which makes the animation easier as game development
was as developed then. Game Play – The game is very easy to understand as it’s a simple concept with easy controls. The game is
quite basic so there aren’t loads of rules or features you need to learn about. The concept is to eat the circles for points whilst
dodging the ghosts, but you could get the power up to eat the ghosts and score more points. Screen Layout – the layout of the
screen is a portrait rectangle with a maze style game in the middle. There is the high score at the top of the screen and the lives and
rewards at the bottom of the screen. This creates a basic layout but an addictive game to play. Rewards/Punishment – you would
gain extra points if you ate the ghosts and the fruits (cherries, strawberries and peaches etc.) However, if you got caught by a ghost
you would loose one of your 5 lives until you run out of lives and the game would end. Cut Scene – The first cut scene is showing
how the game works with simple animations. It also has the high score on that device, the character/nicknames of the ghosts and
what points are awarded for what action. The second cut scene is when you have eaten all the circles in the maze as it resets the
game but keeps the same score. This is again a simple animation of Pac-Man running away. Menu – the menu is a simple design that
has the play option, the controls and the credits. There is also the title in Pac-Man style and the line of ghosts and Pac-Man.
Audio: There is an intro/theme tune for Pac-Man and a few sound effects when playing the game. Sound Effects – there is a sound
effect for eating the circles, getting rewards, when ghosts are near by, when Pac-Man gains a power up and then when he eats the
ghosts. These are all short, simple sound effects as the game does become very quick so lots could happen at once mixing the sound
effects if they were any longer. Intro/Theme Tune – this song is quick and sounds like it is building tension up like the game would
the further you go into it. This song is also very repetitive which reflects the game as you do the same task every time trying to get a
higher score. This song is also simple which compliments the rest of the game as nothing has been over complicated. I also think this
song could make the player more competitive making them play loads building up anger.
This research has helped me with my ideas for my game as I want to make it a simpler game with a menu, cut scene, song and game
play that all compliments each other to produce a high-quality product.
Existing Product – Pixels
I have chosen to use Pixel as one of my research products as it is like my game as they are fighting against characters from games.
For all these posters they have had the photograph taken on a greenscreen or in the actual location and then had lots of editing
added to it after to create the high-quality posters. The subjected in each poser has been positioned to the lower half of the poster
making more room for the post-production effects as they are bigger than the humans in the movie. The editing has been used to
add the main characters from Pac-Man, Centipede and Donkey Kong as those are the main games attacking in the movie. This works
well as it shows more about the movie and what happens with no text on the poster.
For the top poster which tells you the most about the movie, you can see that they have used bright lighting and neon glows/trails
to give that extra effect of being in a game rather than being in real life. In the lower half of the poster the characters are getting
ready for fighting against Pac-Man, Centipede, Donkey Kong and more. You can see they have guns which are for breaking down the
pixels when a group of pixels are hit which slows down the pixel characters. All the characters are in natural, causal clothing as this
happens suddenly, so they must drop everything and go. Pixels is set in a few cities around the world as shown on the posters. In the
top poster the colours are mainly blue on the guns, in the sky and the tile which could infer there isn’t any anger about having to
fight the pixels, they are doing what they must to save the cities. The other main colour is yellow as Pac-Man is so big in the
background. This shows that Pac-Man is the biggest game in the 1980s when it was released.
For the other 2 posters, they both use natural lighting as they are pictures of cities which would be hard to replicate in a studio.
Then the other 2 main game characters (after Pac-Man) Centipede and Donkey Kong have been added and shown playing their
game on earth to a large scale. Both use the blue font that is blocky to replicate being made up of pixels, they have used the same
font and style in all 3 posters to keep the sense of uniformity like it is in the film. Centipede has a hint of pink in the sky to brighten
the pink used in the game and Donkey Kong has a pink sky which compliments him and the brown barrel.
This research has helped me with thinking about the colour scheme and how the different colours compliment each other. It has
also made me think about creating a few ideas for the different advertisement products I will be creating soon.
Existing Product – Nerve
I have chosen Nerve as it has a similar idea of playing a game and being trapped until you win and has similar colours.
For the first poster the photographs are taken in a studio and at a location for the street photo, which is the street used for one of
the dares. The portrait photos are close ups of the actors faces which could foreshadow that they will do anything to win the game.
In editing, the close-up shots have been merged/faded onto the street photo and into the other photo to be able to have all the
main aspects from the movie. The title has been added with the letters being vertical and in the center of the poster separating the
2 characters. I would say the pink has been used to act as a contrast from the faces that have been tinted blue and teal. Also in the
middle of the poster in the title, they have added the motorbike scene which is the main dare Vee and Sam complete.
For the top poster, the lighting has been used to add colour to the dark theme as the neon links back to the film as there are lots of
bright neon lights used. The lighting has also been used to reflect of the road to highlight the blurry image as it looks like it is raining.
As the close ups are used for the portrait pictures, you can’t see the costumes or hair which would keep your focus on the name of
the movie, so it becomes better known. When thinking about the colours, the editor has gone for an analogous colour scheme as
they have used blue and blue-green/teal for the tints on the actor’s faces. They have also used pink and white to contrast from the
blue and teal to make the key information stand out such as the title, the date and the actors names. The text is all in capitals and is
all in the same font which keeps an equal look from top to bottom.
For the second poster, the photo has been taken in a studio and it looks like Vee is about to play the game. Again the shot is a close-
up and makes the audience feel like they are in the phone and are watching her decided to play the game. In post-production, they
have added text and shapes to recreate the menu for the game Nerve and reversed it to give the effect of being in the phone.
To keep the theme the same between posters, they have used the same fonts and colours and again they have used an analogous
colour scheme of blue-green and green as the green is neon so it stands out against the teal, showing Vee will play the game.
This research has helped me to see the use of different colour schemes such as the analogous colour scheme which is a possible
addition to my idea. I have also learnt that adding layers is also an effective technique for adding more information with out over
crowding the poster.
Research Summary
What have you learned from your research?
I have learnt that to create a professional package you need to keep the theme and style the same as they are more recognisable. To keep
the style the same you could use the same colours, fonts, layouts, key aspects from the movie and/or the game. I have also learnt that it is a
good idea to have a couple of posters for the movie so you can show more detail about the movie with less text. Linking to that I also think
that less text is more effective on a magazine cover and a film poster as movies are visual with little to no text. Another thing I have learnt
about is the use of colours and colour schemes in movies as you must think about how the colours work individually and together. The main
thing I learnt about video games is that simpler concepts are more effective as it means anyone can play it and it is easy to learn.
What aspects of the research will you include within your work?
I will be using all the above as I have found the best aspects from each section and putting these together will create a high-
quality package for Screen Yorkshire.
Bibliography
Namco. 1980. Pac-Man.
Columbus's 1492 Pictures and Sandler's Happy Madison Production. 2015. Pixels.
Allison Shearmur Productions. 2016. Nerve.
Enrique Vega. 2018. VOGUE.
Pre-production
Planning
Style Sheet
Colours and inspiration:
For the poster, the advertisement and the video game, I will be using blue, blue/green and green for
the trails and I will use red and orange for the background accessory colours. I have done this as the
blue and greens are in a analogous colour scheme and then the red and oranges are in a split
compliment and/or complimentary colour scheme. This means the colours are next to each other and
then the colour groups are opposite meaning they work well with each other. Above I have shown
some inspiration for the designs and colours, I have shown the idea for the trail, the colours used in
Tokyo and the colour schemes from Google and Adobe Colour.
Graphics:
When watching Jumanji I
saw an idea that would work
well in my videogame and
advertisement. I will use this
for some adverts to highlight
dates, names and any more
key information. I could also
use this for my videogame
menu screen as it is easily
created out of pixels.
I like how the colour are
changed depending on the
character which is
something I could show for
my characters when the
player is deciding what
colour to pick.
Video Game:
I am going to create a side on, 2D pixel art game to link to my film
idea as it is a simpler concept with simpler designs available to do
rather than a 3D with depth. I am going to make a game like the
top picture with the neon colours like the middle picture. It will
look pixelated as the game could be zoomed out a bit more like
the bottom picture for adding more detail.
Magazine and Advert Layouts
These layouts are for film posters and
magazine covers. I have drawn the basic
aspects of my idea but I am gong for a
minimalistic theme so it will be simple
drawings. I really like the colour choices as
they compliment each other creating a more
professional design. I have decided to try with
the title at the bottom and at the top of the
page as I wasn’t sure but looking at them now,
I prefer the title at the top so that what I will
do for my final design. I will also change the
order of the trials to go with the colour wheel,
I will go blue for the left character, blue/green
for the middle character and green for the
right character.
These layouts are for film posters and portrait
advertisement products such as bus stop
posters. This is a second idea for a poster as
from my research earlier, I have seen that a
few posters are made for the film. I have
made this poster simple with the characters
the main focus. I like the gradient of colours as
you go down the poster and that the title of
the film is vertical as well. I could add the red
and orange into the poster by the writing and
adding a glow like a neon sign. Again I have
tried the information at the top and the
bottom of the poster and prefer the
information at the bottom. I could add some
buildings in the background to show Tokyo.
These layouts are for bus advertisements as they are longer than a
usual landscape page. I thought linking this to the other film poster will
help to create a type of uniform for these advertising piece and create
a signature style. I have used the gradient for the trials to keep the
same order from the colour wheel which means the colours work best
in that order. I had an idea to create the title, names and dates in the
style shown above to make it look like a pixel menu to link to the video
game for the whole package to work better. I would say that the
information looks better on the right of the poster which also gives the
public more time to read the bus as it is the last thing on the bus.
Here are some colours for
the accessory colours.
(and white)
Magazine and Advert Layouts
Clothes:
I need 3 outfits for my magazine cover and for my
advertisements as there are 3 different characters. I am
going to use all black clothing with the same shoes, socks
and gloves to create a uniform look. For my first outfit I am
going to wear black jeans with a belt, a black long-sleeved
thermal and a black beanie. For my second outfit I am going
to wear black cargo trousers with a belt, a black short-
sleeved top, a black body warmer and a black bandana.
For my final outfit I am going to wear black joggers, a long-
sleeved black top and a pair of dark round sunglasses.
Location:
I am going to take the photos at home as I will cut
round the figure and trail in Photoshop, to be able to
add them to my background when I’ve draw it. This
will mean I can edit the trails individually and add tints
to resemble the neon lights.
Trails:
To create the trails, I am going to change my exposure
to around 8 seconds on my camera to catch the light
as it is moved away from the person.
Video Game Layout
Here is a drawing for part of my videogame level in Japan. The main aim of this game is to jump over the holes in the road as you
run down the street away from the Japanese solider to try and find the trophy. I’ve used pictures from Google to get inspiration
for the buildings, sky and colours. In Japan there are lots of colours used for the neon lights, so I have decided to use 2 colours in
each level, for the first level I have chosen red and orange lights as shown above.
Script
This whole speech is from the narrator.
“Hello and welcome to Neon Dash”
“The aim of Neon Dash is to run from a Japanese solider, but make
sure to jump over the gaps in the ground or it will be game over. At
the end of each street, you can collect a trophy which is added to
your score and you will carry on running to the next street of Tokyo.
The more streets you run through, the higher your score is. At the
end of the game each trophy will add 100 points onto your score.”
“To control your crew mate, use the left and right arrow keys to go
backwards and forwards and use the space bar to jump over the
gaps. To collect a trophy run into the trophy as you leave the street
and it will be added to your collection.”
“Before you start, please select your crewmate from our crew.”
“Have fun and good luck!”
Animation with the script.
For each section, the narrator is talking about, that section will be
highlighted and have a simple animation to support it.
Name of the game
Play
How to play
Controls
Credits
Sound Effects
Sound Effect Needed How I Will Create This Sound
Selecting an option on the menu. I will use Beep Box for all of my sound effects as it is a
simple software to use and does what I need to create
the sounds.
Selecting a character.
Starting the game.
Jumping.
Collecting the trophy.
Loosing a life.
Loosing 3 lives – game over.
Actor/Locations
Actor Role Location For Recording
Myself The 1st boy Home.
Myself The 2nd boy (younger boy) Home.
Myself The 3rd boy Home.
I will be using the 3 main characters from my film to create the posters and advertisement so I will take 3 pictures
with the exact same background but I will change my outfit and my location in shot. I will then edit the 3 pictures
onto 1 page so they are all running together.
I will be using 3 outfits to make the characters varied and distinguishable from each other but the outfits will all be
linked for the game.
I decided to not use other actors as it would create more problems with COVID and I also don’t have to rely on other
people.
Music
Band Name Track Name Link
I will be making my own music for the menu screen, the cut screen and the game.
I will use Beep Box for these soundtracks as I want simple music so the music doesn’t become distracting from the
game. From my research about Pac-Man I have learnt that a simpler game and soundtrack work well together as the
game becomes more playable and addictive.
Contingency Plan
What Could Go Wrong? What Could You Do To Prevent This? What Could You Do If It Does?
As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the computer.
I could loose my work – PowerPoints and
Photoshop.
I will save after each section is completed
or save before you leave your computer.
I will have to type it up again as my notes
are on paper.
The lights could run out of battery
because they won’t be plugged in.
I will charge the batteries before using
them and I will turn off the lights
between shots.
I would have to recharge them again and
do the other section at another time.
The camera battery could run out of
charge.
I will fully charge the battery before using
the camera and will turn the camera off
when changing outfits.
I will have to borrow another battery.
The camera could move slightly effecting
the final shot.
I will make sure everyone will keep away
from the tripod and to not apply
pressure when changing the camera
settings.
I will have to restart the photography
process.
I could run out of time for the animation
and soundtracks
I will make my game to have a simpler
concept and simpler soundtracks.
I will have to focus on the main parts of
the project to get done.
Risk Assessment
What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will
you do if it does?
As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the
computer.
The camera could be dropped when setting up the shot. Hold the camera still and twist the tripod instead of the
camera meaning less movement for the camera.
The lights could be dropped. Hold the lights on the bracket as you need the other
hand for turning the lights on and off.
Production
Using your plans, produce:
• A synopsis for your film
• A video game that would support your film, to include a menu screen, demo level and cut scene
• Sound track for the video game
• A magazine front cover, promoting the film
• Additional advertising to promote the film
Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
Evaluation
Research
Planning
Time Management
Technical Qualities
Aesthetic Qualities
Aural Qualities
Audience Appel
Overall strengths and weaknesses of the final package.
Adventure - Assignment

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Adventure - Assignment

  • 3. Character Type How they appear in your chosen movie. The Hero The hero is Moana as she reacts to all the other characters and is the only one on the main adventure. The Villain The villains are Chief Tui as he doesn’t want Moana to go beyond the reefs which means she wouldn’t be able to go on the adventure. Maui is also a villain as he traps Moana in a cave so she couldn’t go on the adventure and he could steal her boat. Another villain is Tamatoa the giant crab because he stops them from having Maui’s hooks which is needed to fight against Te Feti. The Helper The helpers are Hei Hei the chicken as he saves the stone from falling into the sea and Pua the pig who has made Moana feel safer than she would if she was by herself. Another helper is Grandma Tala as a stingray as she helps Moana to keep going when she wants to quit. The Donor The donor is Grandma Tala as she gives Moana the heart of Te Feti just before she dies that night. She also tells Moana about the voyagers and the boats as the generations above her kept them secret. If Grandma Tala didn’t give this information then Moana wouldn’t have gone on her adventure. The Dispatcher The dispatcher is Grandma Tala as she is the person who told Moana about what adventure she needs to go on and Sina, her mother, helped her pack as Moana’s dad didn’t want Moana to go. The Princess or prize The prize in Moana is the heart of Te Feti as it is the only thing that could stop the damage Te Feti is causing. The Princess’ Father The princess’ father is Maui as Moana needs to persuade him to give up the heart of Te Feti so everything can be back to normal, harvesting the food and catching the fish. The False Hero The false hero is Maui as he is the one character that thinks everything he does is correct and everyone loves him. He also wanted to take the credit for restoring the heart of Te Feti but after the journey he had changed and didn’t want to block Moana out.
  • 4. WWWWWH Who Moana, Grandma Tala, Chief Tui, Sina, Maui, Te Feti, Tamatoa, Hei Hei, Pua, Villagers. What The start of the movie shows Moana growing up and her becoming head of the island. Moana is then sent on an adventure to restore the heart of Te Feti but first she needs to find Maui who stole the heart of Te Feti in the first place. He takes lots of persuading to get him to join her. Once she gets Maui’s help, they sail across the sea to find Te Feti and had to try and find where the heart of Te Feti goes. Moana discovers that the heart of Te Feti belongs on the chest of Te Feti and then places the stone in Te Feti and she turns back into flowers and grass. Moana then sails back home where the island is gaining back nature that had died before she left. Where Moana is in the islands of Polynesia – Hawaii, Tonga, Tahiti. When The movie is set around 3000 years ago. Why Moana needed to restore the heart of Te Feti as nature was being killed and the fish were dying. This meant that humans didn’t have any food to harvest or catch. How Moana travels across the sea on a boat and Maui has a hook that enables him to change animals.
  • 6. Idea 1 Who 3 friends, 1 is the hero, 1 is the princess and the other is the false hero. There is also a villain in the game that the dispatcher/donor/helper gets them to play. What There is a group of friends that go to Tokyo for a holiday and on their way back to their hotel from a meal out, they are stopped by a man who needs their help. The man persuades them to help him as he is stuck in a real life game as he can’t complete it. Once they are in the game, they have to run away from the villain and find a trophy to win the game. However, the players have trails of neon colours following them for 2 metres which makes the game a lot harder. The man gives the main friend a magical item which helps him to win the game setting all of them free. After they win, the ‘princess’ falls in love with the ‘hero’ as he has liked him for a while, but the ‘false hero’ is trying to claim he won and the ‘princess’ should be giving him attention. They go back to their hotel and the ‘false hero’ leaves Tokyo early. The others set up their own real life video game company. Where Tokyo Japan on the streets. When They are on a group holiday in 2050 as they wanted to try the safer real life games. Why They wanted to go to Japan to try out the real life games to develop them into different countries instead of game consoles. How The group of friends were trying different games that were safer but after their meal they got dragged into a dangerous game.
  • 7. Idea 2 Who A prince who is the hero. A princess who is the prize. A dispatcher who is the prince’s father. A helper which is a small alien. A false hero who is from Pluto. A villain who is the princess’ father. What All of the planets in the solar system look after certain stars and own what they have earnt, however Pluto doesn’t have any stars as it has destroyed and lost them all. The prince from Jupiter wants to save and marry the princess from Pluto so is sent on the mission of saving her by his father who wants him to bring her back to Jupiter. However, on his way to Pluto his transport crashes on to Neptune so he goes on an adventure to find a working mode of transport. Once he finds the transport, he lands on Pluto, sneaks the princess out and flew away back to Jupiter. Where In space on Jupiter, Neptune and Pluto. When Happens in the future when everyone is living on the planets. Why Pluto wants to take all of the stars so they are in control as Pluto doesn’t have any more stars left. The rest of the solar system have to work together to keep the sky looking as magical as it does. How The prince uses the dome cars to take himself and the ‘helper’, his pet alien, to Pluto and back.
  • 8. Idea 3 Who A cat is the hero. A mouse is the dispatcher and donor. The humans are the villains. The mouse’s sister is the character that needs rescuing. What The cat who lives in a sweetshop sees a mouse which she chases and the cat gets stuck down the tunnel so the cat and the mouse eventually become friends with each other. The mouse then needs help from the cat to go find his sister who has gone missing after she went on a wonder. The cat and the mouse go on an adventure to find out where his sister has gone, but the humans are stopping them get anywhere as they are scared of mice. After searching through the night, they decide to sneak into Buckingham Palace and have a look in there. In the basement they find the sister sleeping in all the old dusty blankets left in the boxes. After climbing to the correct shelves they get her to go home with them back to the mice’s home, the cat goes back to the sweetshop where she lives. A few time a week the mice and the cat go on more adventures around London without coming into contact with any humans. Where In London, a sweetshop, the tunnels, the streets and Buckingham Palace When In 1899 when there weren’t many cars or people around. Why The cat wanted to attack the mouse as she hadn’t caught one for years being in the sweetshop but ended up going on los of adventures with him. How They travelled through tunnels, through the streets when it was dark to miss all the humans.
  • 12. Existing Product – VOGUE Magazine I have chosen this VOGUE magazine cover as it has a neon theme which will give me ideas for my work. This cover has been produced in a studio setting as the photograph is a portrait photo with the subject facing straight on with the camera. The editing of the cover has enabled them to increase the amount of neon added. As the model is holding the middle star, the editors have added the other 4 stars that get larger as they go out and added fading and coloured shadows to make them look like neon lights. The lighting is bright with neon tints which are reflected on her top and her glasses. The neon lighting has also been added to the central star that the model is holding to create a focus point. The photograph is a portrait photo as the magazine is about beauty and fashion which this magazine has gone for a neon theme. The model is wearing a sequin dress as it reflects the lights better to create a shine and a glow. They have used this top as the black contrast from the bright lights and the orange and yellow colours are added the top as well creating a boarder. The photographer has added these reflective glasses to emphases the brightness of the neon and to add the neon theme to her face without using loads of makeup. The makeup artist has used neutral skin makeup with pink lipstick which compliments the theme and her nails as they are pink as well. They have tied her hair back, so it creates the smooth look that doesn’t distract from the composition. The colours are the standard neon colours you see on signs, blue, green, pink and purple all bright colours to add lighting effects. In post-production, they have used a bright matt yellow to contrast from the bright glowing colours below and to work with the yellow at the bottom. VOGUE always has its signature font with every letter as a capital and uses the same or similar font but in lower case for the subheadings or information. This is done to keep the uniformity on the page and between magazines as it you know where the font is from. I think the meaning behind this cover is that the light you carry is reflected to other people and influences them. This research has helped me as I have looked at the neon styles and colours which is what I am wanting to use in my project. I have also seen that the little amount of information on the front cover is more effective than having more information.
  • 13. Existing Product – Pac-Man I have chosen the game Pac Man as it is the most well-known pixel art game and is the best game to help me for my work. The Game: I am going to talk about the characters, how the game is played, the screen layout, the rewards/punishments, the cut scenes and the menu. Characters – the characters are simple designs that you can see are made of pixels, so they look quite boxy around the edges. Both Pac-Man and the ghosts have been animated to move when they aren’t stationary which makes the game look more realistic for a pixel game. Pac-Man also has simple movements which makes the animation easier as game development was as developed then. Game Play – The game is very easy to understand as it’s a simple concept with easy controls. The game is quite basic so there aren’t loads of rules or features you need to learn about. The concept is to eat the circles for points whilst dodging the ghosts, but you could get the power up to eat the ghosts and score more points. Screen Layout – the layout of the screen is a portrait rectangle with a maze style game in the middle. There is the high score at the top of the screen and the lives and rewards at the bottom of the screen. This creates a basic layout but an addictive game to play. Rewards/Punishment – you would gain extra points if you ate the ghosts and the fruits (cherries, strawberries and peaches etc.) However, if you got caught by a ghost you would loose one of your 5 lives until you run out of lives and the game would end. Cut Scene – The first cut scene is showing how the game works with simple animations. It also has the high score on that device, the character/nicknames of the ghosts and what points are awarded for what action. The second cut scene is when you have eaten all the circles in the maze as it resets the game but keeps the same score. This is again a simple animation of Pac-Man running away. Menu – the menu is a simple design that has the play option, the controls and the credits. There is also the title in Pac-Man style and the line of ghosts and Pac-Man. Audio: There is an intro/theme tune for Pac-Man and a few sound effects when playing the game. Sound Effects – there is a sound effect for eating the circles, getting rewards, when ghosts are near by, when Pac-Man gains a power up and then when he eats the ghosts. These are all short, simple sound effects as the game does become very quick so lots could happen at once mixing the sound effects if they were any longer. Intro/Theme Tune – this song is quick and sounds like it is building tension up like the game would the further you go into it. This song is also very repetitive which reflects the game as you do the same task every time trying to get a higher score. This song is also simple which compliments the rest of the game as nothing has been over complicated. I also think this song could make the player more competitive making them play loads building up anger. This research has helped me with my ideas for my game as I want to make it a simpler game with a menu, cut scene, song and game play that all compliments each other to produce a high-quality product.
  • 14. Existing Product – Pixels I have chosen to use Pixel as one of my research products as it is like my game as they are fighting against characters from games. For all these posters they have had the photograph taken on a greenscreen or in the actual location and then had lots of editing added to it after to create the high-quality posters. The subjected in each poser has been positioned to the lower half of the poster making more room for the post-production effects as they are bigger than the humans in the movie. The editing has been used to add the main characters from Pac-Man, Centipede and Donkey Kong as those are the main games attacking in the movie. This works well as it shows more about the movie and what happens with no text on the poster. For the top poster which tells you the most about the movie, you can see that they have used bright lighting and neon glows/trails to give that extra effect of being in a game rather than being in real life. In the lower half of the poster the characters are getting ready for fighting against Pac-Man, Centipede, Donkey Kong and more. You can see they have guns which are for breaking down the pixels when a group of pixels are hit which slows down the pixel characters. All the characters are in natural, causal clothing as this happens suddenly, so they must drop everything and go. Pixels is set in a few cities around the world as shown on the posters. In the top poster the colours are mainly blue on the guns, in the sky and the tile which could infer there isn’t any anger about having to fight the pixels, they are doing what they must to save the cities. The other main colour is yellow as Pac-Man is so big in the background. This shows that Pac-Man is the biggest game in the 1980s when it was released. For the other 2 posters, they both use natural lighting as they are pictures of cities which would be hard to replicate in a studio. Then the other 2 main game characters (after Pac-Man) Centipede and Donkey Kong have been added and shown playing their game on earth to a large scale. Both use the blue font that is blocky to replicate being made up of pixels, they have used the same font and style in all 3 posters to keep the sense of uniformity like it is in the film. Centipede has a hint of pink in the sky to brighten the pink used in the game and Donkey Kong has a pink sky which compliments him and the brown barrel. This research has helped me with thinking about the colour scheme and how the different colours compliment each other. It has also made me think about creating a few ideas for the different advertisement products I will be creating soon.
  • 15. Existing Product – Nerve I have chosen Nerve as it has a similar idea of playing a game and being trapped until you win and has similar colours. For the first poster the photographs are taken in a studio and at a location for the street photo, which is the street used for one of the dares. The portrait photos are close ups of the actors faces which could foreshadow that they will do anything to win the game. In editing, the close-up shots have been merged/faded onto the street photo and into the other photo to be able to have all the main aspects from the movie. The title has been added with the letters being vertical and in the center of the poster separating the 2 characters. I would say the pink has been used to act as a contrast from the faces that have been tinted blue and teal. Also in the middle of the poster in the title, they have added the motorbike scene which is the main dare Vee and Sam complete. For the top poster, the lighting has been used to add colour to the dark theme as the neon links back to the film as there are lots of bright neon lights used. The lighting has also been used to reflect of the road to highlight the blurry image as it looks like it is raining. As the close ups are used for the portrait pictures, you can’t see the costumes or hair which would keep your focus on the name of the movie, so it becomes better known. When thinking about the colours, the editor has gone for an analogous colour scheme as they have used blue and blue-green/teal for the tints on the actor’s faces. They have also used pink and white to contrast from the blue and teal to make the key information stand out such as the title, the date and the actors names. The text is all in capitals and is all in the same font which keeps an equal look from top to bottom. For the second poster, the photo has been taken in a studio and it looks like Vee is about to play the game. Again the shot is a close- up and makes the audience feel like they are in the phone and are watching her decided to play the game. In post-production, they have added text and shapes to recreate the menu for the game Nerve and reversed it to give the effect of being in the phone. To keep the theme the same between posters, they have used the same fonts and colours and again they have used an analogous colour scheme of blue-green and green as the green is neon so it stands out against the teal, showing Vee will play the game. This research has helped me to see the use of different colour schemes such as the analogous colour scheme which is a possible addition to my idea. I have also learnt that adding layers is also an effective technique for adding more information with out over crowding the poster.
  • 16. Research Summary What have you learned from your research? I have learnt that to create a professional package you need to keep the theme and style the same as they are more recognisable. To keep the style the same you could use the same colours, fonts, layouts, key aspects from the movie and/or the game. I have also learnt that it is a good idea to have a couple of posters for the movie so you can show more detail about the movie with less text. Linking to that I also think that less text is more effective on a magazine cover and a film poster as movies are visual with little to no text. Another thing I have learnt about is the use of colours and colour schemes in movies as you must think about how the colours work individually and together. The main thing I learnt about video games is that simpler concepts are more effective as it means anyone can play it and it is easy to learn. What aspects of the research will you include within your work? I will be using all the above as I have found the best aspects from each section and putting these together will create a high- quality package for Screen Yorkshire.
  • 17. Bibliography Namco. 1980. Pac-Man. Columbus's 1492 Pictures and Sandler's Happy Madison Production. 2015. Pixels. Allison Shearmur Productions. 2016. Nerve. Enrique Vega. 2018. VOGUE.
  • 19. Style Sheet Colours and inspiration: For the poster, the advertisement and the video game, I will be using blue, blue/green and green for the trails and I will use red and orange for the background accessory colours. I have done this as the blue and greens are in a analogous colour scheme and then the red and oranges are in a split compliment and/or complimentary colour scheme. This means the colours are next to each other and then the colour groups are opposite meaning they work well with each other. Above I have shown some inspiration for the designs and colours, I have shown the idea for the trail, the colours used in Tokyo and the colour schemes from Google and Adobe Colour. Graphics: When watching Jumanji I saw an idea that would work well in my videogame and advertisement. I will use this for some adverts to highlight dates, names and any more key information. I could also use this for my videogame menu screen as it is easily created out of pixels. I like how the colour are changed depending on the character which is something I could show for my characters when the player is deciding what colour to pick. Video Game: I am going to create a side on, 2D pixel art game to link to my film idea as it is a simpler concept with simpler designs available to do rather than a 3D with depth. I am going to make a game like the top picture with the neon colours like the middle picture. It will look pixelated as the game could be zoomed out a bit more like the bottom picture for adding more detail.
  • 20.
  • 21. Magazine and Advert Layouts These layouts are for film posters and magazine covers. I have drawn the basic aspects of my idea but I am gong for a minimalistic theme so it will be simple drawings. I really like the colour choices as they compliment each other creating a more professional design. I have decided to try with the title at the bottom and at the top of the page as I wasn’t sure but looking at them now, I prefer the title at the top so that what I will do for my final design. I will also change the order of the trials to go with the colour wheel, I will go blue for the left character, blue/green for the middle character and green for the right character. These layouts are for film posters and portrait advertisement products such as bus stop posters. This is a second idea for a poster as from my research earlier, I have seen that a few posters are made for the film. I have made this poster simple with the characters the main focus. I like the gradient of colours as you go down the poster and that the title of the film is vertical as well. I could add the red and orange into the poster by the writing and adding a glow like a neon sign. Again I have tried the information at the top and the bottom of the poster and prefer the information at the bottom. I could add some buildings in the background to show Tokyo. These layouts are for bus advertisements as they are longer than a usual landscape page. I thought linking this to the other film poster will help to create a type of uniform for these advertising piece and create a signature style. I have used the gradient for the trials to keep the same order from the colour wheel which means the colours work best in that order. I had an idea to create the title, names and dates in the style shown above to make it look like a pixel menu to link to the video game for the whole package to work better. I would say that the information looks better on the right of the poster which also gives the public more time to read the bus as it is the last thing on the bus. Here are some colours for the accessory colours. (and white)
  • 22. Magazine and Advert Layouts Clothes: I need 3 outfits for my magazine cover and for my advertisements as there are 3 different characters. I am going to use all black clothing with the same shoes, socks and gloves to create a uniform look. For my first outfit I am going to wear black jeans with a belt, a black long-sleeved thermal and a black beanie. For my second outfit I am going to wear black cargo trousers with a belt, a black short- sleeved top, a black body warmer and a black bandana. For my final outfit I am going to wear black joggers, a long- sleeved black top and a pair of dark round sunglasses. Location: I am going to take the photos at home as I will cut round the figure and trail in Photoshop, to be able to add them to my background when I’ve draw it. This will mean I can edit the trails individually and add tints to resemble the neon lights. Trails: To create the trails, I am going to change my exposure to around 8 seconds on my camera to catch the light as it is moved away from the person.
  • 23. Video Game Layout Here is a drawing for part of my videogame level in Japan. The main aim of this game is to jump over the holes in the road as you run down the street away from the Japanese solider to try and find the trophy. I’ve used pictures from Google to get inspiration for the buildings, sky and colours. In Japan there are lots of colours used for the neon lights, so I have decided to use 2 colours in each level, for the first level I have chosen red and orange lights as shown above.
  • 24. Script This whole speech is from the narrator. “Hello and welcome to Neon Dash” “The aim of Neon Dash is to run from a Japanese solider, but make sure to jump over the gaps in the ground or it will be game over. At the end of each street, you can collect a trophy which is added to your score and you will carry on running to the next street of Tokyo. The more streets you run through, the higher your score is. At the end of the game each trophy will add 100 points onto your score.” “To control your crew mate, use the left and right arrow keys to go backwards and forwards and use the space bar to jump over the gaps. To collect a trophy run into the trophy as you leave the street and it will be added to your collection.” “Before you start, please select your crewmate from our crew.” “Have fun and good luck!” Animation with the script. For each section, the narrator is talking about, that section will be highlighted and have a simple animation to support it. Name of the game Play How to play Controls Credits
  • 25. Sound Effects Sound Effect Needed How I Will Create This Sound Selecting an option on the menu. I will use Beep Box for all of my sound effects as it is a simple software to use and does what I need to create the sounds. Selecting a character. Starting the game. Jumping. Collecting the trophy. Loosing a life. Loosing 3 lives – game over.
  • 26. Actor/Locations Actor Role Location For Recording Myself The 1st boy Home. Myself The 2nd boy (younger boy) Home. Myself The 3rd boy Home. I will be using the 3 main characters from my film to create the posters and advertisement so I will take 3 pictures with the exact same background but I will change my outfit and my location in shot. I will then edit the 3 pictures onto 1 page so they are all running together. I will be using 3 outfits to make the characters varied and distinguishable from each other but the outfits will all be linked for the game. I decided to not use other actors as it would create more problems with COVID and I also don’t have to rely on other people.
  • 27. Music Band Name Track Name Link I will be making my own music for the menu screen, the cut screen and the game. I will use Beep Box for these soundtracks as I want simple music so the music doesn’t become distracting from the game. From my research about Pac-Man I have learnt that a simpler game and soundtrack work well together as the game becomes more playable and addictive.
  • 28. Contingency Plan What Could Go Wrong? What Could You Do To Prevent This? What Could You Do If It Does? As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the computer. I could loose my work – PowerPoints and Photoshop. I will save after each section is completed or save before you leave your computer. I will have to type it up again as my notes are on paper. The lights could run out of battery because they won’t be plugged in. I will charge the batteries before using them and I will turn off the lights between shots. I would have to recharge them again and do the other section at another time. The camera battery could run out of charge. I will fully charge the battery before using the camera and will turn the camera off when changing outfits. I will have to borrow another battery. The camera could move slightly effecting the final shot. I will make sure everyone will keep away from the tripod and to not apply pressure when changing the camera settings. I will have to restart the photography process. I could run out of time for the animation and soundtracks I will make my game to have a simpler concept and simpler soundtracks. I will have to focus on the main parts of the project to get done.
  • 29. Risk Assessment What could be a risk to you, others or the equipment? How can you make sure that doesn’t happen? What will you do if it does? As I have made my project slightly simpler, there isn’t much that could go wrong as lots of the project is on the computer. The camera could be dropped when setting up the shot. Hold the camera still and twist the tripod instead of the camera meaning less movement for the camera. The lights could be dropped. Hold the lights on the bracket as you need the other hand for turning the lights on and off.
  • 31. Using your plans, produce: • A synopsis for your film • A video game that would support your film, to include a menu screen, demo level and cut scene • Sound track for the video game • A magazine front cover, promoting the film • Additional advertising to promote the film Include synopsis, magazine cover and advertising in this pro forma. Animation to be embedded in your blog.
  • 40. Overall strengths and weaknesses of the final package.

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- magazine front cover, advert, gameplay video etc. Don’t forget sound tracks. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.
  6. What music could you use? This should be copyright free. Explore options online for copyright free/public domain music or make your own on Garage Band
  7. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product? Think about existing products as well as practical experiments
  8. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  9. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  10. Compare your work to similar existing products and discuss the similarities and differences Is your work technically detailed/complicated enough? What effects and production techniques have you used? How technically proficient is your animation? How did you create your effects? How did you record your audio? Did you use any foley methods?
  11. Compare your work to similar existing products and discuss the similarities and differences. Consider your game art, your magazine cover and advertising. Is your aesthetically pleasing enough? What effects and techniques have you used? Does your project have a consistent aesthetic style? If not, how can it be improved?
  12. Does your work sound good? Was it creative? What aspects of your audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  13. How have you appealed to your target audience? What specific bits of content would appeal to your target audience.