Premium PC Games have been picking up steam in China, but the government is cracking down. Join Matthew Leopold to find out how to successfully navigate the China PC gaming scene not only from a regulations standpoint but also in terms of ‘culturalization’ and distribution.
3. 3
13
0
2
4
6
8
10
12
14
2015 2017
Steam Games Owned by
Chinese Players
5.35
17.3
0
2
4
6
8
10
12
14
16
18
20
2015 2017
China’s Steam Users (M)
The Fastest Growing Steam Market in the World
1301%
Increase In Total
Consumption
223% Growth in Users
333% Growth in
Consumption Per User
With a total of 300M
Gamers in China, the 6%
currently on Steam is a
drop in the bucket of the
total available market!
4. Why the sudden change?
Introduction of Steam
to Chinese players
Disposable income
Localized Payments
5. The Special Sauce
• Proper Storefront Translations
• Ground-up in-game Content translations
• Localized Voiceovers
• Pricing
• Live-ops and Customer Support
• Community Management
• Marketing
• And…. Government approval
7. Drive recommended reviews and
boost your game’s overall rating!
Culturalized Store Fronts
Chinese players want culturalized content. Simple
translations often do not translate to marketable products.
Create a voice for your game description
that will make an impact on your potential
Chinese players.
8. Successful games in China require much
more than a simple localization. Chinese
players want a game that looks and feels
Chinese. Games should be cultuarlized to
the tastes and preferences of the Chinese
Don’t stop at text strings! For Hand of Fate, we
also culturalized all voice-overs to Chinese!
Ground-up Content Culturalization
9.
10. Pricing Strategy
Steam currently has a pricing
suggestion feature that
automatically lowers the price
in China to approximately half
the price of the US.
Pro Tip: For Tencent’s platform they are ‘encouraging’ a price that falls lower than
the current advertised price on any platform, thus most likely <50% your US
standard price.
Base Price:
68RMB~$10
Summer Sale:
17RMB~$2.50
Base Price:
$19.00
Summer Sale:
$4.99
15. 2.65
3.31
5.96
11.26
48.34
United Kingdom
Australia
Russia
United States
China
Share of Players by Country
5.86
6.25
6.25
31.25
31.25
Russia
Canada
United Kingdom
United States
China
Share of Players by Country
Practice Meets Projections: Increasing
Players, Driving Revenue
Revenue generated in China increased 1118% after we
published it on the China market. China now accounts for
41% of total revenue.
After we published Infinity Wars on the China
market, the number of Chinese players increased
by 1000%.
20. While bearing no real political or cultural significance,
skeletons are seen as too horrifying for general
audiences. We remedied this by converting the
skeletons into wood golems… I know...
Politically sensitive maps, character designs, faction names,
logos, and cut scene videos all needed to be reimagined.
Obtaining Government Licensing
21. Takeaways
• Ground-up localizations are essential for reaching
your Chinese audience
• Price your game appropriately
• On the ground marketing to gain momentum and
spread the world
• And…. Government approval – an eventual necessity
for reaching the largest player audiences in China
You guys may recognize us as mobile publishers, we have helped a number of foreign developers successfully publish their games in China, we also are known on the global publishing side for titles like CR and RS,
But today I will be talking about PC publishing, and more specifically, premium PC publishing in China.
Currently, as it stands, there are two platforms that we are focusing on for publishing premium PC games on in the China market.
That is not to say that other platforms may pop up in China in the near future, if the fragmentation of the Android market is any indication, there will be a number of others that will follow suit, but right now, and for this talk, I will be focusing on these two platforms.
Today we are going to talk about publishing premium games in China, and what that entails.
Two main platforms for Steam publishing at the moment: Steam, and Tencent’s wegame
Let me first throw some numbers at you….
Rapidly growing market for premium games among Chinese players.
Over 200% growth in Steam users in China over the past couple of years, and this is really only a drop in the bucket for the total 300M gamers on PC in China
We have also seen a change in Chinese consumer behvaior in terms of the amount of games consumed by Chinese players, increasing from about 3 to 13-14 games per Steam user queue
1st. Introduction of Chinese players to Steam through games like DOTA 2 and CS:Go. Perfect World had an agreemnent with the governemtn to publish and promote these two titles on steam in China.
2nd. Integration of key payment systems such as Alipay, Unionpay and Wechat Pay.
3rd. A growing middle class and more disposable income for premium games that they weren’t finding anywhere else.
Originally had Alipay but dropped – check
If you had told me, premium games in China in the past
But what does it really take to reach this massive and relatively untapped market?
Context is key for proper Chinese localizations
Good quality voice overs or none at all.
MMOs, MMORPGs, and MOBAs still reign king in the China market
Online co-op is important vs. local co-op. PVP elements are key
Rogue-likes like The Binding of Isaac and Lost Castle
Survival games like H1Z1 and Don’t Starve
Sandbox Games like Terraria and Minecraft
Open World like GTA and The Witcher
Half the price for Chinese versions
Sometimes offer early buyer discounts
Rounding the price to end in 9, a trick not entirley new to pricing strategies is also seeing more success
Weibo, wechat, and Chinese gaming forums
Steam’s regional pricing automattically reduces price in China to around 40% of its US counterpart
Local Streamers
- Youku, Bilibili, Douyu, Zhanqi, PandaTV
Today I am going to frame the convesation around a title that we have worked on called hand of fate.
Defiant Development, based out of Australia.
Some of you may know the game
Defiant development had been pushing us to get into PC publishing for a few years, but it was only until about a year and a half ago when we started considering seriously jumping into this side of the gaming market.
The we work with our partners to add the localized content on steam, geo-detect to determine which version players are pulling down..
Geo-detect
Today I will be primarily discussing a game called Hand of Fate
Really want to create a voice for your game description that will make an impact on your Chinese players.
Chinese players want a game that looks and feels Chinese.Simple translations will not do the trick. Typically, the ones that our team sees
As well as the in-game dialogue and text
Price suggestion feature
Consider when pricing your game you will likely have to go low for China
This is really to go for the mass market and volume. And while chinese players are indeed willing to drop money on titles these days, there is still a learning curve and baby steps need tobe taken in order t get them accustomed to this side of consumption.
Pitched press releases to over 30 sites
26k interactions
Using the correct channels and targeted relevant influencers, we were able to reach a couple Several hundred thousands of influencers.
Bili Bili – 25K Live viewers at peak, 30K total views
Youku 65k Views
Bilibili Recorded video – 65k views
So you have a properly culturalized product now, covered all your bases on the marketing side. In this next section I am going to discuss more about the government approval process and why it is important.
- So a couple of months back we started seeing this error message pop up in China for players trying to asccess steam from the Mainland
- In an effort diversify risks and ensure that we are targetting all available markets for the largest player base in the world
So how else to we reach Chinese players and why is government approval so important?
Well the answer is partnering with local players such as Tencent’s relatively new gaming platform, WeGame.
30M DAU
Wegame currently honly has about 40-50 titles on its platform. Only about a dozen of these titles are from foreign developers and are the games that Tencent is directelty publishing. However, given the government approval process, which I will go into in more depth, in a moment, Tencent has also sought out other partners to help foreign developers get through this process and get more foreign titles onto their platform.
- ….And to launch on WeGame, you need government licensing.
Government licensing is not new to us, we have had to comply since last July.
Copyright registration for your game in China-
Obtaining Registration Approval with your game with the Ministry of Culture
Obtaining Publication Authorization for your game with SAPPRFT (The State Administration of Press, Publication, Radio, Film & Television
Copyright registration with NCAC (National Copyright Administration of the PRC) –
this is for the channel partners-
so that we have the rights to publish the game in China –
30 day process.
This part of the process is a reminant of the early 20-teens when there as a surge in piracy, cracked builds, rip offs, and straight up IP infringement by local developers.
MoC - 2 parts
Description of your game’s content, including any and all details of mehcanics,storyline, background, etc.
You will need to provide that Copyright registration from step one.
Proof of local business registration
Proof of contract if publishing someone elses games
As well as some legal documents declaring that the game doesn’t violate any laws/regualtions in China
2nd part involves the distribution partners and your developer partner
- End user aggreement from distribution parnter
You will need that authorization from yourforeign partner that ssays that you are allowed to publish your game in China
As well as various declarations
SAPPRT – the latest and most comprehensive addition to the regulatory process. Where you will need the above two, steps as well as a slew of addditional requirements that I will save you guys from at this time. Feel free to check out an article written by our CEO….
And it looks something like this,.
- But it’s not over yet… sometimes you need a couple of iterations to get it right…
- Earthwork Games’ physics-based RTS, “Forts”, pitches the USA, Russia, and China against one another in a battle for oil. Depoliticizing Forts for government review meant implementing fundamental changes to the game’s storyline and art assets.