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Ig1 task 2 analysis work sheet batman
1. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title Batman arkham origins opening cut sequence
Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have
been used to create specific soundtrack elements
Setting At the start of the scene it sounds like the game is set in a cave because of the echo
effects and bats flying through what sounds like a tunnel also it sounds as if it is the
beginning of winter because one of the characters says that it is Christmas eve
The echoing of the environmental
sounds would have probably been
added in in post-production using
a kind of sound manipulation
software like Wavosaur or
Audacity.
The bat sounds could be recorded
live using a monotone microphone
or boom mic or they like the
echoing effect could have been
added in after effects using
already recorded sample sounds.
The character dialogue was most
likely recorded in a controlled
sound proof booth with a mic.
Mood Dark ,mysterious, sinister the game gives of these moods through the music playing
throughout the cut scene and the tone of voice from each of the characters involved
in the cut scene
The music in the clip sounds like
an orchestral piece that was most
likely recorded in a recording
studio.
Much like the orchestra the voice
acting was most likely recorded in
a controlled environment like a
recording booth
Game genre From the clip you can’t really tell the genre from the cut scene but the song that is
played throughout gives it a dramatic theme.
• The music in the clip sounds like an
orchestral piece that was most likely recorded in a
recording studio.
2. Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Narrative The narration used includes the characters
Vicky Vale
A character that was introduced in the second game in the
arkham series
Bruce Wayne the main character in the Arkham Games
Commissioner Gordon
The character dialogue was most likely recorded
in a controlled sound proof booth with a mic.