This assignment brief asks students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and submit them to a central sample library. Additionally, students must complete a glossary defining key terms related to sound design methodology, file formats, recording systems, and audio sampling. The glossary must connect definitions to the student's own audio production work. Students will be graded based on their ability to explain sound design concepts, create quality sound assets following industry standards, and apply sound to a game with imagination and independence.