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Nathan mather alan wake sound design in computer games analysis work sheet

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Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
Game Title NathanMather:AlanWake
https://www.youtube.com/watch?v=FvOyl_glVZg (start:15.50 end:16.46)
Provide detailed descriptions from chosen examples of
sounds that establish…
Clearly state what production
technique(s) you think have been
used to create specific
soundtrack elements
Setting The settinginthe soundsequence seemstobe settingthe scene,the lackof
environmental sounds mixedwithnarraion suggeststhatitisa birds eye viewof the
area.The soundsequence latercangesintoasettingwhichseemstobe inthe
woods.
The voice for the narrationwere recordedusinga
soundbooth.The failtmusicinthe backgroundof
the narrationmay have been recordedusingan
orchestrain a recodingstudio.
Mood The backgroundmusicand narrationat the beginninggive the soundsequence a
mysteriousfeel toit.The soundsequence laterchangestowhatseemstobe
indoorswhichiswhenthe character’svoicescanbe heard.The imprssionthatthe
settingchanges toindoors comesfromthe fact that there isnot a large amountof
backgroundnoice whichwouldbe heardof the characters were outdoors.
The mysteriousnessof the soundsequence is
createdusinge narrationsat the beginningaswell
as te panicon one of the caracter’svoices.The
musicplayedinthe backgroundmakesthe
narrationat the beginningfeelmysterious.The
narrators voice seemsstressedwhilsthe explains
whatis happeningashe doesnotseemto know
whatis happeninghimself.
Game genre The gamesgenre is thoughttobe adventure asthe soundsequence beginswih
narrationwhichusuallyhappenstosetthwscene,thiscanmea thatthishappens
multiple timesthoughouthe game whichcanmeanthatthe game issetin different
locations, hense he genre of adventure.
The gamesgenre is determinedbythe wayin
whichthe scene wasset.The scene wassetusing
a narrationwhichmeansthat thishappens
multiple timesthroughoutthe game.Thisalso
meansthat the gam isset indefferentplaces
whichgivesthe impressionthathe game’sgenre
isadventure.
Narrative The voicesof the three charactersheadI the soundsequence are thatof twomen The voicesforeach character wouldhave been
Salford City College
Eccles Sixth Form Centre
BTEC Extended Diploma in GAMES DESIGN
Unit 73: Sound For Computer Games
and one woman.The narrationat the beginningof the soundsequence isplayedby
one of the characters,whenthe twomenare talkingtoeachotherone of them
soundspanicedwhereasthe othermansoundsasif he needstodo something.The
woman’svoice soundssympatheticasshe talksaboutan individual whomshe is
helping.
recordedusinga soundbooth.The eahcharacter
seemstobe feelingdifferentlydue the tone in
theirvoice.The firstcharacterwhomis alsothe
narrator’svoice seemstroublesbutneedy.The
second male to speaksoundspanicedand
confusedwhereasthe female charactersounds
cheerful andsympathetic.

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Nathan mather alan wake sound design in computer games analysis work sheet

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title NathanMather:AlanWake https://www.youtube.com/watch?v=FvOyl_glVZg (start:15.50 end:16.46) Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The settinginthe soundsequence seemstobe settingthe scene,the lackof environmental sounds mixedwithnarraion suggeststhatitisa birds eye viewof the area.The soundsequence latercangesintoasettingwhichseemstobe inthe woods. The voice for the narrationwere recordedusinga soundbooth.The failtmusicinthe backgroundof the narrationmay have been recordedusingan orchestrain a recodingstudio. Mood The backgroundmusicand narrationat the beginninggive the soundsequence a mysteriousfeel toit.The soundsequence laterchangestowhatseemstobe indoorswhichiswhenthe character’svoicescanbe heard.The imprssionthatthe settingchanges toindoors comesfromthe fact that there isnot a large amountof backgroundnoice whichwouldbe heardof the characters were outdoors. The mysteriousnessof the soundsequence is createdusinge narrationsat the beginningaswell as te panicon one of the caracter’svoices.The musicplayedinthe backgroundmakesthe narrationat the beginningfeelmysterious.The narrators voice seemsstressedwhilsthe explains whatis happeningashe doesnotseemto know whatis happeninghimself. Game genre The gamesgenre is thoughttobe adventure asthe soundsequence beginswih narrationwhichusuallyhappenstosetthwscene,thiscanmea thatthishappens multiple timesthoughouthe game whichcanmeanthatthe game issetin different locations, hense he genre of adventure. The gamesgenre is determinedbythe wayin whichthe scene wasset.The scene wassetusing a narrationwhichmeansthat thishappens multiple timesthroughoutthe game.Thisalso meansthat the gam isset indefferentplaces whichgivesthe impressionthathe game’sgenre isadventure. Narrative The voicesof the three charactersheadI the soundsequence are thatof twomen The voicesforeach character wouldhave been
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games and one woman.The narrationat the beginningof the soundsequence isplayedby one of the characters,whenthe twomenare talkingtoeachotherone of them soundspanicedwhereasthe othermansoundsasif he needstodo something.The woman’svoice soundssympatheticasshe talksaboutan individual whomshe is helping. recordedusinga soundbooth.The eahcharacter seemstobe feelingdifferentlydue the tone in theirvoice.The firstcharacterwhomis alsothe narrator’svoice seemstroublesbutneedy.The second male to speaksoundspanicedand confusedwhereasthe female charactersounds cheerful andsympathetic.