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Wearable Health Monitoring Devices Can Be Enhanced By...
There is an explosive growth in wearable computing devices over the past couple of years mostly
due to technological advances in smart devices. Although most of these are self–care monitoring
devices the need for assisted living where a patient can be monitored continuously using these
devices are emerging fast. In a typical tracking system, various vital biological signals, fall risks and
changes in predetermined health conditions are collected via sensors and shared with medical
professionals for intervention if necessary. Most popular applications of self–care monitoring
include daily activity monitoring, emergency and fall detection, and rehabilitation. Despite these
useful applications, the paradigms such as autonomy, context awareness, and spontaneous
interactions are not well integrated into these existing systems yet.
Existing wearable health monitoring devices can be enhanced by adding adaptive biofeedback and
control capability. This will transform the current wearable health monitoring devices from a passive
monitoring device to a real–time treatment assistive device. Such a device is capable of not only
collecting, storing, and monitoring raw and synthesised data similar to the current wearable
healthcare devices, but can also provide autonomous reconfiguration, controlled treatment processes
by using collected data to provide intelligent local and remote feedback with decision making. There
are a large number of applications that can be benefited from such a
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Fitbit Target Market Analysis
The profile of the customers can varied. Fitbit is targeting people seeking to improve their lifestyle
and to be healthier. Their devices give a fun way to do so. The defined profile of a Fitbit
customer/user would be a person with a high average income and comfortable using technologies.
The customers would own a smartphone and be health conscious or seeking to become more careful
with their lifestyle. Social media users, interested in new technologies as well as an active individual
are profiles that also fit into the target audience of Fitbit. People in their 20s, 30s and even 40s are
more likely to purchase the devices. (Sadaranganii, 2014)
Competitive situation
The wearable devices is a small industry. Even though the market is growing
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The Factors That Influence The Adoption Of New Technologies
Dissertation First Draft: Chapter 2 (Literature Review)
Research Question:
Understanding the factors that influence the adoption of new technologies in organisations: A Case
Study of Wearable Technology
Sub– Research Questions:
To what extent are employee attitudes a contributing factor of new technology adoptions within
organisations?
What are the main factors that influence technology adoption in an organisation?
Does wearable technology have a sustainable future within organisations?
Research Objectives:
This dissertation aims to elucidate the critical factors that pertain to widespread technology adoption
in organisations, with regards to radical IT innovations, whilst also highlighting the issues that
stymie technology adoption. ... Show more content on Helpwriting.net ...
Failed investments in technology may not only cause financial losses, but also lead to dissatisfaction
amongst employees (Venkatesh, 2000). Whilst, there exists a large amount of literature on
technological adoption, most of the research undertaken deals with this in the context of individual
consumers rather than at a firm level. Furthermore, in the case of wearable technology, the main
case study of this particular research, as a current example of a radical technological innovation,
there is a lack of breadth in terms of the literature available, which can be expected from its relative
infancy. Therefore, this literature review will serve as a treatise to not only critically analyse the
seminal research in the broader field of technological innovation and adoption, but also to
extrapolate the information gathered in the context of my own research, to provide a fresh insight on
technological adoption at an organisational level, with a special interest in the future of wearable
technology at this level.
2.1.1 What is technological innovation?
According to Sagar (2013) Technology innovation is the process through which new technologies
are developed and brought into widespread use. Typically in literature, a distinction will be made
between the different types of innovation. The type of innovation mentioned in this research, will
refer to product innovation, as wearable technology
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How Technology Has Changed Our Lives
Are you ready to upgrade your life style? Every day, People are working on making their lives easier
and more meaningful. For that reason, there are new innovations that get public each day
somewhere in this world. Technology has been helping people become smart and efficient in
everything they do from preparing their food to having direct and visual communications with
distant societies. Not only did technology help normal people, but also disabled people, people with
autism, people with blindness, and generally people with special needs. Thanks to modern
technology, it is allowing people with special needs to improve themselves and contribute to
societies by carrying out routine work at home, school, and work. As technology and ... Show more
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This paper will discuss two of the foreseeable technologies that will change the way people live.
Wearable Technology and Internet of Things are two interconnected technologies that will soon
upgrade the life style of people. Drivers of Wearable Technology: People like to invent and use tools
that help them work better and enjoy their times. People feel satisfied when they are able to do their
activities in an easy and excited way. Computers, for example, have help people to do many things
such as learning, communicating, getting work done simply and efficiently. In general, information
technologies (IT) have positive impact on the way people fulfill their lives. For this reason,
scientists and innovators keep creating new smart products that add values and skills to people, and
make them more productive. Also, the main thing in information technologies is data. IT products
rely on data a lot to function and be useful. When these products are able to collect and use quality
data, the results and impact become great. Scientists and innovators want to simplify the life of
humans by bringing products that can accompany people wherever they go. These products are
made to help people better understand themselves and everything around them, and therefore, work
and live professionally. In order to help people better understand themselves and everything around
them, experts and
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The Pros And Cons Of Technology
Nowadays, Technology has broad speculations in our lives. Technology has advantages and
disadvantages. There are much diverse age groups that use technology daily. It has come to a fact
that we rely on technology to get a breather from our hectic daily life. The very definite functional
part of technology has been seen visible in the lowest part of the age group. Young children and
teenagers in first world countries have been growing more attached to technology the more
advanced it gets. Why does a controversy still exist around the pros and cons of children's use of
technology?
Everyone should take a stance that the overlong use of technology has bad effects on their
development. Health issues that caused by too much screen time have been researched to affect a
large percentage of the vast tech users. There are divided from external and internal issues of pain in
both age group of young children and adolescents. The major common external health problem
escalating noted in a recent research article is Musculoskeletal neck pain and this problem is mostly
caused by bending your back and staring at your hand–held device for a long time.
In 2017, Fares, Fares and Fares conducted research about relation on the influence of technology
with neck pain where all the participants were asked to show how they used their smartphones or
tablets, all participants showed strong bond when engaged in the activity. Children and adolescent's
participant spent 5 to 7 hours a day on their
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Technology And Its Impact On Society
Technology consists of a never–ending cycle of development that has been improving for many
generations. Today's generation functions on a fast–moving environment which means that
technology needs to match that pace to keep up with societies ever–growing demands. Scientists and
engineers are simultaneously collaborating to develop new advances for people to integrate into
their lives. History tells that the first wearable technology that was ever created was the watch.
People wore them to help them keep track of what time it is. Generations later, Apple created the
iWatch that has all the capabilities of both a watch and a cell phone all in one convenient device that
stylistically looks like a watch. The author wrote "In the beginning was Apple. All things were made
by it; and without it was not anything made that was made" (Economist 1). Alongside, Samsung
recently came out with the Samsung Gear VR which allows people to see the digital world in three
dimensions with moving animations. With the advancement of technology people today can
progress further as a society by improving efficiency and speed. For example, the iWatch has a
built–in calculator for whomever may need to calculate a math problem in the real world. This
technology now can contact the paramedics with a simple click of a button if there are any problems
and issues, which also aides the famous example of "I've fallen and I can't get up." The progression
of technology has allowed people to keep track of
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Google Glass : A Technology Of Fear Or Embrace
Google Glass: A Technology to Fear or Embrace
Kang Zheng
1 Introduction
Google Glass is a wearable computer with a head–mounted display developed by Google. It
includes a translucent prism as the display, a camera and a touchpad on the right. There is also a
microphone for voice input. Fig. 1 is a Google Glass prototype. Wearers can hear audio output via
bone conduction transducer or earbuds. The glass can be controlled by voice commands, gestures on
the touchpad and MyGlass app on smartphones through Wi–Fi connection. With Google Glass,
people can take photos, record videos, make phone calls, send text messages, emails and do many
other things. Such features have made Google
Glass very popular for various applications such as social ... Show more content on Helpwriting.net
...
Fears have caused the campaign against Google Glass in public occasions. For example, in U.K.
movie theaters and bars,
Google Glass is banned [1]. Stop the Cyborgs is a London–based organization which has been
campaigning for prohibition of Google Glass and similar devices [3]. The fears are reasonable
considering the amount of information Google Glass can gather. It can have visual access to our
friends, schedules, location information and so on [4]. There are also some other questions raised.
How does Google Glass comply with data protection law? What privacy safeguards Google and
application developers have used? Will Google use the information collected by Glass and what
does Google intend to do with it? Such questions need to be addressed before it is widely used in
public [5]. Public concern about privacy issues with
Google Glass also results from the recent exposure of NSA's Prism project. Giant hi–tech companies
such as Google, Apple and Facebook are questioned about whether they have cooperated with NSA.
But are we just too afraid that we do not see the good in Google Glass? In 1991, much ahead of the
Google Glass, PARC researchers were devoted to the development of ubiquitous computing.
However, when facing the popular press, the researchers could not answer the questions about
privacy issues [6]. Hong [6] believes there are two possible reasons for this:
a) the PARC
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Wearable Technology And Its Target Consumers
Unlike traditional desktop computers, wearable technologies encourage the user to interact with the
technology any place, any time, and for any duration. The anywhere, anytime nature of interaction
with wearables makes it possible to form intimate bonds with the technology. (Ashbrook, Lyons,
Clawson, & Starner, 2010) Wearable technology devices collect data /information from sensors in
order to track, monitor, and analyze things such as motion and physical activity, calories burned,
sleep patterns, heart rate, breathing, other biometric measures, etc. The data collected can then be
applied to analysis of individual health, fitness, business, and more. It is important to recognize that
there are various ways that wearable technology can ... Show more content on Helpwriting.net ...
Flex also contains a vibration motor, which allows it to vibrate when alarms are set to go off.
Smartwatches are another type of device that uses wearable technology and sensors to collect,
monitor, and analyze data specific to the user. However, smartwatches typically need to be paired or
linked to an active smartphone in order to provide the most benefits other than telling time. A
smartwatch is like having a mini smartphone/computer on your wrist. Once a smartwatch is
connected to a smartphone, users can choose what notifications to get on the wearable device –
things like messages, emails, calls and apps, GPS, music, and social networks. (Martin, 2014) As the
case with the activity trackers, functionality and technology will vary depending on the type of
smartwatch device. There is a wide array of smartwatches currently available to consumers and
include smartwatch products offered by top companies like Google, Samsung, Sony, and Motorola.
Apple Inc. recently announced in September 2014 that they would be entering the wearable
device/technology market by introducing a new smartwatch product called the Apple Watch. The
types of technology used to support smartwatches will vary; however some of the technologies that
will specifically support the Apple Watch are describe
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Technology In Fashion Technology
Imagine a world where humans are not fighting against technology, but are working alongside these
machines... computers are built by humans to basically to make our lives easier. When we apply
technology into fashion, we begin to adapt and become better equipped for the days ahead. In
context, as warmer temperatures, to raise humans to develop synthetic breathable fibers to keep us
cool. The popularity of technology such as iPods, smartphones, and artificially intelligent devices
are growing and humans are becoming attached to their devices. Occasionally, I try to have one–day
technology free but, the main reason why me and majority of humans "can't live without their
devices" is mainly that we programmed them with our personality. Having a personalized device is
so significant and smart devices learn from us as we learned from them. Technology in fashion like
my Apple Watch which is called a wearable. My Apple Watch tracks my heart rate, notifies me when
to stand or exercise when I've been sitting too long, even tells me when to drink water and a plethora
of things, but the main thing to take from this is that having a "personal trainer" encourages me to
practice healthy living. If individuals were to adapt to these changes in fashion technology, they
would better enhance their cognitive function.
A known form of fabrication in the fashion technology world is 3D printing which uses strands of
plastic or polyamide that is easily moldable to make whatever you want, like fidget
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The, Health And Fitness, And Other Medical Applications
Wearables for health (Hadi et al,2014). Health and fitness, and other medical applications, are areas
where wearable's are expected to play a transformative role. However, the application of wearable
devices has potential in any industry where hands–free data collection is highly valued. Wearables
can be generally divided based on consumer or non–consumer applications. These two categories
can be further segmented based on the particular sector the product targets: General
consumer,Fitness and sports,Fashion and apparel, Home automation and remote identification,
Gaming and recreation,Defence and security, Enterprise and industrial,Healthcare. 3.0 Proposed
architecture for anti–kidnapping and abduction using wearable device. In this paper a definition for
wearable technology is clothing and accessories incorporating computer and advanced electronic
technologies. Figure 2.0 proposed architecture. Throughout our research, we used the following
description to define wearable technology: The new age of wearables tap into the connected self –
they 're laden with smart sensors, and make use of a web connection, usually using Bluetooth to
connect wirelessly to your smartphone. They use these sensors to connect to you as a person, and
they help you to achieve goals such as staying fit, active, losing weight or being more organised.
Smart jewellery is mostly aimed at women right now, and the most common usage is to discreetly
notify the user of texts, calls or
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Sony : A Japanese Multi Industry Cooperation
Sony is a Japanese multi–industry cooperation; founded in 1946, headquarters in Tokyo, Japan.
There are a diversity of segments consisted within the company, such as consumer electronics,
music, financial services and motion pictures. As a leading manufacturer, Sony appeals to both
consumers and professionals through their innovative inventions to improve lifestyle and
convenience to suit the needs of the future target market within their economic budgets.
Wearable technology, in the case of Sony, SmartWear, is a predicted trending branch of ubiquitous
products set to become the next generation technology. As advancements in computer engineering
enable electronic chips to become smaller, and batteries to become longer lasting, the engineering
technology involved is advanced enough to be integrated in the form of a small wearable device.
Wearable tech incorporates gadgets that are integrated into everyone's daily life in the form of
fashion. Whether the tech is the form of glasses (Google glass smart glass), a watch (Sony smart
watch) or an earpiece (Hearables), the product must appeal to consumers through the functionality
and form.
Recently, late October 2014 was the release of the Sony SmartWatch 2 (SW3) to consumers, the
third–generation smart watch within the SmartWear product family. However, improvements have
dramatically occurred in terms of the functionality that sets it apart from the rest of the competing
smart watches. The SW3 is compatible with Android
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The University 's Policy On Plagiarism
Introduction
In modern times, wearable technology is one of the biggest trends. Ranging from the google glass to
a wrist mounted phone, 2014 has seen a wide variety of wearable technology emerge at all the top
rated technology shows.
I declare that this is my own work and that any material I have referred to has been accurately and
consistently referenced. I have read the University's policy on plagiarism and understand the
definition of plagiarism as given in the course handbook. If it is shown that material has been
plagiarised, or I have otherwise attempted to obtain an unfair advantage for myself or others, I
understand that I may face sanctions in accordance with the policies and procedures of the
University. A mark of zero may ... Show more content on Helpwriting.net ...
The project was abandoned after the wearing lost more than $4,000 in blackjack.
The next breakthrough in wearable technology came at the end of 1975 when Pulsar released the
calculator watch, a digital watch with a built in calculator (as the name suggests). Several other
brands of calculator watch came about through the 80 's, one of the most popular was the Casio
Databank which had a lot more features than just the calculator, with this device you could also
store information such as phone numbers, appointments and addresses.
In 1981 Steve Mann put together a wearable computer to control photographic equipment, he called
this the EyeTap. The premise behind this was for the wearer to be able to record what he was seeing
as well as place an overlay for more information, in gaming terms this will give the user a HUD
(Heads Up Display). The design of the EyeTap has been updated over the years and features such as
WiFi have been added to allow the user to have internet access when using the device, Mann also
used the device to record and upload footage of his daily life through his eyes, this was known as
"lifelogging".
In 1987 the first digital hearing aid was released to the public, although it was large and had a poor
battery it did bring about competition for other company's to improve on the design. In 1989 the
new design (behind the ear) hearing aid was launched and this is the design used in modern day
hearing aids.
The next line of wearable technology
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Technology Of Health And Fitness
With the use of wearables such as smart watches, more specifically the Apple Watch, the potential
for innovation in the realm of health and fitness is unlimited. As more and more customers move to
wearables, data collection becomes ever more robust. As the Apple Watch and other smart watches
become part of everyday life for
Drzewiecki 5
consumers, health and fitness technology continues to advance and offer more for capability for
consumers. While our pulse and body movements tell the watch how hard we're working out, there
are many other features to look forward to. For one, medical alerts would help users know when
their blood sugar is low and if they need to seek medical treatment for an irregular heartbeat. In
other words, smart watches will get a lot smarter in the years to come, maybe even scheduling or
calling the hospital for us. Yet another fantastic step would be to partner with fitness companies such
as LA Fitness, Soul Cycle or Planet Fitness to create apps where members can keep track of their
workouts, sign up for classes and receive membership notifications. The app offering would provide
a feeling of motivation and exclusivity for smartwatch owners. These wearables already are, and are
continuing to be, one of the most powerful tools for progressing medicine from reactive to
preventative healthcare. It would push both the technological and medical industries forward even
more. In the mind of fitness, not everyone has the time or the desire to invest in a
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In the area of fitness and wellness there are so many...
In the area of fitness and wellness there are so many wearable products are available. Here we are
discussing various products that are available in the fitness and wellness application. a. Viiiiva It
basically a heart rate monitor which connects seamlessly to your smartphone and all of your ANT+
devices. The 4iiii company is developed this device. It has Liiiink connectivity inside. It works with
your ANT+ watch or computer and Bluetooth enabled phone, all without awkward adapters. The
Liiiink Connectivity Module inside your Viiiiva turns your iPhone into a cycling computer,
delivering all your ANT+ data seamlessly and in real time using the free 4iiii App or any of the
popular fitness Apps. [2] b. Adidas miCoach ... Show more content on Helpwriting.net ...
It is compatible with iPhones, Ipads, Samsung galaxy s4, etc. [2] g. Jawbone This bracelet itself
tracks movement and sleep, and reminding the user to get up and move if they've been inactive too
long and waking them up at an ideal point in their sleep cycle. The UP system also tracks mood and
eating habits, but these have to be logged directly into the app by the user. The food tracking, while
still mostly manual entry, is more sophisticated than it was last year, allowing for barcode–scanning
and calorie tracking [2] h. Fuelband It is wrist band developed by Nike. It tracks steps, calories
burned through tracking. It will track goal online and on mobile phones. It can be connected through
the Bluetooth connection of various smartphones. [2] 1. Medical and Healthcare In the medical and
healthcare applications there are several products available. These products will helps our body
more comfort. The products we are discussing are a. EEG Headset Imec's wearable
electroencephalography (EEG) headset keep tabs on your brain and heart activity, respectively. Your
heart rate and 3D–accelerometer data are stored in the system or streamed to a smartphone. Imec
also has developed a wireless EEG headset prototype. The system uses impedance monitoring and
active electrodes to increase the quality of EEG signal recording, compared to former versions of the
system.
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Advantages Of Augmented Reality
Augmented Reality
Augmented reality is a combination of real scene and virtual scene, where real scene is viewed by
user and virtual scene is generated by computer that makes a scene with some additional
information. In this User have to maintains a sense of presence in real world Because of that it
always Needs a mechanism to combine virtual and real worlds.It can be used by using the various
applications. Augmented Reality is the new step for the digital age. Augmented Reality plays an
important role in various sectors as medical, gaming, IT sectors.
We can take various benefits from it if we have proper knowledge of how to use it and also we have
easy availability of hardware systems and software systems.
Technologies for AR:–
Hardware:– ... Show more content on Helpwriting.net ...
The Laser EyeTap is similar to the VRD except that it also has infinite depth of focus and causes the
eye itself to, in effect, function as both a camera and a display.
Input devices :– Input devices includes speech recognition and gesture recognition. In which speech
recognition used to translate the human spoken words into computer instructions, and then give us
some appropriate output, and gesture recognition is used to interpret human's body part movements
by using visual detection or by using sensors.
Software and algorithms:– software and algorithms includes the process and developments by using
which we can develop augmented reality applications.for developers of Augmented Reality
Applications, some software development kits (SDK) already have been emerged. Some SDK are
such as CloudRidAR , Which leverage cloud computing for performance improvement. Some of the
well known AR SDKs are offered by different companies.Augmented Reality Markup Language is a
data standard developed within the Open Geospatial Consortium (OGC), which use an XML
grammar to describe the appearance and location of virtual objects in the scene, as well as
ECMAScript bindings, which allows dynamic access to the various properties of virtual
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Technology And Its Impact On Technology
Introduction Wearable Technology "can be anything from small wrist–mounted systems to bulky
backpack computers" [1, p. 57]. Since this definition was coined, Wearable Technology has
benefited from years of technological miniaturization, making the likelihood of coming across a
backpack computer incredibly small; however the definition is a perfect analogy of developments
seen in the industry over the past few decades. Wearable Technology serves two main purposes: to
introduce technology into a situation where the use of traditional computers is not possible, usually
due to size and portability restrictions; and to serve as a means to sense and analyze what is
occurring in the users' current environment [2]. In lay terms, the technology ... Show more content
on Helpwriting.net ...
Emerging Wearables in the 80s and 90s During the 1980s, rapid electronic miniaturization began to
occur as well as computer parts becoming more available and affordable [4]. This effectively meant
that the parts going into wearable technology became smaller, more efficient, and accessible to more
people. The flow on effect of this was that prototypes of Wearable Technologies began to emerge as
developers realised the potential and possibilities they held. One prominent example of early
technologies during this time was Steve Mann's backpack mounted computer. This system consisted
of a helmet–mounted display which allowed Mann to observe both the screen and what was
happening around him as he walked around. The main purpose of this initial system was to capture
images as he roamed the city [5]. Steve Mann continued to develop his backpack–mounted system
throughout the 1990s, eventually allowing for the checking of email, and facilitating both visual and
audio communication with others. Mann's system allowed for family members to access the camera
of his device, seeing exactly what he was seeing at any given time. Family members could send
reminders via
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What Wearable Technology Has Done For Sports
What Wearable Technology Has Done For Sports
Dallas Calvert
Table of Contents
Computer in Athletics................3
Wearable Technology.................3–4
Wearable Tech and Injuries........4–5
Specifics of Devices.....................5–6
Profitable Market.........................6
Effects in Major.....................6–8
Conclusion............................8
References...........................9
Computers in Athletics Computers have come a long way, from the initial invention. The
advancements that are being, and that have been made to this day are making an impact in almost
every field or profession, especially sports. Athletes are being removed from play more and more
frequently for injuries. With the development of wearable technology coaches are able to keep an
eye on their athletes more closely, ... Show more content on Helpwriting.net ...
With the advancements made, it is no longer exclusive to soccer.
Wearable Tech and Injuries The sport that wearable technology has made a very significant impact
on is American Football. Injuries, especially blows to the head are being tended to and recognized
earlier with the use of the devices. For example Reebok's CheckLight, is a skull cap that works with
sensors to capture head impact during play, by lighting up a certain color; green indicates low
impact, yellow indicates a moderate hit, and red denotes a very hard hit, meaning that athlete needs
to seek medical attention before returning to play (Wareable Pro, 2016).
This is extremely groundbreaking, because it is contributing the safety of the athletes. While the
CheckLight evaluates the severity of the blow, the highest concern for concussion severity is the rate
at which the head accelerates. Playing through concussions can put the athlete at a dangerously
increased threat of suffering long time effects, such as chronic traumatic encephalopathy. CTE has
been linked to depression, memory loss, dementia, and suicide, and makes the brains of 45–year–old
athletes look like those of 90–year–old Alzheimer's patients (Katwala, 2017). This is why it is
extremely important for athletes to be removed from play immediately. In addition to head injury
prevention, the wearable devices also aid in
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How Technology Has Changed Today's Society
Ever wondered how many steps you took after hiking up a mountain? Ever question your heart rate
after a great workout? Have you ever known someone who couldn't hear well until they got a
hearing aid or cochlear implant? Wonder why you are being asked these questions? Well, all of these
questions include something that can be used to count the amount of steps, check your heart rate,
and help people hear better called wearable technology. According to Dictionary.com wearable
technology is a noun that is "a small computer or advanced electronic device that is worn or carried
on the body." If you take a look at the world around you, you are bound to count an endless variety
of these types of devices being wore in today's society where technology has seemed to take over.
Wearable technology isn't just used for extracurricular things like number of steps and how fast a
mile was ran. They are also used for work, school and wearable technology even has very beneficial
medical uses. Wearable technologies have gained both a great deal of approval by many, as well as
some doubt of their usefulness and privacy, all of which are dependent of the device and its user.
There are a wide range of wearable technology that is being used in the workforce today. There is
wearable technology used for jobs in military purposes, space interaction, firefighters and police
officers. I recently read a very interesting article by, Courtney Howard titled, "Widespread use of
wearable technology." "It is
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Difference Between Samsung And Apple Watch
Apple Watch Vs Samsung Gear S2 – The ultimate comparison
Wearable technology has grown in impetus with the introduction of smart watches by Apple and
Samsung. They promise great new features and high end performance which are met with stylish
designs and comfortable wearing. Samsung, the big name in the industry is battling out for victory
against the smart elegance of Apple which only releases the most comprehensive products. The big
debate rose because of their similar launch dates and people have grown great interest on the
products. So, let us compare the two smart watches released by these techno giants and elicit a
conclusion.
Design
As one can expect, the two smart watches are aesthetically attractive and there is no remark for
either of them. However, the big difference is that Gear S2 has a round casing which gives it a
conventional look, whereas the Apple watch has a rectangular outlook. Samsung has three versions
(general, 3G and Classic) of the S2 and all of them are made of stainless steel. For the regular
version of the watch plastic bands are available and for the classic version leather bands are
provided. Black, silver and dark gray colours are released in the market and black colour is limited
only to the ... Show more content on Helpwriting.net ...
The presence of pedometer, sedentary reminder and heart rate monitor ensures that the user's overall
health is taken care of without any drawbacks. The Gear S2 also has the same features in possession.
The big drawback for Apple is that it does not come with an option to control the Smartphone
remotely with which the wearable is associated to. Samsung impresses in this section as it comes
with a sublime rotating bezel allowing users to gain access to settings and features with ease.
Interestingly, the rotating bezel accepts both horizontal and vertical scrolling which is not seen in the
Apple
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Fitbit Mission Statement
1 Company Description Fitbit is a company specializing in the sales of wearable fitness–tracking
devices worldwide. Eric and James, founders of Fitbit, recognized the potentials that wireless
technology and sensors could bring to the market by incorporating it into health and fitness
products. Thus, they started Fitbit in 2007 and started to create a wearable product that could do so.
The company has created products such as Flex, Charge HR and Aria which are wearable devices to
track the user's fitness activities such as distance travelled, steps taken, calories burned to encourage
them to be more active in their lives. Furthermore, Fitbit has an open platform that enables users to
connect their fitness devices to softwares and services. Fitbit primarily operates in the US, ... Show
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2.2 Company Objectives or Goals Fitbit's objectives are to become the market leader in the wearable
fitness–trackers market and also to enable people to lead healthier lifestyles. Fitbit Founder James
Park declares "We have a vision now of becoming the clear leader in personal health sensing" "The
Fitbit vision and frankly the mission is much broader than any one specific device being pitted
against another. It truly is to enable people to lead healthier lifestyles," added Callaghan. 2.3 Core
Competencies and Competitive Advantage Firstly, Fitbit is a global brand and is the sales leader in
its market. In its IPO prospectus, it is reported that its products were a whopping 85% of the total
dollars spent on activity trackers in the first quarter of 2015, up from 70% in 2014 and 59% in 2013.
Being the market leader, Fitbit devices can work on many platforms, such as Under Amour's Record
connected fitness app. Fitbit makes it easy for other groups to use the platform with their own
service with Fitbit's open Application Programme
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Augmented Reality And Wearable Devices
Summary: 251
Introduction: 169
Health Care: 406
Communications: 345
Marketing: 350
Conclusion: 249
Title
"Augmented reality and wearable devices will be implemented to monitor and give quick feedback
on daily life, especially tied to personal health."
"Augmented reality is a descriptive used to explain the ways in which information layers added by
networked devices can inform people in ways that were not possible before the wireless Internet"
(Pew Research Center).
Summary The paper describes the many different ways augmental reality is contributing to the new
era of technology. You will find the many different uses for augmented reality in healthcare such as
practical surgeon operations and tracking activity. These technologies can advance the way students
and surgeons can practice life–threatening surgeries or operations, with the aid of a wearable device
that can act as an expert assistance. Tracking and monitoring health now doesn't require a trip to the
doctor. Now many of the basic data can be track by simply wearing a device on your wrist. This data
can be very crucial to knowing your lifestyle and can help you build a healthy habit. Along with
healthcare you will also be introduced to a new way communications are presented. Students are
now being introduced to many of the new technology that allows them to interact with the learning
material instead of the plain printed textbook. Researchers are finding that the interactions are
dramatically increases which leads
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Wearable Technologies And Mobile Ehealth Applications
Wearable technologies and mobile eHealth applications have becomes very popular in the recent
years. From Fitbit to My eHealth, these technologies are making it easier for people to monitor their
lifestyles and health. These technologies are making is easier for people to control their health by
having more access to information and the ability to look up their record without having to go into
the doctor's office. With the advancement in these technology, there is also barriers to the
deployment of them. I believe the biggest barriers to deployment of wearable technologies and
mobile eHealth applications are design, data collection, and lack of interoperability.
Discussion
Design is a huge barrier to both wearable technologies and ... Show more content on Helpwriting.net
...
Design is a huge factor when deploying wearable technologies and eHealth systems. Unless there is
a good design that is not bulky and is easy to use, users will not want to adopt the new product.
The second barrier is data collection, with the rise of wearable technology and eHealth applications
the collection of data has been increasing. Data collection is the center of all applications and
wearables. How is data being used or what is the company storing? This is a huge barrier due to the
fact that more people are becoming aware of their personal privacy. With phones your GPS is
tracked unless specifically turned off and you are able to get a workout at a click of a button. But
with all of this data being collected, are companies only using it for your personal use or are they
using it for another matter (Hooge, 2015)? Data collection is a barrier due to the fact that people do
not know what the companies are using the data for. Most users of the wearables or eHealth
applications do not own their data, the data is instead stored and collected by the companies. Users
only get provided with a summary of the data collected while the company has free reign to do
whatever they please with it. With the increase of people understanding their privacy and rights, it
provides a barrier with wearables and eHealth applications as people want to understand how their
data is being used (Piwek, Ellis,
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List Of Potential Sources And Guide Essay
Group 1 HTrack List of Potential Sources and Guide Part 1 Document Reference: List of Potential
Sources and Guide Document Version: 1.0 Date of Issue: 11–Sep–16 Table of Contents 1 PURPOSE
3 2 OVERVIEW 3 3 PRE–REQUISITES 3 4 DEFINITIONS 3 5 ROLES AND
RESPONSIBILITIES 3 5.1 PROJECT TEAM 3 6 PART 1 – PROJECT PROPOSAL 4 6.1
OVERALL DESCRIPTION 4 6.2 SCOPE AND LIMITATIONS OF THE SYSTEM 4 6.3
BENEFITS/ADVANTAGES OF THE SYSTEM..........................................................................5 6.4
SYSTEM COMPONENTS AND MODULES............................................................................5 6.5
DEVELOPMENT AND COMMERCIALIZARION OF THE
SYSTEM.............................................6 7 PART 1 – LIST OF POTENTIAL SOURCES 7.1 Mr. Amit
Mistry (CTO, India) Advisor................................................................................. 7.2 Mr. Smiten
Mahidadiya (Software Engineer) Advisor 7.3 Dr. Vinod Ramanuj (Professor, India) Professor 7.4
Rhonik Reddy (System Analyst, Qualcomm) Friend 7.5 References 8 PART 1 – 5 8.1 LIST OF
QUESTIONS 5 9 GROUP DIARY AND WORK COMPLETED 7 9.1 09/07/2016 – 09/11/2016: 7
10 LESSONS LEARNED 7 10.1 UNDERSTANDING,PLANNING AND DESIGNING OF THE
SYSTEM: 7 10.2 MANAGEMENT AND LEARNINGS: 7 11 REVISION HISTORY 7 1 Purpose
The purpose of this document is to list down all the details about HTrack and its scope, benefits of
the system, limitations, system components, information about development and commercialization
of the system. 2 Overview The analysis and design project is a group assignment to analyze and
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How Technology Has Changed Our Lives
Are you ready to upgrade your life style? Every day, People are working on making their lives easier
and more meaningful. For that reason, there are new innovations that get public each day
somewhere in this world. Technology has been helping people become smart and efficient in
everything they do from preparing their food to having direct and visual communications with
distant societies. Not only did technology help normal people, but also disabled people, people with
autism, people with blindness, and generally people with special needs. Thanks to modern
technology, it is allowing people with special needs to improve themselves and contribute to
societies by carrying out routine work at home, school, and work. As technology and innovations
advance every hour, people are promised to do what their ancestors could not do or live. Today, we
can find a smart phone or a tablet at almost any household and company. Although they are
considered small devices, smart phones and tablets contain many features that enable people to
multitask and exchange information and data. People heavily rely on these devices to store their
important data and perform their jobs and conduct businesses. Knowledge is power, and in order for
people to work efficiently and happily, they need quality data to know more about themselves and
everything around them. People will be more powerful when they are able to integrate and utilize all
of the available data. For this reason, scientists and innovators
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Analyzing The Target Market, Segment, Competitor Product...
The aim of the report is to research, define and analyse the target market, segment, competitor
product and marketing mix as they are important prior to the product launching.
The product is designed to monitor and assist patients recovering from arthritis and early stage
dementia live independently with focus on people who can still perform their daily activities with no
support required.
Lipm wearable devices customers are categorised into various groups patients recovering from
Arthritics, patients with early stage dementia, patients with both arthritics and early stage dementia
and elderly people who want to live independent and elderly people living in care homes.
The marketing objectives is to create awareness for the limp wearable ... Show more content on
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The advertisements will be in Age UK website , campaigns will be accrued out in local community
and partnership with arthritics care UK and pharmaceutical company such as Boots and Lloyds
pharmacy.
Grass root method of advertising such as coupon will be given to customers who buys the products
as economic incentive as the coupon will has the added force of attracting new customers.
The main market is United kingdom the implementation of the strategy will take place in Cornwall
as it has largest number for elderly people from age 65. As the product sales increases plans are
developed to expand to Europe.
The price is set to a penetrating price of £90 ti be increased to £150 customers add more features to
their product . An estimate of 50% profit margin is to be achieved as the marketing force on direct
sales and or campaigns will be carried out on low cost .
1. Strategic objectives
1.1. Vision statement
To be reckon with as innovative technology solution provider.
1.2. Mission statement
To produce product that allows Independent living with peace of mind.
1.3. Objectives
The product is designed to monitor and assist patients recovering from arthritis and early stage
dementia. This is to allow them live independently at these stage of their life with focus on people
who can still perform their daily activities without need for support.
The marketing objectives is to create awareness for the lipm wearable device and to identify the
market
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Google Vs. Google Glass Project Essay
Issues
All challenges encountered by Google after the announcement of the Google Glass Project were a
result of not having effectively communicating the company's Value Proposition which caused the
shutdown of Glass and Astro Teller now has to decide what to do to maximize business value for
Google. Google lost its reputation when it failed to market Glass in a transparent manner, what was
once perceived as a cool product has been seen as creepy.
Analysis
Through the SWOT analysis (see Appendix A), it is observed that Google had a strong lead in the
wearable eyewear category, as well as strength in Glass' ability on location–based advertising but
their weakness in marketing, especially on promotion, caused them to suffer from the declining
reputation. Google's advancing technology and strong reputation allowed them to easily enter the
wearable market and attract a huge wave of interest but the failure to take into consideration of the
many adoptions in their product ultimately led to the negative reputation it quickly received. One of
the biggest threats that can be observed is the growing competitive field of wearable technology. It
can be seen that competition is getting tougher and it makes it hard for any company to make a
breakthrough without any advantage. With the launch of Pokémon GO, it serves as an opportunity
for Google to attract the public through their interest in AR technology. It would also allow Google
to smoothly transition into the AR market through
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Laser Diode : An Type Of Display
ABSTRACT: This type of display is a example of Retina display. Working principle of this type of
display is Laser diode like coherent sources will help the VRD to give a diffracted limited spot on
retina. Here photon source acts as the Intensity Modulator. It is actually done to match the intensity
of the image produced. The next step after Intensity Modulation is Beam Scanning. It constantly
keeps the image pixels on the retina. In scanning there are two modes. They are Rester and Vector
mode. Both the scanning takes place. The next step of scanning is projecting the image to the retina.
To synchronize scan and modulate the coming video signals drive electronic is applied.
Synchronization is done in order to stabilize the images. One of the best example is google glasses.
Its architecture consist of paire of glasses on either eyes with block of glasses which allows us to
view augmented reality. Image text or information can be displayed right in the front of our eyes.
This type of display is yet in its beginning stage. Slight variations are made to make it more
advanced to bring comfort to man. The marked change made recently is the replacement of bone
audio system to a single headphone. In bone audio system, the audio was produced with the
vibration of bones in the face. It is replaced now to produce stabilized and normalized volume.
Keywords: Goggle glasses, Screen less display SYNOPSIS: INTRODUCTION
GOOGLE GLASSES / CARBON GOGGLES
EXACTLY ABOUT GOOGLE GLASSES
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Difference Between Apple And Fitbit
A Comparative study between fitness wearable device market: Apple Vs Fitbit Introduction Is
wearable technology the future of medicine in healthcare industry? Yes, the way it has
revolutionized the healthcare industry. After the impact of wearables devices already being felt in
education, communication, navigating, and entertainment; now the greatest potential lies in
healthcare industry. Right from physical activity to sleep wearable technological devices can track
nearly everything. Due to its ease of use and affordable price rates lot of competitors are entering
this marketplace. The fitness tracker industry is set to nearly triple from one valued at $2 billion in
2014, to $5.4 billion by 2019. Today only three companies share the 65% of the global fitness
wearable technology market, Fitbit with 22.2%, Apple with 18.6%, and Xiaomi with 17.4%. Both
Android Wear and the Apple Watch are in the fitness game too, and even traditional Swiss–made
watch manufacturers such as Mondaine are adding activity tracking to their range. Implication of
Porter's 5 Forces Being such a mature market, the rivalry in this market is quite strong. There are top
players like Fitbit, Apple, and Xiaomi ... Show more content on Helpwriting.net ...
Apple launched its first watch on April 24 2015. The main goal of apple was to free people from
their phones. It relied on its own product iPhone to perform wireless operations. Apple Watch
quickly became the best–selling wearable device with the supply of 4.2 million smartwatches in the
second quarter of the 2015 fiscal year. Later in September 2016 Apple launched its second
generation of watch which includes two tiers: Apple Watch Series 2 and Apple Watch Series 1.
Apple watch series 2 seemed to more directed towards health and fitness rather than all–purpose
watch. Its new model provides 50% faster performance compared to its original
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Market Size And Growth Of Wearable Device Market
Running head: MARKET SIZE AND GROWTH OF WEARABLE DEVICE MARKET 1
Market Size And Growth Of Wearable Device Market: Pertaining to Smartwatches and the Moto
360
Joshua Pauly
San Diego Christian College
MARKET SIZE AND GROWTH OF WEARABLE DEVICE MARKET 2
The wearable device I have decided to report on is the Moto 360 smart watch from Motorola. This
smart–watch which just recently entered the market has entertained a lot of curiosity due to the fact
that it is contains a factor that other smart–watches do not have. The feature that this smart–watch
boasts is that it has the traditional stylish design of a regular watch but with the same functional
abilities of the other smart–watches currently on the market.
"The Moto 360 is one gorgeous smartwatch. OK, it's not exactly a Movado or a Rolex. But as
smartwatches go, this is the most beautiful offering around. And, yes, I'm counting the as–of–yet–
unreleased Apple Watch. The reason the 360 looks so good is because Motorola went out of its way
to make a smartwatch that actually looks like a watch. The company's designers and engineers didn't
try to create a sci–fi–style wearable bracelet straight out of Star Wars. Instead, they went to work
trying to make a piece of technology that people would actually want to wear"(Howley, 2014).
The wearable device market is one that is very broad with a vast amount of opportunities for
businesses. The potential markets for these products are health,
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Advantages And Disadvantages Of Wearable Technology
Wearable devices
Abstract– This article will be talking about how technology started to be wearable, how it affects our
lives. The usage, advantages and disadvantages of 20 different wearable devices. An expectation
about wearable technology future.
Keywords– Wearable devises; Wearable technology; Wearables; HCI; Human–Computer interaction
INRODACTION
Wearable technology is related to the history and development of wearable computers since the 80s.
Wearables make technology pervasive by interweaving it into daily life. It strongly affected and
changed the way that people think about technology.
–So what are wearable devises or wearable technology? A large number of innovations we use
everyday life that have multiple usage and can be worn by the consumer and often include tracking
information related to health and fitness. Wearables are the biggest innovation in technology since
the smartphone –and the possibilities are endless. Wearable technology is not a trendy pair of ...
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Arc Pendant
Arc Pendant has been designed to be worn underneath a shirt or t–shirt, the Arc is voice–activated
and has haptics all around the necklace. That means it can be used to help cyclists navigate city
streets, with nudges left and right, without the need to look at cycling computer or smartphone
screens. It's water–resistant, should boast a month's battery life and also tracks body position and
posture[10].
11. Tagg GPS Plus
Developed by Whistle, this device allows you to track your dog movements and locations, ensuring
that you will always find him using reliable GPS coverage by receiving email alerts and phone
notifications. Besides tracking your dog, it also keeps eyes on his health and behaviors[11].
12. Moov
Moov works as a wearable personal coach, whether you are a runner, boxer, swimmer or something
else. You will start by choosing the mode you want to train in, after starting the session Moov will
guide and give you motivation speech[12].
13. Jabra Sport
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Wearable Computers Are The Greatest Innovation Of Science
Wearable Computers
Wearable computers are one of the greatest innovation of science. Wearable computers are also
called body–borne computers. It can be fitted on wrist, eyes or under the clothes. Its aim is to
measure the human movements. When wearable computer attached to human body it records the
experience faced by a human. Wearable computer 's main features are consistency and ability to
multi task. It starts in 1800s, timepiece the first wearable was made by watchmaker Breguet for the
Queen of Naples in 1810. As time goes the quality of wearable computer increased. There are four
main segments of wearable technology :
(1) HEALTH AND FITNESS BODY COMPUTERS:– Health–related wearable computers are ...
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Headbands or armbands provide feedback on calories burned, assisting a dieter with adjusting food
consumption and exercise to achieve desired results. Sensing devices provide data on physical
symptoms related to the wearer 's psychological state, assisting mental health providers. (3)
INDUSTRY WEARABLE COMPUTERS: – The auto repair industry embraces wearable computers
and uses body computers for many functions. A baseball cap clip–on allows a mechanic to view a
schematic of an engine or parts assembly while working on the engine. Warehouse workers wear
computer headsets that allow the worker to access data regarding product inventory. The data is
delivered audibly, keeping the worker free to operate equipment and perform other functions.
Wearable body computers for industry are built of tough materials and are lightweight, permitting a
worker to wear a computer headband or wristband without distraction. (4) EMERGENCY
WORKERS WEARABLE COMPUTERS :–Wearable computers increase safety for emergency
workers. By wearing body computers, firefighters may be monitored by a supervisor who is alerted
when a firefighter is reaching dangerous core temperature levels. Wrist–worn computers allow
policemen, hospital staff and other emergency workers to communicate without interruption or
having to use their hands to operate the devices. Other body computers contain integrated global
positioning systems, providing the worker with safety through the ability to locate
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Technology And The Impact Of Technology
In recent years, two major aspects in technology have been steadily increasing in quantity of product
to optimize user consumer needs as well as their personalization. Through the "Internet Of Things",
technology corporates and manages information that the users go through in day to day experiences
with the help of Web 3.0 interactivity. Technology first changed the face of commercial marketing
with the use of online shopping. The internet allows for the user to buy their personal necessities
without leaving the comfort of their homes through the mobile marketing of websites and package
delivery. Take into consideration the near–holiday event of "cyber monday" that follows the Black
Friday sales. While benefiting businesses through the platform of Ecommerce, online shopping
proposes the issue of job replacements and store discontinuations. Besides the modern desktop
computer, innovations such as mobile devices facilitate the methods of shopping. Smartphones forge
the versatility of banking and mobile purchasing using the interconnectivity of near field
communications (NFC) that opens opportunities of online transactions through the applications on
mobile devices. Technology's second commercial outbreak began with in the early 1970s with the
inventions of digital wristwatches and evolve to to popularized fitness trackers. Wearable
technology, captures the essence of minute shortcuts to lifestyle communications of the average
individual. Following the mobile market trends,
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Fitbit Case Study
Product line options. Fitbit products are continuously evolving as they are finding new ways to offer
what consumers desire from an individual product. By continuously adding new products with
additional features, Fitbit is expanding their market demand from those who desire this product to
track activity during specified periods, such as the gym, to a product that is used daily due to its
fashionable look and appeal. This new effort has attracted consumers who prefer a more unique and
modern look. Due to new designs, many consumers also feel comfortable using the product at
various occasions outside of their physical activity.
Ease of use. Fitbit offers features that are user friendly, beneficial and useful to the consumer. This
ease of use ... Show more content on Helpwriting.net ...
Prior to the introduction of activity tracking devices, individuals who were concerned with weight
management or a healthy lifestyle would join gyms. Fitbit has made it possible for people to keep
track of their wellness by determining the number of steps one takes, identify sleep patterns, and
celebrate exercise milestones accomplished. Fitbit products reduce the time constraint, providing
users with instant access to their fitness dashboard either directly from their phones or a computer.
Fitbit users find it convenient to use the fitness tracker because it is easily worn around the wrist as
an accessory or clipped to a particle of clothing.
Feedback and results. The Fitbit app provides instant feedback on physical activity and fitness
progress. At any given time, the dashboard allows users to see the progress made towards their goals
for the day and many of the products provide an instant view directly from the Fitbit device. Fitbit
devices make it possible for users to set goals and track their progress (Smith et al., 2014).
Additionally, the device is easy to use, set up and troubleshoot.
Health. Fitbit has become a cultural trend. For example, if a person observes someone lose weight
by tracking their fitness on a Fitbit, then that person learns that they may also be able to lose weight
if he or she acquires a Fitbit and replicates the same behavior. With the upper and middle classes
being more health conscious, Fitbit is likely to sell more of its product
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Importance Of The Internet Of Things Essay
Importance of the Internet of Things The term 'internet of things ' (IoT) has been around for a while.
In simple terms, it refers to the connectivity between different kinds of technology. A good example
of this is the Apple Watch, which was launched in the UK in June 2015. The watch is suited to each
wearer, collects information about them and communicates the data to their iPhone. The idea behind
the Apple Watch is to understand your needs and to send out messages to programmable devices
around you to meet your requirements. This is one way in which technology is being adapted to be
incorporated into our lifestyle and support our daily routine.
Technology is connected via sensors within the machines. A sensor is not exactly a machine itself,
but it is a very important part of it as a whole. This is the part which transmits data. Once the data is
gathered and transmitted, there must be a way to store it and analyze it when it reaches its
destination. To do this, cloud–based applications are the only way to interpret, transmit and store
data coming from other devices. These applications enable apps to collect data and store it at any
time.
The whole idea behind the Internet of Things is to make the world around us more intelligent and
save time by using technology, which is valuable to all businesses.
CCS specialize in providing services to meet all technology and communication needs for
businesses, including cloud–based solutions and business broadband services. As
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The Life Expectancy Of The 1900 ' S
The life expectancy in the 1900's was fifty years old. A hundred years later, the life expectancy has
expanded to the late eighties and early nineties. In the 1900's people weren 't as blessed and
fortuitous to have the things we use today. Back then people had to deal with the fact that they
couldn 't be cured of certain diseases, or illnesses that came across them. Today is different. In the
20th Century, the world has become a healthier place, so much that the lifespan has elevated by
almost thirty years. With the help of doctors, technologists and other professionals who work in the
medical field, substantial advancements in the health sciences are helping physicians to better
appraise and target specific conditions that will trend and have the potential to result in broaden
lifespans.
I strongly believe that people can live longer and healthier lives with the use of technology. People
have always debated that "if we eat healthy and exercise wouldn 't we be able to live longer?" The
answer is yes, but only if we put in the time and effort to live a sustaining and healthier life. But
eating healthy and exercising aren 't the only things that could help us live longer, its technology.
Technology has come a long way in the medical world, and now doctors and ourselves use it all the
time. This new form of mechanization is everywhere, and I believe we should be taking full
advantage of it, because in the long run it could save us and help us in the future.
One reason for
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Augmented Reality In Logistics At DHL
Augmented Reality
Company: DHL
DHL is part of the world's leading postal and logistics Group, Deutsche Post DHL Group and
comprises of three divisions: DHL Express, DHL Global Forwarding, Freight and DHL Supply
Chain.
DHL is present in over 220 countries and territories across the globe, making it the most
international company in the world. With a workforce exceeding 325,000 employees, we provide
solutions for an almost infinite number of logistics needs.
DHL is world's largest courier company. It provides service under different division like: Mail,
Express, Forwarding/Freight and Supply Chain division.
It is one of the leader in supply chain innovations. One such innovation is Augmented Reality in
logistics at DHL.
Warehouse Optimization
Logistics: Vision Picking at DHL
General process at ... Show more content on Helpwriting.net ...
Instead, they spend much of this time locating the correct boxes within their truck for the next
delivery. Currently, to find a box, drivers must rely on their memory of the loading process.
With the help of AR at the distribution centre, each driver will receive critical information about a
specific parcel by looking at it with their AR device. This information could include the type of
goods, parcel's weight, delivery address, and whether it is fragile or requires specific positioning to
avoid damage. The device could then calculate the space requirements for each parcel in real time,
scan for a suitable empty space in the vehicle, and then indicate where the parcel should be placed,
taking into account the planned route of delivery.
With efficient and intelligent loading, and with AR devices highlighting the right parcel for the
driver, the search process would be much more convenient and significantly accelerated at every
drop–off. This will save the lot of time of driver & make delivery of parcel
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The Theory Of The Business Canvas Model
Executive Summary
According to Arnold (1992) brand strategy is the process where the products are positioned in the
consumers mind to produce a perception of advantage. This strategy is the execution of the
organization vision, mission and objectives. The essence of brand should be reflected in everything
the company especially that impacts the mind of consumers.
This paper is a proposal for Kovert's brand image as fashion brand first and wearable tech second as
far as the consumer is concerned, elaborating on the Innovation done by the brand. There are
numerous factors taken into consideration for innovating a product like market research, market
requirement, target customers and demographic. Along with this, motivation behind the ... Show
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This paper assesses the three different strands that are recommended for the firm to develop the
brand image as a fashion brand in the minds of consumer. The recommended strategies are social
media, fashion shows and editorial placement, which will help the brand to create the awareness
globally.
Introduction
Kovert design is a new age design house, specialising in wearable technology which focuses to live
a Kovert lifestyle to live in the moment, be mindful, be inspired, maintain a broad perspective and
be best version of yourself. Kovert's first device is ALTRUIS, a stone made up of premium zirconia
ceramics, which is set into ring, bracelet and necklace. The stone is attached to sterling silver ring
which is plated in gold, rose gold or platinum. ALTRUIS contain of an electronic circuit board,
number of sensors, rechargeable battery and a vibrator motor. That stone is connected to the
smartphone via Bluetooth, which gives notifications (Kovert Design, 2014).
Part one
Motivation
Kate Unsworth as a tech entrepreneur is going against the grain of her industry. She has design and
created a wearable tech as a mean of disconnecting from the digital world and reconnect with your
own selves. Kate has a technology consulting background and she knows how it is to be switched on
24/7. She was working long hours in her previous role and then she realised that when she was
physically present at a dinner or any party with friends her mind was constantly somewhere else.
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Google Glass, A Wearable Computing Device
Abstract
This report aims to look at how Google Glass, a wearable computing device, contributes to social
and privacy ethical implications. Ethical issues recognised in devices can question the legal rights of
a product. However, a study shows that this device may have an opportunity to enhance the quality
of the surgical industry. If so, should this device still be used amidst the ethical issues?
1 Introduction
1.1 Wearable Technology
Wearable computing is a technology device that can be worn on the human body and often includes
devices that can collect information and may even have motion detectors. Wi–Fi or Bluetooth
tethering is used to connect the device with an internet connection. Evolving examples of wearable
technology include smart watches, clothing and jewellery, sports watches, fitness trackers, head–
mounted displays and devices that can be implanted in the body.
1.2 Augmented Reality
Augmented Reality (AR) is technology that allows virtual objects to be layered on to the actual
environment in real time. Together, this creates a space called mixed reality. The layers allow
detailed information about the world to be visually present whilst wearing the device. AR browsers
can enhance camera display with information that is relevant to the place you are at. If you point the
device to a building, it can display the details of the building on the building.
2 Defining Ethical Implications
Ethical implications are issues that arise within the invention
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Filing Company / Individual
ii) Vuzix Date of registration: 2015 Name of filing company/individual: Vuzix Corporation[US].
Vuzix M100 Smart Glasses Schumacher, F. (2015) The Wearable technologies SmartGlass
overview. iii) Pebble Date of registration: 2016 Name of filing company/individual: Pebble. Pebble
smart watch Holly, R. (2014) Which is better: Android wear or the pebble smartwatch? | Android.
iv) Iwallet Date of registration: 2016 Name of filing company/individual: Iwallet Iwallet Scanner,
B.F. (2014) Say bye to traditional wallet with iwallet – the new age Biometric fingerprint wallet –
Biometric fingerprint scanner. 4) Registered Designs : 3D Touch Date of registration: 28 January
2016 Name of filing company/individual: Apple Inc. Details: Apple decomposes at a "touch
detection function" shared with a "detection–function–force", and describes how each layer controls
a different function to provide a function of several full levels to a feature of an application or game.
The touch detection features detection and each force can use or share some or all of the display
area. For example, in one embodiment, a user can interact with an image displayed by touching and
/ or by applying a force in a proper position on the screen, with the corresponding position located
anywhere on the screen. In another embodiment, the
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Wearable Health Devices Enhanced by Adaptive Biofeedback

  • 1. Wearable Health Monitoring Devices Can Be Enhanced By... There is an explosive growth in wearable computing devices over the past couple of years mostly due to technological advances in smart devices. Although most of these are self–care monitoring devices the need for assisted living where a patient can be monitored continuously using these devices are emerging fast. In a typical tracking system, various vital biological signals, fall risks and changes in predetermined health conditions are collected via sensors and shared with medical professionals for intervention if necessary. Most popular applications of self–care monitoring include daily activity monitoring, emergency and fall detection, and rehabilitation. Despite these useful applications, the paradigms such as autonomy, context awareness, and spontaneous interactions are not well integrated into these existing systems yet. Existing wearable health monitoring devices can be enhanced by adding adaptive biofeedback and control capability. This will transform the current wearable health monitoring devices from a passive monitoring device to a real–time treatment assistive device. Such a device is capable of not only collecting, storing, and monitoring raw and synthesised data similar to the current wearable healthcare devices, but can also provide autonomous reconfiguration, controlled treatment processes by using collected data to provide intelligent local and remote feedback with decision making. There are a large number of applications that can be benefited from such a ... Get more on HelpWriting.net ...
  • 2.
  • 3. Fitbit Target Market Analysis The profile of the customers can varied. Fitbit is targeting people seeking to improve their lifestyle and to be healthier. Their devices give a fun way to do so. The defined profile of a Fitbit customer/user would be a person with a high average income and comfortable using technologies. The customers would own a smartphone and be health conscious or seeking to become more careful with their lifestyle. Social media users, interested in new technologies as well as an active individual are profiles that also fit into the target audience of Fitbit. People in their 20s, 30s and even 40s are more likely to purchase the devices. (Sadaranganii, 2014) Competitive situation The wearable devices is a small industry. Even though the market is growing ... Get more on HelpWriting.net ...
  • 4.
  • 5. The Factors That Influence The Adoption Of New Technologies Dissertation First Draft: Chapter 2 (Literature Review) Research Question: Understanding the factors that influence the adoption of new technologies in organisations: A Case Study of Wearable Technology Sub– Research Questions: To what extent are employee attitudes a contributing factor of new technology adoptions within organisations? What are the main factors that influence technology adoption in an organisation? Does wearable technology have a sustainable future within organisations? Research Objectives: This dissertation aims to elucidate the critical factors that pertain to widespread technology adoption in organisations, with regards to radical IT innovations, whilst also highlighting the issues that stymie technology adoption. ... Show more content on Helpwriting.net ... Failed investments in technology may not only cause financial losses, but also lead to dissatisfaction amongst employees (Venkatesh, 2000). Whilst, there exists a large amount of literature on technological adoption, most of the research undertaken deals with this in the context of individual consumers rather than at a firm level. Furthermore, in the case of wearable technology, the main case study of this particular research, as a current example of a radical technological innovation, there is a lack of breadth in terms of the literature available, which can be expected from its relative infancy. Therefore, this literature review will serve as a treatise to not only critically analyse the seminal research in the broader field of technological innovation and adoption, but also to extrapolate the information gathered in the context of my own research, to provide a fresh insight on technological adoption at an organisational level, with a special interest in the future of wearable technology at this level. 2.1.1 What is technological innovation? According to Sagar (2013) Technology innovation is the process through which new technologies are developed and brought into widespread use. Typically in literature, a distinction will be made between the different types of innovation. The type of innovation mentioned in this research, will refer to product innovation, as wearable technology
  • 6. ... Get more on HelpWriting.net ...
  • 7.
  • 8. How Technology Has Changed Our Lives Are you ready to upgrade your life style? Every day, People are working on making their lives easier and more meaningful. For that reason, there are new innovations that get public each day somewhere in this world. Technology has been helping people become smart and efficient in everything they do from preparing their food to having direct and visual communications with distant societies. Not only did technology help normal people, but also disabled people, people with autism, people with blindness, and generally people with special needs. Thanks to modern technology, it is allowing people with special needs to improve themselves and contribute to societies by carrying out routine work at home, school, and work. As technology and ... Show more content on Helpwriting.net ... This paper will discuss two of the foreseeable technologies that will change the way people live. Wearable Technology and Internet of Things are two interconnected technologies that will soon upgrade the life style of people. Drivers of Wearable Technology: People like to invent and use tools that help them work better and enjoy their times. People feel satisfied when they are able to do their activities in an easy and excited way. Computers, for example, have help people to do many things such as learning, communicating, getting work done simply and efficiently. In general, information technologies (IT) have positive impact on the way people fulfill their lives. For this reason, scientists and innovators keep creating new smart products that add values and skills to people, and make them more productive. Also, the main thing in information technologies is data. IT products rely on data a lot to function and be useful. When these products are able to collect and use quality data, the results and impact become great. Scientists and innovators want to simplify the life of humans by bringing products that can accompany people wherever they go. These products are made to help people better understand themselves and everything around them, and therefore, work and live professionally. In order to help people better understand themselves and everything around them, experts and ... Get more on HelpWriting.net ...
  • 9.
  • 10. The Pros And Cons Of Technology Nowadays, Technology has broad speculations in our lives. Technology has advantages and disadvantages. There are much diverse age groups that use technology daily. It has come to a fact that we rely on technology to get a breather from our hectic daily life. The very definite functional part of technology has been seen visible in the lowest part of the age group. Young children and teenagers in first world countries have been growing more attached to technology the more advanced it gets. Why does a controversy still exist around the pros and cons of children's use of technology? Everyone should take a stance that the overlong use of technology has bad effects on their development. Health issues that caused by too much screen time have been researched to affect a large percentage of the vast tech users. There are divided from external and internal issues of pain in both age group of young children and adolescents. The major common external health problem escalating noted in a recent research article is Musculoskeletal neck pain and this problem is mostly caused by bending your back and staring at your hand–held device for a long time. In 2017, Fares, Fares and Fares conducted research about relation on the influence of technology with neck pain where all the participants were asked to show how they used their smartphones or tablets, all participants showed strong bond when engaged in the activity. Children and adolescent's participant spent 5 to 7 hours a day on their ... Get more on HelpWriting.net ...
  • 11.
  • 12. Technology And Its Impact On Society Technology consists of a never–ending cycle of development that has been improving for many generations. Today's generation functions on a fast–moving environment which means that technology needs to match that pace to keep up with societies ever–growing demands. Scientists and engineers are simultaneously collaborating to develop new advances for people to integrate into their lives. History tells that the first wearable technology that was ever created was the watch. People wore them to help them keep track of what time it is. Generations later, Apple created the iWatch that has all the capabilities of both a watch and a cell phone all in one convenient device that stylistically looks like a watch. The author wrote "In the beginning was Apple. All things were made by it; and without it was not anything made that was made" (Economist 1). Alongside, Samsung recently came out with the Samsung Gear VR which allows people to see the digital world in three dimensions with moving animations. With the advancement of technology people today can progress further as a society by improving efficiency and speed. For example, the iWatch has a built–in calculator for whomever may need to calculate a math problem in the real world. This technology now can contact the paramedics with a simple click of a button if there are any problems and issues, which also aides the famous example of "I've fallen and I can't get up." The progression of technology has allowed people to keep track of ... Get more on HelpWriting.net ...
  • 13.
  • 14. Google Glass : A Technology Of Fear Or Embrace Google Glass: A Technology to Fear or Embrace Kang Zheng 1 Introduction Google Glass is a wearable computer with a head–mounted display developed by Google. It includes a translucent prism as the display, a camera and a touchpad on the right. There is also a microphone for voice input. Fig. 1 is a Google Glass prototype. Wearers can hear audio output via bone conduction transducer or earbuds. The glass can be controlled by voice commands, gestures on the touchpad and MyGlass app on smartphones through Wi–Fi connection. With Google Glass, people can take photos, record videos, make phone calls, send text messages, emails and do many other things. Such features have made Google Glass very popular for various applications such as social ... Show more content on Helpwriting.net ... Fears have caused the campaign against Google Glass in public occasions. For example, in U.K. movie theaters and bars, Google Glass is banned [1]. Stop the Cyborgs is a London–based organization which has been campaigning for prohibition of Google Glass and similar devices [3]. The fears are reasonable considering the amount of information Google Glass can gather. It can have visual access to our friends, schedules, location information and so on [4]. There are also some other questions raised. How does Google Glass comply with data protection law? What privacy safeguards Google and application developers have used? Will Google use the information collected by Glass and what does Google intend to do with it? Such questions need to be addressed before it is widely used in public [5]. Public concern about privacy issues with Google Glass also results from the recent exposure of NSA's Prism project. Giant hi–tech companies such as Google, Apple and Facebook are questioned about whether they have cooperated with NSA. But are we just too afraid that we do not see the good in Google Glass? In 1991, much ahead of the Google Glass, PARC researchers were devoted to the development of ubiquitous computing. However, when facing the popular press, the researchers could not answer the questions about privacy issues [6]. Hong [6] believes there are two possible reasons for this: a) the PARC ... Get more on HelpWriting.net ...
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  • 16. Wearable Technology And Its Target Consumers Unlike traditional desktop computers, wearable technologies encourage the user to interact with the technology any place, any time, and for any duration. The anywhere, anytime nature of interaction with wearables makes it possible to form intimate bonds with the technology. (Ashbrook, Lyons, Clawson, & Starner, 2010) Wearable technology devices collect data /information from sensors in order to track, monitor, and analyze things such as motion and physical activity, calories burned, sleep patterns, heart rate, breathing, other biometric measures, etc. The data collected can then be applied to analysis of individual health, fitness, business, and more. It is important to recognize that there are various ways that wearable technology can ... Show more content on Helpwriting.net ... Flex also contains a vibration motor, which allows it to vibrate when alarms are set to go off. Smartwatches are another type of device that uses wearable technology and sensors to collect, monitor, and analyze data specific to the user. However, smartwatches typically need to be paired or linked to an active smartphone in order to provide the most benefits other than telling time. A smartwatch is like having a mini smartphone/computer on your wrist. Once a smartwatch is connected to a smartphone, users can choose what notifications to get on the wearable device – things like messages, emails, calls and apps, GPS, music, and social networks. (Martin, 2014) As the case with the activity trackers, functionality and technology will vary depending on the type of smartwatch device. There is a wide array of smartwatches currently available to consumers and include smartwatch products offered by top companies like Google, Samsung, Sony, and Motorola. Apple Inc. recently announced in September 2014 that they would be entering the wearable device/technology market by introducing a new smartwatch product called the Apple Watch. The types of technology used to support smartwatches will vary; however some of the technologies that will specifically support the Apple Watch are describe ... Get more on HelpWriting.net ...
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  • 18. Technology In Fashion Technology Imagine a world where humans are not fighting against technology, but are working alongside these machines... computers are built by humans to basically to make our lives easier. When we apply technology into fashion, we begin to adapt and become better equipped for the days ahead. In context, as warmer temperatures, to raise humans to develop synthetic breathable fibers to keep us cool. The popularity of technology such as iPods, smartphones, and artificially intelligent devices are growing and humans are becoming attached to their devices. Occasionally, I try to have one–day technology free but, the main reason why me and majority of humans "can't live without their devices" is mainly that we programmed them with our personality. Having a personalized device is so significant and smart devices learn from us as we learned from them. Technology in fashion like my Apple Watch which is called a wearable. My Apple Watch tracks my heart rate, notifies me when to stand or exercise when I've been sitting too long, even tells me when to drink water and a plethora of things, but the main thing to take from this is that having a "personal trainer" encourages me to practice healthy living. If individuals were to adapt to these changes in fashion technology, they would better enhance their cognitive function. A known form of fabrication in the fashion technology world is 3D printing which uses strands of plastic or polyamide that is easily moldable to make whatever you want, like fidget ... Get more on HelpWriting.net ...
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  • 20. The, Health And Fitness, And Other Medical Applications Wearables for health (Hadi et al,2014). Health and fitness, and other medical applications, are areas where wearable's are expected to play a transformative role. However, the application of wearable devices has potential in any industry where hands–free data collection is highly valued. Wearables can be generally divided based on consumer or non–consumer applications. These two categories can be further segmented based on the particular sector the product targets: General consumer,Fitness and sports,Fashion and apparel, Home automation and remote identification, Gaming and recreation,Defence and security, Enterprise and industrial,Healthcare. 3.0 Proposed architecture for anti–kidnapping and abduction using wearable device. In this paper a definition for wearable technology is clothing and accessories incorporating computer and advanced electronic technologies. Figure 2.0 proposed architecture. Throughout our research, we used the following description to define wearable technology: The new age of wearables tap into the connected self – they 're laden with smart sensors, and make use of a web connection, usually using Bluetooth to connect wirelessly to your smartphone. They use these sensors to connect to you as a person, and they help you to achieve goals such as staying fit, active, losing weight or being more organised. Smart jewellery is mostly aimed at women right now, and the most common usage is to discreetly notify the user of texts, calls or ... Get more on HelpWriting.net ...
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  • 22. Sony : A Japanese Multi Industry Cooperation Sony is a Japanese multi–industry cooperation; founded in 1946, headquarters in Tokyo, Japan. There are a diversity of segments consisted within the company, such as consumer electronics, music, financial services and motion pictures. As a leading manufacturer, Sony appeals to both consumers and professionals through their innovative inventions to improve lifestyle and convenience to suit the needs of the future target market within their economic budgets. Wearable technology, in the case of Sony, SmartWear, is a predicted trending branch of ubiquitous products set to become the next generation technology. As advancements in computer engineering enable electronic chips to become smaller, and batteries to become longer lasting, the engineering technology involved is advanced enough to be integrated in the form of a small wearable device. Wearable tech incorporates gadgets that are integrated into everyone's daily life in the form of fashion. Whether the tech is the form of glasses (Google glass smart glass), a watch (Sony smart watch) or an earpiece (Hearables), the product must appeal to consumers through the functionality and form. Recently, late October 2014 was the release of the Sony SmartWatch 2 (SW3) to consumers, the third–generation smart watch within the SmartWear product family. However, improvements have dramatically occurred in terms of the functionality that sets it apart from the rest of the competing smart watches. The SW3 is compatible with Android ... Get more on HelpWriting.net ...
  • 23.
  • 24. The University 's Policy On Plagiarism Introduction In modern times, wearable technology is one of the biggest trends. Ranging from the google glass to a wrist mounted phone, 2014 has seen a wide variety of wearable technology emerge at all the top rated technology shows. I declare that this is my own work and that any material I have referred to has been accurately and consistently referenced. I have read the University's policy on plagiarism and understand the definition of plagiarism as given in the course handbook. If it is shown that material has been plagiarised, or I have otherwise attempted to obtain an unfair advantage for myself or others, I understand that I may face sanctions in accordance with the policies and procedures of the University. A mark of zero may ... Show more content on Helpwriting.net ... The project was abandoned after the wearing lost more than $4,000 in blackjack. The next breakthrough in wearable technology came at the end of 1975 when Pulsar released the calculator watch, a digital watch with a built in calculator (as the name suggests). Several other brands of calculator watch came about through the 80 's, one of the most popular was the Casio Databank which had a lot more features than just the calculator, with this device you could also store information such as phone numbers, appointments and addresses. In 1981 Steve Mann put together a wearable computer to control photographic equipment, he called this the EyeTap. The premise behind this was for the wearer to be able to record what he was seeing as well as place an overlay for more information, in gaming terms this will give the user a HUD (Heads Up Display). The design of the EyeTap has been updated over the years and features such as WiFi have been added to allow the user to have internet access when using the device, Mann also used the device to record and upload footage of his daily life through his eyes, this was known as "lifelogging". In 1987 the first digital hearing aid was released to the public, although it was large and had a poor battery it did bring about competition for other company's to improve on the design. In 1989 the new design (behind the ear) hearing aid was launched and this is the design used in modern day hearing aids. The next line of wearable technology
  • 25. ... Get more on HelpWriting.net ...
  • 26.
  • 27. Technology Of Health And Fitness With the use of wearables such as smart watches, more specifically the Apple Watch, the potential for innovation in the realm of health and fitness is unlimited. As more and more customers move to wearables, data collection becomes ever more robust. As the Apple Watch and other smart watches become part of everyday life for Drzewiecki 5 consumers, health and fitness technology continues to advance and offer more for capability for consumers. While our pulse and body movements tell the watch how hard we're working out, there are many other features to look forward to. For one, medical alerts would help users know when their blood sugar is low and if they need to seek medical treatment for an irregular heartbeat. In other words, smart watches will get a lot smarter in the years to come, maybe even scheduling or calling the hospital for us. Yet another fantastic step would be to partner with fitness companies such as LA Fitness, Soul Cycle or Planet Fitness to create apps where members can keep track of their workouts, sign up for classes and receive membership notifications. The app offering would provide a feeling of motivation and exclusivity for smartwatch owners. These wearables already are, and are continuing to be, one of the most powerful tools for progressing medicine from reactive to preventative healthcare. It would push both the technological and medical industries forward even more. In the mind of fitness, not everyone has the time or the desire to invest in a ... Get more on HelpWriting.net ...
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  • 29. In the area of fitness and wellness there are so many... In the area of fitness and wellness there are so many wearable products are available. Here we are discussing various products that are available in the fitness and wellness application. a. Viiiiva It basically a heart rate monitor which connects seamlessly to your smartphone and all of your ANT+ devices. The 4iiii company is developed this device. It has Liiiink connectivity inside. It works with your ANT+ watch or computer and Bluetooth enabled phone, all without awkward adapters. The Liiiink Connectivity Module inside your Viiiiva turns your iPhone into a cycling computer, delivering all your ANT+ data seamlessly and in real time using the free 4iiii App or any of the popular fitness Apps. [2] b. Adidas miCoach ... Show more content on Helpwriting.net ... It is compatible with iPhones, Ipads, Samsung galaxy s4, etc. [2] g. Jawbone This bracelet itself tracks movement and sleep, and reminding the user to get up and move if they've been inactive too long and waking them up at an ideal point in their sleep cycle. The UP system also tracks mood and eating habits, but these have to be logged directly into the app by the user. The food tracking, while still mostly manual entry, is more sophisticated than it was last year, allowing for barcode–scanning and calorie tracking [2] h. Fuelband It is wrist band developed by Nike. It tracks steps, calories burned through tracking. It will track goal online and on mobile phones. It can be connected through the Bluetooth connection of various smartphones. [2] 1. Medical and Healthcare In the medical and healthcare applications there are several products available. These products will helps our body more comfort. The products we are discussing are a. EEG Headset Imec's wearable electroencephalography (EEG) headset keep tabs on your brain and heart activity, respectively. Your heart rate and 3D–accelerometer data are stored in the system or streamed to a smartphone. Imec also has developed a wireless EEG headset prototype. The system uses impedance monitoring and active electrodes to increase the quality of EEG signal recording, compared to former versions of the system. ... Get more on HelpWriting.net ...
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  • 31. Advantages Of Augmented Reality Augmented Reality Augmented reality is a combination of real scene and virtual scene, where real scene is viewed by user and virtual scene is generated by computer that makes a scene with some additional information. In this User have to maintains a sense of presence in real world Because of that it always Needs a mechanism to combine virtual and real worlds.It can be used by using the various applications. Augmented Reality is the new step for the digital age. Augmented Reality plays an important role in various sectors as medical, gaming, IT sectors. We can take various benefits from it if we have proper knowledge of how to use it and also we have easy availability of hardware systems and software systems. Technologies for AR:– Hardware:– ... Show more content on Helpwriting.net ... The Laser EyeTap is similar to the VRD except that it also has infinite depth of focus and causes the eye itself to, in effect, function as both a camera and a display. Input devices :– Input devices includes speech recognition and gesture recognition. In which speech recognition used to translate the human spoken words into computer instructions, and then give us some appropriate output, and gesture recognition is used to interpret human's body part movements by using visual detection or by using sensors. Software and algorithms:– software and algorithms includes the process and developments by using which we can develop augmented reality applications.for developers of Augmented Reality Applications, some software development kits (SDK) already have been emerged. Some SDK are such as CloudRidAR , Which leverage cloud computing for performance improvement. Some of the well known AR SDKs are offered by different companies.Augmented Reality Markup Language is a data standard developed within the Open Geospatial Consortium (OGC), which use an XML grammar to describe the appearance and location of virtual objects in the scene, as well as ECMAScript bindings, which allows dynamic access to the various properties of virtual ... Get more on HelpWriting.net ...
  • 32.
  • 33. Technology And Its Impact On Technology Introduction Wearable Technology "can be anything from small wrist–mounted systems to bulky backpack computers" [1, p. 57]. Since this definition was coined, Wearable Technology has benefited from years of technological miniaturization, making the likelihood of coming across a backpack computer incredibly small; however the definition is a perfect analogy of developments seen in the industry over the past few decades. Wearable Technology serves two main purposes: to introduce technology into a situation where the use of traditional computers is not possible, usually due to size and portability restrictions; and to serve as a means to sense and analyze what is occurring in the users' current environment [2]. In lay terms, the technology ... Show more content on Helpwriting.net ... Emerging Wearables in the 80s and 90s During the 1980s, rapid electronic miniaturization began to occur as well as computer parts becoming more available and affordable [4]. This effectively meant that the parts going into wearable technology became smaller, more efficient, and accessible to more people. The flow on effect of this was that prototypes of Wearable Technologies began to emerge as developers realised the potential and possibilities they held. One prominent example of early technologies during this time was Steve Mann's backpack mounted computer. This system consisted of a helmet–mounted display which allowed Mann to observe both the screen and what was happening around him as he walked around. The main purpose of this initial system was to capture images as he roamed the city [5]. Steve Mann continued to develop his backpack–mounted system throughout the 1990s, eventually allowing for the checking of email, and facilitating both visual and audio communication with others. Mann's system allowed for family members to access the camera of his device, seeing exactly what he was seeing at any given time. Family members could send reminders via ... Get more on HelpWriting.net ...
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  • 35. What Wearable Technology Has Done For Sports What Wearable Technology Has Done For Sports Dallas Calvert Table of Contents Computer in Athletics................3 Wearable Technology.................3–4 Wearable Tech and Injuries........4–5 Specifics of Devices.....................5–6 Profitable Market.........................6 Effects in Major.....................6–8 Conclusion............................8 References...........................9 Computers in Athletics Computers have come a long way, from the initial invention. The advancements that are being, and that have been made to this day are making an impact in almost every field or profession, especially sports. Athletes are being removed from play more and more frequently for injuries. With the development of wearable technology coaches are able to keep an eye on their athletes more closely, ... Show more content on Helpwriting.net ... With the advancements made, it is no longer exclusive to soccer. Wearable Tech and Injuries The sport that wearable technology has made a very significant impact on is American Football. Injuries, especially blows to the head are being tended to and recognized earlier with the use of the devices. For example Reebok's CheckLight, is a skull cap that works with sensors to capture head impact during play, by lighting up a certain color; green indicates low impact, yellow indicates a moderate hit, and red denotes a very hard hit, meaning that athlete needs to seek medical attention before returning to play (Wareable Pro, 2016). This is extremely groundbreaking, because it is contributing the safety of the athletes. While the CheckLight evaluates the severity of the blow, the highest concern for concussion severity is the rate at which the head accelerates. Playing through concussions can put the athlete at a dangerously increased threat of suffering long time effects, such as chronic traumatic encephalopathy. CTE has been linked to depression, memory loss, dementia, and suicide, and makes the brains of 45–year–old athletes look like those of 90–year–old Alzheimer's patients (Katwala, 2017). This is why it is extremely important for athletes to be removed from play immediately. In addition to head injury prevention, the wearable devices also aid in
  • 36. ... Get more on HelpWriting.net ...
  • 37.
  • 38. How Technology Has Changed Today's Society Ever wondered how many steps you took after hiking up a mountain? Ever question your heart rate after a great workout? Have you ever known someone who couldn't hear well until they got a hearing aid or cochlear implant? Wonder why you are being asked these questions? Well, all of these questions include something that can be used to count the amount of steps, check your heart rate, and help people hear better called wearable technology. According to Dictionary.com wearable technology is a noun that is "a small computer or advanced electronic device that is worn or carried on the body." If you take a look at the world around you, you are bound to count an endless variety of these types of devices being wore in today's society where technology has seemed to take over. Wearable technology isn't just used for extracurricular things like number of steps and how fast a mile was ran. They are also used for work, school and wearable technology even has very beneficial medical uses. Wearable technologies have gained both a great deal of approval by many, as well as some doubt of their usefulness and privacy, all of which are dependent of the device and its user. There are a wide range of wearable technology that is being used in the workforce today. There is wearable technology used for jobs in military purposes, space interaction, firefighters and police officers. I recently read a very interesting article by, Courtney Howard titled, "Widespread use of wearable technology." "It is ... Get more on HelpWriting.net ...
  • 39.
  • 40. Difference Between Samsung And Apple Watch Apple Watch Vs Samsung Gear S2 – The ultimate comparison Wearable technology has grown in impetus with the introduction of smart watches by Apple and Samsung. They promise great new features and high end performance which are met with stylish designs and comfortable wearing. Samsung, the big name in the industry is battling out for victory against the smart elegance of Apple which only releases the most comprehensive products. The big debate rose because of their similar launch dates and people have grown great interest on the products. So, let us compare the two smart watches released by these techno giants and elicit a conclusion. Design As one can expect, the two smart watches are aesthetically attractive and there is no remark for either of them. However, the big difference is that Gear S2 has a round casing which gives it a conventional look, whereas the Apple watch has a rectangular outlook. Samsung has three versions (general, 3G and Classic) of the S2 and all of them are made of stainless steel. For the regular version of the watch plastic bands are available and for the classic version leather bands are provided. Black, silver and dark gray colours are released in the market and black colour is limited only to the ... Show more content on Helpwriting.net ... The presence of pedometer, sedentary reminder and heart rate monitor ensures that the user's overall health is taken care of without any drawbacks. The Gear S2 also has the same features in possession. The big drawback for Apple is that it does not come with an option to control the Smartphone remotely with which the wearable is associated to. Samsung impresses in this section as it comes with a sublime rotating bezel allowing users to gain access to settings and features with ease. Interestingly, the rotating bezel accepts both horizontal and vertical scrolling which is not seen in the Apple ... Get more on HelpWriting.net ...
  • 41.
  • 42. Fitbit Mission Statement 1 Company Description Fitbit is a company specializing in the sales of wearable fitness–tracking devices worldwide. Eric and James, founders of Fitbit, recognized the potentials that wireless technology and sensors could bring to the market by incorporating it into health and fitness products. Thus, they started Fitbit in 2007 and started to create a wearable product that could do so. The company has created products such as Flex, Charge HR and Aria which are wearable devices to track the user's fitness activities such as distance travelled, steps taken, calories burned to encourage them to be more active in their lives. Furthermore, Fitbit has an open platform that enables users to connect their fitness devices to softwares and services. Fitbit primarily operates in the US, ... Show more content on Helpwriting.net ... 2.2 Company Objectives or Goals Fitbit's objectives are to become the market leader in the wearable fitness–trackers market and also to enable people to lead healthier lifestyles. Fitbit Founder James Park declares "We have a vision now of becoming the clear leader in personal health sensing" "The Fitbit vision and frankly the mission is much broader than any one specific device being pitted against another. It truly is to enable people to lead healthier lifestyles," added Callaghan. 2.3 Core Competencies and Competitive Advantage Firstly, Fitbit is a global brand and is the sales leader in its market. In its IPO prospectus, it is reported that its products were a whopping 85% of the total dollars spent on activity trackers in the first quarter of 2015, up from 70% in 2014 and 59% in 2013. Being the market leader, Fitbit devices can work on many platforms, such as Under Amour's Record connected fitness app. Fitbit makes it easy for other groups to use the platform with their own service with Fitbit's open Application Programme ... Get more on HelpWriting.net ...
  • 43.
  • 44. Augmented Reality And Wearable Devices Summary: 251 Introduction: 169 Health Care: 406 Communications: 345 Marketing: 350 Conclusion: 249 Title "Augmented reality and wearable devices will be implemented to monitor and give quick feedback on daily life, especially tied to personal health." "Augmented reality is a descriptive used to explain the ways in which information layers added by networked devices can inform people in ways that were not possible before the wireless Internet" (Pew Research Center). Summary The paper describes the many different ways augmental reality is contributing to the new era of technology. You will find the many different uses for augmented reality in healthcare such as practical surgeon operations and tracking activity. These technologies can advance the way students and surgeons can practice life–threatening surgeries or operations, with the aid of a wearable device that can act as an expert assistance. Tracking and monitoring health now doesn't require a trip to the doctor. Now many of the basic data can be track by simply wearing a device on your wrist. This data can be very crucial to knowing your lifestyle and can help you build a healthy habit. Along with healthcare you will also be introduced to a new way communications are presented. Students are now being introduced to many of the new technology that allows them to interact with the learning material instead of the plain printed textbook. Researchers are finding that the interactions are dramatically increases which leads ... Get more on HelpWriting.net ...
  • 45.
  • 46. Wearable Technologies And Mobile Ehealth Applications Wearable technologies and mobile eHealth applications have becomes very popular in the recent years. From Fitbit to My eHealth, these technologies are making it easier for people to monitor their lifestyles and health. These technologies are making is easier for people to control their health by having more access to information and the ability to look up their record without having to go into the doctor's office. With the advancement in these technology, there is also barriers to the deployment of them. I believe the biggest barriers to deployment of wearable technologies and mobile eHealth applications are design, data collection, and lack of interoperability. Discussion Design is a huge barrier to both wearable technologies and ... Show more content on Helpwriting.net ... Design is a huge factor when deploying wearable technologies and eHealth systems. Unless there is a good design that is not bulky and is easy to use, users will not want to adopt the new product. The second barrier is data collection, with the rise of wearable technology and eHealth applications the collection of data has been increasing. Data collection is the center of all applications and wearables. How is data being used or what is the company storing? This is a huge barrier due to the fact that more people are becoming aware of their personal privacy. With phones your GPS is tracked unless specifically turned off and you are able to get a workout at a click of a button. But with all of this data being collected, are companies only using it for your personal use or are they using it for another matter (Hooge, 2015)? Data collection is a barrier due to the fact that people do not know what the companies are using the data for. Most users of the wearables or eHealth applications do not own their data, the data is instead stored and collected by the companies. Users only get provided with a summary of the data collected while the company has free reign to do whatever they please with it. With the increase of people understanding their privacy and rights, it provides a barrier with wearables and eHealth applications as people want to understand how their data is being used (Piwek, Ellis, ... Get more on HelpWriting.net ...
  • 47.
  • 48. List Of Potential Sources And Guide Essay Group 1 HTrack List of Potential Sources and Guide Part 1 Document Reference: List of Potential Sources and Guide Document Version: 1.0 Date of Issue: 11–Sep–16 Table of Contents 1 PURPOSE 3 2 OVERVIEW 3 3 PRE–REQUISITES 3 4 DEFINITIONS 3 5 ROLES AND RESPONSIBILITIES 3 5.1 PROJECT TEAM 3 6 PART 1 – PROJECT PROPOSAL 4 6.1 OVERALL DESCRIPTION 4 6.2 SCOPE AND LIMITATIONS OF THE SYSTEM 4 6.3 BENEFITS/ADVANTAGES OF THE SYSTEM..........................................................................5 6.4 SYSTEM COMPONENTS AND MODULES............................................................................5 6.5 DEVELOPMENT AND COMMERCIALIZARION OF THE SYSTEM.............................................6 7 PART 1 – LIST OF POTENTIAL SOURCES 7.1 Mr. Amit Mistry (CTO, India) Advisor................................................................................. 7.2 Mr. Smiten Mahidadiya (Software Engineer) Advisor 7.3 Dr. Vinod Ramanuj (Professor, India) Professor 7.4 Rhonik Reddy (System Analyst, Qualcomm) Friend 7.5 References 8 PART 1 – 5 8.1 LIST OF QUESTIONS 5 9 GROUP DIARY AND WORK COMPLETED 7 9.1 09/07/2016 – 09/11/2016: 7 10 LESSONS LEARNED 7 10.1 UNDERSTANDING,PLANNING AND DESIGNING OF THE SYSTEM: 7 10.2 MANAGEMENT AND LEARNINGS: 7 11 REVISION HISTORY 7 1 Purpose The purpose of this document is to list down all the details about HTrack and its scope, benefits of the system, limitations, system components, information about development and commercialization of the system. 2 Overview The analysis and design project is a group assignment to analyze and ... Get more on HelpWriting.net ...
  • 49.
  • 50. How Technology Has Changed Our Lives Are you ready to upgrade your life style? Every day, People are working on making their lives easier and more meaningful. For that reason, there are new innovations that get public each day somewhere in this world. Technology has been helping people become smart and efficient in everything they do from preparing their food to having direct and visual communications with distant societies. Not only did technology help normal people, but also disabled people, people with autism, people with blindness, and generally people with special needs. Thanks to modern technology, it is allowing people with special needs to improve themselves and contribute to societies by carrying out routine work at home, school, and work. As technology and innovations advance every hour, people are promised to do what their ancestors could not do or live. Today, we can find a smart phone or a tablet at almost any household and company. Although they are considered small devices, smart phones and tablets contain many features that enable people to multitask and exchange information and data. People heavily rely on these devices to store their important data and perform their jobs and conduct businesses. Knowledge is power, and in order for people to work efficiently and happily, they need quality data to know more about themselves and everything around them. People will be more powerful when they are able to integrate and utilize all of the available data. For this reason, scientists and innovators ... Get more on HelpWriting.net ...
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  • 52. Analyzing The Target Market, Segment, Competitor Product... The aim of the report is to research, define and analyse the target market, segment, competitor product and marketing mix as they are important prior to the product launching. The product is designed to monitor and assist patients recovering from arthritis and early stage dementia live independently with focus on people who can still perform their daily activities with no support required. Lipm wearable devices customers are categorised into various groups patients recovering from Arthritics, patients with early stage dementia, patients with both arthritics and early stage dementia and elderly people who want to live independent and elderly people living in care homes. The marketing objectives is to create awareness for the limp wearable ... Show more content on Helpwriting.net ... The advertisements will be in Age UK website , campaigns will be accrued out in local community and partnership with arthritics care UK and pharmaceutical company such as Boots and Lloyds pharmacy. Grass root method of advertising such as coupon will be given to customers who buys the products as economic incentive as the coupon will has the added force of attracting new customers. The main market is United kingdom the implementation of the strategy will take place in Cornwall as it has largest number for elderly people from age 65. As the product sales increases plans are developed to expand to Europe. The price is set to a penetrating price of £90 ti be increased to £150 customers add more features to their product . An estimate of 50% profit margin is to be achieved as the marketing force on direct sales and or campaigns will be carried out on low cost . 1. Strategic objectives 1.1. Vision statement To be reckon with as innovative technology solution provider. 1.2. Mission statement To produce product that allows Independent living with peace of mind. 1.3. Objectives The product is designed to monitor and assist patients recovering from arthritis and early stage dementia. This is to allow them live independently at these stage of their life with focus on people who can still perform their daily activities without need for support. The marketing objectives is to create awareness for the lipm wearable device and to identify the market ... Get more on HelpWriting.net ...
  • 53.
  • 54. Google Vs. Google Glass Project Essay Issues All challenges encountered by Google after the announcement of the Google Glass Project were a result of not having effectively communicating the company's Value Proposition which caused the shutdown of Glass and Astro Teller now has to decide what to do to maximize business value for Google. Google lost its reputation when it failed to market Glass in a transparent manner, what was once perceived as a cool product has been seen as creepy. Analysis Through the SWOT analysis (see Appendix A), it is observed that Google had a strong lead in the wearable eyewear category, as well as strength in Glass' ability on location–based advertising but their weakness in marketing, especially on promotion, caused them to suffer from the declining reputation. Google's advancing technology and strong reputation allowed them to easily enter the wearable market and attract a huge wave of interest but the failure to take into consideration of the many adoptions in their product ultimately led to the negative reputation it quickly received. One of the biggest threats that can be observed is the growing competitive field of wearable technology. It can be seen that competition is getting tougher and it makes it hard for any company to make a breakthrough without any advantage. With the launch of Pokémon GO, it serves as an opportunity for Google to attract the public through their interest in AR technology. It would also allow Google to smoothly transition into the AR market through ... Get more on HelpWriting.net ...
  • 55.
  • 56. Laser Diode : An Type Of Display ABSTRACT: This type of display is a example of Retina display. Working principle of this type of display is Laser diode like coherent sources will help the VRD to give a diffracted limited spot on retina. Here photon source acts as the Intensity Modulator. It is actually done to match the intensity of the image produced. The next step after Intensity Modulation is Beam Scanning. It constantly keeps the image pixels on the retina. In scanning there are two modes. They are Rester and Vector mode. Both the scanning takes place. The next step of scanning is projecting the image to the retina. To synchronize scan and modulate the coming video signals drive electronic is applied. Synchronization is done in order to stabilize the images. One of the best example is google glasses. Its architecture consist of paire of glasses on either eyes with block of glasses which allows us to view augmented reality. Image text or information can be displayed right in the front of our eyes. This type of display is yet in its beginning stage. Slight variations are made to make it more advanced to bring comfort to man. The marked change made recently is the replacement of bone audio system to a single headphone. In bone audio system, the audio was produced with the vibration of bones in the face. It is replaced now to produce stabilized and normalized volume. Keywords: Goggle glasses, Screen less display SYNOPSIS: INTRODUCTION GOOGLE GLASSES / CARBON GOGGLES EXACTLY ABOUT GOOGLE GLASSES ... Get more on HelpWriting.net ...
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  • 58. Difference Between Apple And Fitbit A Comparative study between fitness wearable device market: Apple Vs Fitbit Introduction Is wearable technology the future of medicine in healthcare industry? Yes, the way it has revolutionized the healthcare industry. After the impact of wearables devices already being felt in education, communication, navigating, and entertainment; now the greatest potential lies in healthcare industry. Right from physical activity to sleep wearable technological devices can track nearly everything. Due to its ease of use and affordable price rates lot of competitors are entering this marketplace. The fitness tracker industry is set to nearly triple from one valued at $2 billion in 2014, to $5.4 billion by 2019. Today only three companies share the 65% of the global fitness wearable technology market, Fitbit with 22.2%, Apple with 18.6%, and Xiaomi with 17.4%. Both Android Wear and the Apple Watch are in the fitness game too, and even traditional Swiss–made watch manufacturers such as Mondaine are adding activity tracking to their range. Implication of Porter's 5 Forces Being such a mature market, the rivalry in this market is quite strong. There are top players like Fitbit, Apple, and Xiaomi ... Show more content on Helpwriting.net ... Apple launched its first watch on April 24 2015. The main goal of apple was to free people from their phones. It relied on its own product iPhone to perform wireless operations. Apple Watch quickly became the best–selling wearable device with the supply of 4.2 million smartwatches in the second quarter of the 2015 fiscal year. Later in September 2016 Apple launched its second generation of watch which includes two tiers: Apple Watch Series 2 and Apple Watch Series 1. Apple watch series 2 seemed to more directed towards health and fitness rather than all–purpose watch. Its new model provides 50% faster performance compared to its original ... Get more on HelpWriting.net ...
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  • 60. Market Size And Growth Of Wearable Device Market Running head: MARKET SIZE AND GROWTH OF WEARABLE DEVICE MARKET 1 Market Size And Growth Of Wearable Device Market: Pertaining to Smartwatches and the Moto 360 Joshua Pauly San Diego Christian College MARKET SIZE AND GROWTH OF WEARABLE DEVICE MARKET 2 The wearable device I have decided to report on is the Moto 360 smart watch from Motorola. This smart–watch which just recently entered the market has entertained a lot of curiosity due to the fact that it is contains a factor that other smart–watches do not have. The feature that this smart–watch boasts is that it has the traditional stylish design of a regular watch but with the same functional abilities of the other smart–watches currently on the market. "The Moto 360 is one gorgeous smartwatch. OK, it's not exactly a Movado or a Rolex. But as smartwatches go, this is the most beautiful offering around. And, yes, I'm counting the as–of–yet– unreleased Apple Watch. The reason the 360 looks so good is because Motorola went out of its way to make a smartwatch that actually looks like a watch. The company's designers and engineers didn't try to create a sci–fi–style wearable bracelet straight out of Star Wars. Instead, they went to work trying to make a piece of technology that people would actually want to wear"(Howley, 2014). The wearable device market is one that is very broad with a vast amount of opportunities for businesses. The potential markets for these products are health, ... Get more on HelpWriting.net ...
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  • 62. Advantages And Disadvantages Of Wearable Technology Wearable devices Abstract– This article will be talking about how technology started to be wearable, how it affects our lives. The usage, advantages and disadvantages of 20 different wearable devices. An expectation about wearable technology future. Keywords– Wearable devises; Wearable technology; Wearables; HCI; Human–Computer interaction INRODACTION Wearable technology is related to the history and development of wearable computers since the 80s. Wearables make technology pervasive by interweaving it into daily life. It strongly affected and changed the way that people think about technology. –So what are wearable devises or wearable technology? A large number of innovations we use everyday life that have multiple usage and can be worn by the consumer and often include tracking information related to health and fitness. Wearables are the biggest innovation in technology since the smartphone –and the possibilities are endless. Wearable technology is not a trendy pair of ... Show more content on Helpwriting.net ... Arc Pendant Arc Pendant has been designed to be worn underneath a shirt or t–shirt, the Arc is voice–activated and has haptics all around the necklace. That means it can be used to help cyclists navigate city streets, with nudges left and right, without the need to look at cycling computer or smartphone screens. It's water–resistant, should boast a month's battery life and also tracks body position and posture[10]. 11. Tagg GPS Plus Developed by Whistle, this device allows you to track your dog movements and locations, ensuring that you will always find him using reliable GPS coverage by receiving email alerts and phone notifications. Besides tracking your dog, it also keeps eyes on his health and behaviors[11]. 12. Moov Moov works as a wearable personal coach, whether you are a runner, boxer, swimmer or something else. You will start by choosing the mode you want to train in, after starting the session Moov will guide and give you motivation speech[12]. 13. Jabra Sport ... Get more on HelpWriting.net ...
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  • 64. Wearable Computers Are The Greatest Innovation Of Science Wearable Computers Wearable computers are one of the greatest innovation of science. Wearable computers are also called body–borne computers. It can be fitted on wrist, eyes or under the clothes. Its aim is to measure the human movements. When wearable computer attached to human body it records the experience faced by a human. Wearable computer 's main features are consistency and ability to multi task. It starts in 1800s, timepiece the first wearable was made by watchmaker Breguet for the Queen of Naples in 1810. As time goes the quality of wearable computer increased. There are four main segments of wearable technology : (1) HEALTH AND FITNESS BODY COMPUTERS:– Health–related wearable computers are ... Show more content on Helpwriting.net ... Headbands or armbands provide feedback on calories burned, assisting a dieter with adjusting food consumption and exercise to achieve desired results. Sensing devices provide data on physical symptoms related to the wearer 's psychological state, assisting mental health providers. (3) INDUSTRY WEARABLE COMPUTERS: – The auto repair industry embraces wearable computers and uses body computers for many functions. A baseball cap clip–on allows a mechanic to view a schematic of an engine or parts assembly while working on the engine. Warehouse workers wear computer headsets that allow the worker to access data regarding product inventory. The data is delivered audibly, keeping the worker free to operate equipment and perform other functions. Wearable body computers for industry are built of tough materials and are lightweight, permitting a worker to wear a computer headband or wristband without distraction. (4) EMERGENCY WORKERS WEARABLE COMPUTERS :–Wearable computers increase safety for emergency workers. By wearing body computers, firefighters may be monitored by a supervisor who is alerted when a firefighter is reaching dangerous core temperature levels. Wrist–worn computers allow policemen, hospital staff and other emergency workers to communicate without interruption or having to use their hands to operate the devices. Other body computers contain integrated global positioning systems, providing the worker with safety through the ability to locate ... Get more on HelpWriting.net ...
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  • 66. Technology And The Impact Of Technology In recent years, two major aspects in technology have been steadily increasing in quantity of product to optimize user consumer needs as well as their personalization. Through the "Internet Of Things", technology corporates and manages information that the users go through in day to day experiences with the help of Web 3.0 interactivity. Technology first changed the face of commercial marketing with the use of online shopping. The internet allows for the user to buy their personal necessities without leaving the comfort of their homes through the mobile marketing of websites and package delivery. Take into consideration the near–holiday event of "cyber monday" that follows the Black Friday sales. While benefiting businesses through the platform of Ecommerce, online shopping proposes the issue of job replacements and store discontinuations. Besides the modern desktop computer, innovations such as mobile devices facilitate the methods of shopping. Smartphones forge the versatility of banking and mobile purchasing using the interconnectivity of near field communications (NFC) that opens opportunities of online transactions through the applications on mobile devices. Technology's second commercial outbreak began with in the early 1970s with the inventions of digital wristwatches and evolve to to popularized fitness trackers. Wearable technology, captures the essence of minute shortcuts to lifestyle communications of the average individual. Following the mobile market trends, ... Get more on HelpWriting.net ...
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  • 68. Fitbit Case Study Product line options. Fitbit products are continuously evolving as they are finding new ways to offer what consumers desire from an individual product. By continuously adding new products with additional features, Fitbit is expanding their market demand from those who desire this product to track activity during specified periods, such as the gym, to a product that is used daily due to its fashionable look and appeal. This new effort has attracted consumers who prefer a more unique and modern look. Due to new designs, many consumers also feel comfortable using the product at various occasions outside of their physical activity. Ease of use. Fitbit offers features that are user friendly, beneficial and useful to the consumer. This ease of use ... Show more content on Helpwriting.net ... Prior to the introduction of activity tracking devices, individuals who were concerned with weight management or a healthy lifestyle would join gyms. Fitbit has made it possible for people to keep track of their wellness by determining the number of steps one takes, identify sleep patterns, and celebrate exercise milestones accomplished. Fitbit products reduce the time constraint, providing users with instant access to their fitness dashboard either directly from their phones or a computer. Fitbit users find it convenient to use the fitness tracker because it is easily worn around the wrist as an accessory or clipped to a particle of clothing. Feedback and results. The Fitbit app provides instant feedback on physical activity and fitness progress. At any given time, the dashboard allows users to see the progress made towards their goals for the day and many of the products provide an instant view directly from the Fitbit device. Fitbit devices make it possible for users to set goals and track their progress (Smith et al., 2014). Additionally, the device is easy to use, set up and troubleshoot. Health. Fitbit has become a cultural trend. For example, if a person observes someone lose weight by tracking their fitness on a Fitbit, then that person learns that they may also be able to lose weight if he or she acquires a Fitbit and replicates the same behavior. With the upper and middle classes being more health conscious, Fitbit is likely to sell more of its product ... Get more on HelpWriting.net ...
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  • 70. Importance Of The Internet Of Things Essay Importance of the Internet of Things The term 'internet of things ' (IoT) has been around for a while. In simple terms, it refers to the connectivity between different kinds of technology. A good example of this is the Apple Watch, which was launched in the UK in June 2015. The watch is suited to each wearer, collects information about them and communicates the data to their iPhone. The idea behind the Apple Watch is to understand your needs and to send out messages to programmable devices around you to meet your requirements. This is one way in which technology is being adapted to be incorporated into our lifestyle and support our daily routine. Technology is connected via sensors within the machines. A sensor is not exactly a machine itself, but it is a very important part of it as a whole. This is the part which transmits data. Once the data is gathered and transmitted, there must be a way to store it and analyze it when it reaches its destination. To do this, cloud–based applications are the only way to interpret, transmit and store data coming from other devices. These applications enable apps to collect data and store it at any time. The whole idea behind the Internet of Things is to make the world around us more intelligent and save time by using technology, which is valuable to all businesses. CCS specialize in providing services to meet all technology and communication needs for businesses, including cloud–based solutions and business broadband services. As ... Get more on HelpWriting.net ...
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  • 72. The Life Expectancy Of The 1900 ' S The life expectancy in the 1900's was fifty years old. A hundred years later, the life expectancy has expanded to the late eighties and early nineties. In the 1900's people weren 't as blessed and fortuitous to have the things we use today. Back then people had to deal with the fact that they couldn 't be cured of certain diseases, or illnesses that came across them. Today is different. In the 20th Century, the world has become a healthier place, so much that the lifespan has elevated by almost thirty years. With the help of doctors, technologists and other professionals who work in the medical field, substantial advancements in the health sciences are helping physicians to better appraise and target specific conditions that will trend and have the potential to result in broaden lifespans. I strongly believe that people can live longer and healthier lives with the use of technology. People have always debated that "if we eat healthy and exercise wouldn 't we be able to live longer?" The answer is yes, but only if we put in the time and effort to live a sustaining and healthier life. But eating healthy and exercising aren 't the only things that could help us live longer, its technology. Technology has come a long way in the medical world, and now doctors and ourselves use it all the time. This new form of mechanization is everywhere, and I believe we should be taking full advantage of it, because in the long run it could save us and help us in the future. One reason for ... Get more on HelpWriting.net ...
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  • 74. Augmented Reality In Logistics At DHL Augmented Reality Company: DHL DHL is part of the world's leading postal and logistics Group, Deutsche Post DHL Group and comprises of three divisions: DHL Express, DHL Global Forwarding, Freight and DHL Supply Chain. DHL is present in over 220 countries and territories across the globe, making it the most international company in the world. With a workforce exceeding 325,000 employees, we provide solutions for an almost infinite number of logistics needs. DHL is world's largest courier company. It provides service under different division like: Mail, Express, Forwarding/Freight and Supply Chain division. It is one of the leader in supply chain innovations. One such innovation is Augmented Reality in logistics at DHL. Warehouse Optimization Logistics: Vision Picking at DHL General process at ... Show more content on Helpwriting.net ... Instead, they spend much of this time locating the correct boxes within their truck for the next delivery. Currently, to find a box, drivers must rely on their memory of the loading process. With the help of AR at the distribution centre, each driver will receive critical information about a specific parcel by looking at it with their AR device. This information could include the type of goods, parcel's weight, delivery address, and whether it is fragile or requires specific positioning to avoid damage. The device could then calculate the space requirements for each parcel in real time, scan for a suitable empty space in the vehicle, and then indicate where the parcel should be placed, taking into account the planned route of delivery. With efficient and intelligent loading, and with AR devices highlighting the right parcel for the driver, the search process would be much more convenient and significantly accelerated at every drop–off. This will save the lot of time of driver & make delivery of parcel ... Get more on HelpWriting.net ...
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  • 76. The Theory Of The Business Canvas Model Executive Summary According to Arnold (1992) brand strategy is the process where the products are positioned in the consumers mind to produce a perception of advantage. This strategy is the execution of the organization vision, mission and objectives. The essence of brand should be reflected in everything the company especially that impacts the mind of consumers. This paper is a proposal for Kovert's brand image as fashion brand first and wearable tech second as far as the consumer is concerned, elaborating on the Innovation done by the brand. There are numerous factors taken into consideration for innovating a product like market research, market requirement, target customers and demographic. Along with this, motivation behind the ... Show more content on Helpwriting.net ... This paper assesses the three different strands that are recommended for the firm to develop the brand image as a fashion brand in the minds of consumer. The recommended strategies are social media, fashion shows and editorial placement, which will help the brand to create the awareness globally. Introduction Kovert design is a new age design house, specialising in wearable technology which focuses to live a Kovert lifestyle to live in the moment, be mindful, be inspired, maintain a broad perspective and be best version of yourself. Kovert's first device is ALTRUIS, a stone made up of premium zirconia ceramics, which is set into ring, bracelet and necklace. The stone is attached to sterling silver ring which is plated in gold, rose gold or platinum. ALTRUIS contain of an electronic circuit board, number of sensors, rechargeable battery and a vibrator motor. That stone is connected to the smartphone via Bluetooth, which gives notifications (Kovert Design, 2014). Part one Motivation Kate Unsworth as a tech entrepreneur is going against the grain of her industry. She has design and created a wearable tech as a mean of disconnecting from the digital world and reconnect with your own selves. Kate has a technology consulting background and she knows how it is to be switched on 24/7. She was working long hours in her previous role and then she realised that when she was physically present at a dinner or any party with friends her mind was constantly somewhere else. ... Get more on HelpWriting.net ...
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  • 78. Google Glass, A Wearable Computing Device Abstract This report aims to look at how Google Glass, a wearable computing device, contributes to social and privacy ethical implications. Ethical issues recognised in devices can question the legal rights of a product. However, a study shows that this device may have an opportunity to enhance the quality of the surgical industry. If so, should this device still be used amidst the ethical issues? 1 Introduction 1.1 Wearable Technology Wearable computing is a technology device that can be worn on the human body and often includes devices that can collect information and may even have motion detectors. Wi–Fi or Bluetooth tethering is used to connect the device with an internet connection. Evolving examples of wearable technology include smart watches, clothing and jewellery, sports watches, fitness trackers, head– mounted displays and devices that can be implanted in the body. 1.2 Augmented Reality Augmented Reality (AR) is technology that allows virtual objects to be layered on to the actual environment in real time. Together, this creates a space called mixed reality. The layers allow detailed information about the world to be visually present whilst wearing the device. AR browsers can enhance camera display with information that is relevant to the place you are at. If you point the device to a building, it can display the details of the building on the building. 2 Defining Ethical Implications Ethical implications are issues that arise within the invention ... Get more on HelpWriting.net ...
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  • 80. Filing Company / Individual ii) Vuzix Date of registration: 2015 Name of filing company/individual: Vuzix Corporation[US]. Vuzix M100 Smart Glasses Schumacher, F. (2015) The Wearable technologies SmartGlass overview. iii) Pebble Date of registration: 2016 Name of filing company/individual: Pebble. Pebble smart watch Holly, R. (2014) Which is better: Android wear or the pebble smartwatch? | Android. iv) Iwallet Date of registration: 2016 Name of filing company/individual: Iwallet Iwallet Scanner, B.F. (2014) Say bye to traditional wallet with iwallet – the new age Biometric fingerprint wallet – Biometric fingerprint scanner. 4) Registered Designs : 3D Touch Date of registration: 28 January 2016 Name of filing company/individual: Apple Inc. Details: Apple decomposes at a "touch detection function" shared with a "detection–function–force", and describes how each layer controls a different function to provide a function of several full levels to a feature of an application or game. The touch detection features detection and each force can use or share some or all of the display area. For example, in one embodiment, a user can interact with an image displayed by touching and / or by applying a force in a proper position on the screen, with the corresponding position located anywhere on the screen. In another embodiment, the ... Get more on HelpWriting.net ...