The Chinese Mobile Market and How to Enter it
June 2016
About us
01
An Introduction to the Chinese Market
战略研究中心赢在起点
Mobile Gamers Mobile Device
Users
Mobile Users VS. Mobile Gamers
4% 76%
2010
35 million mobile gamers
2015
314.8 million mobile gamers
Source: EEDAR Deconstructing Mobile Gaming
战略研究中心赢在起点
Mobile Games PC Games Web Games Others (Console, TV)
2010
Total mobile game market volume is 1 billion RMB,
compared with the whole game industry at 33 billion RMB
2015
Total mobile game market volume is 51 billion RMB,
compared with the whole industry at 140 billion RMB
84%
3%
13%
46%38%
16%
0.2%
A Massive Market, Mobile-Lead
Source: China Game Industry Annual Report
战略研究中心赢在起点
4,75
6,74
7,34
7,93
9,84
11,14
12,28
13,10
2,43
3,32
3,86 3,68 4,05
6,17 6,54 6,85
0,00
2,00
4,00
6,00
8,00
10,00
12,00
14,00
14Q1 14Q2 14Q3 14Q4 15Q1 15Q2 15Q3 15Q4
Total Revenue TOP10 Revenue
The total market volume is still
growing, but at a slower pace.
Market Trends
Top 10 grossing games take more than
half of the revenues
Unit: Billion RMB
战略研究中心赢在起点
Game Trends: China
0,45
3,06
0,60
1,43 0,44
1,36
1,28
2,25
1,85
2,30
2,83
0,72
0,94 0,52 0,42
14Q4
15Q4
Turn-based
MMO
6%
2.5D MMO
8%
ARPG
17%
Card games
28%
Strategy
9%
Casual
29%
Turn-based MMO
24%
2.5D MMO
11%
3D MMO
3%
ARPG
10%
Card Games
14%
Strategy
7%
Casual
22%
MOBA
3%
Shooting
4%
Go MMO
Less casual.
Shooting, MOBA are new, growing genres.
Source: NetEase Strategy Development Center
Unit: Billion RMB
It’s not just the Apple App Store and Google Play…
Android:
400 stores
iOS:
AppStore vs. Jailbroken Stores
Source: Newzoo Data 2016.04
360 Assistant 24%
Baidu 19%
Huawei 7%
Vivo 5%
Others 5%
Oppo Store 5%
HiMarket 5%
In China distribution choice comes at a price..
Advertising space
Apple takes a 30% cut
Android distributors take 40—60%
Distributors compete and offer
preferential terms to big customers or
high-potential titles
02
How to Enter the Chinese Market
The Road to China – 3 Choices
3. Be surprising1. Be better 2. Be modest
Bring to market what no game has
brought before.
Compete head-on Don’t aim for the top 100
Decide What You Want
Just testing the waters?
Is China one piece of a larger puzzle?
Or are you ready to go all in?
There’s Room for a Unique Approach
Otherwise There Are Certain Must haves!
Free to Play
PvP and/or Co-op
Suitable Art
Easy Controls
Mainstream Art Style and Background Story - Examples
Art: Cute (big head), Chinese
Story: Westward Journey (Classical Chinese
literature)
Art: Cute, leaning to realism
Story: Western magical world
Art: Cartoon, Exaggerated, Lively
Story: No particular storyline,
virtual world
1 2 3
FIND A PARTNER
Remember it’s a partnership
Be flexible
Commit to the territory
NetEase Development Philosophy
Apply IP to proven gameplay only
Gameplay over Monetization Design
Attract users to spend their prime time, not their bathroom break.
IP is the icing on the cake, not a bait-
and-switch tool
Make games that players like to play. Money will come.
NetEase games are designed to engage users for
several hours per day
THANKS
Kristina Blanco: Kristina@netease-na.com

Ben Liu, NetEase Games

  • 1.
    The Chinese MobileMarket and How to Enter it June 2016
  • 2.
  • 3.
    01 An Introduction tothe Chinese Market
  • 4.
    战略研究中心赢在起点 Mobile Gamers MobileDevice Users Mobile Users VS. Mobile Gamers 4% 76% 2010 35 million mobile gamers 2015 314.8 million mobile gamers Source: EEDAR Deconstructing Mobile Gaming
  • 5.
    战略研究中心赢在起点 Mobile Games PCGames Web Games Others (Console, TV) 2010 Total mobile game market volume is 1 billion RMB, compared with the whole game industry at 33 billion RMB 2015 Total mobile game market volume is 51 billion RMB, compared with the whole industry at 140 billion RMB 84% 3% 13% 46%38% 16% 0.2% A Massive Market, Mobile-Lead Source: China Game Industry Annual Report
  • 6.
    战略研究中心赢在起点 4,75 6,74 7,34 7,93 9,84 11,14 12,28 13,10 2,43 3,32 3,86 3,68 4,05 6,176,54 6,85 0,00 2,00 4,00 6,00 8,00 10,00 12,00 14,00 14Q1 14Q2 14Q3 14Q4 15Q1 15Q2 15Q3 15Q4 Total Revenue TOP10 Revenue The total market volume is still growing, but at a slower pace. Market Trends Top 10 grossing games take more than half of the revenues Unit: Billion RMB
  • 7.
    战略研究中心赢在起点 Game Trends: China 0,45 3,06 0,60 1,430,44 1,36 1,28 2,25 1,85 2,30 2,83 0,72 0,94 0,52 0,42 14Q4 15Q4 Turn-based MMO 6% 2.5D MMO 8% ARPG 17% Card games 28% Strategy 9% Casual 29% Turn-based MMO 24% 2.5D MMO 11% 3D MMO 3% ARPG 10% Card Games 14% Strategy 7% Casual 22% MOBA 3% Shooting 4% Go MMO Less casual. Shooting, MOBA are new, growing genres. Source: NetEase Strategy Development Center Unit: Billion RMB
  • 8.
    It’s not justthe Apple App Store and Google Play… Android: 400 stores iOS: AppStore vs. Jailbroken Stores Source: Newzoo Data 2016.04 360 Assistant 24% Baidu 19% Huawei 7% Vivo 5% Others 5% Oppo Store 5% HiMarket 5%
  • 9.
    In China distributionchoice comes at a price.. Advertising space Apple takes a 30% cut Android distributors take 40—60% Distributors compete and offer preferential terms to big customers or high-potential titles
  • 10.
    02 How to Enterthe Chinese Market
  • 11.
    The Road toChina – 3 Choices 3. Be surprising1. Be better 2. Be modest Bring to market what no game has brought before. Compete head-on Don’t aim for the top 100
  • 12.
    Decide What YouWant Just testing the waters? Is China one piece of a larger puzzle? Or are you ready to go all in?
  • 13.
    There’s Room fora Unique Approach
  • 14.
    Otherwise There AreCertain Must haves! Free to Play PvP and/or Co-op Suitable Art Easy Controls
  • 15.
    Mainstream Art Styleand Background Story - Examples Art: Cute (big head), Chinese Story: Westward Journey (Classical Chinese literature) Art: Cute, leaning to realism Story: Western magical world Art: Cartoon, Exaggerated, Lively Story: No particular storyline, virtual world 1 2 3
  • 16.
    FIND A PARTNER Rememberit’s a partnership Be flexible Commit to the territory
  • 17.
    NetEase Development Philosophy ApplyIP to proven gameplay only Gameplay over Monetization Design Attract users to spend their prime time, not their bathroom break. IP is the icing on the cake, not a bait- and-switch tool Make games that players like to play. Money will come. NetEase games are designed to engage users for several hours per day
  • 18.