NetEase.com was founded in 1997 and went public on Nasdaq in 1999. It has three main revenue sources: online games (87.4% of revenues), advertising (11.2%), and value-added services (1.5%). NetEase operates popular games like Westward Journey II and licenses games from Activision Blizzard. It also runs the #1 portal in China, 163.com, and owns email/search/microblog platforms. Though profitable, NetEase faces challenges of heavy reliance on gaming revenues and increasing R&D costs in a competitive industry.
How to presentation on raising money for a game company with: an overview on the game sector from financial perspective, why to raise money, funding readiness, how much to raise, types of potential investors and how to raise the funding. From Paul Heydon at Avista Partners.
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific
region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile
gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development
companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
How to presentation on raising money for a game company with: an overview on the game sector from financial perspective, why to raise money, funding readiness, how much to raise, types of potential investors and how to raise the funding. From Paul Heydon at Avista Partners.
Mobile Gaming Asia: Market and Forecast AnalysisKabir Ahmad
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market
value by 2015. The Asian region leads the mobile gaming market with approximately 40% market stake. The greater Asia Pacific
region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming opportunities in Asia. It provides insights into the mobile
gaming business and analysis of current limitations, challenges, and opportunities. The report evaluates current and future mobile
gaming technologies, new media and its dynamics with mobile gaming business. The report includes mobile game development
companies, key mobile gaming business drivers, global and Asian gaming business prospects, prospects by country and
telecom operator. The report also includes analysis of the gaming business value chain and developing trends.
Simon Khalaf throws down the gauntlet at #Source13 with a data-packed presentation. "Ignore the Series A crunch. It's time to innovate. Disrupt an industry."
The 10 most desirable gaming solution providers dec jan 2017Merry D'souza
In this issue of our magazine, we have listed “The 10 Most Desirable Gaming Solution Providers 2017”, which are providing distinguished and diversified solutions to their consumers.
8th CEE Retail Banking Conference, 11 October 2011, Budapest
Organized by Fleming Europe
Presentation given by Sotiris Sirmakezis, Deputy General Manager, Piraeus Bank
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
Challenges And Potentials for Indonesia Game Developer IndustryMarlin Sugama
As the industry grows, game developer is a promising new profession in Indonesia, this presentation was developed to give insight to potential game developer on the opportunities and challenge they will face once they enter the industry.
Augmented Reality: From Marketing Buzzword To A Better Consumer ExperenceMatthew Szymczyk
This is updated AR presentation that I have been giving to brands and agencies. Focus is on what is AR, how it can/should be used, video examples and then demos (in person).
Xinxin Fan and Hongxiang Jiang
First, we will give a brief introduction about the HBase service at Netease,include the basic cluster info and the key HBase service. And then we will talk same tips about the tuning practices for HBase. Last, we will introduce some improvements at the internal HBase version.
hbaseconasia2017 hbasecon hbase https://www.eventbrite.com/e/hbasecon-asia-2017-tickets-34935546159#
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Investing in Mobile Games: What Investors Are Looking For | Tom van DamJessica Tams
Delivered at Casual Connect Europe 2016
NetEase, Inc. is one of the largest, most well-established game developers in China. NetEase actively invests internationally and has invested in over a dozen mobile game studios worldwide. As head of mobile business development, Tom van Dam oversees applications by mobile game studios for investment. In this presentation he will share what key areas investors look at and how mobile game studios can present themselves in the best light.
How to Make Your Games More Suitable for the Chinese Market | Gary HuangJessica Tams
Delivered at Casual Connect Asia 2016
The session will start with a short introduction of the Chinese mobile game market and then move to the main differences between Western and Chinese games. In this presentation, Gary will share how to make your games more popular in China.
Simon Khalaf throws down the gauntlet at #Source13 with a data-packed presentation. "Ignore the Series A crunch. It's time to innovate. Disrupt an industry."
The 10 most desirable gaming solution providers dec jan 2017Merry D'souza
In this issue of our magazine, we have listed “The 10 Most Desirable Gaming Solution Providers 2017”, which are providing distinguished and diversified solutions to their consumers.
8th CEE Retail Banking Conference, 11 October 2011, Budapest
Organized by Fleming Europe
Presentation given by Sotiris Sirmakezis, Deputy General Manager, Piraeus Bank
Mercer Capital | eSports: An Emerging IndustryMercer Capital
eSports is a rapidly expanding industry that has drawn viewers and investments alike. The introduction of streaming platforms, as well as the improvement in mobile technology, has allowed the industry to grow from its arcade hall beginnings in the 1970s to competitors streaming games to millions of viewers globally. In this whitepaper, we provide a brief introduction to the market and expand on the potential growth of this emerging industry.
Challenges And Potentials for Indonesia Game Developer IndustryMarlin Sugama
As the industry grows, game developer is a promising new profession in Indonesia, this presentation was developed to give insight to potential game developer on the opportunities and challenge they will face once they enter the industry.
Augmented Reality: From Marketing Buzzword To A Better Consumer ExperenceMatthew Szymczyk
This is updated AR presentation that I have been giving to brands and agencies. Focus is on what is AR, how it can/should be used, video examples and then demos (in person).
Xinxin Fan and Hongxiang Jiang
First, we will give a brief introduction about the HBase service at Netease,include the basic cluster info and the key HBase service. And then we will talk same tips about the tuning practices for HBase. Last, we will introduce some improvements at the internal HBase version.
hbaseconasia2017 hbasecon hbase https://www.eventbrite.com/e/hbasecon-asia-2017-tickets-34935546159#
The Future of GameMaker: How It Changes The Way to Design Games
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Investing in Mobile Games: What Investors Are Looking For | Tom van DamJessica Tams
Delivered at Casual Connect Europe 2016
NetEase, Inc. is one of the largest, most well-established game developers in China. NetEase actively invests internationally and has invested in over a dozen mobile game studios worldwide. As head of mobile business development, Tom van Dam oversees applications by mobile game studios for investment. In this presentation he will share what key areas investors look at and how mobile game studios can present themselves in the best light.
How to Make Your Games More Suitable for the Chinese Market | Gary HuangJessica Tams
Delivered at Casual Connect Asia 2016
The session will start with a short introduction of the Chinese mobile game market and then move to the main differences between Western and Chinese games. In this presentation, Gary will share how to make your games more popular in China.
The Wild Eight: How to Publish a Game on Steam Successfully
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Marketing a Mobile Action Game in Asia: Lessons Learnt
(White Nights Conference St. Petersburg 2017)
The official conference website — http://wnconf.com
Find the Right Partner & Managing Expectations | Amy Huang-LeeJessica Tams
Delivered at Casual Connect USA 2016. Fundraising is very important to the success of a young start up. The right investor can not only bring you the right user platforms, but also the right relationships to other potential partners. How do you raise money successfully as an indie studio? What expectations should you have? Which type of investor is right for your stage? Amy Huang, AVP of NetEase Capital, whose portfolio consists of top game studios which span the world, will dive into these questions and more.
Show, Don't Tell? Play, Don't Show! | Stanislav CostiucJessica Tams
Delivered at Casual Connect Kyiv 2017. Each medium has their own unique traits that allow for creating really strong emotional bonds between the consumer and the work of art. In games that’s interactivity – controls and mechanics. In this session we’ll talk about the unique traits games can use to elicit feelings, emotions, and create strong bonds with players.
Artificial Intelligence_ How is it significant to the gaming industry_.pdfAnil
Artificial Intelligence (AI) has become increasingly significant in the gaming industry, revolutionizing various aspects of game development, gameplay, and user experience. Here are several ways in which AI has made a substantial impact on the gaming industry
Google/Zynga deal drives July financing results: After starting very slowly (just one deal announced in the prior week) July financing increased substantially as a result of the Google/Zynga financing ($100-200 million). Total raised month-to-date is $158.8 million over 12 deals - averaging $13.2 million each. In comparison, total capital raised in July 2009 was $206.5 million, averaging $5.3 million over 39 deals. Excluding Dec 09 and Apr 10, the average monthly total is ~$280 million.
Deals (M&A, Finance)
Google invested a rumoured $100-$200 mm in social game developer, Zynga, bringing that company’s total funding to almost $500 mm (assuming the lower end of the range).
The Gaming sector remains hot – along with Google’s investment in Zynga, The9 Ltd. (Chinese online game developer and operator) invested $5 mm in Delaware-based Aurora Feint (focused on gaming for the mobile space).
A triad of financings in the Social Commerce space this week, including Beyond the Rack ($12 mm), ThredUP ($1.7 mm), and BuyWithMe ($16 mm in a Series B financing).
Sysomos, Canadian social media monitoring firm, was acquired by MarketWire for between $25 mm and $35 mm.
Price performance turns positive
The Web 2.0 public company universe rose this week, with 58% of companies seeing their market cap rise vs. 32% rising and 10% flat.
Dematerialisation affects all segments of the video game industry. It has led to disintermediation in the value chain and raises questions over the role of certain stakeholders downstream. It has afforded new power to developers, who now have the opportunity to speak directly to their gaming customers. 'Online' has ultimately eroded a silo-based industry structure and allowed practices and cross-platform services to emerge that both benefit gamers and boost creativity within the sector.
MatchMove Business Model EvolutionIt was January 2014, and ShaiAbramMartino96
MatchMove: Business Model Evolution
It was January 2014, and Shailash Naik, CEO of MatchMove Global Pte Ltd was rather pleased to have closed 2013 with yet another feather in the cap for his company. MatchMove, an online entertainment service provider, had just been ranked 25th out of the 500 fastest-growing technology companies in the 2013 Deloitte Technology Fast 500 Asia Pacific rankings, a yearly publication that was well regarded in the technology and gaming industry.
When MatchMove was founded in early 2009, Naik and his COO, Leow Hsueh Huah (HH), had been in a rush to carry out their vision for the company. From their time working with a videogame company in the US, they had talked to various companies with large Internet audiences, and had identified a gap in the Asian market for a company-specific platform that incorporated casual gaming, social networking and e-commerce capabilities. MatchMove wanted to be this platform. Finally, in late 2009, MatchMove signed up its first large client, global technology company Yahoo!, to provide such services for Yahoo! Southeast Asia. This early deal enabled MatchMove to build a depth of capability on its cloud-based platform. The company also contracted with game developers to create its own store of quality games that it could offer to its clients.
In essence, MatchMove was set up to provide a service as a B2B game/entertainment platform. Its key value proposition was to become an intermediary, and more, between game companies with “high (gaming) content” profiles, but which traditionally had low web traffic. In addition, it was targeting companies like Yahoo! and Microsoft that had large consumer portals and high traffic–but were perhaps lacking in certain types of content, and hence losing users to websites like Facebook and iTunes which served as communities of social networks and also possessed platforms for gaming. By having a large or dedicated social networking community and strong content profile, these companies could keep users on their websites for longer, which translated into greater revenue generation. Aside from creating a closed e-commerce system to accept payments for services on its clients’ websites, MatchMove envisioned creating an open payments portal for all users for multiple merchants. It just did not have a concrete idea of what that strategy would look like yet.
By 2012, MatchMove had revamped its back-end system to meet the demands of a growing number of clients. The company had also ventured into various other opportunities, such as gamification, which were related to its core business. However, Naik wanted to accomplish even more. He was eager to create the next technological disruption to existing commerce, finance and other sectors, and capture new opportunities coming up in the market. Naik’s mantra was to “fail fast”, and to take risks. He saw far greater potential in the product that was beyond its initial value proposition, and just needed to decide where to t ...
MatchMove Business Model EvolutionIt was January 2014, and ShaiAbramMartino96
MatchMove: Business Model Evolution
It was January 2014, and Shailash Naik, CEO of MatchMove Global Pte Ltd was rather pleased to have closed 2013 with yet another feather in the cap for his company. MatchMove, an online entertainment service provider, had just been ranked 25th out of the 500 fastest-growing technology companies in the 2013 Deloitte Technology Fast 500 Asia Pacific rankings, a yearly publication that was well regarded in the technology and gaming industry.
When MatchMove was founded in early 2009, Naik and his COO, Leow Hsueh Huah (HH), had been in a rush to carry out their vision for the company. From their time working with a videogame company in the US, they had talked to various companies with large Internet audiences, and had identified a gap in the Asian market for a company-specific platform that incorporated casual gaming, social networking and e-commerce capabilities. MatchMove wanted to be this platform. Finally, in late 2009, MatchMove signed up its first large client, global technology company Yahoo!, to provide such services for Yahoo! Southeast Asia. This early deal enabled MatchMove to build a depth of capability on its cloud-based platform. The company also contracted with game developers to create its own store of quality games that it could offer to its clients.
In essence, MatchMove was set up to provide a service as a B2B game/entertainment platform. Its key value proposition was to become an intermediary, and more, between game companies with “high (gaming) content” profiles, but which traditionally had low web traffic. In addition, it was targeting companies like Yahoo! and Microsoft that had large consumer portals and high traffic–but were perhaps lacking in certain types of content, and hence losing users to websites like Facebook and iTunes which served as communities of social networks and also possessed platforms for gaming. By having a large or dedicated social networking community and strong content profile, these companies could keep users on their websites for longer, which translated into greater revenue generation. Aside from creating a closed e-commerce system to accept payments for services on its clients’ websites, MatchMove envisioned creating an open payments portal for all users for multiple merchants. It just did not have a concrete idea of what that strategy would look like yet.
By 2012, MatchMove had revamped its back-end system to meet the demands of a growing number of clients. The company had also ventured into various other opportunities, such as gamification, which were related to its core business. However, Naik wanted to accomplish even more. He was eager to create the next technological disruption to existing commerce, finance and other sectors, and capture new opportunities coming up in the market. Naik’s mantra was to “fail fast”, and to take risks. He saw far greater potential in the product that was beyond its initial value proposition, and just needed to decide where to t ...
This is an edited version of the presentation I did at the NY Games Conference. It is a discussion piece on the top trends in gaming that I'm observing for the coming year. This includes remarks on Smartphones, prepaid game cards, F2P, and Trading Card Games.
soZZial is a unique social gaming application providing real SOCIAL and ENTERTAINING gaming experience. We are raising funds to complete pivoting system and achieve cash-flow positive.
Data and the Future of Gaming Post COVIDData Con LA
Data Con LA 2020
Description
Given the lock down, consumption for gaming has increased dramatically across the world. We see major changes in how data is used in running the game, marketing the game, and monetizing gameplay.
*Size of gaming and how behaviors have changed since COVID
*Data it's role of games as a service games (in game telemetry)
*What are people playing around the world during lock down and what does it say about them?
*How data is used for marketing and how does it translate to in game
Speaker
Kunny Berdow, Google, Principal Analytical Lead
Company Description - AIVtech International Group Co. (“AIVtech” or the “Company”) is a leading manufacturer of consumer electronics
products, such as furniture audio and multimedia speakers in China. The Company plans to capitalize on its strong domestic position
to become a well-known international brand. AIVtech focuses on the integration of electronic devices, such as multimedia speakers, with
furniture and has coined the term “electronic furniture” to describe its products. The Company’s brand—AIV—stands for “Audio & Interactive
Video” and describes the integration of audio and video to provide complete audio-visual systems for its customers. Currently, the
Company classifies its products within three categories: (1) casual furniture audio such as rocking chair speakers and video game chairs;
(2) hi-fi digital and multimedia speakers; and (3) LCD/LED televisions, which entered into production in April 2010. The Company was
founded in October 2004 and is headquartered in Shenzhen, China, and its manufacturing facility is located in Dongguan.
A presentation I did at DevHour in Mexico City on September 23, 2011. Many of the slides were presented to spark discussion on the recent past, current, and future video game market. I believe that given the right support the LATAM game development community could become the next Canada.
Presentation given in Mexico City on September 23, 2011 at DevHour (similar to a GDC but for Latin America). It represents an overview on the gaming market from recent past, to current, to near future. A few predictions and lots of conversation. I firmly believe that with the right support from outside and the government, Latin American game development can be what Canadian game development is today in 3-5 years.
Tudou (NASDAQ: TUDO) is one of China's leading online video sites. It plans to IPO on August 17 on NASDAQ and raise $174 million. Competitors include YouKu, Sohu TV, Sina Video, Qiyi, 56.com, and Ku6. Uploaded by iChinaStock.com
Inside Taomee (NYSE: TAOM) - By iChinastockiChinaStock
Taomee, one of China’s leading children’s online entertainment and media companies, is listed on the NYSE as “TAOM”. Taomee operates five virtual worlds for 5-15 year-olds, including “Mole’s World” and “Seer”. Presentation by iChinaStock.
Inside Tencent Weibo (0700.HK) - by iChinaStockiChinaStock
Tencent Weibo has emerged as the primary competitor to Sina Weibo in China's red-hot microblogging sector. In US terms, Tencent’s 90700.HK) social hub is as if AIM, MySpace, Facebook, and Twitter were owned by one company, and all cross-promoted and synced to each other. Presentation by iChinaStock.
Inside NetQin Mobile Inc. (NYSE: NQ) - By iChinaStockiChinaStock
China-based NetQin Mobile Inc. (NYSE: NQ) sells mobile security services via freemium model. Its primary users are feature phone and low-end smartphones, mostly to Chinese customers but also some internationally. Qihoo (NYSE: QIHU) is a key competitor.
Inside Renren Inc. (NYSE: RENN) - By iChinaStockiChinaStock
China-based Renren Inc. includes the real-name social network Renren, the games producer Renren Games, and the group-buying site Nuomi. Renren Inc. filed for IPO on the NYSE on April 15, 2011 under the ticker RENN. Report by iChinaStock.com
Macro-Market is an independent provider of business intelligence on the China market and Chinese companies. We are committed to offering clients high quality information and in-depth analysis from international perspectives to provide access to the Chinese market, identify new business opportunities and find solutions to grow in China. Please visit our website: http://www.macro-market.com
The presentation was conducted by the senior VP of the Bank of China American Branches. The event was hosted by the Greater Cincinnati Chinese Chamber of Commerce.
Propadoo is the first of its kind online solution that systematically collects real-time testimonials, streams them to your website & social community and never forgets to ask your customers for referrals.
In the vast landscape of cinema, stories have been told, retold, and reimagined in countless ways. At the heart of this narrative evolution lies the concept of a "remake". A successful remake allows us to revisit cherished tales through a fresh lens, often reflecting a different era's perspective or harnessing the power of advanced technology. Yet, the question remains, what makes a remake successful? Today, we will delve deeper into this subject, identifying the key ingredients that contribute to the success of a remake.
From Slave to Scourge: The Existential Choice of Django Unchained. The Philos...Rodney Thomas Jr
#SSAPhilosophy #DjangoUnchained #DjangoFreeman #ExistentialPhilosophy #Freedom #Identity #Justice #Courage #Rebellion #Transformation
Welcome to SSA Philosophy, your ultimate destination for diving deep into the profound philosophies of iconic characters from video games, movies, and TV shows. In this episode, we explore the powerful journey and existential philosophy of Django Freeman from Quentin Tarantino’s masterful film, "Django Unchained," in our video titled, "From Slave to Scourge: The Existential Choice of Django Unchained. The Philosophy of Django Freeman!"
From Slave to Scourge: The Existential Choice of Django Unchained – The Philosophy of Django Freeman!
Join me as we delve into the existential philosophy of Django Freeman, uncovering the profound lessons and timeless wisdom his character offers. Through his story, we find inspiration in the power of choice, the quest for justice, and the courage to defy oppression. Django Freeman’s philosophy is a testament to the human spirit’s unyielding drive for freedom and justice.
Don’t forget to like, comment, and subscribe to SSA Philosophy for more in-depth explorations of the philosophies behind your favorite characters. Hit the notification bell to stay updated on our latest videos. Let’s discover the principles that shape these icons and the profound lessons they offer.
Django Freeman’s story is one of the most compelling narratives of transformation and empowerment in cinema. A former slave turned relentless bounty hunter, Django’s journey is not just a physical liberation but an existential quest for identity, justice, and retribution. This video delves into the core philosophical elements that define Django’s character and the profound choices he makes throughout his journey.
Link to video: https://youtu.be/GszqrXk38qk
Maximizing Your Streaming Experience with XCIPTV- Tips for 2024.pdfXtreame HDTV
In today’s digital age, streaming services have become an integral part of our entertainment lives. Among the myriad of options available, XCIPTV stands out as a premier choice for those seeking seamless, high-quality streaming. This comprehensive guide will delve into the features, benefits, and user experience of XCIPTV, illustrating why it is a top contender in the IPTV industry.
Hollywood Actress - The 250 hottest galleryZsolt Nemeth
Hollywood Actress amazon album eminent worldwide media, female-singer, actresses, alhletina-woman, 250 collection.
Highest and photoreal-print exclusive testament PC collage.
Focused television virtuality crime, novel.
The sheer afterlife of the work is activism-like hollywood-actresses point com.
173 Illustrate, 250 gallery, 154 blog, 120 TV serie logo, 17 TV president logo, 183 active hyperlink.
HD AI face enhancement 384 page plus Bowker ISBN, Congress LLCL or US Copyright.
Meet Crazyjamjam - A TikTok Sensation | Blog EternalBlog Eternal
Crazyjamjam, the TikTok star everyone's talking about! Uncover her secrets to success, viral trends, and more in this exclusive feature on Blog Eternal.
Source: https://blogeternal.com/celebrity/crazyjamjam-leaks/
Are the X-Men Marvel or DC An In-Depth Exploration.pdfXtreame HDTV
The world of comic books is vast and filled with iconic characters, gripping storylines, and legendary rivalries. Among the most famous groups of superheroes are the X-Men. Created in the early 1960s, the X-Men have become a cultural phenomenon, featuring in comics, animated series, and blockbuster movies. A common question among newcomers to the comic book world is: Are the X-Men Marvel or DC? This article delves into the history, creators, and significant moments of the X-Men to provide a comprehensive answer.
Panchayat Season 3 - Official Trailer.pdfSuleman Rana
The dearest series "Panchayat" is set to make a victorious return with its third season, and the fervor is discernible. The authority trailer, delivered on May 28, guarantees one more enamoring venture through the country heartland of India.
Jitendra Kumar keeps on sparkling as Abhishek Tripathi, the city-reared engineer who ends up functioning as the secretary of the Panchayat office in the curious town of Phulera. His nuanced depiction of a young fellow exploring the difficulties of country life while endeavoring to adjust to his new environmental factors has earned far and wide recognition.
Neena Gupta and Raghubir Yadav return as Manju Devi and Brij Bhushan Dubey, separately. Their dynamic science and immaculate acting rejuvenate the hardships of town administration. Gupta's depiction of the town Pradhan with an ever-evolving outlook, matched with Yadav's carefully prepared exhibition, adds profundity and credibility to the story.
New Difficulties and Experiences
The trailer indicates new difficulties anticipating the characters, as Abhishek keeps on wrestling with his part in the town and his yearnings for a superior future. The series has reliably offset humor with social editorial, and Season 3 looks ready to dig much more profound into the intricacies of rustic organization and self-awareness.
Watchers can hope to see a greater amount of the enchanting and particular residents who have become fan top picks. Their connections and the one of a kind cut of-life situations give a reviving and interesting portrayal of provincial India, featuring the two its appeal and its difficulties.
A Mix of Humor and Heart
One of the signs of "Panchayat" is its capacity to mix humor with sincere narrating. The trailer features minutes that guarantee to convey giggles, as well as scenes that pull at the heartstrings. This equilibrium has been a critical calculate the show's prosperity, resounding with crowds across different socioeconomics.
Creation Greatness
The creation quality remaining parts first rate, with the beautiful setting of Phulera town filling in as a scenery that upgrades the narrating. The meticulousness in portraying provincial life, joined with sharp composition and solid exhibitions, guarantees that "Panchayat" keeps on hanging out in the packed web series scene.
Expectation and Delivery
As the delivery date draws near, expectation for "Panchayat" Season 3 is at a record-breaking high. The authority trailer has previously created critical buzz, with fans enthusiastically anticipating the continuation of Abhishek Tripathi's excursion and the new undertakings that lie ahead in Phulera.
All in all, the authority trailer for "Panchayat" Season 3 recommends that watchers are in for another drawing in and engaging ride. Yet again with its charming characters, convincing story, and ideal mix of humor and show, the new season is set to enamor crowds. Write in your schedules and prepare to get back to the endearing universe of "Panchayat."
As a film director, I have always been awestruck by the magic of animation. Animation, a medium once considered solely for the amusement of children, has undergone a significant transformation over the years. Its evolution from a rudimentary form of entertainment to a sophisticated form of storytelling has stirred my creativity and expanded my vision, offering limitless possibilities in the realm of cinematic storytelling.
Scandal! Teasers June 2024 on etv Forum.co.zaIsaac More
Monday, 3 June 2024
Episode 47
A friend is compelled to expose a manipulative scheme to prevent another from making a grave mistake. In a frantic bid to save Jojo, Phakamile agrees to a meeting that unbeknownst to her, will seal her fate.
Tuesday, 4 June 2024
Episode 48
A mother, with her son's best interests at heart, finds him unready to heed her advice. Motshabi finds herself in an unmanageable situation, sinking fast like in quicksand.
Wednesday, 5 June 2024
Episode 49
A woman fabricates a diabolical lie to cover up an indiscretion. Overwhelmed by guilt, she makes a spontaneous confession that could be devastating to another heart.
Thursday, 6 June 2024
Episode 50
Linda unwittingly discloses damning information. Nhlamulo and Vuvu try to guide their friend towards the right decision.
Friday, 7 June 2024
Episode 51
Jojo's life continues to spiral out of control. Dintle weaves a web of lies to conceal that she is not as successful as everyone believes.
Monday, 10 June 2024
Episode 52
A heated confrontation between lovers leads to a devastating admission of guilt. Dintle's desperation takes a new turn, leaving her with dwindling options.
Tuesday, 11 June 2024
Episode 53
Unable to resort to violence, Taps issues a verbal threat, leaving Mdala unsettled. A sister must explain her life choices to regain her brother's trust.
Wednesday, 12 June 2024
Episode 54
Winnie makes a very troubling discovery. Taps follows through on his threat, leaving a woman reeling. Layla, oblivious to the truth, offers an incentive.
Thursday, 13 June 2024
Episode 55
A nosy relative arrives just in time to thwart a man's fatal decision. Dintle manipulates Khanyi to tug at Mo's heartstrings and get what she wants.
Friday, 14 June 2024
Episode 56
Tlhogi is shocked by Mdala's reaction following the revelation of their indiscretion. Jojo is in disbelief when the punishment for his crime is revealed.
Monday, 17 June 2024
Episode 57
A woman reprimands another to stay in her lane, leading to a damning revelation. A man decides to leave his broken life behind.
Tuesday, 18 June 2024
Episode 58
Nhlamulo learns that due to his actions, his worst fears have come true. Caiphus' extravagant promises to suppliers get him into trouble with Ndu.
Wednesday, 19 June 2024
Episode 59
A woman manages to kill two birds with one stone. Business doom looms over Chillax. A sobering incident makes a woman realize how far she's fallen.
Thursday, 20 June 2024
Episode 60
Taps' offer to help Nhlamulo comes with hidden motives. Caiphus' new ideas for Chillax have MaHilda excited. A blast from the past recognizes Dintle, not for her newfound fame.
Friday, 21 June 2024
Episode 61
Taps is hungry for revenge and finds a rope to hang Mdala with. Chillax's new job opportunity elicits mixed reactions from the public. Roommates' initial meeting starts off on the wrong foot.
Monday, 24 June 2024
Episode 62
Taps seizes new information and recruits someone on the inside. Mary's new job
Tom Selleck Net Worth: A Comprehensive Analysisgreendigital
Over several decades, Tom Selleck, a name synonymous with charisma. From his iconic role as Thomas Magnum in the television series "Magnum, P.I." to his enduring presence in "Blue Bloods," Selleck has captivated audiences with his versatility and charm. As a result, "Tom Selleck net worth" has become a topic of great interest among fans. and financial enthusiasts alike. This article delves deep into Tom Selleck's wealth, exploring his career, assets, endorsements. and business ventures that contribute to his impressive economic standing.
Follow us on: Pinterest
Early Life and Career Beginnings
The Foundation of Tom Selleck's Wealth
Born on January 29, 1945, in Detroit, Michigan, Tom Selleck grew up in Sherman Oaks, California. His journey towards building a large net worth began with humble origins. , Selleck pursued a business administration degree at the University of Southern California (USC) on a basketball scholarship. But, his interest shifted towards acting. leading him to study at the Hills Playhouse under Milton Katselas.
Minor roles in television and films marked Selleck's early career. He appeared in commercials and took on small parts in T.V. series such as "The Dating Game" and "Lancer." These initial steps, although modest. laid the groundwork for his future success and the growth of Tom Selleck net worth. Breakthrough with "Magnum, P.I."
The Role that Defined Tom Selleck's Career
Tom Selleck's breakthrough came with the role of Thomas Magnum in the CBS television series "Magnum, P.I." (1980-1988). This role made him a household name and boosted his net worth. The series' popularity resulted in Selleck earning large salaries. leading to financial stability and increased recognition in Hollywood.
"Magnum P.I." garnered high ratings and critical acclaim during its run. Selleck's portrayal of the charming and resourceful private investigator resonated with audiences. making him one of the most beloved television actors of the 1980s. The success of "Magnum P.I." played a pivotal role in shaping Tom Selleck net worth, establishing him as a major star.
Film Career and Diversification
Expanding Tom Selleck's Financial Portfolio
While "Magnum, P.I." was a cornerstone of Selleck's career, he did not limit himself to television. He ventured into films, further enhancing Tom Selleck net worth. His filmography includes notable movies such as "Three Men and a Baby" (1987). which became the highest-grossing film of the year, and its sequel, "Three Men and a Little Lady" (1990). These box office successes contributed to his wealth.
Selleck's versatility allowed him to transition between genres. from comedies like "Mr. Baseball" (1992) to westerns such as "Quigley Down Under" (1990). This diversification showcased his acting range. and provided many income streams, reinforcing Tom Selleck net worth.
Television Resurgence with "Blue Bloods"
Sustaining Wealth through Consistent Success
In 2010, Tom Selleck began starring as Frank Reagan i
Skeem Saam in June 2024 available on ForumIsaac More
Monday, June 3, 2024 - Episode 241: Sergeant Rathebe nabs a top scammer in Turfloop. Meikie is furious at her uncle's reaction to the truth about Ntswaki.
Tuesday, June 4, 2024 - Episode 242: Babeile uncovers the truth behind Rathebe’s latest actions. Leeto's announcement shocks his employees, and Ntswaki’s ordeal haunts her family.
Wednesday, June 5, 2024 - Episode 243: Rathebe blocks Babeile from investigating further. Melita warns Eunice to stay clear of Mr. Kgomo.
Thursday, June 6, 2024 - Episode 244: Tbose surrenders to the police while an intruder meddles in his affairs. Rathebe's secret mission faces a setback.
Friday, June 7, 2024 - Episode 245: Rathebe’s antics reach Kganyago. Tbose dodges a bullet, but a nightmare looms. Mr. Kgomo accuses Melita of witchcraft.
Monday, June 10, 2024 - Episode 246: Ntswaki struggles on her first day back at school. Babeile is stunned by Rathebe’s romance with Bullet Mabuza.
Tuesday, June 11, 2024 - Episode 247: An unexpected turn halts Rathebe’s investigation. The press discovers Mr. Kgomo’s affair with a young employee.
Wednesday, June 12, 2024 - Episode 248: Rathebe chases a criminal, resorting to gunfire. Turf High is rife with tension and transfer threats.
Thursday, June 13, 2024 - Episode 249: Rathebe traps Kganyago. John warns Toby to stop harassing Ntswaki.
Friday, June 14, 2024 - Episode 250: Babeile is cleared to investigate Rathebe. Melita gains Mr. Kgomo’s trust, and Jacobeth devises a financial solution.
Monday, June 17, 2024 - Episode 251: Rathebe feels the pressure as Babeile closes in. Mr. Kgomo and Eunice clash. Jacobeth risks her safety in pursuit of Kganyago.
Tuesday, June 18, 2024 - Episode 252: Bullet Mabuza retaliates against Jacobeth. Pitsi inadvertently reveals his parents’ plans. Nkosi is shocked by Khwezi’s decision on LJ’s future.
Wednesday, June 19, 2024 - Episode 253: Jacobeth is ensnared in deceit. Evelyn is stressed over Toby’s case, and Letetswe reveals shocking academic results.
Thursday, June 20, 2024 - Episode 254: Elizabeth learns Jacobeth is in Mpumalanga. Kganyago's past is exposed, and Lehasa discovers his son is in KZN.
Friday, June 21, 2024 - Episode 255: Elizabeth confirms Jacobeth’s dubious activities in Mpumalanga. Rathebe lies about her relationship with Bullet, and Jacobeth faces theft accusations.
Monday, June 24, 2024 - Episode 256: Rathebe spies on Kganyago. Lehasa plans to retrieve his son from KZN, fearing what awaits.
Tuesday, June 25, 2024 - Episode 257: MaNtuli fears for Kwaito’s safety in Mpumalanga. Mr. Kgomo and Melita reconcile.
Wednesday, June 26, 2024 - Episode 258: Kganyago makes a bold escape. Elizabeth receives a shocking message from Kwaito. Mrs. Khoza defends her husband against scam accusations.
Thursday, June 27, 2024 - Episode 259: Babeile's skillful arrest changes the game. Tbose and Kwaito face a hostage crisis.
Friday, June 28, 2024 - Episode 260: Two women face the reality of being scammed. Turf is rocked by breaking
From the Editor's Desk: 115th Father's day Celebration - When we see Father's day in Hindu context, Nanda Baba is the most vivid figure which comes to the mind. Nanda Baba who was the foster father of Lord Krishna is known to provide love, care and affection to Lord Krishna and Balarama along with his wife Yashoda; Letter’s to the Editor: Mother's Day - Mother is a precious life for their children. Mother is life breath for her children. Mother's lap is the world happiness whose debt can never be paid.
2. INSIDE
SUMMARY
NetEase.com, Inc was founded by Mr. William Lei Ding in 1997 and went
public on the Nasdaq in 1999. As of July 8, 2011, its market cap was $6.1
billion.
NetEase has 3 revenue sources: online-game services (87.4% of
revenues), advertising services (11.2%), and value-added services (1.5%),
Westward Journey II came into operation in 2002, and PCU (Peak
Concurrent Users) reached a record 1.19 million in May, 2010.
NetEase gained exclusive licenses to operate the popular games World
of Warcraft and Starcraft II in China from the US-based firm Activision
Blizzard, Inc. in 2008.
NetEase operates an Internet portal www.163.com, that ranked first in
view rates by iResearch in 2009.
NetEase owns eight email server centers, with userbase totaling over 360
million, as of April, 2011.
NetEase also operates self-developed search engine, Youdao, a micro-blog
and WAP mobile services.
3. INSIDE
BUSINESS STRUCTURE
NetEase
Online games
Portal
Mail
WVA
(revenues via virtual goods (revenues via ads)
(revenues via VAS and
and premium services)
ads)
(revenues via ads)
Games Games Content
Community
Search Engine
developed licensed from
Blizzard
Communicate
Micro-blog
in-house
Source: NetEase Inc. F-1 SEC Filling
Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties
4. INSIDE
GAMING INDUSTRY OVERVIEW
Market
Share
2010
Introduc6on
Tencent
Gaming
is
the
most
developed
industry
on
the
Chinese
NTES
Internet.
Web
games
and
MMORPGs
operate
23.7%
29.0%
GAME
predominantly
on
a
freemium
model
whereby
games
are
4.0%
6.8%
PWRD
free
to
play,
but
virtual
goods
cost
real
money.
Many
of
7.3%
15.3%
13.9%
China’s
listed
tech
companies
are
gaming
companies.
CYOU
GA
Others
A
hit-‐driven
and
top-‐heavy
industry
In
2009,
321
new
online-‐games
were
produced
in
China.
NTES
Market
Share
But
less
than
5
games
reached
over
600,000
average
30.0%
concurrent
users.
25.0%
20.0%
The
6
players
held
76%
of
market
share
in
2010.
Netease
was
in
second
place
with
15.3%
of
the
market.
15.0%
10.0%
5.0%
0.0%
Challenges
2006
2007
2008
2009
2010
Games
face
increasing
R&D
costs
in
a
compeYYve
industry
where
hits
are
difficult
to
come
by.
Growth
has
leveled
off
Source: CGIGC, China Online-game Industry Report
in
recent
years..
5. INSIDE
ADVERTISING INDUSTRY OVERVIEW
Portal Market
40000
36,000
Top
Portals
NetEase
is
among
China’s
top
5
Internet
30000
portals,
though
it
has
fallen
behind
and
now
holds
only
3%
market
share
in
adverYsing.
20000
7,900
6,500
6,400
5,900
10000
190
150
130
260
73
0
Sina
Sohu
NetEase
Tencent
iFeng
UV
PV
Microblog Market
NetEase,
3%
Sohu,
6%
Tencent,
Micro-‐blog
21%
Sina
and
Tencent
together
occupy
78%
of
Sina,
57%
market
share.
Baidu,
13%
NetEase
recently
invited
200
presYgious
local
economists
to
its
Micro-‐blog.
Sina
Baidu
Tencent
Sohu
NetEase
Source: iMeigu
6. INSIDE
REVENUES
6,000
300
Growth
Rate
5,000
250
7-‐year
CAGR
of
Total
Revenues,
Online
Game
4,000
200
Services,
AdverYsing
Services,
and
Wireless
Value-‐
3,000
150
added
Services
is
38.8%,
57.8%,
33.0%,
and
(16.1%)
2,000
100
1,000
50
respecYvely.
0
0
2003
2004
2005
2006
2007
2008
2009
2010
Total
Revenues
Online
game
services
AdverYsing
services
Wireless
value-‐added
services
100.0%
2.4%
1.9%
1.5%
Netease
Segmenta6on
13.6%
10.0%
11.2%
The
Online
Game
Services
Department
is
the
cash
90.0%
cow
of
NetEase,
contribuYng
87.4%
of
total
80.0%
84.0%
88.1%
87.4%
revenues
in
2010.
Netease
has
not
been
able
to
reduce
its
dependence
upon
gaming
revenues
in
70.0%
2008
2009
2010
recent
years.
Online
game
services
AdverYsing
services
Wireless
value-‐added
services
Source: NetEase Inc. F-1 SEC Filling
7. INSIDE
PROFITABILITY
90.0%
Profit
Margins
84.8%
80.0%
80.2%
75.1%
78.9%
80.4%
78.0%
Gross
Margin
saw
a
15%
decrease
from
around
73.4%
70.0%
65.5%
80%
to
65%
during
the
past
7
years.
60.0%
56.7%
55.0%
56.1%
54.8%
53.6%
50.0%
46.1%
48.4%
Net
Income
Margin
also
saw
the
same
trend
as
40.0%
39.5%
Gross
Margin.
30.0%
20.0%
10.0%
Looking
forward,
management
expects
the
margin
0.0%
will
remain
at
the
same
level
as
in
2010.
2003
2004
2005
2006
2007
2008
2009
2010
Gross
Profit
Margin
Net
Income
Margin
In
Millions
of
RMB
Primary
Factor
As
Netease
signed
a
3-‐year
contract
to
operate
Online
game
revenues
2008-‐2010 14,009
Warcraa
with
Blizzard
,
the
cost
associated
with
royalYes,
amorYzaYon
of
license
fees
and
technical
Warcraa
Total
Expenses 2,200
consultancy
service
fees
amounted
RMB
2,200
million,
bringing
down
gross
margin
by
roughly
NegaYve
Impact
to
Gross
Margin
(aprx.) 15.7% 15%.
Source: NetEase Inc. F-1 SEC Filling
8. INSIDE
BALANCE SHEET
10,000
9,620
9,000
8,000
7,000
7,141
Leverage
6,000
5,613
NetEase
sits
on
huge
amounts
of
cash
and
keeps
5,000
very
low
financial
leverage.
4,000
3,938
4,159
3,378
3,000
1,688
2,289
Cash
/
share
2,000
828
839
In
2010,
the
company
has
RMB
9.6
billion
in
cash
1,000
818
792
and
deposits,
$11.1/share.
0
10
0
2003
2004
0
35
2005
2006
2007
2008
2009
2010
Cash
Debt
Source: NetEase Inc. F-1 SEC Filling
Disclaimer: This is not the firm’s official structure, but rather iChinaStock’s representation of the firm’s key properties
9. INSIDE
BUSINESS ANALYSIS
800
11.5%
700
11.1%
11.0%
Online-‐game
Market
Growth
600
10.5%
10.5%
500
1)
Paying
Online
Game
Player
Growth
400
10.0%
The
Internet
User
base
grew
by
28.6%
annually
300
9.6%
9.5%
during
2006
and
2010,
the
Paying
Online
Game
9.4%
200
Player
expanded
by
20.4%
correspondingly.
9.0%
100
0
8.5%
2)
ARPU
(Average
Revenue
Per
User)
Growth
2006
2007
2008
2009
2010
5-‐year
CAGR
of
ARPU
during
2006
and
2010
was
Internet
User
Paying
Online
Game
Player
14.4%.
ARPU
as
a
%
of
Internet
User
35,000
30.0%
28.4%
NetEase
Market
Share
30,000
25.0%
As
compeYYon
increased
over
Yme,
NetEase
lost
25,000
20.0%
market
share
during
2006
and
2009.
However,
20,000
18.3%
15.3%
15.0%
market
share
will
remain
stable
as
NetEase
has
15,000
13.6%
13.1%
10,000
10.0%
very
strong
pipeline
underway.
5,000
5.0%
0
0.0%
2006
2007
2008
2009
2010
Revenue
of
Online
Game
Industry
Online-‐game
Revenue
of
NetEase
Market
Share
of
NetEase
Source: NetEase Inc. F-1 SEC Filling
10. INSIDE
BUSINESS ANALYSIS
MMORPG
(Self
R&D) Revenue
Model Game
Status
Westward
Journey
Online
II Time-‐Based Launched
2002.8 Pipeline
Fantasy
Westward
Journey Time-‐Based Launched
2004.12 NetEase’s
Westward
Journey
series
has
had
an
Datang Time-‐Based Launched
2006.7
outstanding
track
record.
Westward
Journey
Online
III Time-‐Based Launched
2007.9
Tianxia
II Item-‐Based Launched
2008.6
Legend
of
Westward
Journey Item-‐Based Launched
2008.9 NetEase
has
had
a
gap
of
new
games
2009-‐2010,
New
Fly
for
Fun Item-‐Based Launched
2008.11 but
plans
to
release
3
new
games
in
2011.
Westward
Journey
Genesis Time-‐Based Close-‐beta
TesYng
2011.3
Ghost Unknown Close-‐beta
TesYng
2011.4
Legend
of
Fairy Unknown Close-‐beta
TesYng
2011.5
40
3.5
35
R&D
Expenses
3
30
NetEase
is
a
R&D
driven
company.
2.5
25
2
Developing
new
games
incurs
considerable
R&D
20
15
1.5
expenses.
10
1
5
0.5
0
0
2003
2004
2005
2006
2007
2008
2009
2010
Average
Annual
Stock
Price
New
Game
Source: NetEase Inc. F-1 SEC Filling
11. INSIDE
MANAGEMENT
Current CEO Mr. William Lei Ding founded NetEase in 1997, and holds a 45%
stake in the company. Mr. Ding holds a Bachelor of Science degree in
Communication Technology from the University of Electronic Science and
Technology of China.
Mr. Ding maintains very tight control over NetEase.
NetEase has closed only one M&A deal in its history, when it spent RMB 10
million to acquire GuangZhou TianXia Technology in 2001.
12. INSIDE
VALUATION
NetEase’s P/E and EV / EBITDA relative to other Chinese gaming firms
P/E
EV
/
EBITDA
As
of
June
18,
2011,
P/E
of
NetEase
was
14.1.
As
of
June
18,
2010,
EV
/
EBITDA
of
NetEase
was
8.6.
June
18,
2011
Trailing
P/E June
18,
2011
EV/EBITDA
Tencent
(HK) 37.7 Tencent
N/A
NTES 14.1 NTES
8.6
GAME 8.6 GAME
5.1
PWRD 7.4 PWRD
4
CYOU 5.2 CYOU
6.6
GA 12.3 GA
N/A
ATVI 24.6 ATVI
8.7
ERTS
(Forward) 22.0 ERTS
483.7
Source: Yahoo Finance
13. INSIDE
RISKS
Though NetEase has a broad range of portfolio projects, over 86% of revenue
comes from online games. Increasing competition in the online-game market
might negatively impact NetEase.
COO Zhonghui left NetEase in May, 2011. His departure might negatively
impact the Online-games Service Department.
Regulations are still subject to change in China’s online gaming industry. GAPP
(General Administration of Press and Publication of the People's Republic of
China) and MCPRC (Ministry of Culture of the People's Republic of China) both
overlook the industry.
14. INSIDE
WEB PORTAL
Email Micro- Online-
Login blog payments
Games
15. INSIDE
WESTWARD JOURNEY II
WESTWARD JOURNEY IS NETEASE’S LONG-RUNNING FRANCHISE)
16. INSIDE
GHOST
GHOST IS A NEW MMORPG UNDER DEVELOPMENT)
17. INSIDE
WORLD OF WARCRAFT
NETEASE IS THE OFFICIAL OPERATOR OF WOW IN CHINA)