We make mobile game
publishing in China easy!
WHITE NIGHTS CONFERENCE
15TH JUNE 2017
MyGamez in brief
• Helsinki & Shanghai based publisher
• Distribution with 58 Android stores
• 6 active titles, 20+ million MAU
CHINA
TAKE IT SERIOUSLY!
• LARGEST MARKET AND STILL GROWING
• LOT OF ROOM FOR FOREIGN GAMES & GAME PLAY INNOVATION
• FRONT RUNNER IN F2P MONETISATION
• VERY COMPLEX MARKET - NOT A LOW HANGING FRUIT
THEY’VE ACTUALLY BUILT THE WALL
AND YOU SHOULD CONSIDER NOT TRYING TO GET IN ON YOUR OWN
KEEP AWAY FOREIGN BARBARIANS
#1: ONLY 100% CHINESE OWNED COMPANY WITH COMMERCIAL
PUBLISHING LICENSE CAN PUBLISH AND OPERATE GAMES
#2: EVERY GAME NEEDS TO GET GOVERNMENT APPROVAL
(PUBLICATION NUMBER) PRIOR TO PUBLISHING
EVER-CHANGING REGULATION
YOU NEED TO GO BY THE BOOK
GAME APPROVAL PROCESS
1. COPY RIGHT TRANSFER REGISTRATION
2. APPLICATION SUBMISSION
• PILE OF DOCUMENTS
• ‘GOD MODE’ APK, FULLY LOCALISED ACCORDING TO GAPP
REQUIREMENTS
3. FEEDBACK (IF ANY) AND RE-SUBMISSION ITERATIONS
ENTIRE PROCESS 3-4 MONTHS FOR FOREIGN GAMES
KEY REQUIREMENTS
• 100% CHINESE LANGUAGE (NO TRADITIONAL CHINESE EITHER)
• NO NON-FILTERED SOCIAL MEDIA
• ALL USER INPUT MUST BE FILTERED
• NO POLITICALLY SENSITIVE REFERENCES (FLAGS ETC)
• NO UNETHICAL CONTENT (STEALING, CHEATING)
• NO SEXUAL CONTENT OR EXESSIVE VIOLENCE
• REAL PERSON USER REGISTRATION
• GOTCHA RULES
• ETC. ETC.
CAN’T WE JUST DITCH THE RULES?
• ANDROID: VERY DIFFICULT & HIGHLY RISKY
• IOS: TECHNICALLY POSSIBLE
• RISK: STORE REMOVAL, BLACK-LISTING
• AT LEAST YOU SHOULD APPLY FOR PUBLICATION NUMBER FOR
ANY GAME PUBLISHED IN CHINA IOS AFTER JULY 1, 2016
土豆logo(带slogan,需在土豆市场部指导下使用该LOGO)
不带slogan组合
Pantone 021 C
Pantone 1495 C
聚乐游戏WWW.JOLOPLAY.COM
MYGAMEZ SINGLE SDK PUBLISHING PLATFORM
Thank you!
Lets seize the huge opportunities in
Chinese mobile game market together!

Mikael Leinonen, MyGamez Ltd.

  • 1.
    We make mobilegame publishing in China easy! WHITE NIGHTS CONFERENCE 15TH JUNE 2017
  • 2.
    MyGamez in brief •Helsinki & Shanghai based publisher • Distribution with 58 Android stores • 6 active titles, 20+ million MAU
  • 4.
    CHINA TAKE IT SERIOUSLY! •LARGEST MARKET AND STILL GROWING • LOT OF ROOM FOR FOREIGN GAMES & GAME PLAY INNOVATION • FRONT RUNNER IN F2P MONETISATION • VERY COMPLEX MARKET - NOT A LOW HANGING FRUIT
  • 5.
    THEY’VE ACTUALLY BUILTTHE WALL AND YOU SHOULD CONSIDER NOT TRYING TO GET IN ON YOUR OWN
  • 6.
    KEEP AWAY FOREIGNBARBARIANS #1: ONLY 100% CHINESE OWNED COMPANY WITH COMMERCIAL PUBLISHING LICENSE CAN PUBLISH AND OPERATE GAMES #2: EVERY GAME NEEDS TO GET GOVERNMENT APPROVAL (PUBLICATION NUMBER) PRIOR TO PUBLISHING
  • 7.
  • 8.
    GAME APPROVAL PROCESS 1.COPY RIGHT TRANSFER REGISTRATION 2. APPLICATION SUBMISSION • PILE OF DOCUMENTS • ‘GOD MODE’ APK, FULLY LOCALISED ACCORDING TO GAPP REQUIREMENTS 3. FEEDBACK (IF ANY) AND RE-SUBMISSION ITERATIONS ENTIRE PROCESS 3-4 MONTHS FOR FOREIGN GAMES
  • 9.
    KEY REQUIREMENTS • 100%CHINESE LANGUAGE (NO TRADITIONAL CHINESE EITHER) • NO NON-FILTERED SOCIAL MEDIA • ALL USER INPUT MUST BE FILTERED • NO POLITICALLY SENSITIVE REFERENCES (FLAGS ETC) • NO UNETHICAL CONTENT (STEALING, CHEATING) • NO SEXUAL CONTENT OR EXESSIVE VIOLENCE • REAL PERSON USER REGISTRATION • GOTCHA RULES • ETC. ETC.
  • 10.
    CAN’T WE JUSTDITCH THE RULES? • ANDROID: VERY DIFFICULT & HIGHLY RISKY • IOS: TECHNICALLY POSSIBLE • RISK: STORE REMOVAL, BLACK-LISTING • AT LEAST YOU SHOULD APPLY FOR PUBLICATION NUMBER FOR ANY GAME PUBLISHED IN CHINA IOS AFTER JULY 1, 2016
  • 11.
    土豆logo(带slogan,需在土豆市场部指导下使用该LOGO) 不带slogan组合 Pantone 021 C Pantone1495 C 聚乐游戏WWW.JOLOPLAY.COM MYGAMEZ SINGLE SDK PUBLISHING PLATFORM
  • 12.
    Thank you! Lets seizethe huge opportunities in Chinese mobile game market together!