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Experiments
Thomas Dickinson
Process
The first thing I did, was
draw a creepy background
to keep in the theme of my
ghost game. I drew a blue
moon, two graves and a
creepy mansion to add to
the aesthetic. Then I drew
a shocked ghost which has
become very distorted and
blurry but I’ll explain that
in another slide. I also
started to animate my
ghost game.
Process
In these next two screenshots I
gradually centred my ghost. My
ghost was put in the centre so he
could do a spin but while I was
spinning him he became barely
visible. I spun him by pressing Ctrl+t
and then dragging around outside of
him. The ghost was spun until he
was back in his original position but
after checking the animation at the
end it just made him blurry. I will
find a new technique for moving
characters or I wont do it next time.
Process
The final thing I did to my
ghost was make him shoot
off the screen. I made a lot
of slides of the ghost going
up to make the animation as
smooth as possible. Overall,
I’m not too happy with how
my game turned out as the
spin didn’t work as well as I
had hoped.
Reflection
• What elements of your experiments will you
include in your final product?
I will make sure to capture as many frames as I
can so the animation looks smooth. Also I will
make a conscious effort to check the animation
as I go so something like the spin wont mess up
again.
• Refer to the brief: Ghost Game

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3. production experiments (interactive)

  • 2. Process The first thing I did, was draw a creepy background to keep in the theme of my ghost game. I drew a blue moon, two graves and a creepy mansion to add to the aesthetic. Then I drew a shocked ghost which has become very distorted and blurry but I’ll explain that in another slide. I also started to animate my ghost game.
  • 3. Process In these next two screenshots I gradually centred my ghost. My ghost was put in the centre so he could do a spin but while I was spinning him he became barely visible. I spun him by pressing Ctrl+t and then dragging around outside of him. The ghost was spun until he was back in his original position but after checking the animation at the end it just made him blurry. I will find a new technique for moving characters or I wont do it next time.
  • 4. Process The final thing I did to my ghost was make him shoot off the screen. I made a lot of slides of the ghost going up to make the animation as smooth as possible. Overall, I’m not too happy with how my game turned out as the spin didn’t work as well as I had hoped.
  • 5. Reflection • What elements of your experiments will you include in your final product? I will make sure to capture as many frames as I can so the animation looks smooth. Also I will make a conscious effort to check the animation as I go so something like the spin wont mess up again. • Refer to the brief: Ghost Game

Editor's Notes

  1. Discuss the tools and processes used in your experiments – Add more slides
  2. Discuss the tools and processes used in your experiments – Add more slides
  3. Discuss the tools and processes used in your experiments – Add more slides