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Production Reflection
Clinton
Process
At the start of the ghost game production It was easy to get the
ground aspect of the game done quickly after achieving this I started
creating my pixelated floating islands with chunks of land falling from
it.
Process
As I completed the
fist two islands I
then started on
creating the
atmosphere of the
game creating
clouds to add more
dynamic effects the
games world.
Process
After creating the
clouds I then
progressed more on
creating more floating
clouds for the ghost to
do some obstacles e.g.
jumper of and land on
the clouds.
Process
After creating the
obstacles I then went
onto character design
creating one unicorn
and a ghost that would
ride it, into the sunset.
Process
After the design
productions the last
faze was to animate
the game
characters.
At the start I had
the ghost start onto
the left and jump
over the islands
what where falling
down after this was
achieved the ghost
would then hop on
the unicorn and fly
off into the
distance.

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Production Reflection on Creating a Pixelated Ghost Game

  • 2. Process At the start of the ghost game production It was easy to get the ground aspect of the game done quickly after achieving this I started creating my pixelated floating islands with chunks of land falling from it.
  • 3. Process As I completed the fist two islands I then started on creating the atmosphere of the game creating clouds to add more dynamic effects the games world.
  • 4. Process After creating the clouds I then progressed more on creating more floating clouds for the ghost to do some obstacles e.g. jumper of and land on the clouds.
  • 5. Process After creating the obstacles I then went onto character design creating one unicorn and a ghost that would ride it, into the sunset.
  • 6. Process After the design productions the last faze was to animate the game characters. At the start I had the ghost start onto the left and jump over the islands what where falling down after this was achieved the ghost would then hop on the unicorn and fly off into the distance.

Editor's Notes

  1. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  2. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  3. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  4. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.
  5. Discuss the tools and processes used in your production. Log your thoughts and feelings about your work.