SlideShare a Scribd company logo
1 of 1
Download to read offline
Red: Rock / Mountains
Movie / Camera
Fire
Special Lighting
Objective #1
Objective #2
Objective #3
Scene Notes
Player Start /
Checkpoint
Player Finish
Item(s)
Grey: Solid structures
Blue: Water
Green: Grass
Brown: Dirt / Sand
Primary Player Path
Other Player Paths
Two Way Door
Tree - Cover
1
LEGEND
1
2
3
Scene #1
1. When the game starts.
The camera will get a
broad view of the plateau
and the valley below,
demonstrating the cliff
steepness. As it
gravitates over the
plateau to the player, the
camera will pass by the
objectives. This will allow
the player to develop a
sense of where they may
attempt to venture.
2. Once the Main Camera
locks behind the player.
Initiate GUI Text. (See
Starting Zone).
3. Before the player leaves
this area, explain the
controls to the game.
Then inform the player of
their objectives. Once the
player presses the start
key "Space Bar" they
may move about the
plateau.
Scene #2
4. This is the first part to
repair the broken glider. If
the player collects this
item, play a sound
indicating they have
collecting the item. Update
their inventory to state the
player now has 1 of 2
glider parts. Objectives
should update as well.
5. Inside this structure, a
glider part will be waiting.
Play a sound when
collected and update the
inventory as well as the
objectives.
6. When the player has
both parts, the player may
repair the glider. The game
then transitions to another
scene. (Scene #3)
4
5
6
Scene #3 7. The “Main Camera” zooms out to watch the glider animate and leave the plateau. Music should play as the cutscene
plays. The village is set on fire as the glider leaves the area and flies towards the finish down on the valley.
8. The game fades to black and two buttons are placed on the screen to reset the level or quit the game.
7
8
Design Notes
1. Create a barrier
around the plateau to
prevent the player from
falling off the edge.
2. Add a directional
light to the game as
well as fog to enhance
the visual effects of the
game.
3. Interactive door
should open and close
when the player
accesses the door
pressing the
interaction key “E.”
4. Player movement
will be controlled by:
W = Forward
A = Left
S = Backward
D = Right
Camera = Mouse
movement
5. When collecting the
items they will make a
sound effect and
vanish once collected.
6. For the final
cutscene place four
fires in the appropriate
structures.
7. Lights placed
around the plateau will
give off a shallow aura
to illuminate the
surrounding area.
8. Objectives will be as
followed:
1. Collect parts
2. Repair Glider
3. Leave Plateau
Game Name:
The Escape
Created By:
Ron Smith
Class:
Level Design
Date:
02/08/15

More Related Content

What's hot

Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
Ig1 task 2 analysis work sheet Ghost Recon Future SoldierIg1 task 2 analysis work sheet Ghost Recon Future Soldier
Ig1 task 2 analysis work sheet Ghost Recon Future Soldiercopelandadam
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game researchhaverstockmedia
 
Basic Parts of the Computer (Kindergarten)
Basic Parts of the Computer (Kindergarten)Basic Parts of the Computer (Kindergarten)
Basic Parts of the Computer (Kindergarten)Marriangel
 
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3davidhall1415
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisNathan_West
 
Instructions pc virtual
Instructions pc virtualInstructions pc virtual
Instructions pc virtualyospina34
 
Game maker walkthrough
Game maker walkthroughGame maker walkthrough
Game maker walkthroughLewisB2013
 
Cut Sequence Analysis 2
Cut Sequence Analysis 2Cut Sequence Analysis 2
Cut Sequence Analysis 2LewisBowers
 
Sonic adventure 2 battle
Sonic adventure 2 battleSonic adventure 2 battle
Sonic adventure 2 battleMrrrjones
 
5thingsinlife presentation
5thingsinlife presentation5thingsinlife presentation
5thingsinlife presentationTheChairman
 
Flow Of The Making Of A 2D Game
Flow Of The Making Of A 2D GameFlow Of The Making Of A 2D Game
Flow Of The Making Of A 2D GameLouisHughes666
 

What's hot (17)

Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
Ig1 task 2 analysis work sheet Ghost Recon Future SoldierIg1 task 2 analysis work sheet Ghost Recon Future Soldier
Ig1 task 2 analysis work sheet Ghost Recon Future Soldier
 
Sample editing
Sample editingSample editing
Sample editing
 
Unit 1 activity 3 game research
Unit 1 activity 3 game researchUnit 1 activity 3 game research
Unit 1 activity 3 game research
 
Game
GameGame
Game
 
Basic Parts of the Computer (Kindergarten)
Basic Parts of the Computer (Kindergarten)Basic Parts of the Computer (Kindergarten)
Basic Parts of the Computer (Kindergarten)
 
Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3Ig1 task 2 analysis work sheet 3
Ig1 task 2 analysis work sheet 3
 
Tyrannosaur
TyrannosaurTyrannosaur
Tyrannosaur
 
Halo 4 Cutscene Analysis
Halo 4 Cutscene AnalysisHalo 4 Cutscene Analysis
Halo 4 Cutscene Analysis
 
World Of Warcraft
World Of WarcraftWorld Of Warcraft
World Of Warcraft
 
Instructions pc virtual
Instructions pc virtualInstructions pc virtual
Instructions pc virtual
 
Game maker walkthrough
Game maker walkthroughGame maker walkthrough
Game maker walkthrough
 
Cut Sequence Analysis 2
Cut Sequence Analysis 2Cut Sequence Analysis 2
Cut Sequence Analysis 2
 
Sonic adventure 2 battle
Sonic adventure 2 battleSonic adventure 2 battle
Sonic adventure 2 battle
 
Rayman
RaymanRayman
Rayman
 
5thingsinlife presentation
5thingsinlife presentation5thingsinlife presentation
5thingsinlife presentation
 
Destiny Sound Analysis
Destiny Sound AnalysisDestiny Sound Analysis
Destiny Sound Analysis
 
Flow Of The Making Of A 2D Game
Flow Of The Making Of A 2D GameFlow Of The Making Of A 2D Game
Flow Of The Making Of A 2D Game
 

Viewers also liked

αφισα οχι στη σχολικη βια αναστασια τζενη
αφισα οχι στη σχολικη βια αναστασια τζενηαφισα οχι στη σχολικη βια αναστασια τζενη
αφισα οχι στη σχολικη βια αναστασια τζενηdimdemenika
 
Afisa σχολική βια
Afisa σχολική βιαAfisa σχολική βια
Afisa σχολική βιαdimdemenika
 
Emergency Management
Emergency ManagementEmergency Management
Emergency ManagementPhil Hansen
 
ESSAY STRUCTURE YR9
ESSAY STRUCTURE YR9ESSAY STRUCTURE YR9
ESSAY STRUCTURE YR9altheaW
 
УИХ-ын гишүүн Д.Лүндээжанцан
УИХ-ын гишүүн Д.ЛүндээжанцанУИХ-ын гишүүн Д.Лүндээжанцан
УИХ-ын гишүүн Д.ЛүндээжанцанUnuruu Dear
 
Meios físicos de transição
Meios físicos de transiçãoMeios físicos de transição
Meios físicos de transiçãoCaniggia123
 
Campaigns Research Book
Campaigns Research BookCampaigns Research Book
Campaigns Research BookJasmyn Snipes
 
Final presentation
Final presentationFinal presentation
Final presentationsgm5134
 
Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"
Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"
Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"hendramanaj
 

Viewers also liked (13)

αφισα οχι στη σχολικη βια αναστασια τζενη
αφισα οχι στη σχολικη βια αναστασια τζενηαφισα οχι στη σχολικη βια αναστασια τζενη
αφισα οχι στη σχολικη βια αναστασια τζενη
 
Afisa σχολική βια
Afisa σχολική βιαAfisa σχολική βια
Afisa σχολική βια
 
JOINT NEW
JOINT NEWJOINT NEW
JOINT NEW
 
Emergency Management
Emergency ManagementEmergency Management
Emergency Management
 
Carta ibero henry
Carta ibero henryCarta ibero henry
Carta ibero henry
 
Raisa
RaisaRaisa
Raisa
 
ESSAY STRUCTURE YR9
ESSAY STRUCTURE YR9ESSAY STRUCTURE YR9
ESSAY STRUCTURE YR9
 
УИХ-ын гишүүн Д.Лүндээжанцан
УИХ-ын гишүүн Д.ЛүндээжанцанУИХ-ын гишүүн Д.Лүндээжанцан
УИХ-ын гишүүн Д.Лүндээжанцан
 
Meios físicos de transição
Meios físicos de transiçãoMeios físicos de transição
Meios físicos de transição
 
Campaigns Research Book
Campaigns Research BookCampaigns Research Book
Campaigns Research Book
 
Final presentation
Final presentationFinal presentation
Final presentation
 
Dgh by ii
Dgh by iiDgh by ii
Dgh by ii
 
Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"
Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"
Planning kegiatan Seminar "Peluang dan Tantangan Ekonomi Syariah di Indonesia"
 

Similar to One page design layout

TheAdventuresofLionel-GDD
TheAdventuresofLionel-GDDTheAdventuresofLionel-GDD
TheAdventuresofLionel-GDDBreno Leão
 
TornadoBrickSmasherUserManual
TornadoBrickSmasherUserManualTornadoBrickSmasherUserManual
TornadoBrickSmasherUserManualClayton Schembri
 
Ten page design document
Ten page design documentTen page design document
Ten page design documentWill Hounsell
 
Level 1 Key
Level 1 KeyLevel 1 Key
Level 1 Keythescala
 
Level 1 Key
Level 1 KeyLevel 1 Key
Level 1 Keythescala
 
Analyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsAnalyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsCornelia Laros
 
game project-research
game project-researchgame project-research
game project-researchaliceleeman
 
Up cloth - GameDesignDoccument
Up cloth - GameDesignDoccumentUp cloth - GameDesignDoccument
Up cloth - GameDesignDoccumentEléonore Arbaux
 
Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design documentSam McCourt
 
Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design documentWill Hounsell
 
Designing and Making my Ident
Designing and Making my IdentDesigning and Making my Ident
Designing and Making my Identsydney20
 
designing and production
designing and productiondesigning and production
designing and productionsydney20
 
Pong on SCRATCH Directions
Pong on SCRATCH DirectionsPong on SCRATCH Directions
Pong on SCRATCH Directionsvkmitchell
 
Pong on SCRATCH Directions
Pong on SCRATCH DirectionsPong on SCRATCH Directions
Pong on SCRATCH Directionsvkmitchell
 
research for game dave
 research for game dave  research for game dave
research for game dave DanMorland
 

Similar to One page design layout (20)

TheAdventuresofLionel-GDD
TheAdventuresofLionel-GDDTheAdventuresofLionel-GDD
TheAdventuresofLionel-GDD
 
TornadoBrickSmasherUserManual
TornadoBrickSmasherUserManualTornadoBrickSmasherUserManual
TornadoBrickSmasherUserManual
 
Ten page design document
Ten page design documentTen page design document
Ten page design document
 
Level 1 Key
Level 1 KeyLevel 1 Key
Level 1 Key
 
Level 1 Key
Level 1 KeyLevel 1 Key
Level 1 Key
 
Analyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil RevelationsAnalyse de l'ergonomie de Resident Evil Revelations
Analyse de l'ergonomie de Resident Evil Revelations
 
game project-research
game project-researchgame project-research
game project-research
 
Up cloth - GameDesignDoccument
Up cloth - GameDesignDoccumentUp cloth - GameDesignDoccument
Up cloth - GameDesignDoccument
 
Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design document
 
Latest ten page design document
Latest ten page design documentLatest ten page design document
Latest ten page design document
 
Maze
MazeMaze
Maze
 
Game design document
Game design document Game design document
Game design document
 
3. research
3. research 3. research
3. research
 
Designing and Making my Ident
Designing and Making my IdentDesigning and Making my Ident
Designing and Making my Ident
 
designing and production
designing and productiondesigning and production
designing and production
 
Pong on SCRATCH Directions
Pong on SCRATCH DirectionsPong on SCRATCH Directions
Pong on SCRATCH Directions
 
Game design document
Game design document Game design document
Game design document
 
Pong on SCRATCH Directions
Pong on SCRATCH DirectionsPong on SCRATCH Directions
Pong on SCRATCH Directions
 
research for game dave
 research for game dave  research for game dave
research for game dave
 
2D game workflow
2D game workflow2D game workflow
2D game workflow
 

One page design layout

  • 1. Red: Rock / Mountains Movie / Camera Fire Special Lighting Objective #1 Objective #2 Objective #3 Scene Notes Player Start / Checkpoint Player Finish Item(s) Grey: Solid structures Blue: Water Green: Grass Brown: Dirt / Sand Primary Player Path Other Player Paths Two Way Door Tree - Cover 1 LEGEND 1 2 3 Scene #1 1. When the game starts. The camera will get a broad view of the plateau and the valley below, demonstrating the cliff steepness. As it gravitates over the plateau to the player, the camera will pass by the objectives. This will allow the player to develop a sense of where they may attempt to venture. 2. Once the Main Camera locks behind the player. Initiate GUI Text. (See Starting Zone). 3. Before the player leaves this area, explain the controls to the game. Then inform the player of their objectives. Once the player presses the start key "Space Bar" they may move about the plateau. Scene #2 4. This is the first part to repair the broken glider. If the player collects this item, play a sound indicating they have collecting the item. Update their inventory to state the player now has 1 of 2 glider parts. Objectives should update as well. 5. Inside this structure, a glider part will be waiting. Play a sound when collected and update the inventory as well as the objectives. 6. When the player has both parts, the player may repair the glider. The game then transitions to another scene. (Scene #3) 4 5 6 Scene #3 7. The “Main Camera” zooms out to watch the glider animate and leave the plateau. Music should play as the cutscene plays. The village is set on fire as the glider leaves the area and flies towards the finish down on the valley. 8. The game fades to black and two buttons are placed on the screen to reset the level or quit the game. 7 8 Design Notes 1. Create a barrier around the plateau to prevent the player from falling off the edge. 2. Add a directional light to the game as well as fog to enhance the visual effects of the game. 3. Interactive door should open and close when the player accesses the door pressing the interaction key “E.” 4. Player movement will be controlled by: W = Forward A = Left S = Backward D = Right Camera = Mouse movement 5. When collecting the items they will make a sound effect and vanish once collected. 6. For the final cutscene place four fires in the appropriate structures. 7. Lights placed around the plateau will give off a shallow aura to illuminate the surrounding area. 8. Objectives will be as followed: 1. Collect parts 2. Repair Glider 3. Leave Plateau Game Name: The Escape Created By: Ron Smith Class: Level Design Date: 02/08/15