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Experiments
Clinton
Process
The ghost game process was an easy
game design I didn’t have anything that
slowed down the process apart from
the animation.
The first tool I used was a colour
bucket tool that would fill in the whole
of the background blue to a light colour
to contrast with the actual game.
After using the bucket tool I then later
used a pen tool at the smallest size and
started filling the clouds to get a more
précises sized clouds, after achieving
this I then did the same technique but
to create the floating clouds.
The character designs when well
because it was simple but effect in a
way you could tell what I was trying to
draw my first creation was a grey ghost
that would ride the white and pinkly
unicorn.
Reflection
• What elements of your experiments will you
include in your final product?
In my final production I would like to achieve a more
smoother animation to where everything runs smoothly
I would also like to achieve more animation the games
world such as moving clouds, and looping the same
animation so that it looks like time Is moving on.
In my game I will want to have the setting of the game in
a underground cave to where the character is trying to
find his way out into the world.

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Project 4 production experiments ghost game

  • 2. Process The ghost game process was an easy game design I didn’t have anything that slowed down the process apart from the animation. The first tool I used was a colour bucket tool that would fill in the whole of the background blue to a light colour to contrast with the actual game. After using the bucket tool I then later used a pen tool at the smallest size and started filling the clouds to get a more précises sized clouds, after achieving this I then did the same technique but to create the floating clouds. The character designs when well because it was simple but effect in a way you could tell what I was trying to draw my first creation was a grey ghost that would ride the white and pinkly unicorn.
  • 3. Reflection • What elements of your experiments will you include in your final product? In my final production I would like to achieve a more smoother animation to where everything runs smoothly I would also like to achieve more animation the games world such as moving clouds, and looping the same animation so that it looks like time Is moving on. In my game I will want to have the setting of the game in a underground cave to where the character is trying to find his way out into the world.

Editor's Notes

  1. Discuss the tools and processes used in your experiments