4. Process
After this I drew a glowing white background and a ghost on the same layer
so that they would move around together so the player can see where
they’re going.
5. Process
I used the timeline tool which is located here under the
window tab too begin to create a frame animation of the
ghost collecting a coin.
6. Process
After I rendered my framed animation I had noticed id done some settings wrong so it
came out blurry but I decided it looked better blurry so I just kept it like that.
7. Reflection
• What elements of your experiments will you
include in your final product? – I will include the
coin grabbing and the exploring aspects of the ghost game I
made.
• Refer to the brief: Ghost Game
Editor's Notes
Discuss the tools and processes used in your experiments – Add more slides