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External view
helps set the
scene
Looks like it has
been
programmed into
a computer
Formal
style
Starting location
of the game
Genre thrilling as
aspects of game
starts to create
tension eg. Music
and ground
beginning to
tremble
Narrative
analysis – Mise-
En-Scene
Sound
Narrative
analysis of Mise-
En-Scene and
sound
Provides an
image/picture in
the audience’s
head
Orkin/Griffith 6/14/04 Alliance Campaign Script 1.
THE ALLIANCE
CAMPAIGN SCRIPT
MISSION 1
EXT. MISSION 1 OPENING CINEMATIC
MONTAGE OF 2D ART
PLATE ONE
From high above a desolate landscape,
we see LADY MARRYN standing at a
crossroads.
The sky has an eerie reddish tinge and
we hear faint music, percussive and
off-key, which creates a sense of
ominous foreboding.
PLATE TWO
Much closer on Lady Marryn. She is tall
and beautiful, wears gleaming armor and
weilds a warhammer.
The percussive music builds as the
ground begins to tremble.
PLATE THREE
There's a violent CRACKING SOUND as the
earth splits open, the crevice
extending all the way to Marryn's
boots.
PLATE FOUR
Black flames rise from the earth along
with a massive crystal, pulsating with
purple light. It's shrouded in a dark
mist that spreads out, covering the
ground.
Title of computer game
According to Edward Branigan, this is a way
of organising spatial and temporal data into a
chain of eventsThese chain of
events have
caused an effect
on the rest of the
game
Target audience
are teenagers or
adults that
enjoy to play
violent or
action like
games
Use of violence
According to
Roland Barthes,
this is the action
code as it has an
explosion
She is likely to be the
hero/villain as she
dictates what happens
According to Propp,
Lady Marryn is
definitely a main
character due to the
amount of times she
features
Narrative analysis of
sound
Also this is a semantic
code as it relates to the
characters
According to
Roland Barthes,
this is a
referential code
as it holds
information on
the game
PLATE FIVE
Grasping hands reach up out of the
mist, reaching for Marryn's legs.
PLATE SIX
She holds her sword high.
PLATE SEVEN
Her sword COLLIDES with the massive
crystal. We HEAR an EXPLOSION as a
blinding whiteness fills the screen and
we--
C
u
t
t
o
:
EXT. MISSION 1 Opening cinematic part
two
This is an in-game cinematic.
LADY MARRYN stands on a platform with
arms raised high.
She's flanked by Lhazel the Seer, a
wizened, yet powerful mystic, and
BASTION, a massive and mighty
warforged.
We HEAR the ROAR of a cheering crowd
and, as we pan around her, we see she
is addressing a massive Alliance army.
They fill the plaza below, their armor
glistening in the bright sunlight.
Marryn
My dream
According to Rick
Altman audiences have
become bored of the
genre so they use
multiple genres
Helps when trying to
analyse genres as it
gives it a
structure/framework
to base it off
Narrative analysis of
sound
Due to the exaggeration
of the roar it may imply
Lady Marryn is the hero
Audiences like the
anticipation of
waiting for
predictable future
and features
foretells that
the time of
prophecy is
upon us. We
will journey
to the Ring of
Storms, and
release the
Flame from the
Heart of
Siberys!
Together we
will save
Eberron from
the darkness
that threatens
to destroy us
all!
The army CHEERS with a THUNDEROUS
ROAR.
EXT. MISSION 1 GAMEPLAY - TUTORIAL
At a small Alliance encampment, Marryn
addresses a small contingent of
Alliance soldiers.
BAINE, a rapscallion and a rogue,
stands beside her. (The characters are
in the players control and the dialogue
occurs during gameplay.)
MARRYN
Lhazel the
Seer and
Bastion the
Warforged are
gathering our
forces as we
speak. This
is...
(dis
para
ging
)
Baine. He's
familiar with
Style: they have written in
a very formal style, with
speechbeing laid out
different to the rest of the
text (at the start of the
script)
This is a computer game
script which is for a
fantasy game as Lady
Marryn has special
powers with her sword
and can change the look
of the scene
the outer
edges of
Xen'drik and
has agreed to
help us find
our way into
the Ring of
Storms.
Soldiers
For the flame!
Baine
Actually, it's
for the money.
And a full
pardon for all
my previous
sins and
transgressions
.
Marryn
Time is off
essence. Can
we please
begin.
BAINE
I love a woman
who knows how
to take
charge.
Marryn silently stares at him as he
steps forward.
Baine
Right...let's
get started.
We're going to
be traveling
into some very
dangerous
territory.
So..you need
to do exactly
Genre: the genre of this
computer game is likely to
be fantasy due to the
amount of unrealistic
things happening
what I say
when I say it.
(Baine TEACHES SIMPLE GAME COMMANDS.
HOW TO MAKE FORMATIONS. gATHER
RESOURCES LIKE GOLD. bUILD A BASE. ALL
OF THIS SHOULD BE AUGMENTED WITH TEXT
ON THE SCREEN.)
The player builds a small base and then
leads his newly created force through a
mountain pass, fighting low-level
enemies along the way.
The various units say various things as
you click on them. (There will be a
separate document with unit dialogue.)
The mission ends when they connect up
with Lhazel and Bastion on the far side
of the map, where a fleet of Airships
wait to transport them to Xen'drik.
EXT. MISSION 1 END IN-GAME CINEMATIC
Lhazel
Lady Marryn.
MARRYN
Lhazel.
Bastion. Are
the forces
assembled?
Bastion
Yes, M'lady.
Just then, there's a low-pitched rumble
as the ground begins to shake and rocks
begin to tumble
Solder one
What is that?
Soldier two
Are we under
attack.
Target audience is likely
to be similar to the
majority of computer
games these days. This is
due to no offensive
language or graphic
scenes
Characters in the game
Soldier three
Run for your
lives!
MARRYN
Stand firm!
Stay strong!
Baine
Just don't
stand under
any rocks.
Finally, the ground stops shaking.
MARRYN
My dream seems
to be coming
true.
BAINE
Was I in your
dream too?
MARRYN
Watch your
tongue, rogue.
I am not one
your pliable
barmaids. You
may speak when
spoken to. Is
that
understood?
BAINE
(a
litt
le
sarc
asti
c)
Yes, Ma'am.
Marryn turns to the Lhazel and
Bastion and the troops.
MARRYN
Picture in our heads to
imagine the game’s set
up.
Action genre suggestedas
they refer to a flame
Our enemies
await! On to
Xen'drik!
All the men
For the Flame!
(AS MISSION TWO LOADS WE SEE A MAP
WHICH SHOWS THE PROGRESS OF THE
ALLIANCE FORCES, ACROSS THE SEA TO THE
SHORES OF XEN'DRIK.)
Mission 2
EXT. MISSION 2 OPENING CINEMATIC
ON XEN'DRIK OUTSIDE THE RING OF STORMS
Marryn, Bastion, and Lhazel make plans
to head inland and find their way past
the mountains.
LHAZEL
So, Marryn,
does your
rogue know of
way into the
Ring of
Storms?
MarRYN
He's not my
rogue.
LHAZEL
(lau
ghs)
He's a bit
rebellious,
but I believe
he will prove
to be very
useful.
MARRYN
We shall see.
Sound as
character
begins to laugh
More sound effects, as
character lets out a sigh
Referring
to fantasy
world
LHAZEL
I feel he has
a strong
connection to
the flame.
MARRYN
He is
intolerable.
Baine enters into the frame.
BAINE
Intolerable?
Lhazel laughs.
MARRYN
Didn't I order
you not to
speak unless
spoken to?
BAINE
Does that mean
I shouldn't
tell you what
I just found.
Marryn sighs.
MARRYN
What? What did
you find?
BAINE
Follow me.
Baine leads Marryn, Lhazel, and Bastion
to a wall of boulders which conceal a
secret lever. Baine releases it,
revealing a hidden column that leads to
below.
LHAZEL
A way into the
underworld.
Build someone
to shelter in
BAINE
Below the
mountains...
LHAZEL
...and into
the Ring of
Storms.
MARRYN
But we don't
know what's
down there.
Lurking in the
darkness.
BAINE
Only one way
to find out,
M'Lady.
MARRYN
First we must
build a base.
Build up our
strength.
BAINE
You do that.
In the
meantime, I'm
gonna take a
look around.
MARRYN
Take Bastion
then. He's
sworn to
protect me and
he will
protect you.
BAINE
No thank you.
It's hard to
be stealthy
Analysis of the
second mission
Exterior mission 2
game play
Still in mission 2
Underworld
suggests the
fantasy genre
and game style
Referring to a
world outside
reality
when you're
being followed
around by
three tons of
clattering
metal.
Baine heads into the underworld.
MARRYN
(to
Bast
ion)
Follow him!
Defend him!
BAstION
Yes, M'Lady.
Bastion follows Baine into the
underworld.
EXT. MISSION 2 GAMEPLAY
The Alliance builds a base and sends
troops into the underworld. Lhazel and
Marryn lead this force and they fight
their way past all sorts of dungeon
creatures.

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GAME SCRIPT

  • 1. External view helps set the scene Looks like it has been programmed into a computer Formal style Starting location of the game Genre thrilling as aspects of game starts to create tension eg. Music and ground beginning to tremble Narrative analysis – Mise- En-Scene Sound Narrative analysis of Mise- En-Scene and sound Provides an image/picture in the audience’s head Orkin/Griffith 6/14/04 Alliance Campaign Script 1. THE ALLIANCE CAMPAIGN SCRIPT MISSION 1 EXT. MISSION 1 OPENING CINEMATIC MONTAGE OF 2D ART PLATE ONE From high above a desolate landscape, we see LADY MARRYN standing at a crossroads. The sky has an eerie reddish tinge and we hear faint music, percussive and off-key, which creates a sense of ominous foreboding. PLATE TWO Much closer on Lady Marryn. She is tall and beautiful, wears gleaming armor and weilds a warhammer. The percussive music builds as the ground begins to tremble. PLATE THREE There's a violent CRACKING SOUND as the earth splits open, the crevice extending all the way to Marryn's boots. PLATE FOUR Black flames rise from the earth along with a massive crystal, pulsating with purple light. It's shrouded in a dark mist that spreads out, covering the ground. Title of computer game
  • 2. According to Edward Branigan, this is a way of organising spatial and temporal data into a chain of eventsThese chain of events have caused an effect on the rest of the game Target audience are teenagers or adults that enjoy to play violent or action like games Use of violence According to Roland Barthes, this is the action code as it has an explosion She is likely to be the hero/villain as she dictates what happens According to Propp, Lady Marryn is definitely a main character due to the amount of times she features Narrative analysis of sound Also this is a semantic code as it relates to the characters According to Roland Barthes, this is a referential code as it holds information on the game PLATE FIVE Grasping hands reach up out of the mist, reaching for Marryn's legs. PLATE SIX She holds her sword high. PLATE SEVEN Her sword COLLIDES with the massive crystal. We HEAR an EXPLOSION as a blinding whiteness fills the screen and we-- C u t t o : EXT. MISSION 1 Opening cinematic part two This is an in-game cinematic. LADY MARRYN stands on a platform with arms raised high. She's flanked by Lhazel the Seer, a wizened, yet powerful mystic, and BASTION, a massive and mighty warforged. We HEAR the ROAR of a cheering crowd and, as we pan around her, we see she is addressing a massive Alliance army. They fill the plaza below, their armor glistening in the bright sunlight. Marryn My dream
  • 3. According to Rick Altman audiences have become bored of the genre so they use multiple genres Helps when trying to analyse genres as it gives it a structure/framework to base it off Narrative analysis of sound Due to the exaggeration of the roar it may imply Lady Marryn is the hero Audiences like the anticipation of waiting for predictable future and features foretells that the time of prophecy is upon us. We will journey to the Ring of Storms, and release the Flame from the Heart of Siberys! Together we will save Eberron from the darkness that threatens to destroy us all! The army CHEERS with a THUNDEROUS ROAR. EXT. MISSION 1 GAMEPLAY - TUTORIAL At a small Alliance encampment, Marryn addresses a small contingent of Alliance soldiers. BAINE, a rapscallion and a rogue, stands beside her. (The characters are in the players control and the dialogue occurs during gameplay.) MARRYN Lhazel the Seer and Bastion the Warforged are gathering our forces as we speak. This is... (dis para ging ) Baine. He's familiar with
  • 4. Style: they have written in a very formal style, with speechbeing laid out different to the rest of the text (at the start of the script) This is a computer game script which is for a fantasy game as Lady Marryn has special powers with her sword and can change the look of the scene the outer edges of Xen'drik and has agreed to help us find our way into the Ring of Storms. Soldiers For the flame! Baine Actually, it's for the money. And a full pardon for all my previous sins and transgressions . Marryn Time is off essence. Can we please begin. BAINE I love a woman who knows how to take charge. Marryn silently stares at him as he steps forward. Baine Right...let's get started. We're going to be traveling into some very dangerous territory. So..you need to do exactly
  • 5. Genre: the genre of this computer game is likely to be fantasy due to the amount of unrealistic things happening what I say when I say it. (Baine TEACHES SIMPLE GAME COMMANDS. HOW TO MAKE FORMATIONS. gATHER RESOURCES LIKE GOLD. bUILD A BASE. ALL OF THIS SHOULD BE AUGMENTED WITH TEXT ON THE SCREEN.) The player builds a small base and then leads his newly created force through a mountain pass, fighting low-level enemies along the way. The various units say various things as you click on them. (There will be a separate document with unit dialogue.) The mission ends when they connect up with Lhazel and Bastion on the far side of the map, where a fleet of Airships wait to transport them to Xen'drik. EXT. MISSION 1 END IN-GAME CINEMATIC Lhazel Lady Marryn. MARRYN Lhazel. Bastion. Are the forces assembled? Bastion Yes, M'lady. Just then, there's a low-pitched rumble as the ground begins to shake and rocks begin to tumble Solder one What is that? Soldier two Are we under attack.
  • 6. Target audience is likely to be similar to the majority of computer games these days. This is due to no offensive language or graphic scenes Characters in the game Soldier three Run for your lives! MARRYN Stand firm! Stay strong! Baine Just don't stand under any rocks. Finally, the ground stops shaking. MARRYN My dream seems to be coming true. BAINE Was I in your dream too? MARRYN Watch your tongue, rogue. I am not one your pliable barmaids. You may speak when spoken to. Is that understood? BAINE (a litt le sarc asti c) Yes, Ma'am. Marryn turns to the Lhazel and Bastion and the troops. MARRYN
  • 7. Picture in our heads to imagine the game’s set up. Action genre suggestedas they refer to a flame Our enemies await! On to Xen'drik! All the men For the Flame! (AS MISSION TWO LOADS WE SEE A MAP WHICH SHOWS THE PROGRESS OF THE ALLIANCE FORCES, ACROSS THE SEA TO THE SHORES OF XEN'DRIK.) Mission 2 EXT. MISSION 2 OPENING CINEMATIC ON XEN'DRIK OUTSIDE THE RING OF STORMS Marryn, Bastion, and Lhazel make plans to head inland and find their way past the mountains. LHAZEL So, Marryn, does your rogue know of way into the Ring of Storms? MarRYN He's not my rogue. LHAZEL (lau ghs) He's a bit rebellious, but I believe he will prove to be very useful. MARRYN We shall see.
  • 8. Sound as character begins to laugh More sound effects, as character lets out a sigh Referring to fantasy world LHAZEL I feel he has a strong connection to the flame. MARRYN He is intolerable. Baine enters into the frame. BAINE Intolerable? Lhazel laughs. MARRYN Didn't I order you not to speak unless spoken to? BAINE Does that mean I shouldn't tell you what I just found. Marryn sighs. MARRYN What? What did you find? BAINE Follow me. Baine leads Marryn, Lhazel, and Bastion to a wall of boulders which conceal a secret lever. Baine releases it, revealing a hidden column that leads to below. LHAZEL A way into the underworld.
  • 9. Build someone to shelter in BAINE Below the mountains... LHAZEL ...and into the Ring of Storms. MARRYN But we don't know what's down there. Lurking in the darkness. BAINE Only one way to find out, M'Lady. MARRYN First we must build a base. Build up our strength. BAINE You do that. In the meantime, I'm gonna take a look around. MARRYN Take Bastion then. He's sworn to protect me and he will protect you. BAINE No thank you. It's hard to be stealthy
  • 10. Analysis of the second mission Exterior mission 2 game play Still in mission 2 Underworld suggests the fantasy genre and game style Referring to a world outside reality when you're being followed around by three tons of clattering metal. Baine heads into the underworld. MARRYN (to Bast ion) Follow him! Defend him! BAstION Yes, M'Lady. Bastion follows Baine into the underworld. EXT. MISSION 2 GAMEPLAY The Alliance builds a base and sends troops into the underworld. Lhazel and Marryn lead this force and they fight their way past all sorts of dungeon creatures.