This document is a final report on exploring interactions to address procrastination. It includes sections on the design goal and interaction vision, main findings from three cycles of research, a final design and prototype, and two evaluation studies. The goal was to lower the pressure of starting tasks for student procrastinators aged 18-29. Research included literature reviews, questionnaires, interviews, and diary studies. The final design concept uses a painting task to provide immediate rewards for completing short tasks, with an interface that aims to feel brave, prepared, confident, compelling and challenging. Evaluation studies found it helped people feel less pain starting tasks and would help them start tasks.
4. looking from outside, you are
happy to do your tasks later
BUT
what’s going inside your mind?
5. Postponing your tasks
feels good at first
but deep down you know you
will be stressed out when the
deadline gets closer
6. MAIN FINDINGS CYCLE 1
Observation
-
Literature Research
-
Questionnaire
-
Persona & User Journey
-
Interaction Vision
-
7. to delay an intended course of
action despite expecting to be
worse off for the delay
(Steel 2007, 66)
Procrastination
8. is the act of delaying or postponing a
task or set of activities. This force also
known as “Akrasia” prevents you from
following through on the activities
that you have planned to do.
(Clear, 2018)
Procrastination
9. is something almost all people do
but only 20% of them are master
procrastinators.
(Ferrari & Díaz-Morales, 2014)
most of them are between the age
of 18-29.
(Beutel et al., 2016)
Procrastination
10. Final Design Goal
To lower the pressure of starting an assigned
task(study) for master procrastinator
students between 18 to 29 on the exact
moment before they postpone it.
First Design Goal
To help young adults stop
procrastination in their due
activities with an open deadline.
11. Interaction Vision
Interacting with my design should
feel like Diving into the pool from a
low platform:
• Brave
• Prepared
• Confident
• Compelling
• Challenging
12. MAIN FINDINGS CYCLE 2
Interview & Diary Study
-
Behavioral Design Research
-
Reframe Goal &
Interaction Vision
-
Concept
-
Brainstorming
-
13. People can and do learn to
reduce procrastination.
Understanding the psychological
roots of the behavior can help
you find ways to control it.
(Steel, 2007)
14. People are less motivated by rewards
expected further in the future:
technically, they “discount” their value,
thus tend naturally to choose a task
offering a small immediate reward.
(Heard, 2017)
15. Future Actions
Immediate Rewards
More Achievable
Tasks
Show Consequences of
Procrastination
LIST OF REQUIREMENTS IN THE CONCEPTS
Tracker
5 Minute Rule
Plan, Push, Pal
16. MAIN FINDINGS CYCLE 3
User Test
-
Review & Re-ideate
-
Evaluating Interactions 1
-
Evaluating Interactions 2
-
Finalize Concept
-
19. Interaction
Reminding
the painting canvas or paper
that you put in front of your
desk reminds you how much
progress you have made and
how many tasks are yet to be
done!
21. Interaction
5-minute Log
every five minutes, you should write
down what you are doing at that
exact moment! e.g. checking mail,
eating snacks, stretching, ...
Now you have identified your
procrastination behavior to change.