What is Agile Scrum? How can it be used for project management? How can it improve communication and effectiveness? This is a presentation used in a medium sized London start-up eCommerce business.
Guideline for retrospective & sprint planningArata Fujimura
This document provides guidance on conducting retrospective and sprint planning meetings in Scrum. It discusses inspecting and adapting processes through retrospectives, which aim to continuously improve the team. Retrospectives use techniques like KPT (Keep, Problem, Try) to review previous work and plan improvements. Sprint planning determines what can be completed in the sprint by selecting product backlog items and estimating tasks. Teams define "Done" criteria and acceptance criteria to ensure clarity on completed work. The overall goal is to maximize transparency, collaboration and process improvement through regular inspection and adaptation.
The document provides an overview of Scrum and its key elements. It discusses that Scrum is an iterative, collaborative framework for managing product development. It also summarizes that Scrum uses sprints, daily stand-up meetings, product backlogs and user stories to help development teams work in an agile way. The document outlines the core Scrum roles of Product Owner, Scrum Master and Development Team and how they work together.
This document summarizes an Agile meeting that included a sprint retrospective and backlog refinement. The sprint retrospective allowed the team to reflect on what went well and could be improved in the previous sprint. They created an action plan for improvements. The backlog refinement involved prioritizing product backlog items, estimating work, and decomposing epics into user stories to prepare for future sprints. The goal was to continuously improve processes and have the product backlog ready for upcoming sprint planning meetings.
Agile methodology is an iterative software development approach based on self-organizing cross-functional teams. It promotes adaptive planning, evolutionary development, rapid response to change, and encourages collaboration. Key aspects of agile include daily stand-up meetings to track progress, prioritized backlogs to plan work, sprints to structure development in short cycles, and continuous integration to merge code changes. At the end of each sprint, teams demo completed work to stakeholders in a sprint review.
Tyra Chuck completed a preliminary task evaluation involving Adobe Premiere and a Canon HD camera. They worked alone on the tasks and had issues with properly managing their time, coming up against scheduling problems. In the future, they would improve their organizational skills and allocate more time for planning and shooting.
General introduction to agile practices like Scrum and Kanban. Also covers what situations Agile is best at, what situations Agile doesn't help with, and what an Agile team should look like. This deck is a general intro to Agile for OpenSource Connections clients.
The Sprint Review is a 4 hour or less meeting where the Scrum Team and stakeholders collaborate about what was completed in the Sprint. The Product Owner explains what was finished and not finished, and the Development Team demonstrates the work done and answers questions. Attendees provide feedback to be used for Sprint Planning.
The Sprint Retrospective is a 3 hour or less meeting where the Scrum Team inspects what went well and poorly in the Sprint and creates a plan for improvements for the next Sprint. The Scrum Master participates as a peer to the Team and focuses on improving the Scrum process. The Team identifies one improvement it will implement in the next Sprint.
The document
Adopting agile via continuous improvement with workshopPriyank Shah
The document discusses adopting an agile framework called Scrum for project management. It provides an overview of agile principles and Scrum methodology. Scrum uses self-organizing cross-functional teams, sprint planning meetings, daily stand-ups, sprint reviews and retrospectives. Key Scrum roles include the Product Owner who prioritizes backlog items, the Scrum Master who facilitates the process, and the Scrum Team. The document reviews Scrum artifacts, meetings, roles and provides guidance on implementation through workshops and examples.
Guideline for retrospective & sprint planningArata Fujimura
This document provides guidance on conducting retrospective and sprint planning meetings in Scrum. It discusses inspecting and adapting processes through retrospectives, which aim to continuously improve the team. Retrospectives use techniques like KPT (Keep, Problem, Try) to review previous work and plan improvements. Sprint planning determines what can be completed in the sprint by selecting product backlog items and estimating tasks. Teams define "Done" criteria and acceptance criteria to ensure clarity on completed work. The overall goal is to maximize transparency, collaboration and process improvement through regular inspection and adaptation.
The document provides an overview of Scrum and its key elements. It discusses that Scrum is an iterative, collaborative framework for managing product development. It also summarizes that Scrum uses sprints, daily stand-up meetings, product backlogs and user stories to help development teams work in an agile way. The document outlines the core Scrum roles of Product Owner, Scrum Master and Development Team and how they work together.
This document summarizes an Agile meeting that included a sprint retrospective and backlog refinement. The sprint retrospective allowed the team to reflect on what went well and could be improved in the previous sprint. They created an action plan for improvements. The backlog refinement involved prioritizing product backlog items, estimating work, and decomposing epics into user stories to prepare for future sprints. The goal was to continuously improve processes and have the product backlog ready for upcoming sprint planning meetings.
Agile methodology is an iterative software development approach based on self-organizing cross-functional teams. It promotes adaptive planning, evolutionary development, rapid response to change, and encourages collaboration. Key aspects of agile include daily stand-up meetings to track progress, prioritized backlogs to plan work, sprints to structure development in short cycles, and continuous integration to merge code changes. At the end of each sprint, teams demo completed work to stakeholders in a sprint review.
Tyra Chuck completed a preliminary task evaluation involving Adobe Premiere and a Canon HD camera. They worked alone on the tasks and had issues with properly managing their time, coming up against scheduling problems. In the future, they would improve their organizational skills and allocate more time for planning and shooting.
General introduction to agile practices like Scrum and Kanban. Also covers what situations Agile is best at, what situations Agile doesn't help with, and what an Agile team should look like. This deck is a general intro to Agile for OpenSource Connections clients.
The Sprint Review is a 4 hour or less meeting where the Scrum Team and stakeholders collaborate about what was completed in the Sprint. The Product Owner explains what was finished and not finished, and the Development Team demonstrates the work done and answers questions. Attendees provide feedback to be used for Sprint Planning.
The Sprint Retrospective is a 3 hour or less meeting where the Scrum Team inspects what went well and poorly in the Sprint and creates a plan for improvements for the next Sprint. The Scrum Master participates as a peer to the Team and focuses on improving the Scrum process. The Team identifies one improvement it will implement in the next Sprint.
The document
Adopting agile via continuous improvement with workshopPriyank Shah
The document discusses adopting an agile framework called Scrum for project management. It provides an overview of agile principles and Scrum methodology. Scrum uses self-organizing cross-functional teams, sprint planning meetings, daily stand-ups, sprint reviews and retrospectives. Key Scrum roles include the Product Owner who prioritizes backlog items, the Scrum Master who facilitates the process, and the Scrum Team. The document reviews Scrum artifacts, meetings, roles and provides guidance on implementation through workshops and examples.
After an introduction to the basic tenets of Agile and some Agile practices, this presentation to Richmond SPIN (Software Process Improvement Network) talks about ways to convince your organization or clients to use Agile software development practices. Based on a presentation given at Agile 2009 by Arin Sime, Senior Consultant with OpenSource Connections.
This document describes a "1% Improvements" retrospective activity that aims to help an Agile team continuously improve their processes sprint after sprint. The exercise involves team members identifying tasks from the previous sprint that could be improved. They then break these tasks down into their smallest actions and discuss specific 1% improvements that could be made. Finally, the team decides on one or more improvements to commit to and how they will track their progress. The overall goal is to make incremental 1% improvements per sprint to achieve significant progress over time.
This document discusses principles of Agile and Modern Agile. It begins with an introduction by Daniel Heater, and then discusses criticisms of traditional Agile approaches that focus too heavily on certification, tools, and consultants. The remainder of the document focuses on Modern Agile principles like delivering value continuously, experimenting and learning rapidly, and making safety a prerequisite. It proposes using a survey approach where teams own the questions to discuss how these principles manifest in their work, with the goal of improving outcomes for customers rather than comparing scores between teams.
At the start of my Agile career, it was tough to find an opening for the position of a Scrum Master in South Africa – Agile and Scrum was a new thing. When I was looking for a change in 2013, LinkedIn had three Scrum Master jobs and none for an Agile Coach. But when I search for Scrum Master jobs today, LinkedIn has a list of potential opportunities that spans over ten pages. At the same time, the job market is tougher today – the number of candidates on the market has increased significantly as well. The challenge for job seekers today is how to differentiate oneself from the rest of the crowd.
For the past few years, I have been helping people find new opportunities, and companies find new candidates. Knowing the process from both sides, I would like to share the standard points you must have in your CV to land an interview. I will share the typical questions asked in a Scrum Master interview. And we will practice answering these questions in groups.
Perhaps, this workshop is a small nudge that will help you land your next dream position. Join me to learn more!
Nopparat and Samatchaya gave a presentation on Scrum and Agile. They discussed key concepts like the Agile Manifesto, Scrum roles, the Scrum process, and their experiences implementing Scrum. As an Agile coach, Nopparat helps teams build an environment for self-organization and continuous improvement through training, coaching, and ensuring stakeholder support for Agile goals. The presentation included games to illustrate Scrum concepts and a case study on challenges of creating an Agile culture.
Scrum is a framework for managing complex work that emphasizes iterative development, daily self-organization, and accountability. It consists of roles like the Product Owner, Scrum Master, and team. The team works in short cycles called sprints that involve sprint planning, daily standups, a review, and retrospective. The goal is to deliver value continuously through working software and transparency using artifacts like the product and sprint backlogs.
Have you ever wished that your cellphone provider, your bank and government would start listening to the users and build software which is relevant? How often you find yourself lost in filling in endless forms and left unaware of status of your requests for weeks? How often those companies try to sell you something you don't need? It happens because the companies don't spend enough time understanding the customers and their real needs. And your organisation might be making the same mistake! We often think we know what our users want. We often build systems for everyone, but at the same time for no one. We say 'user' in our user stories but the 'user' has different meaning to different people. There is a technique which helps to overcome this! Pragmatic personas help us to facilitate user-centered design and to keep the team focused. Join me to find out how it works!
Agile ncr16 accelerating agile teams with kanban practicesAgileNCR2016
This document discusses applying Kanban practices to accelerate agile teams. It provides examples of common reasons agile adoptions fail and problems teams face. Kanban principles like starting with the current process and evolutionary change are presented. The STATIK systems thinking approach to introducing Kanban is described. Applying Kanban in a Scrum context is discussed. Examples are given of problems teams face and how Kanban practices could help, like using classes of service or limiting work in progress. A cheat sheet is provided on when to introduce different Kanban practices.
Feedback - The Secret ingredient of successElad Sofer
The document discusses the differences between home cooks and professional chefs, as well as differences in feedback loops between agile software development processes and traditional processes. It notes that chefs receive constant feedback while cooking that allows them to adjust their dish, unlike home cooks who just follow recipes without tasting. For software development, it describes how agile processes have much shorter and more frequent feedback loops at various levels compared to traditional processes, such as having code reviews that take minutes instead of days and unit testing that provides feedback in minutes rather than weeks. Keeping feedback loops short, frequent, and at multiple levels is key to success with agile methods.
The document outlines the Scrum ceremonies and roles. It describes the Product Owner's role of engaging with stakeholders to understand requirements for the upcoming sprint. It also describes the key Scrum events: Sprint Planning where the team plans the sprint and creates the sprint backlog; Daily Scrums where the team synchronizes work; Sprint Review where completed work is demonstrated; and the Sprint Retrospective where the team improves processes. Additionally, it notes the Product Owner and Scrum Master roles and backlog refinement meetings to prepare stories for the sprint.
Gearing Startups for Success through Product Engineering99X Technology
In the August edition of the #99XTWebinar Series, catch two of 99X Technology’s tech experts as they share some intuitive insights into product engineering for startups, and how they harnessed digital transformation to successfully launch a product.
Instead of being just another cost center for a customer where you develop what you're told, how can you become proactive by understanding the business requirement and truly being a Quality Enabler? Xian Tharindra shares some great insights on this
This document provides a summary of Raj Kasturi's background and qualifications. It lists that Raj has over 25 years of IT experience including eight years of enterprise Agile experience. It also notes that he has been an adjunct faculty member at Penn State, has 18+ years of teaching experience in areas like Scrum and project management, and has experience in roles like Agile Coach, Scrum Trainer, and Scrum Master. The document provides Raj's contact information and identifies that he is a speaker who volunteers at agile conferences and user groups.
The Design Cycle is a 5-step process that helps complete projects smoothly. The steps are: 1) Investigate the problem by reviewing it and researching relevant literature; 2) Design potential solutions by selecting the best option; 3) Plan the project by acquiring necessary materials; 4) Create the project, making alterations; 5) Evaluate performance and the project to find ways to improve.
Everything I Learned About Agile Coaching, I Learned in Little League BaseballAgileThought
What does teaching a seven-year-old how to hit a baseball have to do with agile coaching? After coaching Little League for eight years, and agile teams for ten years, I thought I was an expert at both. Last year, while attending a New York Yankees coaching clinic, I quickly realized that I had much to learn. Rather than focusing on isolated mechanics, the Yankees believe in coaching towards achieving measurable outcomes. Their approach allows players to learn the “how” at their own pace through self-discovery and experimentation, which allows for deeper learning and longer-lasting results.
The Yankees philosophy can be applied towards coaching agile teams. For example, rather than coaching Scrum teams to only improve their practices, I now help teams to achieve business outcomes. Focusing on outcomes frees teams to experiment with the practices that will help them deliver the results they want. This approach made me a better agile coach. I had less friction with my teams, and they achieved their desired results more quickly.
In this session, I will describe the outcome-driven approach taught by the Yankees, which includes techniques like Inquiry, Imagery, Extremes and Engagement. I will teach baseball fundamentals to a few lucky volunteers, who will hit real baseballs off a “tee" and learn to pitch. And I will demonstrate how to apply these concepts to make your agile teams more effective.
The Scrum checklist is an informal tool to help teams get started with Scrum or assess their current implementation. It outlines various Scrum practices and indicates which are core, recommended, or optional. The checklist is not meant to be used rigidly, but rather as a guide for teams to discuss what they are currently doing and identify areas for potential improvement. It is not an official certification of a team's Scrum implementation.
What about scrum? How it works, what are the steps, how you can use it...jenaiz
Small Tech Talk about how Scrum works, what are the different parts and how you can apply. I was speaking about that topics in my company Holiday Insider AG.
Waterfall vs agile approach scrum framework and best practices in software d...Tayfun Bilsel
The document discusses various topics related to software development approaches, including:
1. The differences between waterfall and agile approaches. Agile focuses on iterative development and responding to change over extensive planning.
2. Common problems with traditional project management like late delivery and budget overruns.
3. An overview of the Scrum framework, including roles, artifacts, ceremonies, and best practices. Scrum uses short iterations called sprints to iteratively deliver working software.
4. Recommendations to customize Scrum by incorporating elements of eXtreme Programming (XP) and lean principles to eliminate waste and continually improve processes.
This document provides an overview and introduction to Scrum, an agile framework for project management. It outlines the Scrum roles of Product Owner, Scrum Master, and self-organizing cross-functional teams. It describes Scrum ceremonies like the Daily Scrum, sprint planning, reviews, and retrospectives. It also notes some common difficulties in practicing Scrum and lists some major companies that use Scrum.
After an introduction to the basic tenets of Agile and some Agile practices, this presentation to Richmond SPIN (Software Process Improvement Network) talks about ways to convince your organization or clients to use Agile software development practices. Based on a presentation given at Agile 2009 by Arin Sime, Senior Consultant with OpenSource Connections.
This document describes a "1% Improvements" retrospective activity that aims to help an Agile team continuously improve their processes sprint after sprint. The exercise involves team members identifying tasks from the previous sprint that could be improved. They then break these tasks down into their smallest actions and discuss specific 1% improvements that could be made. Finally, the team decides on one or more improvements to commit to and how they will track their progress. The overall goal is to make incremental 1% improvements per sprint to achieve significant progress over time.
This document discusses principles of Agile and Modern Agile. It begins with an introduction by Daniel Heater, and then discusses criticisms of traditional Agile approaches that focus too heavily on certification, tools, and consultants. The remainder of the document focuses on Modern Agile principles like delivering value continuously, experimenting and learning rapidly, and making safety a prerequisite. It proposes using a survey approach where teams own the questions to discuss how these principles manifest in their work, with the goal of improving outcomes for customers rather than comparing scores between teams.
At the start of my Agile career, it was tough to find an opening for the position of a Scrum Master in South Africa – Agile and Scrum was a new thing. When I was looking for a change in 2013, LinkedIn had three Scrum Master jobs and none for an Agile Coach. But when I search for Scrum Master jobs today, LinkedIn has a list of potential opportunities that spans over ten pages. At the same time, the job market is tougher today – the number of candidates on the market has increased significantly as well. The challenge for job seekers today is how to differentiate oneself from the rest of the crowd.
For the past few years, I have been helping people find new opportunities, and companies find new candidates. Knowing the process from both sides, I would like to share the standard points you must have in your CV to land an interview. I will share the typical questions asked in a Scrum Master interview. And we will practice answering these questions in groups.
Perhaps, this workshop is a small nudge that will help you land your next dream position. Join me to learn more!
Nopparat and Samatchaya gave a presentation on Scrum and Agile. They discussed key concepts like the Agile Manifesto, Scrum roles, the Scrum process, and their experiences implementing Scrum. As an Agile coach, Nopparat helps teams build an environment for self-organization and continuous improvement through training, coaching, and ensuring stakeholder support for Agile goals. The presentation included games to illustrate Scrum concepts and a case study on challenges of creating an Agile culture.
Scrum is a framework for managing complex work that emphasizes iterative development, daily self-organization, and accountability. It consists of roles like the Product Owner, Scrum Master, and team. The team works in short cycles called sprints that involve sprint planning, daily standups, a review, and retrospective. The goal is to deliver value continuously through working software and transparency using artifacts like the product and sprint backlogs.
Have you ever wished that your cellphone provider, your bank and government would start listening to the users and build software which is relevant? How often you find yourself lost in filling in endless forms and left unaware of status of your requests for weeks? How often those companies try to sell you something you don't need? It happens because the companies don't spend enough time understanding the customers and their real needs. And your organisation might be making the same mistake! We often think we know what our users want. We often build systems for everyone, but at the same time for no one. We say 'user' in our user stories but the 'user' has different meaning to different people. There is a technique which helps to overcome this! Pragmatic personas help us to facilitate user-centered design and to keep the team focused. Join me to find out how it works!
Agile ncr16 accelerating agile teams with kanban practicesAgileNCR2016
This document discusses applying Kanban practices to accelerate agile teams. It provides examples of common reasons agile adoptions fail and problems teams face. Kanban principles like starting with the current process and evolutionary change are presented. The STATIK systems thinking approach to introducing Kanban is described. Applying Kanban in a Scrum context is discussed. Examples are given of problems teams face and how Kanban practices could help, like using classes of service or limiting work in progress. A cheat sheet is provided on when to introduce different Kanban practices.
Feedback - The Secret ingredient of successElad Sofer
The document discusses the differences between home cooks and professional chefs, as well as differences in feedback loops between agile software development processes and traditional processes. It notes that chefs receive constant feedback while cooking that allows them to adjust their dish, unlike home cooks who just follow recipes without tasting. For software development, it describes how agile processes have much shorter and more frequent feedback loops at various levels compared to traditional processes, such as having code reviews that take minutes instead of days and unit testing that provides feedback in minutes rather than weeks. Keeping feedback loops short, frequent, and at multiple levels is key to success with agile methods.
The document outlines the Scrum ceremonies and roles. It describes the Product Owner's role of engaging with stakeholders to understand requirements for the upcoming sprint. It also describes the key Scrum events: Sprint Planning where the team plans the sprint and creates the sprint backlog; Daily Scrums where the team synchronizes work; Sprint Review where completed work is demonstrated; and the Sprint Retrospective where the team improves processes. Additionally, it notes the Product Owner and Scrum Master roles and backlog refinement meetings to prepare stories for the sprint.
Gearing Startups for Success through Product Engineering99X Technology
In the August edition of the #99XTWebinar Series, catch two of 99X Technology’s tech experts as they share some intuitive insights into product engineering for startups, and how they harnessed digital transformation to successfully launch a product.
Instead of being just another cost center for a customer where you develop what you're told, how can you become proactive by understanding the business requirement and truly being a Quality Enabler? Xian Tharindra shares some great insights on this
This document provides a summary of Raj Kasturi's background and qualifications. It lists that Raj has over 25 years of IT experience including eight years of enterprise Agile experience. It also notes that he has been an adjunct faculty member at Penn State, has 18+ years of teaching experience in areas like Scrum and project management, and has experience in roles like Agile Coach, Scrum Trainer, and Scrum Master. The document provides Raj's contact information and identifies that he is a speaker who volunteers at agile conferences and user groups.
The Design Cycle is a 5-step process that helps complete projects smoothly. The steps are: 1) Investigate the problem by reviewing it and researching relevant literature; 2) Design potential solutions by selecting the best option; 3) Plan the project by acquiring necessary materials; 4) Create the project, making alterations; 5) Evaluate performance and the project to find ways to improve.
Everything I Learned About Agile Coaching, I Learned in Little League BaseballAgileThought
What does teaching a seven-year-old how to hit a baseball have to do with agile coaching? After coaching Little League for eight years, and agile teams for ten years, I thought I was an expert at both. Last year, while attending a New York Yankees coaching clinic, I quickly realized that I had much to learn. Rather than focusing on isolated mechanics, the Yankees believe in coaching towards achieving measurable outcomes. Their approach allows players to learn the “how” at their own pace through self-discovery and experimentation, which allows for deeper learning and longer-lasting results.
The Yankees philosophy can be applied towards coaching agile teams. For example, rather than coaching Scrum teams to only improve their practices, I now help teams to achieve business outcomes. Focusing on outcomes frees teams to experiment with the practices that will help them deliver the results they want. This approach made me a better agile coach. I had less friction with my teams, and they achieved their desired results more quickly.
In this session, I will describe the outcome-driven approach taught by the Yankees, which includes techniques like Inquiry, Imagery, Extremes and Engagement. I will teach baseball fundamentals to a few lucky volunteers, who will hit real baseballs off a “tee" and learn to pitch. And I will demonstrate how to apply these concepts to make your agile teams more effective.
The Scrum checklist is an informal tool to help teams get started with Scrum or assess their current implementation. It outlines various Scrum practices and indicates which are core, recommended, or optional. The checklist is not meant to be used rigidly, but rather as a guide for teams to discuss what they are currently doing and identify areas for potential improvement. It is not an official certification of a team's Scrum implementation.
What about scrum? How it works, what are the steps, how you can use it...jenaiz
Small Tech Talk about how Scrum works, what are the different parts and how you can apply. I was speaking about that topics in my company Holiday Insider AG.
Waterfall vs agile approach scrum framework and best practices in software d...Tayfun Bilsel
The document discusses various topics related to software development approaches, including:
1. The differences between waterfall and agile approaches. Agile focuses on iterative development and responding to change over extensive planning.
2. Common problems with traditional project management like late delivery and budget overruns.
3. An overview of the Scrum framework, including roles, artifacts, ceremonies, and best practices. Scrum uses short iterations called sprints to iteratively deliver working software.
4. Recommendations to customize Scrum by incorporating elements of eXtreme Programming (XP) and lean principles to eliminate waste and continually improve processes.
This document provides an overview and introduction to Scrum, an agile framework for project management. It outlines the Scrum roles of Product Owner, Scrum Master, and self-organizing cross-functional teams. It describes Scrum ceremonies like the Daily Scrum, sprint planning, reviews, and retrospectives. It also notes some common difficulties in practicing Scrum and lists some major companies that use Scrum.
The document summarizes agile game development techniques used by a game studio. It discusses using short 2-week iterations for development, scheduling priorities with customers, small cross-functional teams, test-driven development, pair programming, continuous integration, and collective code ownership. It also notes improvements like minimizing non-productive time and further team self-organization. The goal is to discover important features first, improve code quality, and have a more robust process while maintaining a sustainable pace.
Agile transformation with Scrum. Where to start
1. Agile vs Waterfall
2. What is Scrum
3. Scrum team
4. Scrum artefacts (with activities for easier learning)
5. Scrum events
6. Is Scrum enough?
The document discusses the history and principles of agile software development. It describes how a group of software leaders met in 2001 to discuss unproductive development practices, which led to the creation of agile frameworks like Scrum. The 12 principles behind the Agile Manifesto are outlined, focusing on customer satisfaction, welcoming changing requirements, and frequent delivery of working software. Key ceremonies like the daily scrum and sprint planning and retrospectives are also summarized.
Open Source Software Development Practices that WorksChoong Ping Teo
The document discusses open source software development practices that focus on being agile and iterative. Some key practices include using user stories instead of heavy documentation, delivering working software in short iterations, estimating tasks by breaking work down, respecting teammates, having daily standups, keeping to-do lists short, writing tests, holding retrospectives, and continuously improving through learning and adjustments. The overall message is that these agile practices work because they are simple, allow flexibility to adapt to changes, and focus on delivering working software.
Frug'Agile 2021: Agile as doctrine (and that's a good thing)Jason Yip
What are the fundamental principles by which Agile practitioners should guide their actions in support of objectives, that are authoritative but require judgement in application?
Agile practices are recommended for small teams and projects to help them adapt to changes. Key practices include releasing software frequently to get early feedback, designing for flexibility, thoroughly testing code, writing code with the future in mind, and communicating dynamically through standup meetings, project tracking software, mailing lists, and comments in version control. While these practices are suggested, teams have flexibility in how they apply agile methods suited to their specific needs. The overall goal is to help teams be responsive to changes through an adaptive approach.
- Scrum is an agile framework for managing product development, with roles of Product Owner, Scrum Master, and Development Team.
- Key rituals include Sprint Planning, Daily Stand-ups, Sprint Review and Retrospective.
- The Product Owner prioritizes features in the Product Backlog to maximize business value, while the Development Team works in sprints to deliver increments of functionality. The Scrum Master facilitates the process and removes impediments.
Scrum is an agile framework that emphasizes incremental deliveries, quality, continuous improvement, and discovering potential. It consists of sprints, roles like the product owner, scrum master, and cross-functional team. Sprint reviews provide visibility, feedback, and an opportunity for demos. Retrospectives are meetings at the end of each sprint to learn and improve for the next sprint through structured activities like gathering data, generating insights, and deciding on actions. They aim to continuously improve the development process.
Scrum is an agile framework that emphasizes incremental deliveries, quality, continuous improvement, and discovering potential. It consists of sprints, roles like the product owner, scrum master, and cross-functional team. Sprint reviews provide visibility, feedback, and an opportunity for demos. Retrospectives are meetings at the end of each sprint to learn and improve for the next sprint through structured activities like gathering data, generating insights, and deciding on actions. They aim to continuously improve the development process.
This document provides an overview of Scrum and its key aspects. It describes the Scrum framework, including roles like the Product Owner, Scrum Master, and self-organizing cross-functional Team. It outlines the core Scrum meetings like Sprint Planning, Daily Stand-up, Sprint Review and Retrospective. It also discusses Scrum artifacts like the Product Backlog, Sprint Backlog and Product Increment. The document emphasizes that Scrum is for product development, breaking problems into smaller pieces, and improving through inspection and adaptation in short cycles.
Making agile work for you - conduit 2017 -- John GarisonJohn Garison
This document discusses how technical communicators can make agile development processes work for them. It provides tips for participating effectively in common agile meetings and activities like backlog grooming, sprint planning, daily scrums, demonstrations, and retrospectives. The document emphasizes speaking up in meetings, advocating for users, and adapting agile practices as needed. Technical communicators are encouraged to put effort into agile processes to get value from them and drive continuous improvement.
The document discusses lean software development principles for achieving continuous delivery, including eliminating waste, amplifying learning, deciding late, delivering fast, empowering teams, building integrity, and seeing the whole process. It provides examples of how following these principles can reduce wait times, unnecessary processes, and bugs by making decisions quickly with the whole team and delivering changes more rapidly based on feedback. The overall message is that lean principles can help teams optimize their processes for continuous delivery.
This document provides an overview of agile software development methodologies. It describes key agile principles like small incremental changes, collaboration, and adapting to change. It outlines common agile roles like product owner, scrum master, and team member. It also explains common agile practices like backlogs, iterations, standups, demos and retrospectives. The goal of agile is to deliver higher quality software through collaboration, adaptive planning, and frequent feedback.
The Role of a BA on a Scrum Team IIBA Presentation 2010scrummasternz
What is your role as a BA on a Scrum team? How do you fit in? This presentation was given to the IIBA conference in NZ in 2010 by Stephen Reed. Stephen had worked extensively as a BA and moved into using Scrum with multiple teams at a large Insurance company. This experience led to a lot of questions around what the BA should be doing on a Scrum team. This presentation goes some way to listing what worked in the teams Stephen was involved in. The BA role does not change and all the skills of a great BA are necessary still on a great Software Development team, just more focused on being a team member and utilising those skills for the Scrum process of getting working software to the customer with more focus and clarity for the user.
When Management Asks You: “Do You Accept Agile as Your Lord and Savior?” - Ci...admford
Updated version of my original Cyphercon talk. With more useful information regarding how to enact change and better visual representation of certain concepts. This talk was given at CircleCityCon 10 in 2023
Sprinting for Innovation - A talk and workshop by Jagriti for Google Business...Jagriti Pande
This document discusses how design sprints can help cross-functional teams align on goals, make decisions based on data rather than endless discussions, and shorten product development cycles. It provides an overview of the design sprint process which includes understanding the problem, sketching solutions, deciding on a prototype, testing it with users, and iterating. The benefits of design sprints are illustrated through the example of how they helped a company called Savioke determine how a hotel delivery robot should interact with people. The presentation encourages companies to try a shortened version called a Lightning Decision Jam to experience the benefits of a design sprint.
Working together: Agile teams, developers, and product managersDanielle Martin
I spoke to students at Ada Developer Academy in Seattle, WA about how product managers and software engineers work together. In the presentation I cover: what's an agile team and how do they work; case studies of real work by my agile product development team; advice about behaviors that create successful product manager and developer working relationships; and other career/life advice for students starting their careers as software engineers.
SOCRadar's Aviation Industry Q1 Incident Report is out now!
The aviation industry has always been a prime target for cybercriminals due to its critical infrastructure and high stakes. In the first quarter of 2024, the sector faced an alarming surge in cybersecurity threats, revealing its vulnerabilities and the relentless sophistication of cyber attackers.
SOCRadar’s Aviation Industry, Quarterly Incident Report, provides an in-depth analysis of these threats, detected and examined through our extensive monitoring of hacker forums, Telegram channels, and dark web platforms.
Takashi Kobayashi and Hironori Washizaki, "SWEBOK Guide and Future of SE Education," First International Symposium on the Future of Software Engineering (FUSE), June 3-6, 2024, Okinawa, Japan
Zoom is a comprehensive platform designed to connect individuals and teams efficiently. With its user-friendly interface and powerful features, Zoom has become a go-to solution for virtual communication and collaboration. It offers a range of tools, including virtual meetings, team chat, VoIP phone systems, online whiteboards, and AI companions, to streamline workflows and enhance productivity.
Odoo ERP software
Odoo ERP software, a leading open-source software for Enterprise Resource Planning (ERP) and business management, has recently launched its latest version, Odoo 17 Community Edition. This update introduces a range of new features and enhancements designed to streamline business operations and support growth.
The Odoo Community serves as a cost-free edition within the Odoo suite of ERP systems. Tailored to accommodate the standard needs of business operations, it provides a robust platform suitable for organisations of different sizes and business sectors. Within the Odoo Community Edition, users can access a variety of essential features and services essential for managing day-to-day tasks efficiently.
This blog presents a detailed overview of the features available within the Odoo 17 Community edition, and the differences between Odoo 17 community and enterprise editions, aiming to equip you with the necessary information to make an informed decision about its suitability for your business.
OpenMetadata Community Meeting - 5th June 2024OpenMetadata
The OpenMetadata Community Meeting was held on June 5th, 2024. In this meeting, we discussed about the data quality capabilities that are integrated with the Incident Manager, providing a complete solution to handle your data observability needs. Watch the end-to-end demo of the data quality features.
* How to run your own data quality framework
* What is the performance impact of running data quality frameworks
* How to run the test cases in your own ETL pipelines
* How the Incident Manager is integrated
* Get notified with alerts when test cases fail
Watch the meeting recording here - https://www.youtube.com/watch?v=UbNOje0kf6E
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What is Augmented Reality Image Trackingpavan998932
Augmented Reality (AR) Image Tracking is a technology that enables AR applications to recognize and track images in the real world, overlaying digital content onto them. This enhances the user's interaction with their environment by providing additional information and interactive elements directly tied to physical images.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
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GraphSummit Paris - The art of the possible with Graph TechnologyNeo4j
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Join us as we explore breakthrough innovations enabled by interconnected data and AI. Discover firsthand how organizations use relationships in data to uncover contextual insights and solve our most pressing challenges – from optimizing supply chains, detecting fraud, and improving customer experiences to accelerating drug discoveries.
Why Mobile App Regression Testing is Critical for Sustained Success_ A Detail...kalichargn70th171
A dynamic process unfolds in the intricate realm of software development, dedicated to crafting and sustaining products that effortlessly address user needs. Amidst vital stages like market analysis and requirement assessments, the heart of software development lies in the meticulous creation and upkeep of source code. Code alterations are inherent, challenging code quality, particularly under stringent deadlines.
Neo4j - Product Vision and Knowledge Graphs - GraphSummit ParisNeo4j
Dr. Jesús Barrasa, Head of Solutions Architecture for EMEA, Neo4j
Découvrez les dernières innovations de Neo4j, et notamment les dernières intégrations cloud et les améliorations produits qui font de Neo4j un choix essentiel pour les développeurs qui créent des applications avec des données interconnectées et de l’IA générative.
Do you want Software for your Business? Visit Deuglo
Deuglo has top Software Developers in India. They are experts in software development and help design and create custom Software solutions.
Deuglo follows seven steps methods for delivering their services to their customers. They called it the Software development life cycle process (SDLC).
Requirement — Collecting the Requirements is the first Phase in the SSLC process.
Feasibility Study — after completing the requirement process they move to the design phase.
Design — in this phase, they start designing the software.
Coding — when designing is completed, the developers start coding for the software.
Testing — in this phase when the coding of the software is done the testing team will start testing.
Installation — after completion of testing, the application opens to the live server and launches!
Maintenance — after completing the software development, customers start using the software.
Flutter is a popular open source, cross-platform framework developed by Google. In this webinar we'll explore Flutter and its architecture, delve into the Flutter Embedder and Flutter’s Dart language, discover how to leverage Flutter for embedded device development, learn about Automotive Grade Linux (AGL) and its consortium and understand the rationale behind AGL's choice of Flutter for next-gen IVI systems. Don’t miss this opportunity to discover whether Flutter is right for your project.
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The quest for the best AI face swap solution is marked by an amalgamation of technological prowess and artistic finesse, where cutting-edge algorithms seamlessly replace faces in images or videos with striking realism. Leveraging advanced deep learning techniques, the best AI face swap tools meticulously analyze facial features, lighting conditions, and expressions to execute flawless transformations, ensuring natural-looking results that blur the line between reality and illusion, captivating users with their ingenuity and sophistication.
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5. Development example
The meeting rooms are always
busy! I want you to get us a
meeting room booking system so
I can reserve a room in advance.
You have 2 months to find a
solution and set it up!*
Known: Features
Unknown: Will it really take two months?
Cost?
Will he be happy with my solution (quality?)
9. Traditional vs Agile
Quick, frequent results and
feedback
Plan
everything
Work
Work
Test
Result
Logical and organised
Slow results, planning often wrong,
cannot be adapted to changing
needs
Plan one
feature
Work
TestResult
Adjust
Short
iterations
10. Scrum Rituals
Plan
Work
TestResult
Adjust
Plan: meet every one/two weeks
Work: Get on it for one week. Meet daily to
update each other
Test: Give yourself a week to test what you
have done. Present it to others by the end of
your iteration
Result: Show your result to your
boss/customer/user...
Adjust your product according to their
feedback and continue adding features
11. Scrum Rituals
Sprint Planning
Work & Daily
Stand-Ups
Testing & Daily
Stand-Ups
Demo& gather
feedback into
new tasks
Review way of
working
12. Sprint Planning Sprint Planning
Work & Daily Stand-Ups
Testing & Daily Stand-
Ups
Demo& gather
feedback into new tasks
Review way of working
• Break down tasks into feasible chunks
• What can we get "done" within
one/two weeks/three/four weeks?
• Everyone has to agree it can be done
• Only then pick tasks
13. Daily Stand-Ups Sprint Planning
Work & Daily Stand-Ups
Testing & Daily Stand-
Ups
Demo& gather
feedback into new tasks
Review way of working
1. What did I do yesterday?
2. What will I work on today
3. Bloked/I need help with...
Stand-up, don't sit!
Keep it short
15 minutes max
Discuss details one-on-one after
Everyone participates!
14. Testing Sprint Planning
Work & Daily Stand-Ups
Testing & Daily Stand-
Ups
Demo& gather
feedback into new tasks
Review way of working
• Test yourself
• Co-workers review your work
• Test Team (Quality Assurance)
15. Demo Sprint Planning
Work & Daily Stand-Ups
Testing & Daily Stand-
Ups
Demo& gather
feedback into new tasks
Review way of working
Show what we’ve done (Release notes)
Listen to feedback, write it down and work
on it next Sprint
Adjust course of work if needed
16. Review (Retrospective) Sprint Planning
Work & Daily Stand-Ups
Testing & Daily Stand-
Ups
Demo& gather
feedback into new tasks
Review way of working
Are we working efficiently
Bottlenecks? Anyone needs more help?
Is communication & tools used effective?
17. Challenges with Scrum
It's only a framework, not a detailed approach
Highlights problems (communication, bottlenecks, plans), doesn't
offer end-to-end solutions
Requires teams to be enthusiastic, empowered and self-driven
Won't get things done perfectly the first time
18. Benefits of Scrum
Agile = can respond quickly to changing requirements, perfect for
past-faced markets (Internet)
Provides a framework for frequent communication
Empowers teams to be self-organising
Reduces need for micro-management
Best solution to implement the mantra "one step at a time" to your
work, no matter how huge your projects are
19. The first iPhone: Developed with
Scrum
No java support (can't play online videos)
No copy/paste
No front-facing camera
No ability to add calendar entries
No Microsoft Office (Word) or alternative text editing tool
No Microsoft Exchange (intregration of emails, calendar, contacts...)
No iChat (later iMessage)
Editor's Notes
I'm Vincent, I am a certified ScrumMaster, coaching the development team in the methodology of Agile Scrum. Today I want to explain what that is, how it has helped us and how it may help you working with others.
Agile is a method of how to make an idea reality. How to get from A to Z.
You might have never heard about Agile or Scrum, but you benefit from it already, using products from companies that used it to work together to build awesome end-results.
It’s a methodology, a way of managing the development of a project
Has your boss ever asked you to do something? Think of such a task that needed several weeks and the input from several people.
You sit down with your boss and go through a list of all the feature they'd want. Were you able to tell them exactly how long it will take? Did it really take that long or did you have to go back to the drawing board?
And how much it's going to cost you (time, effort, resources, paid-for third party tools).
Features are set but we don’t know how long itll take and what it will cost. And how good itll be, we can just hope they will like it.
Before next slide: then, after spending a lot of time working on your project, your boss says "It's really not what I imagined".
then, after spending a lot of time working on your project, your boss says "It's really not what I imagined".
Features are set but we don’t know how long itll take and what it will cost. And how good itll be, we can just hope they will like it.
Traditional approach vs Agile approach
Now we have come to what Scrum is about: It guides you to develop in the agile way. It prescribes tried and proven methods, such as meetings “rituals”
This is what the rituals are called. Shall we Go through them one by one or skip to next chapter about how it makes us more effective?
Communication is so important! IT people hate it
The iPhone was developed with Scrum. The first version was released and lacked so many features. But the customers were Apple's testing team (and market researchers). Apple listened, adjusted and amended and after many many more continous releases, it created one of the most successful phones ever.