SlideShare a Scribd company logo
1 of 15
FMP Evaluation
Joshua Blakeley
Production Process Evaluation
Research
• Strengths
– I got to see similar games to what I made.
– I saw that there are many pixel Sidescrollers on the current market for mobile
gaming.
– I got to see what I could make different to what's already out there.
– I got to listen to different soundtracks for different games.
• Weaknesses
– I found a lot of games that were similar to my games concept.
– Finding sounds that weren’t used already was hard.
– I could have put in more time into finding other similarities in other games.
Planning
• Strengths
– I got to think about games I have already played.
– I found different aspects of games that I wouldn't usually highlight.
– The mood board got full quickly because I pretty much knew what I
wanted to do straight away.
• Weaknesses
– I could have spent more time working on the mind maps, figuring out
other things that are necessities to games.
– I could have spent more time on the mood board, so that I could have
explored more concepts.
– The mood board was very generic for the style of game I made.
Time Management
• I did complete my project well before the deadline, so I still
have lots of time to go back and make changes.
• I don’t think I would need more time as the work I have done
is to a suitable standard and with the amount of time I still
have I think that if I had more ideas I could make the game
even better. So if I had game changing ideas I would go back
and add them the re-edit everything else to do with the
specific change.
Technical Qualities
One similarity is the graphic ideas as
they are both side scrolling dynamic
games.
The character design is
quite similar as they are
both made as separate
assets, but also
different at the same
time as my character
isn’t highlighted with a
border.
The text design is on a whole other scale
as the text design on the ‘Terraria’ game
is very cartoony while my game has very
blocky writing.
Aesthetic Qualities
• Strengths
• I liked the fact that I could reapply the minimalistic style.
• The style is very easy on the eyes which can make the player ship
higher as that some people can be excluded from playing certain
games as they have explicit content or flashing images that restrict
many people.
• I got to make everything by myself which made the inspiration
behind the design even more original.
• Weaknesses
• I could have put more depth into the layers of the land below the
character, to make it look more dynamic in they way the character
moved.
• The character is very basic which would be nice to have changed
because a lot of characters, even in pixel games, are very detailed
where they can be changed by the player, while my game just has
one character with no character selection screen so you just jump
straight into the game itself.
Aesthetic Qualities
I believe that my work looks
very good. One reason for that
is the consistency of the
minimalistic style. As you can
see below the dinosaur is made
in a silhouette, which falls into
the minimalistic style.
I believe the menu is good looking
because its easy to navigate and
easy on the eyes. What I mean by
‘easy on the eyes’ is that some
games have really over the top
with lots of flashing images taking
over the screen.
Audience Appeal
I made sure that the
game would be suitable
for 7+, one way I did this
was the characters
design, as it doesn’t show
a lot of ‘skin’ which would
make it less non-explicit.
The app logo concepts looks very friendly
and simple enough to recognize to other
players. It would also not affect anyone as
there is multiple app logos which don’t
include content of mixed nature.
Peer
Feedback
Feedback 1
• What did you like about the product?
– I like the music what go along with the game. I like how
you have added in a loading screen to make the game feel
more like an actual game. Another thing that I like about
the game is that you went for a more retro feel towards
the game.
• What improvements could have been made to
the product?
– You could maybe make the game a little bit longer so then
other people would have a better feel to how the game
feels and what its like.
Feedback 2
• What did you like about the product?
– I think the loading screen was an interesting and unique touch.
– The design of the game was done really well, everything looked
professional and finished.
– As it was done pixel by pixel, the game moved really smoothly.
– The app logo’s matched the theme and aesthetic of the game.
• What improvements could have been made to
the product?
– The game itself could have been a little longer.
– More content in regards to gameplay.
Feedback 3
• What did you like about the product?
– I like the effect that you used in your game. I also like the
sound effect and the loading screen that is quite simple
but I like it.
• What improvements could have been made to
the product?
– I think you could have improved the app logo because I
found it quite simple.
Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree that I cold had included more content because I feel that the
content provided was a good standard but there needed to be more as
I said that I would have a character selection screen and I never
included it.
• What do you disagree with from your peer
feedback?
– I disagree that the app logo should have been more complex because
the whole idea behind the app logos was that they should fit the rest
of the games style which was easy on the eyes and simple.
Peer Feedback Summary
I think I would add more content because out of the three feedbacks, the
most common thing brought up was the amount of content.
I think I would have added a character selection screen or even a character
customization screen. I also should have lived up to what I said and made the
game dynamic because all you got to see was some jumping and walking, so
I would make the map dynamic with maybe the character making a cave or
some tools.

More Related Content

What's hot

What's hot (19)

Evaluation
EvaluationEvaluation
Evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. production reflection
7. production reflection7. production reflection
7. production reflection
 
2. production techniques evaluation pro forma(1)
2. production techniques evaluation pro forma(1)2. production techniques evaluation pro forma(1)
2. production techniques evaluation pro forma(1)
 
5. proposal
5. proposal 5. proposal
5. proposal
 
7. evaluation(2)..
7. evaluation(2)..7. evaluation(2)..
7. evaluation(2)..
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
5. proposal
5. proposal 5. proposal
5. proposal
 
7. Evaluation
7. Evaluation7. Evaluation
7. Evaluation
 
7. evaluation (interactive) (1)
7. evaluation (interactive) (1)7. evaluation (interactive) (1)
7. evaluation (interactive) (1)
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. Evaluation
7. Evaluation7. Evaluation
7. Evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
Game project- initial plans
Game project- initial plansGame project- initial plans
Game project- initial plans
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
8. evaluation
8. evaluation8. evaluation
8. evaluation
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 

Similar to 7.evaluation

7. evaluation final version
7. evaluation final version7. evaluation final version
7. evaluation final versionTheaJennings1
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)Ben Wincup
 
7. evaluation (interactive) (1) for top pizza
7. evaluation (interactive) (1) for top pizza7. evaluation (interactive) (1) for top pizza
7. evaluation (interactive) (1) for top pizzaEllieschreurs
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)VeltalGaming
 
7. evaluation (completed)
7. evaluation (completed)7. evaluation (completed)
7. evaluation (completed)alfieepimblett
 
7. evaluation - interactive
7. evaluation - interactive7. evaluation - interactive
7. evaluation - interactiveCharlie Davison
 
7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)lukeh01
 
7. evaluation
7. evaluation7. evaluation
7. evaluationkipppp
 
7. evaluation
7. evaluation7. evaluation
7. evaluationkipppp
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)ELLIPRINCE
 
Jump Step Hop Game Evaluation
Jump Step Hop Game EvaluationJump Step Hop Game Evaluation
Jump Step Hop Game EvaluationClinton Mkala
 

Similar to 7.evaluation (20)

7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation final version
7. evaluation final version7. evaluation final version
7. evaluation final version
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. evaluation (interactive) (1) for top pizza
7. evaluation (interactive) (1) for top pizza7. evaluation (interactive) (1) for top pizza
7. evaluation (interactive) (1) for top pizza
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation (completed)
7. evaluation (completed)7. evaluation (completed)
7. evaluation (completed)
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 
7. evaluation 3
7. evaluation 37. evaluation 3
7. evaluation 3
 
7. evaluation - interactive
7. evaluation - interactive7. evaluation - interactive
7. evaluation - interactive
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation(1)
7. evaluation(1)7. evaluation(1)
7. evaluation(1)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7.evaluation
7.evaluation7.evaluation
7.evaluation
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
7. evaluation (interactive)
7. evaluation (interactive)7. evaluation (interactive)
7. evaluation (interactive)
 
Jump Step Hop Game Evaluation
Jump Step Hop Game EvaluationJump Step Hop Game Evaluation
Jump Step Hop Game Evaluation
 
7. evaluation(2)
7. evaluation(2)7. evaluation(2)
7. evaluation(2)
 

More from Joshua Blakeley (20)

4. fmp proposal
4. fmp proposal4. fmp proposal
4. fmp proposal
 
7. fmp evaluation
7. fmp evaluation7. fmp evaluation
7. fmp evaluation
 
6. fmp production reflection
6. fmp production reflection6. fmp production reflection
6. fmp production reflection
 
5. fmp pre production
5. fmp pre production5. fmp pre production
5. fmp pre production
 
4. fmp proposal
4. fmp proposal4. fmp proposal
4. fmp proposal
 
3. fmp production experiments
3. fmp production experiments3. fmp production experiments
3. fmp production experiments
 
2. fmp research
2. fmp research2. fmp research
2. fmp research
 
1. fmp initial plans
1. fmp initial plans1. fmp initial plans
1. fmp initial plans
 
3. production experiments(4)
3. production experiments(4)3. production experiments(4)
3. production experiments(4)
 
7. evaluation(4)
7. evaluation(4)7. evaluation(4)
7. evaluation(4)
 
6. production reflection(4)
6. production reflection(4)6. production reflection(4)
6. production reflection(4)
 
5. pre production(4)
5. pre production(4)5. pre production(4)
5. pre production(4)
 
4. proposal(4)
4. proposal(4)4. proposal(4)
4. proposal(4)
 
2. research(4)
2. research(4)2. research(4)
2. research(4)
 
1. initial plans(4)
1. initial plans(4)1. initial plans(4)
1. initial plans(4)
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
6. production reflection
6. production reflection6. production reflection
6. production reflection
 
5. pre production
5. pre production5. pre production
5. pre production
 
4. proposal
4. proposal4. proposal
4. proposal
 
3. production experiments
3. production experiments3. production experiments
3. production experiments
 

Recently uploaded

ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTiammrhaywood
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfSumit Tiwari
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerunnathinaik
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxJiesonDelaCerna
 
MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupJonathanParaisoCruz
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxmanuelaromero2013
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxAvyJaneVismanos
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfMahmoud M. Sallam
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersSabitha Banu
 
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,Virag Sontakke
 

Recently uploaded (20)

ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPTECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
ECONOMIC CONTEXT - LONG FORM TV DRAMA - PPT
 
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdfEnzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
Enzyme, Pharmaceutical Aids, Miscellaneous Last Part of Chapter no 5th.pdf
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
internship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developerinternship ppt on smartinternz platform as salesforce developer
internship ppt on smartinternz platform as salesforce developer
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
CELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptxCELL CYCLE Division Science 8 quarter IV.pptx
CELL CYCLE Division Science 8 quarter IV.pptx
 
MARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized GroupMARGINALIZATION (Different learners in Marginalized Group
MARGINALIZATION (Different learners in Marginalized Group
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
How to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptxHow to Make a Pirate ship Primary Education.pptx
How to Make a Pirate ship Primary Education.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
Final demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptxFinal demo Grade 9 for demo Plan dessert.pptx
Final demo Grade 9 for demo Plan dessert.pptx
 
Pharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdfPharmacognosy Flower 3. Compositae 2023.pdf
Pharmacognosy Flower 3. Compositae 2023.pdf
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
9953330565 Low Rate Call Girls In Rohini Delhi NCR
9953330565 Low Rate Call Girls In Rohini  Delhi NCR9953330565 Low Rate Call Girls In Rohini  Delhi NCR
9953330565 Low Rate Call Girls In Rohini Delhi NCR
 
DATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginnersDATA STRUCTURE AND ALGORITHM for beginners
DATA STRUCTURE AND ALGORITHM for beginners
 
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,भारत-रोम व्यापार.pptx, Indo-Roman Trade,
भारत-रोम व्यापार.pptx, Indo-Roman Trade,
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)ESSENTIAL of (CS/IT/IS) class 06 (database)
ESSENTIAL of (CS/IT/IS) class 06 (database)
 

7.evaluation

  • 3. Research • Strengths – I got to see similar games to what I made. – I saw that there are many pixel Sidescrollers on the current market for mobile gaming. – I got to see what I could make different to what's already out there. – I got to listen to different soundtracks for different games. • Weaknesses – I found a lot of games that were similar to my games concept. – Finding sounds that weren’t used already was hard. – I could have put in more time into finding other similarities in other games.
  • 4. Planning • Strengths – I got to think about games I have already played. – I found different aspects of games that I wouldn't usually highlight. – The mood board got full quickly because I pretty much knew what I wanted to do straight away. • Weaknesses – I could have spent more time working on the mind maps, figuring out other things that are necessities to games. – I could have spent more time on the mood board, so that I could have explored more concepts. – The mood board was very generic for the style of game I made.
  • 5. Time Management • I did complete my project well before the deadline, so I still have lots of time to go back and make changes. • I don’t think I would need more time as the work I have done is to a suitable standard and with the amount of time I still have I think that if I had more ideas I could make the game even better. So if I had game changing ideas I would go back and add them the re-edit everything else to do with the specific change.
  • 6. Technical Qualities One similarity is the graphic ideas as they are both side scrolling dynamic games. The character design is quite similar as they are both made as separate assets, but also different at the same time as my character isn’t highlighted with a border. The text design is on a whole other scale as the text design on the ‘Terraria’ game is very cartoony while my game has very blocky writing.
  • 7. Aesthetic Qualities • Strengths • I liked the fact that I could reapply the minimalistic style. • The style is very easy on the eyes which can make the player ship higher as that some people can be excluded from playing certain games as they have explicit content or flashing images that restrict many people. • I got to make everything by myself which made the inspiration behind the design even more original. • Weaknesses • I could have put more depth into the layers of the land below the character, to make it look more dynamic in they way the character moved. • The character is very basic which would be nice to have changed because a lot of characters, even in pixel games, are very detailed where they can be changed by the player, while my game just has one character with no character selection screen so you just jump straight into the game itself.
  • 8. Aesthetic Qualities I believe that my work looks very good. One reason for that is the consistency of the minimalistic style. As you can see below the dinosaur is made in a silhouette, which falls into the minimalistic style. I believe the menu is good looking because its easy to navigate and easy on the eyes. What I mean by ‘easy on the eyes’ is that some games have really over the top with lots of flashing images taking over the screen.
  • 9. Audience Appeal I made sure that the game would be suitable for 7+, one way I did this was the characters design, as it doesn’t show a lot of ‘skin’ which would make it less non-explicit. The app logo concepts looks very friendly and simple enough to recognize to other players. It would also not affect anyone as there is multiple app logos which don’t include content of mixed nature.
  • 11. Feedback 1 • What did you like about the product? – I like the music what go along with the game. I like how you have added in a loading screen to make the game feel more like an actual game. Another thing that I like about the game is that you went for a more retro feel towards the game. • What improvements could have been made to the product? – You could maybe make the game a little bit longer so then other people would have a better feel to how the game feels and what its like.
  • 12. Feedback 2 • What did you like about the product? – I think the loading screen was an interesting and unique touch. – The design of the game was done really well, everything looked professional and finished. – As it was done pixel by pixel, the game moved really smoothly. – The app logo’s matched the theme and aesthetic of the game. • What improvements could have been made to the product? – The game itself could have been a little longer. – More content in regards to gameplay.
  • 13. Feedback 3 • What did you like about the product? – I like the effect that you used in your game. I also like the sound effect and the loading screen that is quite simple but I like it. • What improvements could have been made to the product? – I think you could have improved the app logo because I found it quite simple.
  • 14. Peer Feedback Summary • What do you agree with from your peer feedback? – I agree that I cold had included more content because I feel that the content provided was a good standard but there needed to be more as I said that I would have a character selection screen and I never included it. • What do you disagree with from your peer feedback? – I disagree that the app logo should have been more complex because the whole idea behind the app logos was that they should fit the rest of the games style which was easy on the eyes and simple.
  • 15. Peer Feedback Summary I think I would add more content because out of the three feedbacks, the most common thing brought up was the amount of content. I think I would have added a character selection screen or even a character customization screen. I also should have lived up to what I said and made the game dynamic because all you got to see was some jumping and walking, so I would make the map dynamic with maybe the character making a cave or some tools.

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences Put your final piece(s) in the centre of a page alongside an existing product Use text boxes and arrows
  5. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  6. Does your work look good? Was it creative? What aspects of your game’s visuals do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  7. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Refer to your findings from your questionnaire. Put your final piece(s) in the centre of a page and analyse them Use text boxes and arrows
  8. What changes would you make to your product based upon your peer feedback and why?