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FMP Evaluation
Fraser Hardwick
Production Process Evaluation
Research
With the research it was very
effective finding radio shows similar
to what I wanted. This gave me a
good idea to show how it works.
While audience profiling was a bit
more difficult due to the fact it was a
different profile we had to go down
entirely.
Planning
We made an experiment
show to test out how we
would of done the final
product as well as how we
would do the final idea. This
set the bar quite high for the
final product. Unforchantly
we set it too high therefor
having to settle with a quite
stair case and a portable
recorder. We got the job done
but the standard was not to a
nature of what expected.
Time Management
The time we had to do the
production was perfect the only
issue was the use of it. I spent
more time writing the script and
getting music than actually
recording in the studio. This
ment I couldn’t rent out a studio
in time. This meant we had to
adapt fining a quite area to
record and the mic / studio. I
was able to finish the work in
time.
Technical Qualities
IGN Podcasts:
• Talked about upcoming
games
• Talked about how games
where good and how squeals
do better than the 1st game.
• Gaming news (console
release)
• Off topic conversation when
they're leading off topic.
My podcast
• Talked about my favourite
games. And why you should
buy them.
• Talked about Xbox exclusive
games as well as how long I've
been using the console for.
• How the games play out and
how they got onto the list.
• talked about the game in depth
and how they got onto the list.
Aural Qualities
What I liked about my product was the use of background
music, while the radio show was on. As well as the music
opening and ending making it sound like a proper professional
radio show with certain times songs to play.
If I could of improved it I would of stuck to the time frame and
not over do it by 6 minutes. This meant that they could only
mark 5 minutes of the show although this meant that the 1st 5
minutes had everything I needed in there.
Audience Appeal
How id make it appeal is that id advertise it therefor it being
aimed at my target audience. This means that the audience
are only the people I want and would be interested in the
radio show. This can be highlighted also on people just getting
the console to help them make their first choice in games.
Making it easy to know who I'm talking to. Therefor my
audience will have a basic knowledge of what I'm talking
about or disagree and a agree with my points made in the
show.
Peer
Feedback
Feedback 1
• What did you like about the product?
– The ideas and concept behind the show giving
information to old/ new players entering the Xbox
world. Having a knowledge of the console and the
games from people who have used it for so long.
What improvements could have been made to
the product?
More sound effects due to the fact it felt dragged
out and long without effects.
Feedback 2
• What did you like about the product?
– I liked the intro but it was a bit long the conversation
is good as it seems natural and not like its been read
off of a script.
• What improvements could have been made to
the product?
– Make the intro down to 5 seconds.
Hail Hitler
Feedback 3
• What did you like about the product?
– The music works well behind the audio track and you talking about
and discussing the games. Fading the audio in between shows the
transition between the introduction and the topic.
• What improvements could have been made to the product?
- As you get into the chat about the game it starts to flow better but to
improve flow at the beginning you could cut this together using the
blade tool. You and your contributor talk well with each other and it
makes for a good conversation. Introduction quite long and could be
improved by shortening, this would still be effective with the piece of
soundtrack you have used. The outro works well but also could be
shorter and could fade out earlier.
Peer Feedback Summary
• What do you agree with from your peer feedback?
• I agree the introduction was too long.
• Also adding in more sound effects. To create imagery for
the listener.
• Maybe more of a music variety for the show. And having
the music fade out sooner therefor being able to get more
content into the show.
• A different approach to the ending also that would flow
much better like the show did.
• Being able to use the bade tool effectively to cut out any
parts of the show that didn't’t flow. Making it flow better as
well as ending pauses that stop that flow in speech

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7. evaluation(4)

  • 3. Research With the research it was very effective finding radio shows similar to what I wanted. This gave me a good idea to show how it works. While audience profiling was a bit more difficult due to the fact it was a different profile we had to go down entirely.
  • 4. Planning We made an experiment show to test out how we would of done the final product as well as how we would do the final idea. This set the bar quite high for the final product. Unforchantly we set it too high therefor having to settle with a quite stair case and a portable recorder. We got the job done but the standard was not to a nature of what expected.
  • 5. Time Management The time we had to do the production was perfect the only issue was the use of it. I spent more time writing the script and getting music than actually recording in the studio. This ment I couldn’t rent out a studio in time. This meant we had to adapt fining a quite area to record and the mic / studio. I was able to finish the work in time.
  • 6. Technical Qualities IGN Podcasts: • Talked about upcoming games • Talked about how games where good and how squeals do better than the 1st game. • Gaming news (console release) • Off topic conversation when they're leading off topic. My podcast • Talked about my favourite games. And why you should buy them. • Talked about Xbox exclusive games as well as how long I've been using the console for. • How the games play out and how they got onto the list. • talked about the game in depth and how they got onto the list.
  • 7. Aural Qualities What I liked about my product was the use of background music, while the radio show was on. As well as the music opening and ending making it sound like a proper professional radio show with certain times songs to play. If I could of improved it I would of stuck to the time frame and not over do it by 6 minutes. This meant that they could only mark 5 minutes of the show although this meant that the 1st 5 minutes had everything I needed in there.
  • 8. Audience Appeal How id make it appeal is that id advertise it therefor it being aimed at my target audience. This means that the audience are only the people I want and would be interested in the radio show. This can be highlighted also on people just getting the console to help them make their first choice in games. Making it easy to know who I'm talking to. Therefor my audience will have a basic knowledge of what I'm talking about or disagree and a agree with my points made in the show.
  • 10. Feedback 1 • What did you like about the product? – The ideas and concept behind the show giving information to old/ new players entering the Xbox world. Having a knowledge of the console and the games from people who have used it for so long. What improvements could have been made to the product? More sound effects due to the fact it felt dragged out and long without effects.
  • 11. Feedback 2 • What did you like about the product? – I liked the intro but it was a bit long the conversation is good as it seems natural and not like its been read off of a script. • What improvements could have been made to the product? – Make the intro down to 5 seconds. Hail Hitler
  • 12. Feedback 3 • What did you like about the product? – The music works well behind the audio track and you talking about and discussing the games. Fading the audio in between shows the transition between the introduction and the topic. • What improvements could have been made to the product? - As you get into the chat about the game it starts to flow better but to improve flow at the beginning you could cut this together using the blade tool. You and your contributor talk well with each other and it makes for a good conversation. Introduction quite long and could be improved by shortening, this would still be effective with the piece of soundtrack you have used. The outro works well but also could be shorter and could fade out earlier.
  • 13. Peer Feedback Summary • What do you agree with from your peer feedback? • I agree the introduction was too long. • Also adding in more sound effects. To create imagery for the listener. • Maybe more of a music variety for the show. And having the music fade out sooner therefor being able to get more content into the show. • A different approach to the ending also that would flow much better like the show did. • Being able to use the bade tool effectively to cut out any parts of the show that didn't’t flow. Making it flow better as well as ending pauses that stop that flow in speech

Editor's Notes

  1. What were the strengths of your research? How did your research help your product? What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
  2. What were the strengths of your planning? How did your planning help your product? What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
  3. Did you manage your time well? Did you complete your project on time or would your products have improved with additional time? What would you have done if you had more time to produce your work?
  4. Compare your work to similar existing products and discuss the similarities and differences
  5. Does your work sound good? Was it creative? What aspects of your product’s audio do you like? What would you improve? How would you improve it? Discuss the strengths and weaknesses
  6. How have you appealed to your target audience? What specific bits of content would appeal to your target audience. Make reference to specific recordings, dialogue, music and sound effects