3. Research
• In the research my strengths is analysing the podcast that I found but the
only problem is that I found it very hard to try and find one because a lot
of them were not talking about the game that I was going to be talking
about. Also some were very long and some had bad language in it.
Towards the end I had to find some that were not that similar to what I
wanted, because I had used to many and also there were not many than
what I wanted. On audience I chose it to be low teens and young adults.
Because that’s the age gap where people
are really into gaming. I put male because
stereotypical males are more into gaming
than women. I put the belgoner class
because you would want I not need it.
4. Planning
• At the beginning the mind maps helped me because I got a rough idea of
what I wanted to do, and I knew the game on what I wanted to talk about.
The last mind map was to expanded on my final idea, and that helped me
because I got to expand on what I wanted to do. I could of improved the
last mind map, I did not put in a much detail than I liked. On the pre
production, I planed on what sound effects I needed to get. The only thing
I needed to get is the intro and outro music. I had to find multiple, to find
the right one. I also had to make sure the people that I was interviewing as
well. The script I planed by introducing the podcast and the people that I
was interviewing.
5. Time Management
The bit that took the most time is trying to record because I did it the first
time, and it was not right for the first time. So I had to do it until it was right.
But then I did the interview witch took longer than expected so I did not do all
of the questions. All of the power points I was on time for but the problem
was before I was behind on the other project so I had to finish that quickly
before I started to do the audio project. Overall I thought I mange my time
very efficiency. On the audio project the interview bit we kept having to
restart then the begging and then end I had to redo but the dating did not
take that long the only problem was it was over 5 minutes so I had to get
feedback and work on it.
6. Technical Qualities
• https://www.youtube.com
/watch?v=KV0jro-
Xnk4&list=PLKTI9gxtYg3FL
7Tt_IoOh_XF8oSecIcKM&i
ndex=41
The technical qualities that are similar is the intro music, but the intro music on mine
goes over the intro so you can hear some music when the intro is happening. But on
the other one it stops when they talk. Also they were more discussing rather than
interviewing. On mine there was an echo because I did not have a professional
sound booth or anywhere that is sound proof, and the other one sound more
professional because there was no echo and they did it without a stutter. On my
project the volume was inconsistent, but the other one was more consistent,
because they had a proper set up. Mine might have been more professional if I had
more time to put it all in.
7. Aural Qualities
• I would like to improve the enthusiasm in my project because it was very
dull and boarding to listen to. The script was very good and interesting,
but when we were saying it we did not sound interesting. I would improve
it by using a sound proof room, and a proper microphone. I would also
rehearse it so that there is no stuttering. The strengths was the writing the
script, but the problem was that I did not do it right the first time, so I had
to rerecorded it. Also I had to make sure the people that I was
interviewing were her on the day so there was a lot of planning.
8. Audience Appeal
I managed to appeal to my target because it contained some tricks and
tips. Also the name of the podcast will make my audience appeal to this
product. Also to the older people they would get drawn into to podcast by
using some flashback to the older days that get them interested such as
the jager acog. That will get them intested because they will remember
and what to remember more on what happened.
10. Feedback 1
• What did you like about the product?
– In the podcast there where some very good sound effects in
that made it sound better and keep the audience interested in it
– There was a lot of detailed question about the podcast this
make it a lot more interesting for the audience when they are
watching the podcast
• What improvements could have been made to
the product?
Add music to make it sound a lot better by adding a song all the
way through the podcast so it will sound more proffesional
11. Feedback 2
• What did you like about the product?
– The aspect which I like the most about the
interview is how Ben is really clearly spoken and
the fact that he adds gaming themed music at the
beginning to make it more interesting.
• What improvements could have been made to
the product?
• Nathan could have been more enthusiastic and used
less of the word/phrase ‘Err’.
12. Feedback 3
• What did you like about the product?
– I liked the introduction music and the voice
overlay over the top.
– I liked the questions as they gave the audience
lots of information.
• What improvements could have been made to
the product?
– Maybe add some outro music at the end to fully
finish off the podcast.
13. Peer Feedback Summary
• What do you agree with from your peer
feedback?
– I agree that Nathan needs to be more enthusiastic
because he makes it really boring and dull, also I
agree with is the detailed questions.
• What do you disagree with from your peer
feedback?
– I disagree that music need to be all the ay though I
think it would be distracting for the listener.
14. Peer Feedback Summary
I would change based of my peer feedback, the person that I am interviewing
because they did not sound like they enjoyed to be there and make it very dull,
I would also change my voice because it sounds quite and I need to sound
interested on what I am saying. Also I would try and make it more of a
discussion rather than an interview so people will be more drawn in to other
people opinions rather than just answering the questions.
Editor's Notes
What were the strengths of your research? How did your research help your product?
What were the weaknesses of your research? What could you have done better/improve? What effect would this have had on your product?
What were the strengths of your planning? How did your planning help your product?
What were the weaknesses of your planning? What could you have done better/improve? What effect would this have had on your product?
Did you manage your time well? Did you complete your project on time or would your products have improved with additional time?
What would you have done if you had more time to produce your work?
Compare your work to similar existing products and discuss the similarities and differences
Does your work sound good? Was it creative? What aspects of your product’s audio do you like? What would you improve? How would you improve it?
Discuss the strengths and weaknesses
How have you appealed to your target audience? What specific bits of content would appeal to your target audience.
Make reference to specific recordings, dialogue, music and sound effects
What changes would you make to your product based upon your peer feedback and why?