2. Existing Product
Simple pixel art style
Dark colours
2d game
It appeals to the audience
by being mysterious and
full of secrets, encouraging
players to explore
3. Existing Product
Character sprites are claymation figures
Abstract, surreal and colorful imagery
Music is abstract and industrial sounding
It appeals to the audience by being visually interesting and experimental
4. Existing Product
Dark, faded colours
3d game
Lighting is dark and foggy
Game is located in a town that you explore
Music is slow and
melancholy, ambient
sound is quiet or
nonexistant, sound effects
are sharp and industrial
which contrasts against
the quietness of the game
overall.
It appeals to the audience
with its mystery and horror
themes
6. Research Analysis
• What common features do the researched
products have?
– All of the products I researched are games that
focus on story. 3 of the four that I researched had
dark and faded colourschemes.
• What aspects of the research will you include
within your on work?
– I will include illustrated character sprites for in-
game conversations. I will also include a 2d pixel
art style.
8. Bibliography
1. Kikiyama. (2004) Yume Nikki
2. Mason Lindroth (2015) Hylics
3. Team Silent (2001) Silent Hill 2
4. Atlus (1999) Persona 2: Innocent Sin
Editor's Notes
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.