2. Existing Product
Style of game – It is a top down
adventure game in which you have too
escape prison, there a different prisons in
the game each increasing in difficulty.
Sound – There are a lot of sound effects
used for different actions and when
doing different things. There is also soft
music playing in the background. It is all
chip-tune like which match the overall
style of the game
Audience Appeal – It gives the feeling of
accomplishment once you have escaped
because it is difficult. This attracts players
as people like to feel this.
3. Existing Product
Style of game – 3rd person zombie shooter
that is all about survival. It is very adventurous
as there are different game modes
Sound – There are a lot of sound effects used
for different actions and when doing different
things. There is quite intense music during the
fighting and creepy and eriey music duning the
survival aspect
Audience Appeal – It’s basic concept and
simple graphics make it easy to play and
enjoyable
4. Existing Product
Style of game – Side on fighting game with a
pixel-y art style and a lot of depth and meaning
for a small, cheap game.
Sound – There are a lot of sound effects used
for different actions and when doing different
things. The music is very Russian as it is set
there and was made there but it is all chip
tune and the sound match's the art style,
blocky and pixel-y.
Audience Appeal – the use of comedy through
out the game means its different to a lot of
others and that draws in audiences. It is also
quite short meaning that it is easy and fun too
play
5. Existing Product
Style of game – Pixel-y side view adventure
game that challenges the player in different
levels. It is quite short but has a lot of meaning
Sound – There are a lot of sound effects used
for different actions and when doing different
things. The music is creepy as it is set in an
asylum. It is also a chip-tune so it in keeps with
the style and art direction of the games
Audience Appeal – it is very creepy so people
who like horror games will enjoy this one. The
ending is also quite ambiguous which is open
for individual interpretation which people
enjoy in short little games
6. Research Analysis
• What common features do the researched products
have?
– Chip tune music
– A lot of detail in the backgrounds
– Simple ideas
– Feelings of accomplishment
• What aspects of the research will you include within
your on work?
– I am going to include a lot of detail in the characters and
the backgrounds.
– I am also going to include the same style chip-tune music
through out my game
8. Bibliography
1. Mouldy Toof Studios. (2015) The Escapists
2. Smartly Dressed Games (2017) Unturned
3. Grizlikyt (2018) Navalny 20!8: The Rise of Evil
4. Grizlikyt (2017) Life Beetle
Editor's Notes
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video.
Type of image- studio/location, angle, effects, post-production
Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc.
Use of sound/ music/ effects
Audience appeal- how does it make its audience want to buy/watch/play it?
List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.