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Research
Your Name
Existing Product
Style of game – It is a top down
adventure game in which you have too
escape prison, there a different prisons in
the game each increasing in difficulty.
Sound – There are a lot of sound effects
used for different actions and when
doing different things. There is also soft
music playing in the background. It is all
chip-tune like which match the overall
style of the game
Audience Appeal – It gives the feeling of
accomplishment once you have escaped
because it is difficult. This attracts players
as people like to feel this.
Existing Product
Style of game – 3rd person zombie shooter
that is all about survival. It is very adventurous
as there are different game modes
Sound – There are a lot of sound effects used
for different actions and when doing different
things. There is quite intense music during the
fighting and creepy and eriey music duning the
survival aspect
Audience Appeal – It’s basic concept and
simple graphics make it easy to play and
enjoyable
Existing Product
Style of game – Side on fighting game with a
pixel-y art style and a lot of depth and meaning
for a small, cheap game.
Sound – There are a lot of sound effects used
for different actions and when doing different
things. The music is very Russian as it is set
there and was made there but it is all chip
tune and the sound match's the art style,
blocky and pixel-y.
Audience Appeal – the use of comedy through
out the game means its different to a lot of
others and that draws in audiences. It is also
quite short meaning that it is easy and fun too
play
Existing Product
Style of game – Pixel-y side view adventure
game that challenges the player in different
levels. It is quite short but has a lot of meaning
Sound – There are a lot of sound effects used
for different actions and when doing different
things. The music is creepy as it is set in an
asylum. It is also a chip-tune so it in keeps with
the style and art direction of the games
Audience Appeal – it is very creepy so people
who like horror games will enjoy this one. The
ending is also quite ambiguous which is open
for individual interpretation which people
enjoy in short little games
Research Analysis
• What common features do the researched products
have?
– Chip tune music
– A lot of detail in the backgrounds
– Simple ideas
– Feelings of accomplishment
• What aspects of the research will you include within
your on work?
– I am going to include a lot of detail in the characters and
the backgrounds.
– I am also going to include the same style chip-tune music
through out my game
Bibliography
Bibliography
1. Mouldy Toof Studios. (2015) The Escapists
2. Smartly Dressed Games (2017) Unturned
3. Grizlikyt (2018) Navalny 20!8: The Rise of Evil
4. Grizlikyt (2017) Life Beetle

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research

  • 2. Existing Product Style of game – It is a top down adventure game in which you have too escape prison, there a different prisons in the game each increasing in difficulty. Sound – There are a lot of sound effects used for different actions and when doing different things. There is also soft music playing in the background. It is all chip-tune like which match the overall style of the game Audience Appeal – It gives the feeling of accomplishment once you have escaped because it is difficult. This attracts players as people like to feel this.
  • 3. Existing Product Style of game – 3rd person zombie shooter that is all about survival. It is very adventurous as there are different game modes Sound – There are a lot of sound effects used for different actions and when doing different things. There is quite intense music during the fighting and creepy and eriey music duning the survival aspect Audience Appeal – It’s basic concept and simple graphics make it easy to play and enjoyable
  • 4. Existing Product Style of game – Side on fighting game with a pixel-y art style and a lot of depth and meaning for a small, cheap game. Sound – There are a lot of sound effects used for different actions and when doing different things. The music is very Russian as it is set there and was made there but it is all chip tune and the sound match's the art style, blocky and pixel-y. Audience Appeal – the use of comedy through out the game means its different to a lot of others and that draws in audiences. It is also quite short meaning that it is easy and fun too play
  • 5. Existing Product Style of game – Pixel-y side view adventure game that challenges the player in different levels. It is quite short but has a lot of meaning Sound – There are a lot of sound effects used for different actions and when doing different things. The music is creepy as it is set in an asylum. It is also a chip-tune so it in keeps with the style and art direction of the games Audience Appeal – it is very creepy so people who like horror games will enjoy this one. The ending is also quite ambiguous which is open for individual interpretation which people enjoy in short little games
  • 6. Research Analysis • What common features do the researched products have? – Chip tune music – A lot of detail in the backgrounds – Simple ideas – Feelings of accomplishment • What aspects of the research will you include within your on work? – I am going to include a lot of detail in the characters and the backgrounds. – I am also going to include the same style chip-tune music through out my game
  • 8. Bibliography 1. Mouldy Toof Studios. (2015) The Escapists 2. Smartly Dressed Games (2017) Unturned 3. Grizlikyt (2018) Navalny 20!8: The Rise of Evil 4. Grizlikyt (2017) Life Beetle

Editor's Notes

  1. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  2. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  3. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  4. Choose a recent product similar to your own and annotate it- screenshot, GIF or gameplay video. Type of image- studio/location, angle, effects, post-production Use of lighting/composition/mise en scene/costume/props/location/colours/fonts etc. Use of sound/ music/ effects Audience appeal- how does it make its audience want to buy/watch/play it?
  5. List all products researched in previous sections. Include anything additional you have watched/read in preparation for production. Alphabetise your list.